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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ArguedOyster</id>
	<title>comp.tf - User contributions [en]</title>
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	<updated>2026-05-05T17:07:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://comp.tf/index.php?title=B4nny&amp;diff=52940</id>
		<title>B4nny</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=B4nny&amp;diff=52940"/>
		<updated>2017-06-08T09:59:13Z</updated>

		<summary type="html">&lt;p&gt;ArguedOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TabsHeader&lt;br /&gt;
|name1=Overview |link1={{PAGENAME}}&lt;br /&gt;
|name2=Results |link2={{PAGENAME}}/Results&lt;br /&gt;
|This=1&lt;br /&gt;
}}&lt;br /&gt;
{{NewInfobox Player&lt;br /&gt;
|id=b4nny&lt;br /&gt;
|image=b4nny at ESA17.jpg &lt;br /&gt;
|caption=b4nny competing at [[Esports Arena Rewind 2017]].&lt;br /&gt;
|name=Grant Vincent&lt;br /&gt;
|romanized_name=&lt;br /&gt;
|birth_date= {{birth_date_and_age|1993|07|28}}&lt;br /&gt;
|death_date=&lt;br /&gt;
|country=United States&lt;br /&gt;
|country2=&lt;br /&gt;
|status=Active&lt;br /&gt;
|years_active=2009 - ''Present''&lt;br /&gt;
|team=froyotech&lt;br /&gt;
|team2=&lt;br /&gt;
|role=Pocket&lt;br /&gt;
|role2=Scout&lt;br /&gt;
|format=6s&lt;br /&gt;
|sponsor=[https://marketplace.tf/ MarketPlace.TF]&lt;br /&gt;
|ids=&lt;br /&gt;
|nicknames=&lt;br /&gt;
|tftv=b4nny&lt;br /&gt;
|esea=361802&lt;br /&gt;
|etf2l=20834&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|site=&lt;br /&gt;
|steam=76561197970669109&lt;br /&gt;
|twitch=b4nny&lt;br /&gt;
|stream=&lt;br /&gt;
|youtube=gavinc27&lt;br /&gt;
|twitter=4g_b4nny&lt;br /&gt;
|snapchat=&lt;br /&gt;
|facebook=&lt;br /&gt;
|gplus=&lt;br /&gt;
|vk=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|playlist=&lt;br /&gt;
|achievements=&lt;br /&gt;
|1stplace={{LeagueIconSmall|esea|link=ESEA-I Season 7}} {{LeagueIconSmall|esea|link=ESEA-I Season 9}} {{LeagueIconSmall|esea|link=ESEA-I Season 11}} &lt;br /&gt;
|2ndplace={{LeagueIconSmall|esea|link=ESEA-I Season 8}} {{LeagueIconSmall|esea|link=ESEA-I Season 10}} {{LeagueIconSmall|tftv|name=TeamFortress.TV Zowie Invitational}}&lt;br /&gt;
|etf2lawards=&lt;br /&gt;
|team_history= &lt;br /&gt;
{{TH|2010 - 2011 | eMazing Gaming }}&lt;br /&gt;
{{TH|2011 - 2011 | Quantic Gaming }}&lt;br /&gt;
{{TH|2012 - 2012 | Leviathan Gaming }}&lt;br /&gt;
{{TH|2012 - 2013 | High Rollers Gaming}}&lt;br /&gt;
{{TH|2013 - 2014 | iT}}&lt;br /&gt;
{{TH|2014 - present | froyotech}}&lt;br /&gt;
|retired=&lt;br /&gt;
|prize_money= {{PM|2009|$70.00}} {{PM|2010|$583.33}} {{PM|2012|$263.61}} {{PM|2013|$1,220.74}} {{PM|2014|$3,419.20}} {{PM|2015|$1,654.65}} {{PM|2016|$3,233.24}} {{PM|2017|$1,643.33}} 	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grant '''&amp;quot;b4nny&amp;quot;''' Vincent is an American player currently playing [[Soldier]] for [[froyotech]] as [[Pocket]]. He is well known for playing [[Demoman]] for the ESEA-I teams [[eMazing Gaming]], [[Leviathan Gaming]], and [[High Rollers Gaming]] as well as [[Scout]] for [[iT]]. He is widely recognized as one of the greatest Demoman players ever, and is also a top Scout and Soldier main. His ability to play all classes in [[6v6]] at an [[ESEA-Invite]] level has led to him often being regarded as the best player in the world.&lt;br /&gt;
&lt;br /&gt;
b4nny is most known for his dominance of the competitive scene through his entire history, being an ESEA LAN champion for nine out of his 13 seasons. In addition, his team [[froyotech]] is known as the previously undisputed TF2 world champions after their consecutive victories at [[i52]] and [[i55]] and later after [[Rewind LAN]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
b4nny grew up in Bellevue, Washington. Before he played TF2, he played competitive Call of Duty 1, 2, and 4 in his middle school years. He was also interested in ''Unreal Tournament'', which brought him closer to the arena-style FPS games, like ''Quake'', that TF2 is based on. He has been playing TF2 since it was first released on the Orange Box, having pre-ordered the set in 2007.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Ea62tL7TSYg b4nny Interview by Tagg&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==TF2==&lt;br /&gt;
&lt;br /&gt;
===Slaughterhouse Gaming (BHS)===&lt;br /&gt;
b4nny started his TF2 career by playing with Slaughterhouse Gaming, a pub community's [[Open]] team. He played with them for 2 seasons, Season 3 and Season 4. However, the team did not have a very consistent roster, and he did not play in all the matches. In Season 3, the team barely made Open playoffs (at the time, only 8 teams made the cut) and lost to first-seed Harmonic. In Season 4, the team fared better, ending up at 3rd place in Open playoffs, but it was not enough. The team disbanded shortly after. Check out the community's website [http://www.bhslaughter.com/forum/ here].&lt;br /&gt;
&lt;br /&gt;
===[[Don't Trip]]===&lt;br /&gt;
After Slaughterhouse Gaming, b4nny was picked up by his friend tyrone to form the first iteration of what would become one of the longest-living teams in ESEA-TF2 history, Don't Trip. The Season 5 roster was integral in establishing the core of b4nny, tyrone, and mackey that would make up a large part of Don't Trip throughout its 9-season history. Playing alongside now-long-time-friends such as blaze and the aforementioned tyrone and mackey, the team won Open in Season 5. &lt;br /&gt;
&lt;br /&gt;
Afterwards, the team made the jump to Invite, and had to restructure the roster. Blaze and jnkx, the scout pair, left, and the young talent yz50 was brought in alongside raf. The medic, karenbear, left as well, and [[Shade]] was brought in, to help create the core of players that b4nny would play with for many seasons to come. The team got a sponsor and came into Invite under the banner of eMazing Gaming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[eMazing Gaming]]====&lt;br /&gt;
&lt;br /&gt;
b4nny's first foray into invite ended up with him making LAN, starting a longtime tradition of LAN appearances. The team barely skirted into the 3rd seed with a 10-6 record in Season 6 and ended up placing 4th at LAN, losing out to fourth-seeded blight.own, beginning a long-time rivalry with fellow LAN veteran [[Platinum]]. Despite placing fourth, he was invited to play with the ESEA-East TF2 All-Stars team that season. The team defeated the west team 5-0 with b4nny top-fragging for the team.&lt;br /&gt;
&lt;br /&gt;
After Season 6, eMg made one more roster change. They cut scout raf for the next generation of Open champions in the form of [[Ggglygy]]&lt;br /&gt;
from Nexzil Gaming. Still under the eMg banner, the team marched on into Season 7 and finished third in the regular season, with a 12-4 record. b4nny's second-consecutive third seed at LAN gave him a chance to redeem himself and eMg won Season 7 LAN, defeating ComplexityTF2 5-1 on [[Granary]] and Coldfront.&lt;br /&gt;
&lt;br /&gt;
The team made no changes for Season 8 but did not anticipate the perfect season of [[CheckSix Gaming]], again getting the third seed in the regular season, this time with a 9-7 record. b4nny's third consecutive LAN appearance ended in a 2-1 defeat in the finals at the hands of CheckSix.&lt;br /&gt;
&lt;br /&gt;
====[[Prophets ft. Dashner]]====&lt;br /&gt;
&lt;br /&gt;
In the offseason, the team made some changes, cutting ggglygy for [[cyzer]], yz50 for [[clockwork]], and replacing Shade with CB (on good terms; shade decided to take some seasons off). Just before LAN, the sponsorship was re-branded under a personal sponsorship from Dashner: Prophets ft. Dashner. Since CB could not make LAN that season, reptile stepped in as medic. Prophets once again won LAN, defeating the first iteration of [[Classic Mixup]] and starting what would become a long-standing rivalry between the two teams.&lt;br /&gt;
&lt;br /&gt;
====[[Quantic Gaming]]====&lt;br /&gt;
&lt;br /&gt;
Quantic Gaming sponsored the team for Season 10. CB returned to the team as medic after an absence at the previous season's LAN. Quantic finally broke the third seed tradition and captured the first seed for LAN off a 15-1 record, but lost at LAN to Classic Mixup. Shortly afterward,&lt;br /&gt;
Shade returned, allowing b4nny to reform the original core of the team that had won S7 LAN, and combine it with new players that helped foster the S9 win to create an incredibly strong team. Mackey had to leave for a season, however, so they brought in [[Dave__AC]] from the former CheckSix team to complete the roster. The team united under a new sponsor, Leviathan Gaming.&lt;br /&gt;
&lt;br /&gt;
===[[Leviathan Gaming]]===&lt;br /&gt;
&lt;br /&gt;
Season 11 repeated what had become a trope of b4nny's invite career at this point: finish third place regular season and go undefeated at LAN. Mihaly's Flow, the regular season leaders, were favorites at this LAN. But, their dropping two games to LG and [[Spacewhales]] gave LG the chance to take the trophy away, and that they did. The Leviathan Gaming team are noteworthy in that they were the first team (alongside Classic Mixup) to be sent to Europe as part of the i46 TF2 LAN. Because Dave__AC was not available to travel to Europe, mackey stepped back in and re-completed the LAN-proven lineup. Both American teams shattered expectations and defeated the Europeans, leading to an all-American finals. However, LG ended up losing to Classic Mixup in the grand finals and finished second at i46.&lt;br /&gt;
&lt;br /&gt;
Going back to America for Season 12, the roster saw one change in the leaving of clockwork, prompting the team to bring in hero to replace him, and the return of Dave__AC. This roster once again made LAN, finishing second place. Shortly afterwards, b4nny, shade, and cyzer all left LG to form a new super team: bp.&lt;br /&gt;
&lt;br /&gt;
===[[bp]]===&lt;br /&gt;
&lt;br /&gt;
bp formed out of the core that had kept Don't Trip at LAN for seven straight seasons: b4nny, shade, and relatively new blood cyzer. They cherry-picked the best talent they could find, getting [[Taggerung]] from The Chess Club, [[Shrugger]] from Pinball Wizards, as well as [[lansky]] from GOIN HEAVY. The team went 16-0 in the regular season before being noticed by High Rollers Gaming and getting their sponsorship for LAN.&lt;br /&gt;
&lt;br /&gt;
====[[High Rollers Gaming]]====&lt;br /&gt;
&lt;br /&gt;
Re-branded under the HRG tag, b4nny and crew took Season 13 LAN without much competition as well as Season 14, with HRG earning another perfect season and another LAN win with the exact same roster. The team, after winning Season 14, was given the American spot at [[i49]], and ended up finishing third after not being able to defeat the made-for-LAN [[Epsilon|Epsilon eSports]] and the [[TCM]] crew. Once again HRG re-branded under another TF2 organization - the iT servers, run by klanana.&lt;br /&gt;
&lt;br /&gt;
====[[iT]]====&lt;br /&gt;
&lt;br /&gt;
iT, still undefeated in ESEA, went under numerous roster changes in the off-season. Shade, unable to commit, left, and was replaced by up and coming talent [[indust]] from AG. Tagg and Cyzer left as well, prompting b4nny to switch from Demoman to Scout and pick up xalox from the dead Solace eSports as Demo and rr from The Mad Men on roamer. The new roster once again went undefeated in the regular season, but in one of the greatest ESEA finals of all time, Classic Mixup managed to break their winning streak and recapture the trophy.&lt;br /&gt;
&lt;br /&gt;
===[[froyotech]]===&lt;br /&gt;
==== Season 16-18 ====&lt;br /&gt;
With klanana leaving TF2, the iT sponsorship was lost. b4nny and shade (now returning) decided to rebrand under the team name froyotech, creating something of their own esports organization with a website and all. The team reunited several players b4nny had played with in the past, getting blaze from his Slaughterhouse days on roamer and clockwork from Prophets ft. Dashner, Quantic, and Leviathan on scout. They also pulled in dummy and ruwin on Demo and Pocket, respectively to begin the season. However, after Ruwin quit TF2, the scramble was on for a new pocket, and b4nny brought in old teammate lansky to replace him. Now looking like a reunion of bp/HRG/iT, the team went perfect in the regular season, but after a disappointing loss to Mixup in the TFTV Invitational, b4nny swapped with dummy and went back to his old main, Demoman. froyotech won Season 16, and with that win came another trip to Europe for i52. Dummy, finally getting a LAN championship and unable to commit to a European trip, left the team and was replaced by breakout Demoman [[duwatna]] from Street Hoops eSports. The team started out Season 17 looking strong, but surprisingly b4nny lost his first regular season match in over two years to Exertus eSports. The team made the voyage to Coventry, England to compete in i52 against the Europeans and Australians and did not drop a single map in the elimination bracket, becoming the best TF2 team in the world. froyotech finished 14-2 in Season 17 before going on to win GXL and CEVO Season 5 LAN. Furthermore, they would win [[ESEA-I Season 17]] in December of 2014, and [[ESEA-I Season 18]] in April of 2015 with a perfect 16-0 record.&lt;br /&gt;
&lt;br /&gt;
==== Season 19 ====&lt;br /&gt;
The team continued into [[ESEA-I Season 19]], but not without heavy roster changes. Lansky, unable to commit to i55, was moved to backup, and several players were considered to take his spot. First, the team brought in serv0 of Rent-a-Homies, but after losing to Ascent on [[Sunshine]], the team felt that serv0 did not quite fit its playstyle. froyotech then picked up ash from Street Hoops eSports on Pocket, resulting in ash making his pocket debut after previously playing Roamer for Street Hoops. After losing to Ascent 2-0 in the upper bracket finals, yet another drastic roster change was made, this time moving b4nny to Pocket and ash to Scout. This proved to be the winning combination, as froyotech came from the lower bracket and beat Ascent in 2 Best-of-3s to win [[ESEA-I Season 19]].&lt;br /&gt;
&lt;br /&gt;
==== Season 20 ====&lt;br /&gt;
The main members of the team disbanded in November 24, 2015 after losing to Team SoloUber and getting 3rd place in ESEA-I Season 20.&lt;br /&gt;
&lt;br /&gt;
==== Season 21 ====&lt;br /&gt;
b4nny remade [[froyotech]] following these events for [[ESEA-I Season 21|Season 21 of ESEA Invite]] with the majority of teammates being pulled from the Invite team [[Strawberry Mangoes]]. Freestate, a scout from Strawberry Mangos, became Medic, with [[Decimate]] filling his place as the new Scout alongside b4nny. The rest of Strawberry Mangoes stayed in their previous positions: paddie played Pocket, corsa played Roamer, and muma played Demoman.&lt;br /&gt;
&lt;br /&gt;
At the start of Season 21, Decimate left the team to focus on school, and the Scout slot opened up. b4nny brought in old teammate clockwork on Scout to once again complete the powerful Scout duo of him and clockwork. Midway through Season 21, froyotech underwent further roster changes. The team replaced corsa with Paddie on Roamer. b4nny moved to Pocket once more, and Freestate switched back to his previous main, Scout. The team then brought in Ninjanick, a seasoned Invite veteran from Street Hoops eSports (then Team SoloUber), on Medic.&lt;br /&gt;
&lt;br /&gt;
==== Season 22 ====&lt;br /&gt;
Season 22 Started out very well for froyotech. With clockwork leaving for Overwatch, Blaze returned to the team on roamer and Paddie transitioned to scout. Only two weeks into the season the team's medic Ninjanick decided to leave for Overwatch, the team then picked up Phorophor who had recently been cut from RONIN. Along with this change, b4nny decided to play scout with Paddie on pocket. With i58 just a few months away, Blaze became unable to attend the lan. The team decided to pick up TLR on pocket pushing Paddie back over to his original position on the team, roamer. The team pushed through the season doing very well and coming in as first seed for the season. With the playoffs kicking off, their first match was against EVL gaming, an easy roll for froyotech. Then came the Upper Bracket Finals, Ronin had beaten Froyo black in the lower bracket finals so they needed to win two best of three's straight in order to dethrone froyotech. froyotech came out on a rough start, losing the first Best Of Three 2-0 in maps, they looked to make changes in the second. It started off rough, losing on snakewater to Ronin in the first map they were on a three map loss streak with low morale. The team then made a quick return to take the next two maps, granting them the season 22 invite champions title.&lt;br /&gt;
&lt;br /&gt;
==== i58 ====&lt;br /&gt;
At i58 the team performed extraordinarily well but not as dominant as the previous froyotech rosters in the i-Series. The team came in third place during the group stages, not dropping any games but instead tying two games, one against Jasmine Tea the Australian wonders and the other against Full Tilt. With day two starting the team was prepared to give the people some games to watch. In the morning they beat Xenex in two quick maps, advancing to fight Jasmine Tea. froyotech then took two close maps from Jasmine Tea in succession. They continued on to be matched against Crowns Esports in the Upper Bracket Finals, froyotech just narrowly lost 2-1 in maps against Crowns to be forced into the Consolation finals. They met Full Tilt there, who they had previously tied against in round one of group stages. Full tilt then proceeded to win one map, with froyotech striking back to take the second. The third map was a nail biter, each team taking one round after the other had done so. With only a minute left Full tilt was up a round and on their own last defending for their spot in the grand finals. froyotech made the push but failed to accomplish what they were looking for, with the game ending directly after the push had ended, froyotech was granted third place and the players returned home.&lt;br /&gt;
&lt;br /&gt;
==== Season 23 ====&lt;br /&gt;
After froyo's lacklustre performance on the biggest stage of TF2 b4nny sought to make changes within the team, [[TLR]] and [[phorofor]] were replaced with former players [[Blaze]] and [[Shade]] and so for the first time since Season 19 the core 3 of the dominant pre-breakup squad were reunited. [[hassassin]] also replaced the outgoing [[Muma]] who was starting to make waves in Overwatch. With b4nny still on the Scout role he and the team came out in force racking up 14 straight regular season victories until the streak was ended against [[EVL Gaming]] in a tight 4-5 game on Snakewater. They would finish the season 15-1 acquired the 1st seed in the playoffs. After comfortable victories against [[bird noises]] and EVL in the brackets froyo would eventually meet EVL again in the Grand Finals. froyo took out EVL in two straight maps 5-4 and 5-3 to earn b4nny's 12th ESEA-Invite title.&lt;br /&gt;
&lt;br /&gt;
==== Esports Arena Rewind LAN 2017 ====&lt;br /&gt;
Following froyo's 3rd straight ESEA-Invite title b4nny was forced to make another change to the squad in preparation for the first ever Intercontinental LAN on American Soil. Shade was replaced by rising star [[Nursey]] for the Medic slot (despite Nursey being banned during s23 for account sharing). b4nny and froyo went undefeated in the group stages and didn't lose a single map on the way to meeting European team [[Se7en]] in the Grand Finals. froyo won the bo5 series 3-2 and b4nny and the team became International champions once again, nearly two years after winning i55.&lt;br /&gt;
&lt;br /&gt;
==== Season 24 ====&lt;br /&gt;
Before the start of the Season b4nny made his return to Pocket Soldier following Paddie's sudden exit and brought in [[arekk]] from the recently disbanded bird noises to replace him on the Scout role. At the time of writing b4nny and froyo are currently undefeated in the Invite regular season.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During his long stint as a Demoman main, b4nny was often called &amp;quot;Pipe Jesus&amp;quot;, as a result of his impeccable grenade launcher aim and his long curly hair at the time.&lt;br /&gt;
* b4nny uses &amp;quot;C&amp;quot; for his crouch key, a carryover from his time playing Call of Duty.&lt;br /&gt;
* b4nny has placed in the Top Three at Five consecutive Insomnia LAN events. A feat accomplished by no other player in the history of TF2.&lt;br /&gt;
&lt;br /&gt;
==Latest Tournament Matches==&lt;br /&gt;
{{Player matches table}}&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Interviews===&lt;br /&gt;
====2015====&lt;br /&gt;
* {{ExternalMediaLink |date=2015-12-30 |link=https://youtu.be/NTd5UaBI2ys |title=On The Point - with b4nny |by={{flag|uk}} [[Sideshow]] |of= |event= |event-link= |language= |translation= }}&lt;br /&gt;
====2014====&lt;br /&gt;
* {{ExternalMediaLink |date=2014-02-24 |link=https://www.youtube.com/watch?v=Ea62tL7TSYg |title=b4nny Interview |by={{flag|us}} [[Tagg]] |of= |event=ESEA-I Season 15 |event-link= |language= |translation= }}&lt;br /&gt;
&lt;br /&gt;
===Fragvideos===&lt;br /&gt;
* {{ExternalMediaLink  |date=2014-06-09  |link=https://youtu.be/XuJen9vWKZo |title=B4nny Legacy |by={{Player link|dk|Beater}} |of=  |event=  |event-link= |language= |translation= }}&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
b4nny at Insomnia52.jpg|b4nny competing at [[i52]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
b4nnyi55.png|b4nny competing at [[i55]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
b4nnyi58.png|b4nny at [[i58]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArguedOyster</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=6v6_Global_Whitelist&amp;diff=52576</id>
		<title>6v6 Global Whitelist</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=6v6_Global_Whitelist&amp;diff=52576"/>
		<updated>2017-05-26T19:49:54Z</updated>

		<summary type="html">&lt;p&gt;ArguedOyster: Updated whitelist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Global Whitelist''' for the [[6v6]] competitive format was released on September 8th, 2016 after weeks of discussion between league representatives and top players all over the world in an effort to standardize the competitive format.&amp;lt;ref name=&amp;quot;Global whitelist unveiled&amp;quot;&amp;gt;[http://www.teamfortress.tv/36168/global-whitelist-unveiled Global whitelist unveiled]&amp;lt;/ref&amp;gt; It was a major milestone because of the large variety of unlocks previously banned since their releases being unbanned except for the overly broken ones. &lt;br /&gt;
&lt;br /&gt;
Over time, the Global Whitelist has undergone iterations and changes based on community feedback. These revisions occur between seasons of the major leagues. &amp;lt;ref name=&amp;quot;Adjustments made to global whitelist&amp;quot;&amp;gt;[http://www.teamfortress.tv/36194/adjustments-made-to-global-whitelist Adjustments made to global whitelist]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All leagues supporting 6v6 have so far accepted the Global Whitelist ([[UGC|UGC]], [[ETF2L|ETF2L]], [[ESEA|ESEA]], [[ozfortress|ozfortress]], and [[AsiaFortress|AsiaFortress]]).&lt;br /&gt;
&lt;br /&gt;
== Whitelist ==&lt;br /&gt;
{{Box|start}}&lt;br /&gt;
{{Scout Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Scattergun = 1&lt;br /&gt;
| Baby Face's Blaster = 1&lt;br /&gt;
| Back Scatter = 1&lt;br /&gt;
| Force-A-Nature = 1&lt;br /&gt;
| Shortstop = 1&lt;br /&gt;
| Soda Popper = &lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol = 1&lt;br /&gt;
| Bonk! Atomic Punch = &lt;br /&gt;
| Crit-A-Cola = &lt;br /&gt;
| Flying Guillotine = &lt;br /&gt;
| Mad Milk = &lt;br /&gt;
| Pretty Boy's Pocket Pistol = 1&lt;br /&gt;
| Winger = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bat = 1&lt;br /&gt;
| Atomizer = &lt;br /&gt;
| Boston Basher = 1&lt;br /&gt;
| Candy Cane = 1&lt;br /&gt;
| Fan O'War = 1&lt;br /&gt;
| Sandman = &lt;br /&gt;
| Sun-on-a-Stick = 1&lt;br /&gt;
| Wrap Assassin = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Soldier Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Rocket Launcher = 1&lt;br /&gt;
| Air Strike = 1&lt;br /&gt;
| Beggar's Bazooka = 1&lt;br /&gt;
| Black Box = 1&lt;br /&gt;
| Cow Mangler 5000 = 1&lt;br /&gt;
| Direct Hit = 1&lt;br /&gt;
| Liberty Launcher = 1&lt;br /&gt;
| Original = 1&lt;br /&gt;
| Rocket Jumper = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| B.A.S.E. Jumper = &lt;br /&gt;
| Battalion's Backup = 1&lt;br /&gt;
| Buff Banner = 1&lt;br /&gt;
| Concheror = 1&lt;br /&gt;
| Gunboats = 1&lt;br /&gt;
| Mantreads = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Reserve Shooter = &lt;br /&gt;
| Righteous Bison = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Shovel = 1&lt;br /&gt;
| Disciplinary Action = &lt;br /&gt;
| Equalizer = 1&lt;br /&gt;
| Escape Plan = 1&lt;br /&gt;
| Half-Zatoichi = 1&lt;br /&gt;
| Market Gardener = 1&lt;br /&gt;
| Pain Train = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Pyro Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Flame Thrower = 1&lt;br /&gt;
| Backburner = 1&lt;br /&gt;
| Degreaser = 1&lt;br /&gt;
| Phlogistinator = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Detonator = 1&lt;br /&gt;
| Flare Gun = 1&lt;br /&gt;
| Manmelter = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Reserve Shooter = &lt;br /&gt;
| Scorch Shot = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fire Axe = 1&lt;br /&gt;
| Axtinguisher = 1&lt;br /&gt;
| Back Scratcher = 1&lt;br /&gt;
| Homewrecker = 1&lt;br /&gt;
| Neon Annihilator = 1&lt;br /&gt;
| Powerjack = 1&lt;br /&gt;
| Sharpened Volcano Fragment = 1&lt;br /&gt;
| Third Degree = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Demoman Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Grenade Launcher = 1&lt;br /&gt;
| Ali Baba's Wee Booties = 1&lt;br /&gt;
| B.A.S.E. Jumper = 1&lt;br /&gt;
| Iron Bomber = 1&lt;br /&gt;
| Loch-n-Load = 1&lt;br /&gt;
| Loose Cannon = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Stickybomb Launcher = 1&lt;br /&gt;
| Chargin' Targe = 1&lt;br /&gt;
| Quickiebomb Launcher = 1&lt;br /&gt;
| Scottish Resistance = 1&lt;br /&gt;
| Splendid Screen = 1&lt;br /&gt;
| Sticky Jumper = 1&lt;br /&gt;
| Tide Turner = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bottle = 1&lt;br /&gt;
| Claidheamh Mòr = 1&lt;br /&gt;
| Eyelander = 1&lt;br /&gt;
| Half-Zatoichi = 1&lt;br /&gt;
| Pain Train = 1&lt;br /&gt;
| Persian Persuader = 1&lt;br /&gt;
| Scotsman's Skullcutter = 1&lt;br /&gt;
| Ullapool Caber = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Heavyweapons Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Minigun = 1&lt;br /&gt;
| Brass Beast = 1&lt;br /&gt;
| Huo-Long Heater = 1&lt;br /&gt;
| Natascha = 1&lt;br /&gt;
| Tomislav = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Buffalo Steak Sandvich = &lt;br /&gt;
| Dalokohs Bar = 1&lt;br /&gt;
| Family Business = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Sandvich = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fists = 1&lt;br /&gt;
| Eviction Notice = 1&lt;br /&gt;
| Fists of Steel = &lt;br /&gt;
| Gloves of Running Urgently = &lt;br /&gt;
| Holiday Punch = 1&lt;br /&gt;
| Killing Gloves of Boxing = 1&lt;br /&gt;
| Warrior's Spirit = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Engineer Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Frontier Justice = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Pomson 6000 = 1&lt;br /&gt;
| Rescue Ranger = &lt;br /&gt;
| Widowmaker = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol = 1&lt;br /&gt;
| Short Circuit = &lt;br /&gt;
| Wrangler = &lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Wrench = 1&lt;br /&gt;
| Eureka Effect = 1&lt;br /&gt;
| Gunslinger = 1&lt;br /&gt;
| Jag = 1&lt;br /&gt;
| Southern Hospitality = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Medic Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Syringe Gun = 1&lt;br /&gt;
| Blutsauger = 1&lt;br /&gt;
| Crusader's Crossbow = 1&lt;br /&gt;
| Overdose = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Medigun = 1&lt;br /&gt;
| Kritzkrieg = 1&lt;br /&gt;
| Quick-Fix = &lt;br /&gt;
| Vaccinator = &lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bonesaw = 1&lt;br /&gt;
| Amputator = 1&lt;br /&gt;
| Solemn Vow = &lt;br /&gt;
| Übersaw = 1&lt;br /&gt;
| Vita-Saw = &lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Sniper Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Sniper Rifle = 1&lt;br /&gt;
| Bazaar Bargain = 1&lt;br /&gt;
| Classic = 1&lt;br /&gt;
| Hitman's Heatmaker = 1&lt;br /&gt;
| Huntsman = 1&lt;br /&gt;
| Machina = 1&lt;br /&gt;
| Sydney Sleeper = &lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| SMG = 1&lt;br /&gt;
| Cleaner's Carbine = 1&lt;br /&gt;
| Cozy Camper = 1&lt;br /&gt;
| Darwin's Danger Shield = &lt;br /&gt;
| Jarate = 1&lt;br /&gt;
| Razorback = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Kukri = 1&lt;br /&gt;
| Bushwacka = 1&lt;br /&gt;
| Shahanshah = 1&lt;br /&gt;
| Tribalman's Shiv = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Spy Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Revolver = 1&lt;br /&gt;
| Ambassador = 1&lt;br /&gt;
| Diamondback = 1&lt;br /&gt;
| Enforcer = 1&lt;br /&gt;
| L'Etranger = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Sapper = 1&lt;br /&gt;
| Red-Tape Recorder = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Knife = 1&lt;br /&gt;
| Big Earner = 1&lt;br /&gt;
| Conniver's Kunai = 1&lt;br /&gt;
| Spy-cicle = 1&lt;br /&gt;
| Your Eternal Reward = 1&lt;br /&gt;
 &amp;lt;!-- Watch --&amp;gt;&lt;br /&gt;
| Invis Watch = 1&lt;br /&gt;
| Cloak and Dagger = 1&lt;br /&gt;
| Dead Ringer = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
{{Box|start|padding=250px}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Whitelist.tf|competitive_6v6|6839}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-height:280px; overflow-y:scroll; overflow-x: auto; border:1px solid #DDD; border-style:solid none; margin-top: none; background-color:#FEFEFE;&amp;quot;&amp;gt;&lt;br /&gt;
'''September 8, 2016'''&lt;br /&gt;
* The 6v6 Global Whitelist is adopted by the Team Fortress 2 competitive community.&lt;br /&gt;
** Immediately after the initial announcement, a few changes were made due to community complaints. The Atomizer and B.A.S.E. Jumper now are kept banned.&lt;br /&gt;
&lt;br /&gt;
'''January 14, 2017'''&lt;br /&gt;
* Another meeting between league admins and top players is held after most leagues' seasons have ended and tried the first version of the Global Whitelist. It is decided that: &amp;lt;ref&amp;gt;[http://www.teamfortress.tv/38829 Global Whitelist Lists Post-Meeting]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** For [[Esports Arena Rewind 2017/Overview|Esports Arena Rewind 2017]], the Rescue Ranger, Jarate and Machina will be banned. &amp;lt;ref&amp;gt;[http://whitelist.tf/esa_rewind_2017 Esports Arena Rewind 2017 whitelist]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The PUG system [http://pug.champ.gg PugChamp] will try a new whitelist with the Rescue Ranger and Jarate banned as well as the Soda Popper, Dalokohs Bar, Pomson 6000, Quick Fix and Solemn Vow unbanned. &amp;lt;ref&amp;gt;[http://whitelist.tf/6772 Experimental PugChamp whitelist]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''January 21, 2017'''&lt;br /&gt;
* [[ETF2L]] makes a post announcing the whitelist for [[ETF2L 6v6 Season 26]]. &amp;lt;ref&amp;gt;[http://etf2l.org/2017/01/21/season-26-provisional-tiers-map-pool-and-whitelist/#more-239063 ETF2L Season 26 Provisional tiers, Map pool and Whitelist]&amp;lt;/ref&amp;gt; The decision was taken along with [[ESEA]] and [[ozfortress]].&lt;br /&gt;
** It is decided that the Rescue Ranger will remain banned while only Dalokohs Bar and Pomson 6000 will remain unbanned. &amp;lt;ref&amp;gt;[http://whitelist.tf/6853 Whitelist used since January 21, 2017 for ETF2L S26, ESEA S24 and ozfortres S18]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''January 25, 2017'''&lt;br /&gt;
* The decision made by [[ETF2L]], [[ESEA]] and [[ozfortress]] on January 21, 2017 are being officially approved. &amp;lt;ref&amp;gt;[http://www.teamfortress.tv/39025 Global Whitelist adjusted]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>ArguedOyster</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=ShaDowBurn&amp;diff=52572</id>
		<title>ShaDowBurn</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=ShaDowBurn&amp;diff=52572"/>
		<updated>2017-05-26T06:53:36Z</updated>

		<summary type="html">&lt;p&gt;ArguedOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TabsHeader&lt;br /&gt;
|name1=Overview |link1={{PAGENAME}}&lt;br /&gt;
|name2=Results |link2={{PAGENAME}}/Results&lt;br /&gt;
|This=1&lt;br /&gt;
}}&lt;br /&gt;
{{NewInfobox Player&lt;br /&gt;
|id=ShaDowBurn&lt;br /&gt;
|image=Shadowburn.png&lt;br /&gt;
|caption=ShaDowBurn in his FaZe Jersey&lt;br /&gt;
|name=George Gushcha&lt;br /&gt;
|romanized_name=&lt;br /&gt;
|birth_date=  &lt;br /&gt;
|death_date=&lt;br /&gt;
|country=Russia&lt;br /&gt;
|country2=&lt;br /&gt;
|status=&lt;br /&gt;
|years_active=2012 - 2016&lt;br /&gt;
|team=&lt;br /&gt;
|team2=&lt;br /&gt;
|role=Soldier&lt;br /&gt;
|role2=&lt;br /&gt;
|format=6v6&lt;br /&gt;
|sponsor=&lt;br /&gt;
|ids=&lt;br /&gt;
|nicknames=SDB&lt;br /&gt;
|tftv=ShaDowBurn&lt;br /&gt;
|esea=&lt;br /&gt;
|etf2l=62141&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|ozfcitadel=&lt;br /&gt;
|site=&lt;br /&gt;
|steam=76561197989282545&lt;br /&gt;
|twitch=SDBurn&lt;br /&gt;
|stream=&lt;br /&gt;
|youtube=SDBShaDowBurn&lt;br /&gt;
|twitter=fazesdburn&lt;br /&gt;
|snapchat=&lt;br /&gt;
|facebook=&lt;br /&gt;
|gplus=&lt;br /&gt;
|vk=&lt;br /&gt;
|fanclub=https://steamcommunity.com/groups/shadowburngroup&lt;br /&gt;
|playlist=&lt;br /&gt;
|1stplace={{LeagueIconSmall|etf2l|link=ETF2L 6v6 Season 16|name=ETF2L 6v6 Season 16: Division 2A}}&lt;br /&gt;
|2ndplace=&lt;br /&gt;
|3rdplace=&lt;br /&gt;
|4thplace=&lt;br /&gt;
|etf2lawards={{Medal|best|Best Premier Division Debut of the Season - Season 18|ETF2L 6v6 Season 18}} {{icon|roamer|Roamer of the Season - Season 21|ETF2L 6v6 Season 21}}&lt;br /&gt;
|ozfawards=&lt;br /&gt;
|team_history= {{TH|2012 - 2013 |We dont care...}} &lt;br /&gt;
{{TH|2014 - 2014 |Lethal Weapon}} &lt;br /&gt;
{{TH|2014 - 2014 |GGWP.pro|link=GGWP pro}} &lt;br /&gt;
{{TH|2014 - 2014 |4-25}} &lt;br /&gt;
{{TH|2015 - 2015 |Lethal Weapon}} &lt;br /&gt;
{{TH|2015 - 2015 |The Last Resort}} &lt;br /&gt;
{{TH|2015 - 2015 |Serpents}} &lt;br /&gt;
{{TH|2016 - 2016 |B@GSER FIVE}} &lt;br /&gt;
|retired= 04/02/2016&lt;br /&gt;
|prize_money= &lt;br /&gt;
}}&lt;br /&gt;
George &amp;quot;'''ShaDowBurn'''&amp;quot; Guscha was a Russian Premiership 6v6 player who played Soldier. He was often praised for his DM and Soldier mechanics and his ability to make potential game winning plays in Officials. Despite this skill this never seemed to develop in the results department as he mostly stayed with Russian-speaking teams throughout most of his career with his best finish being 4th with [[GGWP pro|GGWP.pro]] at [[ETF2L 6v6 Season 18|Season 18]]. However when he joined [[The Last Resort]] for [[ETF2L 6v6 Season 21|Season 21]] with players like [[HYS]], [[AMS]] and [[NiCO]] the team made it all the way to the Grand Finals eventually losing to a bolstered [[Reason Gaming]] squad. A fundraising attempt was made to send ShaDowBurn and the team to [[Insomnia55]] and although the Fundraiser was met his VISA was denied by UK Customs meaning he couldn't participate at the event (TLR had to bring in [[alfa]] as a stand-in).&lt;br /&gt;
&lt;br /&gt;
After playing his final Premiership Season with [[Serpents]] ShaDowBurn eventually quit TF2 for Overwatch where he is now a popular competitive players in the game and is currently signed with FaZe Clan. He also has a popular YouTube channel which features a large range of fragclips from both games.&lt;br /&gt;
&lt;br /&gt;
==Fragmovies and Clips==&lt;br /&gt;
* {{ExternalMediaLink  |date=2016-01-09  |link=https://www.youtube.com/watch?v=gu20tQ3n5WI|title=ShaDowBurn 6k vs. TLR: ETF2L S22 |by={{flag|dk}}Beater |of=  |event=  |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink  |date=2016-05-21  |link=https://www.youtube.com/watch?v=UgkOZL8nVvk|title=ShaDowBurn Legacy |by={{flag|dk}}Beater |of=  |event=  |event-link= |language= |translation= }}&lt;br /&gt;
&lt;br /&gt;
==Latest Tournament Matches==&lt;br /&gt;
{{Player matches table}}&lt;/div&gt;</summary>
		<author><name>ArguedOyster</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=ShaDowBurn&amp;diff=52571</id>
		<title>ShaDowBurn</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=ShaDowBurn&amp;diff=52571"/>
		<updated>2017-05-26T06:52:04Z</updated>

		<summary type="html">&lt;p&gt;ArguedOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TabsHeader&lt;br /&gt;
|name1=Overview |link1={{PAGENAME}}&lt;br /&gt;
|name2=Results |link2={{PAGENAME}}/Results&lt;br /&gt;
|This=1&lt;br /&gt;
}}&lt;br /&gt;
{{NewInfobox Player&lt;br /&gt;
|id=ShaDowBurn&lt;br /&gt;
|image=Shadowburn.png&lt;br /&gt;
|caption=ShaDowBurn in his FaZe Jersey&lt;br /&gt;
|name=George Gushcha&lt;br /&gt;
|romanized_name=&lt;br /&gt;
|birth_date=  &lt;br /&gt;
|death_date=&lt;br /&gt;
|country=Russia&lt;br /&gt;
|country2=&lt;br /&gt;
|status=&lt;br /&gt;
|years_active=2012 - 2016&lt;br /&gt;
|team=&lt;br /&gt;
|team2=&lt;br /&gt;
|role=Soldier&lt;br /&gt;
|role2=&lt;br /&gt;
|format=6v6&lt;br /&gt;
|sponsor=&lt;br /&gt;
|ids=&lt;br /&gt;
|nicknames=SDB&lt;br /&gt;
|tftv=ShaDowBurn&lt;br /&gt;
|esea=&lt;br /&gt;
|etf2l=62141&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|ozfcitadel=&lt;br /&gt;
|site=&lt;br /&gt;
|steam=76561197989282545&lt;br /&gt;
|twitch=SDBurn&lt;br /&gt;
|stream=&lt;br /&gt;
|youtube=SDBShaDowBurn&lt;br /&gt;
|twitter=fazesdburn&lt;br /&gt;
|snapchat=&lt;br /&gt;
|facebook=&lt;br /&gt;
|gplus=&lt;br /&gt;
|vk=&lt;br /&gt;
|fanclub=https://steamcommunity.com/groups/shadowburngroup&lt;br /&gt;
|playlist=&lt;br /&gt;
|1stplace={{LeagueIconSmall|etf2l|link=ETF2L 6v6 Season 16|name=ETF2L 6v6 Season 16: Division 2A}}&lt;br /&gt;
|2ndplace=&lt;br /&gt;
|3rdplace=&lt;br /&gt;
|4thplace=&lt;br /&gt;
|etf2lawards={{Medal|best|Best Premier Division Debut of the Season - Season 18|ETF2L 6v6 Season 18}} {{icon|roamer|Roamer of the Season - Season 21|ETF2L 6v6 Season 21}}&lt;br /&gt;
|ozfawards=&lt;br /&gt;
|team_history= {{TH|2012 - 2013 |We dont care...}} &lt;br /&gt;
{{TH|2014 - 2014 |Lethal Weapon}} &lt;br /&gt;
{{TH|2014 - 2014 |GGWP.pro|link=GGWP pro}} &lt;br /&gt;
{{TH|2014 - 2014 |4-25}} &lt;br /&gt;
{{TH|2015 - 2015 |Lethal Weapon}} &lt;br /&gt;
{{TH|2015 - 2015 |The Last Resort}} &lt;br /&gt;
{{TH|2015 - 2015 |Serpents}} &lt;br /&gt;
{{TH|2016 - 2016 |B@GSER FIVE}} &lt;br /&gt;
|retired= 04/02/2016&lt;br /&gt;
|prize_money= &lt;br /&gt;
}}&lt;br /&gt;
George &amp;quot;'''ShaDowBurn'''&amp;quot; Guscha was a Russian Premiership 6v6 Soldier who played Soldier. He was often praised for his DM and Soldier mechanics and his ability to make potential game winning plays in Officials. Despite this skill this never seemed to develop in the results department as he mostly stayed with Russian-speaking teams throughout most of his career with his best finish being 4th with [[GGWP pro|GGWP.pro]] at [[ETF2L 6v6 Season 18|Season 18]]. However when he joined [[The Last Resort]] for [[ETF2L 6v6 Season 21|Season 21]] with players like [[HYS]], [[AMS]] and [[NiCO]] the team made it all the way to the Grand Finals eventually losing to a bolstered [[Reason Gaming]] squad. A fundraising attempt was made to send ShaDowBurn and the team to [[Insomnia55]] and although the Fundraiser was met his VISA was denied by UK Customs meaning he couldn't participate at the event (TLR had to bring in [[alfa]] as a stand-in).&lt;br /&gt;
&lt;br /&gt;
After playing his final Premiership Season with [[Serpents]] ShaDowBurn eventually quit TF2 for Overwatch where he is now a popular competitive players in the game and is currently signed with FaZe Clan. He also has a popular YouTube channel which features a large range of fragclips from both games.&lt;br /&gt;
&lt;br /&gt;
==Fragmovies and Clips==&lt;br /&gt;
* {{ExternalMediaLink  |date=2016-01-09  |link=https://www.youtube.com/watch?v=gu20tQ3n5WI|title=ShaDowBurn 6k vs. TLR: ETF2L S22 |by={{flag|dk}}Beater |of=  |event=  |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink  |date=2016-05-21  |link=https://www.youtube.com/watch?v=UgkOZL8nVvk|title=ShaDowBurn Legacy |by={{flag|dk}}Beater |of=  |event=  |event-link= |language= |translation= }}&lt;br /&gt;
&lt;br /&gt;
==Latest Tournament Matches==&lt;br /&gt;
{{Player matches table}}&lt;/div&gt;</summary>
		<author><name>ArguedOyster</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Froyotech&amp;diff=39356</id>
		<title>Froyotech</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Froyotech&amp;diff=39356"/>
		<updated>2016-10-05T13:59:23Z</updated>

		<summary type="html">&lt;p&gt;ArguedOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:froyotech}}&lt;br /&gt;
{{NewInfobox Team&lt;br /&gt;
|name=froyotech&lt;br /&gt;
|image=Froyotech.jpeg&lt;br /&gt;
|tcimage=Froyotech logo inverted.png&lt;br /&gt;
|caption=&lt;br /&gt;
|tag=FROYO&lt;br /&gt;
|location=North America&lt;br /&gt;
|location2=&lt;br /&gt;
|captain= [[b4nny]]&lt;br /&gt;
|sponsor=&lt;br /&gt;
|earnings=$53,765.42&lt;br /&gt;
|gamemode=6v6&lt;br /&gt;
|website=http://www.froyotech.tv/&lt;br /&gt;
|website2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|esea=69987&lt;br /&gt;
|etf2lold=&lt;br /&gt;
|ozfortressold=&lt;br /&gt;
|eseaold=&lt;br /&gt;
|etf2lold2=&lt;br /&gt;
|ozfortressold2=&lt;br /&gt;
|eseaold2=&lt;br /&gt;
|twitter=froyotech&lt;br /&gt;
|steam=&lt;br /&gt;
|facebook=&lt;br /&gt;
|vk=&lt;br /&gt;
|youtube=&lt;br /&gt;
|gplus=&lt;br /&gt;
|twitch=&lt;br /&gt;
|stream=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|achievements= {{Medal|1st}} {{LeagueIconSmall|cevo|name=CEVO-P Season 5}} {{LeagueIconSmall|esea|link=ESEA-I Season 16}} {{LeagueIconSmall|insomnia|link=Insomnia52}} {{LeagueIconSmall|esea|link=ESEA-I Season 17}} {{LeagueIconSmall|esea|link=ESEA-I Season 18}} {{LeagueIconSmall|esea|link=ESEA-I Season 19}} {{LeagueIconSmall|insomnia|link=Insomnia55}} {{LeagueIconSmall|esea|link=ESEA Season 21/Invite|name=ESEA-I Season 21}} {{LeagueIconSmall|esea|link=ESEA Season 22/Invite|name=ESEA-I Season 22}} &amp;lt;br /&amp;gt;&lt;br /&gt;
{{Medal|2nd}} {{LeagueIconSmall|tftv|name=TeamFortress.TV Invitational Powered By Twitch}} &amp;lt;br /&amp;gt;&lt;br /&gt;
{{Medal|3rd}} {{LeagueIconSmall|esea|link=ESEA Season 20/Invite|name=ESEA-I Season 20}} {{LeagueIconSmall|insomnia|link=Insomnia58}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|created=2014-03-04&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
'''froyotech''' is an [[ESEA-I (Invite)|ESEA-I]] team founded in [[ESEA-I Season 16|ESEA Season 16]], and is considered one of the best teams of all time. It had consisted of the core of the [[High Rollers Gaming|HRG]] team from Seasons [[ESEA-I Season 13|S13]] and [[ESEA-I Season 14|S14]] as well as iT from [[ESEA-I Season 15|S15]]. After their victory at [[Insomnia52|i52]], they were widely regarded as the best team in the world, especially due to their subsequent victories in [[ESEA-I Season 17]], ESEA-I Season 18 and Season 19. In August 2015, froyotech won the TF2 Tournament at [[Insomnia55|i55]] after a Grand Final match against [[nerdRage.tf2]], cementing a second victory in a row at the Insomnia Summer LAN. The team initially disbanded on Nov 24, 2015 due to players' loss of interest in the game as well as a Lower Bracket Final loss to [[TSU]]. froyotech later reformed with members from Strawberry Mangos and later [[clockwork]] rejoining the team. This version of the team won [[ESEA Season 21/Invite|Season 21]]; in their first season as a roster. Due to [[clockwork]] and [[ninjanick]]'s departure for Overwatch, [[Classic Mixup]]'s [[TLR]] and [[-bird noises-]]'s [[phorofor]] joined the roster in preparation for [[i58]], which would go on to win [[ESEA Season 22/Invite|Season 22]]. [[i58]] was the first time in froyotech's history that they failed to make the Grand Final at an Insomnia LAN event, finishing in 3rd place behind [[Full Tilt]] and [[Crowns eSports Club]].&lt;br /&gt;
&lt;br /&gt;
==Rosters==&lt;br /&gt;
{{Box|start|padding=2em}}&lt;br /&gt;
=== [[ESEA-I Season 23|ESEA-I 23]] ===&lt;br /&gt;
{{6s team roster collapsible&lt;br /&gt;
| scout1 = {{Player link|us|b4nny}}&lt;br /&gt;
| scout2 = {{Player link|us|Freestate}}&lt;br /&gt;
| pocket = {{Player link|ca|paddie}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|ca|hassassin}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
| collapsed = y&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;clearfix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
{| width=&amp;quot;296px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;After [[i58]], [[muma]], [[TLR]] and [[phorofor]] left the team, making space for froyotech veterans [[blaze]] and [[shade]]. Newcomer [[hassassin]] also joined the team, having played with [[Shade]] on [[FROYO BLACK]] in [[ESEA-I S22]]. The roster changes are currently unconfirmed, only having been announced informally on [[b4nny]]'s stream.It is then revealed during Shade's stream of Froyo Scrims that Paddie is on Scout and B4nny is on Pocket.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I Season 22|ESEA-I S22]] / [[Insomnia58|i58]] ===&lt;br /&gt;
{{6s team roster collapsible&lt;br /&gt;
| scout1 = {{Player link|us|b4nny}}&lt;br /&gt;
| scout2 = {{Player link|us|Freestate}}&lt;br /&gt;
| pocket = {{Player link|us|TLR}}&lt;br /&gt;
| roamer = {{Player link|ca|paddie}}&lt;br /&gt;
| demoman = {{Player link|us|Muma}}&lt;br /&gt;
| medic = {{Player link|us|phorofor}}&lt;br /&gt;
| collapsed = y&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;clearfix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
{| width=&amp;quot;296px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;Veteran [[blaze]] was initially going to play for the team, but left due to not being able to attend i58. Legendary pocket [[TLR]] came out of retirement to play pocket. The addition of TLR also prompted [[paddie]] to abdicate the role of pocket and move back to his [[ESEA Season 21/Invite|ESEA-I S21]] role of roamer.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I Season 21|ESEA-I S21]] ===&lt;br /&gt;
{{6s team roster collapsible&lt;br /&gt;
| scout1 = {{Player link|us|clockwork}}&lt;br /&gt;
| scout2 = {{Player link|us|Freestate}}&lt;br /&gt;
| pocket = {{Player link|us|b4nny}}&lt;br /&gt;
| roamer = {{Player link|ca|paddie}}&lt;br /&gt;
| demoman = {{Player link|us|Muma}}&lt;br /&gt;
| medic = {{Player link|us|ninjanick}}&lt;br /&gt;
| collapsed = y&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;clearfix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
{| width=&amp;quot;296px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;After the previous rostered players lost interest in playing, b4nny took over most of [[Strawberry Mangoes]]. [[Decimate]] had planned to play, however he left and was replaced by [[clockwork]].[[Corsa]] was also initially on the roster, however he was later kicked. His position as scout was taken by Freestate, whose role as medic was picked up by [[ninjanick]], formerly of [[Team SoloUber]].&amp;lt;ref&amp;gt;http://www.teamfortress.tv/31841/corsa-out-ninjanick-in-for-froyotech&amp;lt;/ref&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I Season 20|ESEA-I S20]] / [[Insomnia55|i55]] ===&lt;br /&gt;
{{6s team roster collapsible&lt;br /&gt;
| scout1 = {{Player link|us|ash}}&lt;br /&gt;
| scout2 = {{Player link|us|clockwork}}&lt;br /&gt;
| pocket = {{Player link|us|b4nny}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|us|duwatna}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
| collapsed = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
=== [[ESEA-I Season 19|ESEA-I S19]] ===&lt;br /&gt;
{{6s team roster collapsible&lt;br /&gt;
| scout1 = {{Player link|us|b4nny}}&lt;br /&gt;
| scout2 = {{Player link|us|clockwork}}&lt;br /&gt;
| pocket = {{Player link|us|ash}}&lt;br /&gt;
| roamer = {{Player link|ca|-blaze}}&lt;br /&gt;
| demoman = {{Player link|us|duwatna}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
| collapsed = y&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;clearfix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
{| width=&amp;quot;296px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;froyotech's roster for [[ESEA-I Season 19]] Towards the end of the season, [[serv0]] from [[The Grime]] filled in for [[lansky]], but was later replaced by ash from [[Street Hoops eSports]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
=== [[ESEA-I Season 17|ESEA-I S17]] / [[Insomnia52|i52]] / [[ESEA-I Season 18|ESEA-I S18]] ===&lt;br /&gt;
{{6s team roster collapsible&lt;br /&gt;
| scout1 = {{Player link|us|clockwork}}&lt;br /&gt;
| scout2 = {{Player link|us|b4nny}}&lt;br /&gt;
| pocket = {{Player link|us|lansky}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|us|duwatna}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
| collapsed = y&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;clearfix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
{| width=&amp;quot;296px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;After the departure of [[dummy]], the team picked up [[duwatna]] from [[Stree Hoops eSports]] on demoman, swapping [[b4nny]] back to scout.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
=== [[ESEA-I Season 16|ESEA-I S16]] / [[TeamFortress.TV Invitational|TFTV Invitational]] ===&lt;br /&gt;
{{6s team roster collapsible&lt;br /&gt;
| scout1 = {{Player link|us|clockwork}}&lt;br /&gt;
| scout2 = {{Player link|us|dummy}}&lt;br /&gt;
| pocket = {{Player link|us|lansky}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|us|b4nny}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
| collapsed = y&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;clearfix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
{| width=&amp;quot;296px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;The team's roster for [[ESEA-I Season 16]]. The team initially played with [[Ruwin]], formerly of [[Classic Mixup]], but later replaced him with [[lansky]] due to his incompatible playstyle. [[dummy]] was also swapped with [[b4nny]] later in the season, leaving him on scout.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{ESEA-Invite Season 22 teams}}[[Category:6v6 Teams]] [[Category:United States]]&lt;/div&gt;</summary>
		<author><name>ArguedOyster</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Froyotech&amp;diff=39355</id>
		<title>Froyotech</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Froyotech&amp;diff=39355"/>
		<updated>2016-10-05T13:57:41Z</updated>

		<summary type="html">&lt;p&gt;ArguedOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:froyotech}}&lt;br /&gt;
{{NewInfobox Team&lt;br /&gt;
|name=froyotech&lt;br /&gt;
|image=Froyotech.jpeg&lt;br /&gt;
|tcimage=Froyotech logo inverted.png&lt;br /&gt;
|caption=&lt;br /&gt;
|tag=FROYO&lt;br /&gt;
|location=North America&lt;br /&gt;
|location2=&lt;br /&gt;
|captain= [[b4nny]]&lt;br /&gt;
|sponsor=&lt;br /&gt;
|earnings=$53,765.42&lt;br /&gt;
|gamemode=6v6&lt;br /&gt;
|website=http://www.froyotech.tv/&lt;br /&gt;
|website2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|esea=69987&lt;br /&gt;
|etf2lold=&lt;br /&gt;
|ozfortressold=&lt;br /&gt;
|eseaold=&lt;br /&gt;
|etf2lold2=&lt;br /&gt;
|ozfortressold2=&lt;br /&gt;
|eseaold2=&lt;br /&gt;
|twitter=froyotech&lt;br /&gt;
|steam=&lt;br /&gt;
|facebook=&lt;br /&gt;
|vk=&lt;br /&gt;
|youtube=&lt;br /&gt;
|gplus=&lt;br /&gt;
|twitch=&lt;br /&gt;
|stream=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|achievements= {{Medal|1st}} {{LeagueIconSmall|cevo|name=CEVO-P Season 5}} {{LeagueIconSmall|esea|link=ESEA-I Season 16}} {{LeagueIconSmall|insomnia|link=Insomnia52}} {{LeagueIconSmall|esea|link=ESEA-I Season 17}} {{LeagueIconSmall|esea|link=ESEA-I Season 18}} {{LeagueIconSmall|esea|link=ESEA-I Season 19}} {{LeagueIconSmall|insomnia|link=Insomnia55}} {{LeagueIconSmall|esea|link=ESEA Season 21/Invite|name=ESEA-I Season 21}} {{LeagueIconSmall|esea|link=ESEA Season 22/Invite|name=ESEA-I Season 22}} &amp;lt;br /&amp;gt;&lt;br /&gt;
{{Medal|2nd}} {{LeagueIconSmall|tftv|name=TeamFortress.TV Invitational Powered By Twitch}} &amp;lt;br /&amp;gt;&lt;br /&gt;
{{Medal|3rd}} {{LeagueIconSmall|esea|link=ESEA Season 20/Invite|name=ESEA-I Season 20}} {{LeagueIconSmall|insomnia|link=Insomnia58}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|created=2014-03-04&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
'''froyotech''' is an [[ESEA-I (Invite)|ESEA-I]] team founded in [[ESEA-I Season 16|ESEA Season 16]], and is considered one of the best teams of all time. It had consisted of the core of the [[High Rollers Gaming|HRG]] team from Seasons [[ESEA-I Season 13|S13]] and [[ESEA-I Season 14|S14]] as well as iT from [[ESEA-I Season 15|S15]]. After their victory at [[Insomnia52|i52]], they were widely regarded as the best team in the world, especially due to their subsequent victories in [[ESEA-I Season 17]], ESEA-I Season 18 and Season 19. In August 2015, froyotech won the TF2 Tournament at [[Insomnia55|i55]] after a Grand Final match against [[nerdRage.tf2]], cementing a second victory in a row at the Insomnia Summer LAN. The team initially disbanded on Nov 24, 2015 due to players' loss of interest in the game as well as a Lower Bracket Final loss to [[TSU]]. froyotech later reformed with members from Strawberry Mangos and later [[clockwork]] rejoining the team. This version of the team won [[ESEA Season 21/Invite|Season 21]]; in their first season as a roster. Due to [[clockwork]] and [[ninjanick]]'s departure for Overwatch, [[Classic Mixup]]'s [[TLR]] and [[-bird noises-]]'s [[phorofor]] joined the roster in preparation for [[i58]], which would go on to win [[ESEA Season 22/Invite|Season 22]]. [[i58]] was the first time in froyotech's history that they failed to make the Grand Final at an Insomnia LAN event, finishing in 3rd place behind [[Full Tilt]] and [[Crowns eSports Club]].&lt;br /&gt;
&lt;br /&gt;
==Rosters==&lt;br /&gt;
{{Box|start|padding=2em}}&lt;br /&gt;
=== [[ESEA-I Season 23|ESEA-I 23]] ===&lt;br /&gt;
{{6s team roster collapsible&lt;br /&gt;
| scout1 = {{Player link|ca|b4nny}}&lt;br /&gt;
| scout2 = {{Player link|us|Freestate}}&lt;br /&gt;
| pocket = {{Player link|us|paddie}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|ca|hassassin}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
| collapsed = y&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;clearfix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
{| width=&amp;quot;296px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;After [[i58]], [[muma]], [[TLR]] and [[phorofor]] left the team, making space for froyotech veterans [[blaze]] and [[shade]]. Newcomer [[hassassin]] also joined the team, having played with [[Shade]] on [[FROYO BLACK]] in [[ESEA-I S22]]. The roster changes are currently unconfirmed, only having been announced informally on [[b4nny]]'s stream.It is then revealed during Shade's stream of Froyo Scrims that Paddie is on Scout and B4nny is on Pocket.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I Season 22|ESEA-I S22]] / [[Insomnia58|i58]] ===&lt;br /&gt;
{{6s team roster collapsible&lt;br /&gt;
| scout1 = {{Player link|us|b4nny}}&lt;br /&gt;
| scout2 = {{Player link|us|Freestate}}&lt;br /&gt;
| pocket = {{Player link|us|TLR}}&lt;br /&gt;
| roamer = {{Player link|ca|paddie}}&lt;br /&gt;
| demoman = {{Player link|us|Muma}}&lt;br /&gt;
| medic = {{Player link|us|phorofor}}&lt;br /&gt;
| collapsed = y&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;clearfix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
{| width=&amp;quot;296px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;Veteran [[blaze]] was initially going to play for the team, but left due to not being able to attend i58. Legendary pocket [[TLR]] came out of retirement to play pocket. The addition of TLR also prompted [[paddie]] to abdicate the role of pocket and move back to his [[ESEA Season 21/Invite|ESEA-I S21]] role of roamer.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I Season 21|ESEA-I S21]] ===&lt;br /&gt;
{{6s team roster collapsible&lt;br /&gt;
| scout1 = {{Player link|us|clockwork}}&lt;br /&gt;
| scout2 = {{Player link|us|Freestate}}&lt;br /&gt;
| pocket = {{Player link|us|b4nny}}&lt;br /&gt;
| roamer = {{Player link|ca|paddie}}&lt;br /&gt;
| demoman = {{Player link|us|Muma}}&lt;br /&gt;
| medic = {{Player link|us|ninjanick}}&lt;br /&gt;
| collapsed = y&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;clearfix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
{| width=&amp;quot;296px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;After the previous rostered players lost interest in playing, b4nny took over most of [[Strawberry Mangoes]]. [[Decimate]] had planned to play, however he left and was replaced by [[clockwork]].[[Corsa]] was also initially on the roster, however he was later kicked. His position as scout was taken by Freestate, whose role as medic was picked up by [[ninjanick]], formerly of [[Team SoloUber]].&amp;lt;ref&amp;gt;http://www.teamfortress.tv/31841/corsa-out-ninjanick-in-for-froyotech&amp;lt;/ref&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I Season 20|ESEA-I S20]] / [[Insomnia55|i55]] ===&lt;br /&gt;
{{6s team roster collapsible&lt;br /&gt;
| scout1 = {{Player link|us|ash}}&lt;br /&gt;
| scout2 = {{Player link|us|clockwork}}&lt;br /&gt;
| pocket = {{Player link|us|b4nny}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|us|duwatna}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
| collapsed = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
=== [[ESEA-I Season 19|ESEA-I S19]] ===&lt;br /&gt;
{{6s team roster collapsible&lt;br /&gt;
| scout1 = {{Player link|us|b4nny}}&lt;br /&gt;
| scout2 = {{Player link|us|clockwork}}&lt;br /&gt;
| pocket = {{Player link|us|ash}}&lt;br /&gt;
| roamer = {{Player link|ca|-blaze}}&lt;br /&gt;
| demoman = {{Player link|us|duwatna}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
| collapsed = y&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;clearfix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
{| width=&amp;quot;296px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;froyotech's roster for [[ESEA-I Season 19]] Towards the end of the season, [[serv0]] from [[The Grime]] filled in for [[lansky]], but was later replaced by ash from [[Street Hoops eSports]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
=== [[ESEA-I Season 17|ESEA-I S17]] / [[Insomnia52|i52]] / [[ESEA-I Season 18|ESEA-I S18]] ===&lt;br /&gt;
{{6s team roster collapsible&lt;br /&gt;
| scout1 = {{Player link|us|clockwork}}&lt;br /&gt;
| scout2 = {{Player link|us|b4nny}}&lt;br /&gt;
| pocket = {{Player link|us|lansky}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|us|duwatna}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
| collapsed = y&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;clearfix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
{| width=&amp;quot;296px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;After the departure of [[dummy]], the team picked up [[duwatna]] from [[Stree Hoops eSports]] on demoman, swapping [[b4nny]] back to scout.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
=== [[ESEA-I Season 16|ESEA-I S16]] / [[TeamFortress.TV Invitational|TFTV Invitational]] ===&lt;br /&gt;
{{6s team roster collapsible&lt;br /&gt;
| scout1 = {{Player link|us|clockwork}}&lt;br /&gt;
| scout2 = {{Player link|us|dummy}}&lt;br /&gt;
| pocket = {{Player link|us|lansky}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|us|b4nny}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
| collapsed = y&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;clearfix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
{| width=&amp;quot;296px&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;The team's roster for [[ESEA-I Season 16]]. The team initially played with [[Ruwin]], formerly of [[Classic Mixup]], but later replaced him with [[lansky]] due to his incompatible playstyle. [[dummy]] was also swapped with [[b4nny]] later in the season, leaving him on scout.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{ESEA-Invite Season 22 teams}}[[Category:6v6 Teams]] [[Category:United States]]&lt;/div&gt;</summary>
		<author><name>ArguedOyster</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=User:ArguedOyster&amp;diff=38811</id>
		<title>User:ArguedOyster</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User:ArguedOyster&amp;diff=38811"/>
		<updated>2016-09-15T02:50:29Z</updated>

		<summary type="html">&lt;p&gt;ArguedOyster: Created page with &amp;quot;I play TF2. I probably edit like once a week.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I play TF2. I probably edit like once a week.&lt;/div&gt;</summary>
		<author><name>ArguedOyster</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=6v6_Global_Whitelist&amp;diff=38746</id>
		<title>6v6 Global Whitelist</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=6v6_Global_Whitelist&amp;diff=38746"/>
		<updated>2016-09-14T07:06:00Z</updated>

		<summary type="html">&lt;p&gt;ArguedOyster: Created page with &amp;quot;The Global Whitelist for the 6v6 competitive format was released on September 8th, 2016 after weeks of discussion between league representatives and top players all over the w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Global Whitelist for the 6v6 competitive format was released on September 8th, 2016 after weeks of discussion between league representatives and top players all over the world in an effort to standardize the competitive format. &amp;lt;ref name=&amp;quot;Global whitelist unveiled&amp;quot;&amp;gt;[http://www.teamfortress.tv/36168/global-whitelist-unveiled Global whitelist unveiled]&amp;lt;/ref&amp;gt; It was a major milestone because of the massive variety of unlocks previously banned since their releases being unbanned except for the overly broken ones. Controversy and massive disagreement from the community led to a revised whitelist a day later. &amp;lt;ref name=&amp;quot;Adjustments made to global whitelist&amp;quot;&amp;gt;[http://www.teamfortress.tv/36194/adjustments-made-to-global-whitelist Adjustments made to global whitelist]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All leagues supporting 6v6 have so far accepted the Global Whitelist including [[UGC|UGC]], [[ETF2L|ETF2L]], [[ESEA|ESEA]], [[OzFortress|OzFortress]], and [[AsiaFortress|AsiaFortress]].&lt;br /&gt;
&lt;br /&gt;
== Whitelist ==&lt;br /&gt;
{{Box|start}}&lt;br /&gt;
{{Scout Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Scattergun = 1&lt;br /&gt;
| Baby Face's Blaster = 1&lt;br /&gt;
| Back Scatter = 1&lt;br /&gt;
| Force-A-Nature = 1&lt;br /&gt;
| Shortstop = 1&lt;br /&gt;
| Soda Popper = &lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol = 1&lt;br /&gt;
| Bonk! Atomic Punch = &lt;br /&gt;
| Crit-A-Cola = &lt;br /&gt;
| Flying Guillotine = &lt;br /&gt;
| Mad Milk = &lt;br /&gt;
| Pretty Boy's Pocket Pistol = 1&lt;br /&gt;
| Winger = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bat = 1&lt;br /&gt;
| Atomizer = &lt;br /&gt;
| Boston Basher = 1&lt;br /&gt;
| Candy Cane = 1&lt;br /&gt;
| Fan O'War = 1&lt;br /&gt;
| Sandman = &lt;br /&gt;
| Sun-on-a-Stick = 1&lt;br /&gt;
| Wrap Assassin = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Soldier Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Rocket Launcher = 1&lt;br /&gt;
| Air Strike = 1&lt;br /&gt;
| Beggar's Bazooka = 1&lt;br /&gt;
| Black Box = 1&lt;br /&gt;
| Cow Mangler 5000 = 1&lt;br /&gt;
| Direct Hit = 1&lt;br /&gt;
| Liberty Launcher = 1&lt;br /&gt;
| Original = 1&lt;br /&gt;
| Rocket Jumper = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| B.A.S.E. Jumper = &lt;br /&gt;
| Battalion's Backup = 1&lt;br /&gt;
| Buff Banner = 1&lt;br /&gt;
| Concheror = 1&lt;br /&gt;
| Gunboats = 1&lt;br /&gt;
| Mantreads = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Reserve Shooter = &lt;br /&gt;
| Righteous Bison = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Shovel = 1&lt;br /&gt;
| Disciplinary Action = &lt;br /&gt;
| Equalizer = 1&lt;br /&gt;
| Escape Plan = 1&lt;br /&gt;
| Half-Zatoichi = 1&lt;br /&gt;
| Market Gardener = 1&lt;br /&gt;
| Pain Train = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Pyro Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Flame Thrower = 1&lt;br /&gt;
| Backburner = 1&lt;br /&gt;
| Degreaser = 1&lt;br /&gt;
| Phlogistinator = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Detonator = 1&lt;br /&gt;
| Flare Gun = 1&lt;br /&gt;
| Manmelter = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Reserve Shooter = &lt;br /&gt;
| Scorch Shot = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fire Axe = 1&lt;br /&gt;
| Axtinguisher = 1&lt;br /&gt;
| Back Scratcher = 1&lt;br /&gt;
| Homewrecker = 1&lt;br /&gt;
| Neon Annihilator = 1&lt;br /&gt;
| Powerjack = 1&lt;br /&gt;
| Sharpened Volcano Fragment = 1&lt;br /&gt;
| Third Degree = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Demoman Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Grenade Launcher = 1&lt;br /&gt;
| Ali Baba's Wee Booties = 1&lt;br /&gt;
| B.A.S.E. Jumper = 1&lt;br /&gt;
| Iron Bomber = 1&lt;br /&gt;
| Loch-n-Load = 1&lt;br /&gt;
| Loose Cannon = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Stickybomb Launcher = 1&lt;br /&gt;
| Chargin' Targe = 1&lt;br /&gt;
| Quickiebomb Launcher = 1&lt;br /&gt;
| Scottish Resistance = 1&lt;br /&gt;
| Splendid Screen = 1&lt;br /&gt;
| Sticky Jumper = 1&lt;br /&gt;
| Tide Turner = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bottle = 1&lt;br /&gt;
| Claidheamh Mòr = 1&lt;br /&gt;
| Eyelander = 1&lt;br /&gt;
| Half-Zatoichi = 1&lt;br /&gt;
| Pain Train = 1&lt;br /&gt;
| Persian Persuader = 1&lt;br /&gt;
| Scotsman's Skullcutter = 1&lt;br /&gt;
| Ullapool Caber = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Heavyweapons Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Minigun = 1&lt;br /&gt;
| Brass Beast = 1&lt;br /&gt;
| Huo-Long Heater = 1&lt;br /&gt;
| Natascha = 1&lt;br /&gt;
| Tomislav = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Buffalo Steak Sandvich = &lt;br /&gt;
| Dalokohs Bar = &lt;br /&gt;
| Family Business = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Sandvich = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fists = 1&lt;br /&gt;
| Eviction Notice = 1&lt;br /&gt;
| Fists of Steel = &lt;br /&gt;
| Gloves of Running Urgently = &lt;br /&gt;
| Holiday Punch = 1&lt;br /&gt;
| Killing Gloves of Boxing = 1&lt;br /&gt;
| Warrior's Spirit = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Engineer Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Frontier Justice = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Pomson 6000 =&lt;br /&gt;
| Rescue Ranger = 1&lt;br /&gt;
| Widowmaker = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol = 1&lt;br /&gt;
| Short Circuit = &lt;br /&gt;
| Wrangler = &lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Wrench = 1&lt;br /&gt;
| Eureka Effect = 1&lt;br /&gt;
| Gunslinger = 1&lt;br /&gt;
| Jag = 1&lt;br /&gt;
| Southern Hospitality = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Medic Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Syringe Gun = 1&lt;br /&gt;
| Blutsauger = 1&lt;br /&gt;
| Crusader's Crossbow = 1&lt;br /&gt;
| Overdose = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Medigun = 1&lt;br /&gt;
| Kritzkrieg = 1&lt;br /&gt;
| Quick-Fix = &lt;br /&gt;
| Vaccinator = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bonesaw = 1&lt;br /&gt;
| Amputator = 1&lt;br /&gt;
| Solemn Vow = &lt;br /&gt;
| Übersaw = 1&lt;br /&gt;
| Vita-Saw = &lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Sniper Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Sniper Rifle = 1&lt;br /&gt;
| Bazaar Bargain = 1&lt;br /&gt;
| Classic = 1&lt;br /&gt;
| Hitman's Heatmaker = 1&lt;br /&gt;
| Huntsman = 1&lt;br /&gt;
| Machina = 1&lt;br /&gt;
| Sydney Sleeper = &lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| SMG = 1&lt;br /&gt;
| Cleaner's Carbine = 1&lt;br /&gt;
| Cozy Camper = 1&lt;br /&gt;
| Darwin's Danger Shield = &lt;br /&gt;
| Jarate = 1&lt;br /&gt;
| Razorback = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Kukri = 1&lt;br /&gt;
| Bushwacka = 1&lt;br /&gt;
| Shahanshah = 1&lt;br /&gt;
| Tribalman's Shiv = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Spy Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Revolver = 1&lt;br /&gt;
| Ambassador = 1&lt;br /&gt;
| Diamondback = 1&lt;br /&gt;
| Enforcer = 1&lt;br /&gt;
| L'Etranger = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Sapper = 1&lt;br /&gt;
| Red-Tape Recorder = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Knife = 1&lt;br /&gt;
| Big Earner = 1&lt;br /&gt;
| Conniver's Kunai = 1&lt;br /&gt;
| Spy-cicle = 1&lt;br /&gt;
| Your Eternal Reward = 1&lt;br /&gt;
 &amp;lt;!-- Watch --&amp;gt;&lt;br /&gt;
| Invis Watch = 1&lt;br /&gt;
| Cloak and Dagger = 1&lt;br /&gt;
| Dead Ringer = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
{{Box|start|padding=250px}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Whitelist.tf|ugc_6v6_s22|6356}}&lt;br /&gt;
{{Box|end}}&lt;/div&gt;</summary>
		<author><name>ArguedOyster</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=UGC_6v6_Season_22&amp;diff=38402</id>
		<title>UGC 6v6 Season 22</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=UGC_6v6_Season_22&amp;diff=38402"/>
		<updated>2016-09-09T23:56:08Z</updated>

		<summary type="html">&lt;p&gt;ArguedOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Season&lt;br /&gt;
|name= UGC 6v6 Season 22&lt;br /&gt;
|caption= &lt;br /&gt;
|series= UGC&lt;br /&gt;
|organizer= [[UGC]]&lt;br /&gt;
|gamemode= 6v6&lt;br /&gt;
|type = Online&lt;br /&gt;
|country = Global&lt;br /&gt;
|sdate = 2016-09-28&lt;br /&gt;
|edate = 2016-12-14&lt;br /&gt;
|map1= &lt;br /&gt;
|map2= &lt;br /&gt;
|map3= &lt;br /&gt;
|map4= &lt;br /&gt;
|map5= &lt;br /&gt;
|map6= &lt;br /&gt;
|map7= &lt;br /&gt;
|map8= &lt;br /&gt;
|previous= UGC 6v6 Season 21&lt;br /&gt;
|previouslabel= Season 21&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
The 22nd season of [[UGC]] [[6v6]] will begin on September 28th, 2016 and conclude on December 14th, 2016. Throughout the duration of the season, the matches are typically played on Wednesdays at 9:30pm EST - alternate times can be agreed on by team leaders.&lt;br /&gt;
== Schedule ==&lt;br /&gt;
* '''Main Season''': September 28, 2016 - November 16, 2016&lt;br /&gt;
* '''Playoffs''': November 23, 2016 - December 14, 2016&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* '''Week 1''' - &lt;br /&gt;
* '''Week 2''' - &lt;br /&gt;
* '''Week 3''' - &lt;br /&gt;
* '''Week 4''' - &lt;br /&gt;
* '''Week 5''' - &lt;br /&gt;
* '''Week 6''' - &lt;br /&gt;
* '''Week 7''' - &lt;br /&gt;
* '''Week 8''' - &lt;br /&gt;
* '''Playoffs Round One''' - [&lt;br /&gt;
* '''Playoffs Quarter-Finals''' - &lt;br /&gt;
* '''Playoffs Semi-Finals''' - &lt;br /&gt;
* '''Playoffs Grand-Finals''': Best of Three Maps&lt;br /&gt;
&lt;br /&gt;
== Whitelist ==&lt;br /&gt;
{{Box|start}}&lt;br /&gt;
{{Scout Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Scattergun = 1&lt;br /&gt;
| Baby Face's Blaster = 1&lt;br /&gt;
| Back Scatter = 1&lt;br /&gt;
| Force-A-Nature = 1&lt;br /&gt;
| Shortstop = 1&lt;br /&gt;
| Soda Popper = &lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol = 1&lt;br /&gt;
| Bonk! Atomic Punch = &lt;br /&gt;
| Crit-A-Cola = &lt;br /&gt;
| Flying Guillotine = &lt;br /&gt;
| Mad Milk = &lt;br /&gt;
| Pretty Boy's Pocket Pistol = 1&lt;br /&gt;
| Winger = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bat = 1&lt;br /&gt;
| Atomizer = &lt;br /&gt;
| Boston Basher = 1&lt;br /&gt;
| Candy Cane = 1&lt;br /&gt;
| Fan O'War = 1&lt;br /&gt;
| Sandman = &lt;br /&gt;
| Sun-on-a-Stick = 1&lt;br /&gt;
| Wrap Assassin = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Soldier Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Rocket Launcher = 1&lt;br /&gt;
| Air Strike = 1&lt;br /&gt;
| Beggar's Bazooka = 1&lt;br /&gt;
| Black Box = 1&lt;br /&gt;
| Cow Mangler 5000 = 1&lt;br /&gt;
| Direct Hit = 1&lt;br /&gt;
| Liberty Launcher = 1&lt;br /&gt;
| Original = 1&lt;br /&gt;
| Rocket Jumper = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| B.A.S.E. Jumper = &lt;br /&gt;
| Battalion's Backup = 1&lt;br /&gt;
| Buff Banner = 1&lt;br /&gt;
| Concheror = 1&lt;br /&gt;
| Gunboats = 1&lt;br /&gt;
| Mantreads = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Reserve Shooter = &lt;br /&gt;
| Righteous Bison = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Shovel = 1&lt;br /&gt;
| Disciplinary Action = &lt;br /&gt;
| Equalizer = 1&lt;br /&gt;
| Escape Plan = 1&lt;br /&gt;
| Half-Zatoichi = 1&lt;br /&gt;
| Market Gardener = 1&lt;br /&gt;
| Pain Train = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Pyro Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Flame Thrower = 1&lt;br /&gt;
| Backburner = 1&lt;br /&gt;
| Degreaser = 1&lt;br /&gt;
| Phlogistinator = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Detonator = 1&lt;br /&gt;
| Flare Gun = 1&lt;br /&gt;
| Manmelter = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Reserve Shooter = &lt;br /&gt;
| Scorch Shot = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fire Axe = 1&lt;br /&gt;
| Axtinguisher = 1&lt;br /&gt;
| Back Scratcher = 1&lt;br /&gt;
| Homewrecker = 1&lt;br /&gt;
| Neon Annihilator = 1&lt;br /&gt;
| Powerjack = 1&lt;br /&gt;
| Sharpened Volcano Fragment = 1&lt;br /&gt;
| Third Degree = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Demoman Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Grenade Launcher = 1&lt;br /&gt;
| Ali Baba's Wee Booties = 1&lt;br /&gt;
| B.A.S.E. Jumper = 1&lt;br /&gt;
| Iron Bomber = 1&lt;br /&gt;
| Loch-n-Load = 1&lt;br /&gt;
| Loose Cannon = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Stickybomb Launcher = 1&lt;br /&gt;
| Chargin' Targe = 1&lt;br /&gt;
| Quickiebomb Launcher = 1&lt;br /&gt;
| Scottish Resistance = 1&lt;br /&gt;
| Splendid Screen = 1&lt;br /&gt;
| Sticky Jumper = 1&lt;br /&gt;
| Tide Turner = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bottle = 1&lt;br /&gt;
| Claidheamh Mòr = 1&lt;br /&gt;
| Eyelander = 1&lt;br /&gt;
| Half-Zatoichi = 1&lt;br /&gt;
| Pain Train = 1&lt;br /&gt;
| Persian Persuader = 1&lt;br /&gt;
| Scotsman's Skullcutter = 1&lt;br /&gt;
| Ullapool Caber = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Heavyweapons Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Minigun = 1&lt;br /&gt;
| Brass Beast = 1&lt;br /&gt;
| Huo-Long Heater = 1&lt;br /&gt;
| Natascha = 1&lt;br /&gt;
| Tomislav = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Buffalo Steak Sandvich = &lt;br /&gt;
| Dalokohs Bar = &lt;br /&gt;
| Family Business = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Sandvich = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fists = 1&lt;br /&gt;
| Eviction Notice = 1&lt;br /&gt;
| Fists of Steel = &lt;br /&gt;
| Gloves of Running Urgently = &lt;br /&gt;
| Holiday Punch = 1&lt;br /&gt;
| Killing Gloves of Boxing = 1&lt;br /&gt;
| Warrior's Spirit = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Engineer Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Frontier Justice = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Pomson 6000 =&lt;br /&gt;
| Rescue Ranger = 1&lt;br /&gt;
| Widowmaker = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol = 1&lt;br /&gt;
| Short Circuit = &lt;br /&gt;
| Wrangler = &lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Wrench = 1&lt;br /&gt;
| Eureka Effect = 1&lt;br /&gt;
| Gunslinger = 1&lt;br /&gt;
| Jag = 1&lt;br /&gt;
| Southern Hospitality = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Medic Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Syringe Gun = 1&lt;br /&gt;
| Blutsauger = 1&lt;br /&gt;
| Crusader's Crossbow = 1&lt;br /&gt;
| Overdose = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Medigun = 1&lt;br /&gt;
| Kritzkrieg = 1&lt;br /&gt;
| Quick-Fix = &lt;br /&gt;
| Vaccinator = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bonesaw = 1&lt;br /&gt;
| Amputator = 1&lt;br /&gt;
| Solemn Vow = &lt;br /&gt;
| Übersaw = 1&lt;br /&gt;
| Vita-Saw = &lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Sniper Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Sniper Rifle = 1&lt;br /&gt;
| Bazaar Bargain = 1&lt;br /&gt;
| Classic = 1&lt;br /&gt;
| Hitman's Heatmaker = 1&lt;br /&gt;
| Huntsman = 1&lt;br /&gt;
| Machina = 1&lt;br /&gt;
| Sydney Sleeper = &lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| SMG = 1&lt;br /&gt;
| Cleaner's Carbine = 1&lt;br /&gt;
| Cozy Camper = 1&lt;br /&gt;
| Darwin's Danger Shield = &lt;br /&gt;
| Jarate = 1&lt;br /&gt;
| Razorback = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Kukri = 1&lt;br /&gt;
| Bushwacka = 1&lt;br /&gt;
| Shahanshah = 1&lt;br /&gt;
| Tribalman's Shiv = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Spy Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Revolver = 1&lt;br /&gt;
| Ambassador = 1&lt;br /&gt;
| Diamondback = 1&lt;br /&gt;
| Enforcer = 1&lt;br /&gt;
| L'Etranger = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Sapper = 1&lt;br /&gt;
| Red-Tape Recorder = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Knife = 1&lt;br /&gt;
| Big Earner = 1&lt;br /&gt;
| Conniver's Kunai = 1&lt;br /&gt;
| Spy-cicle = 1&lt;br /&gt;
| Your Eternal Reward = 1&lt;br /&gt;
 &amp;lt;!-- Watch --&amp;gt;&lt;br /&gt;
| Invis Watch = 1&lt;br /&gt;
| Cloak and Dagger = 1&lt;br /&gt;
| Dead Ringer = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
{{Box|start|padding=250px}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Whitelist.tf|ugc_6v6_s22|6356}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
&lt;br /&gt;
== Results ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 150px&amp;quot; | Division&lt;br /&gt;
! style=&amp;quot;width: 100px&amp;quot; | North America&lt;br /&gt;
! style=&amp;quot;width: 100px&amp;quot; | Europe&lt;br /&gt;
! style=&amp;quot;width: 100px&amp;quot; | South America&lt;br /&gt;
! style=&amp;quot;width: 100px&amp;quot; | Asia&lt;br /&gt;
! style=&amp;quot;width: 100px&amp;quot; | Australia/NZ&lt;br /&gt;
|-&lt;br /&gt;
| '''Platinum Champions'''&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Platinum Runner-Up'''&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Champions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Runner-Up'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Silver Champions'''&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Silver Runner-Up'''&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Steel Champions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Steel Runner-Up'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Iron Champions'''&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Iron Runner-Up'''&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.ugcleague.com Official UGC website]&lt;br /&gt;
* [http://www.ugcleague.com/rankings_tf26_currentseason.cfm Season 22 Rankings]&lt;br /&gt;
* [http://www.ugcleague.com/rules_tf26.cfm UGC 6v6 Rules]&lt;br /&gt;
* [http://www.ugcleague.com/files_tf26.cfm UGC 6v6 Downloads]&lt;br /&gt;
&lt;br /&gt;
{{UGC competitions}}{{UGC Final Rankings}}&lt;/div&gt;</summary>
		<author><name>ArguedOyster</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Granary&amp;diff=38305</id>
		<title>Granary</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Granary&amp;diff=38305"/>
		<updated>2016-09-06T14:13:41Z</updated>

		<summary type="html">&lt;p&gt;ArguedOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&amp;lt;small&amp;gt;''Please note that this page is about the stock Granary map as opposed to [[Granary Pro]], which has been modified with competitive interest in mind.''&amp;lt;/small&amp;gt;&lt;br /&gt;
{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_granary&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|download=http://www.sodahappy.com/fastdl/tf2/maps/cp_granary.bsp.bz2&lt;br /&gt;
|creator1=valve&lt;br /&gt;
|creator1steam=&lt;br /&gt;
|creator2=&lt;br /&gt;
|creator2steam=&lt;br /&gt;
|creator3=&lt;br /&gt;
|creator3steam=&lt;br /&gt;
|released=9 October, 2007&lt;br /&gt;
|updated=8 July, 2016&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|proof=&lt;br /&gt;
|pro=Granary Pro&lt;br /&gt;
|popularity=Staple&lt;br /&gt;
|lpleague=ugc6s&lt;br /&gt;
|lpseason=18&lt;br /&gt;
|lpdate=15 July, 2015&lt;br /&gt;
&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Granary_(Control_Point)&lt;br /&gt;
|officialwiki2=Granary_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_granary''' is a [[5CP]] map created by Valve, and it is one of the 6 original TF2 maps. It is a staple in the [[6v6]] leagues and is notorious for being prone to stalemates.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Granary, along with Badlands, was one of the first maps played in the 6v6 competitive format. Granary is still one of the most iconic and most played maps in 6v6, and is also played occasionally in Highlander. Since the first versions of the map there have been numerous changes to it, resulting in more refined and balanced gameplay but it is still considered one of the slowest maps, this results from being an extremely big map, with very tight chokes and easily spammable, making constant stalemates and spam exchange part of the flow of the map.&lt;br /&gt;
&lt;br /&gt;
The last update to the map was in the [http://wiki.teamfortress.com/wiki/July_10,_2013_Patch 10th of July 2013 patch], and revolved around balance and symmetry changes to level the playing field between the teams, while also removing and reworking multiple hiding and jumping areas across the map.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Granary/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
=== Middle point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary — The middle point&lt;br /&gt;
 | image = Granary Middle.jpeg&lt;br /&gt;
 | area1 = Garage&lt;br /&gt;
 | x1 = 336px&lt;br /&gt;
 | y1 = 95px&lt;br /&gt;
 | area2 = Choke&lt;br /&gt;
 | x2 = 600px&lt;br /&gt;
 | y2 = 60px&lt;br /&gt;
 | area3 = Balcony / Catwalk&lt;br /&gt;
 | x3 = 479px&lt;br /&gt;
 | y3 = 37px&lt;br /&gt;
 | area4 = Top left (crate) / 2&lt;br /&gt;
 | x4 = 308px&lt;br /&gt;
 | y4 = 118px&lt;br /&gt;
 | area5 = Top right (crate) / 3&lt;br /&gt;
 | x5 = 543px&lt;br /&gt;
 | y5 = 108px&lt;br /&gt;
 | area6 = Back left (crate) / 1&lt;br /&gt;
 | x6 = 296px&lt;br /&gt;
 | y6 = 230px&lt;br /&gt;
 | area7 = Back right (crate) / 4&lt;br /&gt;
 | x7 = 579px&lt;br /&gt;
 | y7 = 238px&lt;br /&gt;
 | area8 = Far left&lt;br /&gt;
 | x8 = 227px&lt;br /&gt;
 | y8 = 277px&lt;br /&gt;
 | area9 = Far right&lt;br /&gt;
 | x9 = 588px&lt;br /&gt;
 | y9 = 154px&lt;br /&gt;
}}&lt;br /&gt;
The Granary middle point is characterised best by the big height advantage provided by the four crates around the point. That shifts the class influence to Soldiers, as they're the best at exploiting it. This also means Scouts have less of an impact than usual.&lt;br /&gt;
&lt;br /&gt;
The [[Demoman]] can choose one of the three rollouts: through the left entrance, to catwalk or through garage. The catwalk rollout differs from the other two in the fact that it aims for the Demoman and the [[Medic]] to take higher ground after acquiring an advantage in the fight, which significantly improves the chance of a won midfight.&lt;br /&gt;
&lt;br /&gt;
Many teams will use double Soldier jumps to deal damage to the rest of the team that is on the lower ground: the Demoman, the [[Scout]]s and the Medic. Due to the layout of the point, the Scout's ability of denying jumping Soldiers is hampered. Because of that, one of the Scouts in a team will usually seek to kill the enemy Demoman, while the other stays by his Demoman to prevent the enemy from doing so.&lt;br /&gt;
&lt;br /&gt;
=== Second point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary — The second point, yard&lt;br /&gt;
 | image = Granary Second Point 1.jpg&lt;br /&gt;
 | area1 = Choke | x1=102px | y1=4px&lt;br /&gt;
 | area2 = Window | x2=338px | y2=31px&lt;br /&gt;
 | area3 = Garage | x3=469px | y3=80px&lt;br /&gt;
 | area4 = Left yard | x4=270px | y4=228px&lt;br /&gt;
 | area5 = Right yard | x5=600px | y5=228px&lt;br /&gt;
}}&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary — The second point, left yard view&lt;br /&gt;
 | image = Granary Second Point 2.jpg&lt;br /&gt;
 | area1 = Dropdown | x1=667px | y1=58px&lt;br /&gt;
 | area2 = Z | x2=282px | y2=157px&lt;br /&gt;
 | area3 = To stairs / Spiral / Lunchbox | x3=128px | y3=137px&lt;br /&gt;
 | area4 = Garage | x4=722px | y4=197px&lt;br /&gt;
 | area5 = Left yard | x5=258px | y5=250px&lt;br /&gt;
}}&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary — The second point, inside view&lt;br /&gt;
 | image = Granary Second Point.jpg&lt;br /&gt;
 | area1 = Dropdown | x1=88px | y1=23px&lt;br /&gt;
 | area2 = Top | x2=53px | y2=169px&lt;br /&gt;
 | area3 = Left | x3=76px | y3=274px&lt;br /&gt;
 | area4 = Stairs / spiral | x4=312px | y4=307px&lt;br /&gt;
 | area5 = Lunchbox | x5=580px | y5=356px&lt;br /&gt;
}}&lt;br /&gt;
The second point is very characteristic in the fact that it's divided into two distinct, separated areas, with their respective chokepoints: the yard and the building. That means a defending team can choose to hold each of the two areas, depending on the situation and advantages. The second point is the most prone to stalemates in the whole map.&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
Pushing the second point is heavily dependent on the other team's positioning. If the enemy is holding in the yard, the following push routes should be considered:&lt;br /&gt;
* '''Through left''' — The distance between the both teams is bigger than usual, and the entrance is very narrow, and therefore vulnerable to spam.&lt;br /&gt;
* '''Through the window''' — Often the most preferable push. It offers the shortest route to the enemy combo, allowing the Pocket Soldier to rocket jump directly into the enemies and dealing damage for the team to follow up on.&lt;br /&gt;
* '''Through garage''' — This is the biggest entrance to the point, and not directly spammable. This allows the Medic to use the ÜberCharge a few seconds later, which prolongs the window of opportunity for the pushing team. The pushing team however has to be wary of the dropdown area, as it offers a good opportunity for the Roaming Soldier to cause the Medic to use early or even drop his ÜberCharge.&lt;br /&gt;
When pushing the yard area, the team should seek to acquire a pick or two, which causes the enemy to be unable to keep holding inside the building and forces them to back up to the last point.&lt;br /&gt;
&lt;br /&gt;
Attacking the enemy team holding inside the building can be done in following ways:&lt;br /&gt;
* '''Through shutter''' — The most obvious route to the second point, but subject to significant amounts of spam from the Demoman. That forces the Medic to ÜberCharge almost immediately after going through the door.&lt;br /&gt;
* '''Through Z''' — Z is a very narrow walkway, but it is significantly closer to where the combo usually holds. As with shutter, this push pretty much requires an early ÜberCharge, unless the enemy Demoman is down.&lt;br /&gt;
* '''Through lunchbox / top''' — This push relies on being able to get to the lunchbox area relatively safe, which is not possible unless the flank classes are down or weakened. It is very effective however, as it cuts off potential escape routes if performed early enough.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the point, a Demoman pick is usually a sign to push, as his stickies prevent the pushing team from taking ground without an ÜberCharge. As most of the action takes place indoors, a Soldier pick is usually good enough as well.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
Defending the second point relies heavily on denying the other team space by the means of spam. It's extremely important for the Demoman to stay alive, as his sticky traps and grenade spam can cover a lot of entrances simultaneously.&lt;br /&gt;
&lt;br /&gt;
A good tactic is to make the enemy team use an ÜberCharge in yard, to then back up quickly indoors and use the Medic's ÜberCharge to walk out and kill the enemy. This can't be done however if the defending team loses a lot of players before backing out.&lt;br /&gt;
&lt;br /&gt;
To avoid a surprise wrap-around push while holding inside, the flank needs to watch the right lunchbox area and immediately report back if any attackers are spotted, so that the combo is aware of the fact and can back out in time.&lt;br /&gt;
&lt;br /&gt;
Other strategies, such as utilising the dropdown area or using a [[Sniper]] to try and get a pick from the forward respawn (requires for the player to respawn while the enemy is capturing the middle point) can also work when at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
=== Last point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary — The last point&lt;br /&gt;
 | image = Granary Last Point.jpg&lt;br /&gt;
 | area1 = Top right / Window | x1=476px | y1=29px&lt;br /&gt;
 | area2 = Top left | x2=357px | y2=38px&lt;br /&gt;
 | area3 = Left | x3=254px | y3=63px&lt;br /&gt;
 | area4 = Right | x4=553px | y4=98px&lt;br /&gt;
 | area5 = Left yard | x5=225px | y5=164px&lt;br /&gt;
 | area6 = Right yard | x6=571px | y6=171px&lt;br /&gt;
 | area7 = Upper pipe | x7=464px | y7=194px&lt;br /&gt;
 | area8 = Lower pipe | x8=324px | y8=223px&lt;br /&gt;
 | area9 = Right spawn | x9=557px | y9=327px&lt;br /&gt;
 | area10 = Left spawn | x10=225px | y10=343px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
|type=type&lt;br /&gt;
|image=Logs.tf icon.png&lt;br /&gt;
|header=The details for this section are incomplete.&lt;br /&gt;
|smalltext=If you have the capability to fill them in, please do to help Comp TF2 and the wiki grow!}}&lt;br /&gt;
&lt;br /&gt;
====Positioning==== &lt;br /&gt;
&lt;br /&gt;
* '''Attacking'''&lt;br /&gt;
* Scouts — Scouts will often play more passively, often attempting to pick the soldier that normally watches '''upper'''. When your team is about to push, go back to your medic for buffs, and either take the uber in, or go through a different door to the one your combo is taking to attack last.&lt;br /&gt;
* Roamer — The roamer will generally watch upper, as the enemy roamer coming through there can cause your medic to force or even drop. If in need of health/ammo, either go back to '''lunchbox''' for health and ammo, and call a scout to watch upper for you, or get your medic to heal you. &lt;br /&gt;
* Pocket — Mostly stays lower, with the medic. If your team decides to push through '''upper''', walk up with your medic, and your demo can sticky/grenade jump up when you reach the top, if you want him to take some of the uber.&lt;br /&gt;
* Demo — Mostly stays lower, with the medic. It is important to watch your sticky traps, and to also not stand too far out in the open, as you are a key pick for the enemy team if they have a sniper and intend to push out. &lt;br /&gt;
* Medic — Mostly stays lower, with the combo. If your team decides to push through '''upper''', call your pocket to walk up through lunchbox with you. Be careful not to stand right on the point, as then you are in a clear sightline for an enemy sniper if they have one.&lt;br /&gt;
&lt;br /&gt;
* '''Defending'''&lt;br /&gt;
* Scouts — &lt;br /&gt;
&lt;br /&gt;
====Attacking====&lt;br /&gt;
When pushing last, you have 3 options of where to send your combo. This will depend on where the enemy team is holding, and so choose a plan of attack accordingly. &lt;br /&gt;
* '''Right shutter''' — This is generally used when there is a large advantage towards the attacking team, such as if the holding team were wiped on mid. It provides the shortest path to the capture last point without having to walk up with your medic through lunchbox. It also allows the attacking team to get early spam onto the more commonly used spawn door, blocking the enemy team from getting up onto pipe, or getting out of spawn. If used when there are no serious advantages to the attacking team, it can be harder to get into the point, as the holding team will have the height advantage, allowing them to spam down onto your combo.&lt;br /&gt;
* '''Left shutter''' — The most common method of pushing, as generally the left side is held by the scouts, making it easy to take the ubered combo through here, as the will take less entry spam, and you may be able to delay popping your uber, rather than using it straight away. &lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>ArguedOyster</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Granary&amp;diff=38304</id>
		<title>Granary</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Granary&amp;diff=38304"/>
		<updated>2016-09-06T14:13:15Z</updated>

		<summary type="html">&lt;p&gt;ArguedOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&amp;lt;small&amp;gt;''Please note that this page is about the stock Granary map as opposed to [[Granary Pro]], which has been modified with competitive interest in mind.''&amp;lt;/small&amp;gt;&lt;br /&gt;
{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_granary&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|download=http://www.sodahappy.com/fastdl/tf2/maps/cp_granary.bsp.bz2&lt;br /&gt;
|creator1=valve&lt;br /&gt;
|creator1steam=&lt;br /&gt;
|creator2=&lt;br /&gt;
|creator2steam=&lt;br /&gt;
|creator3=&lt;br /&gt;
|creator3steam=&lt;br /&gt;
|released=9 October, 2007&lt;br /&gt;
|updated=8 July, 2016&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|proof=&lt;br /&gt;
|pro=Granary Pro&lt;br /&gt;
|popularity=Staple (pro version)&lt;br /&gt;
|lpleague=ugc6s&lt;br /&gt;
|lpseason=18&lt;br /&gt;
|lpdate=15 July, 2015&lt;br /&gt;
&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Granary_(Control_Point)&lt;br /&gt;
|officialwiki2=Granary_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_granary''' is a [[5CP]] map created by Valve, and it is one of the 6 original TF2 maps. It is a staple in the [[6v6]] leagues and is notorious for being prone to stalemates.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Granary, along with Badlands, was one of the first maps played in the 6v6 competitive format. Granary is still one of the most iconic and most played maps in 6v6, and is also played occasionally in Highlander. Since the first versions of the map there have been numerous changes to it, resulting in more refined and balanced gameplay but it is still considered one of the slowest maps, this results from being an extremely big map, with very tight chokes and easily spammable, making constant stalemates and spam exchange part of the flow of the map.&lt;br /&gt;
&lt;br /&gt;
The last update to the map was in the [http://wiki.teamfortress.com/wiki/July_10,_2013_Patch 10th of July 2013 patch], and revolved around balance and symmetry changes to level the playing field between the teams, while also removing and reworking multiple hiding and jumping areas across the map.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Granary/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
=== Middle point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary — The middle point&lt;br /&gt;
 | image = Granary Middle.jpeg&lt;br /&gt;
 | area1 = Garage&lt;br /&gt;
 | x1 = 336px&lt;br /&gt;
 | y1 = 95px&lt;br /&gt;
 | area2 = Choke&lt;br /&gt;
 | x2 = 600px&lt;br /&gt;
 | y2 = 60px&lt;br /&gt;
 | area3 = Balcony / Catwalk&lt;br /&gt;
 | x3 = 479px&lt;br /&gt;
 | y3 = 37px&lt;br /&gt;
 | area4 = Top left (crate) / 2&lt;br /&gt;
 | x4 = 308px&lt;br /&gt;
 | y4 = 118px&lt;br /&gt;
 | area5 = Top right (crate) / 3&lt;br /&gt;
 | x5 = 543px&lt;br /&gt;
 | y5 = 108px&lt;br /&gt;
 | area6 = Back left (crate) / 1&lt;br /&gt;
 | x6 = 296px&lt;br /&gt;
 | y6 = 230px&lt;br /&gt;
 | area7 = Back right (crate) / 4&lt;br /&gt;
 | x7 = 579px&lt;br /&gt;
 | y7 = 238px&lt;br /&gt;
 | area8 = Far left&lt;br /&gt;
 | x8 = 227px&lt;br /&gt;
 | y8 = 277px&lt;br /&gt;
 | area9 = Far right&lt;br /&gt;
 | x9 = 588px&lt;br /&gt;
 | y9 = 154px&lt;br /&gt;
}}&lt;br /&gt;
The Granary middle point is characterised best by the big height advantage provided by the four crates around the point. That shifts the class influence to Soldiers, as they're the best at exploiting it. This also means Scouts have less of an impact than usual.&lt;br /&gt;
&lt;br /&gt;
The [[Demoman]] can choose one of the three rollouts: through the left entrance, to catwalk or through garage. The catwalk rollout differs from the other two in the fact that it aims for the Demoman and the [[Medic]] to take higher ground after acquiring an advantage in the fight, which significantly improves the chance of a won midfight.&lt;br /&gt;
&lt;br /&gt;
Many teams will use double Soldier jumps to deal damage to the rest of the team that is on the lower ground: the Demoman, the [[Scout]]s and the Medic. Due to the layout of the point, the Scout's ability of denying jumping Soldiers is hampered. Because of that, one of the Scouts in a team will usually seek to kill the enemy Demoman, while the other stays by his Demoman to prevent the enemy from doing so.&lt;br /&gt;
&lt;br /&gt;
=== Second point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary — The second point, yard&lt;br /&gt;
 | image = Granary Second Point 1.jpg&lt;br /&gt;
 | area1 = Choke | x1=102px | y1=4px&lt;br /&gt;
 | area2 = Window | x2=338px | y2=31px&lt;br /&gt;
 | area3 = Garage | x3=469px | y3=80px&lt;br /&gt;
 | area4 = Left yard | x4=270px | y4=228px&lt;br /&gt;
 | area5 = Right yard | x5=600px | y5=228px&lt;br /&gt;
}}&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary — The second point, left yard view&lt;br /&gt;
 | image = Granary Second Point 2.jpg&lt;br /&gt;
 | area1 = Dropdown | x1=667px | y1=58px&lt;br /&gt;
 | area2 = Z | x2=282px | y2=157px&lt;br /&gt;
 | area3 = To stairs / Spiral / Lunchbox | x3=128px | y3=137px&lt;br /&gt;
 | area4 = Garage | x4=722px | y4=197px&lt;br /&gt;
 | area5 = Left yard | x5=258px | y5=250px&lt;br /&gt;
}}&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary — The second point, inside view&lt;br /&gt;
 | image = Granary Second Point.jpg&lt;br /&gt;
 | area1 = Dropdown | x1=88px | y1=23px&lt;br /&gt;
 | area2 = Top | x2=53px | y2=169px&lt;br /&gt;
 | area3 = Left | x3=76px | y3=274px&lt;br /&gt;
 | area4 = Stairs / spiral | x4=312px | y4=307px&lt;br /&gt;
 | area5 = Lunchbox | x5=580px | y5=356px&lt;br /&gt;
}}&lt;br /&gt;
The second point is very characteristic in the fact that it's divided into two distinct, separated areas, with their respective chokepoints: the yard and the building. That means a defending team can choose to hold each of the two areas, depending on the situation and advantages. The second point is the most prone to stalemates in the whole map.&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
Pushing the second point is heavily dependent on the other team's positioning. If the enemy is holding in the yard, the following push routes should be considered:&lt;br /&gt;
* '''Through left''' — The distance between the both teams is bigger than usual, and the entrance is very narrow, and therefore vulnerable to spam.&lt;br /&gt;
* '''Through the window''' — Often the most preferable push. It offers the shortest route to the enemy combo, allowing the Pocket Soldier to rocket jump directly into the enemies and dealing damage for the team to follow up on.&lt;br /&gt;
* '''Through garage''' — This is the biggest entrance to the point, and not directly spammable. This allows the Medic to use the ÜberCharge a few seconds later, which prolongs the window of opportunity for the pushing team. The pushing team however has to be wary of the dropdown area, as it offers a good opportunity for the Roaming Soldier to cause the Medic to use early or even drop his ÜberCharge.&lt;br /&gt;
When pushing the yard area, the team should seek to acquire a pick or two, which causes the enemy to be unable to keep holding inside the building and forces them to back up to the last point.&lt;br /&gt;
&lt;br /&gt;
Attacking the enemy team holding inside the building can be done in following ways:&lt;br /&gt;
* '''Through shutter''' — The most obvious route to the second point, but subject to significant amounts of spam from the Demoman. That forces the Medic to ÜberCharge almost immediately after going through the door.&lt;br /&gt;
* '''Through Z''' — Z is a very narrow walkway, but it is significantly closer to where the combo usually holds. As with shutter, this push pretty much requires an early ÜberCharge, unless the enemy Demoman is down.&lt;br /&gt;
* '''Through lunchbox / top''' — This push relies on being able to get to the lunchbox area relatively safe, which is not possible unless the flank classes are down or weakened. It is very effective however, as it cuts off potential escape routes if performed early enough.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the point, a Demoman pick is usually a sign to push, as his stickies prevent the pushing team from taking ground without an ÜberCharge. As most of the action takes place indoors, a Soldier pick is usually good enough as well.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
Defending the second point relies heavily on denying the other team space by the means of spam. It's extremely important for the Demoman to stay alive, as his sticky traps and grenade spam can cover a lot of entrances simultaneously.&lt;br /&gt;
&lt;br /&gt;
A good tactic is to make the enemy team use an ÜberCharge in yard, to then back up quickly indoors and use the Medic's ÜberCharge to walk out and kill the enemy. This can't be done however if the defending team loses a lot of players before backing out.&lt;br /&gt;
&lt;br /&gt;
To avoid a surprise wrap-around push while holding inside, the flank needs to watch the right lunchbox area and immediately report back if any attackers are spotted, so that the combo is aware of the fact and can back out in time.&lt;br /&gt;
&lt;br /&gt;
Other strategies, such as utilising the dropdown area or using a [[Sniper]] to try and get a pick from the forward respawn (requires for the player to respawn while the enemy is capturing the middle point) can also work when at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
=== Last point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary — The last point&lt;br /&gt;
 | image = Granary Last Point.jpg&lt;br /&gt;
 | area1 = Top right / Window | x1=476px | y1=29px&lt;br /&gt;
 | area2 = Top left | x2=357px | y2=38px&lt;br /&gt;
 | area3 = Left | x3=254px | y3=63px&lt;br /&gt;
 | area4 = Right | x4=553px | y4=98px&lt;br /&gt;
 | area5 = Left yard | x5=225px | y5=164px&lt;br /&gt;
 | area6 = Right yard | x6=571px | y6=171px&lt;br /&gt;
 | area7 = Upper pipe | x7=464px | y7=194px&lt;br /&gt;
 | area8 = Lower pipe | x8=324px | y8=223px&lt;br /&gt;
 | area9 = Right spawn | x9=557px | y9=327px&lt;br /&gt;
 | area10 = Left spawn | x10=225px | y10=343px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
|type=type&lt;br /&gt;
|image=Logs.tf icon.png&lt;br /&gt;
|header=The details for this section are incomplete.&lt;br /&gt;
|smalltext=If you have the capability to fill them in, please do to help Comp TF2 and the wiki grow!}}&lt;br /&gt;
&lt;br /&gt;
====Positioning==== &lt;br /&gt;
&lt;br /&gt;
* '''Attacking'''&lt;br /&gt;
* Scouts — Scouts will often play more passively, often attempting to pick the soldier that normally watches '''upper'''. When your team is about to push, go back to your medic for buffs, and either take the uber in, or go through a different door to the one your combo is taking to attack last.&lt;br /&gt;
* Roamer — The roamer will generally watch upper, as the enemy roamer coming through there can cause your medic to force or even drop. If in need of health/ammo, either go back to '''lunchbox''' for health and ammo, and call a scout to watch upper for you, or get your medic to heal you. &lt;br /&gt;
* Pocket — Mostly stays lower, with the medic. If your team decides to push through '''upper''', walk up with your medic, and your demo can sticky/grenade jump up when you reach the top, if you want him to take some of the uber.&lt;br /&gt;
* Demo — Mostly stays lower, with the medic. It is important to watch your sticky traps, and to also not stand too far out in the open, as you are a key pick for the enemy team if they have a sniper and intend to push out. &lt;br /&gt;
* Medic — Mostly stays lower, with the combo. If your team decides to push through '''upper''', call your pocket to walk up through lunchbox with you. Be careful not to stand right on the point, as then you are in a clear sightline for an enemy sniper if they have one.&lt;br /&gt;
&lt;br /&gt;
* '''Defending'''&lt;br /&gt;
* Scouts — &lt;br /&gt;
&lt;br /&gt;
====Attacking====&lt;br /&gt;
When pushing last, you have 3 options of where to send your combo. This will depend on where the enemy team is holding, and so choose a plan of attack accordingly. &lt;br /&gt;
* '''Right shutter''' — This is generally used when there is a large advantage towards the attacking team, such as if the holding team were wiped on mid. It provides the shortest path to the capture last point without having to walk up with your medic through lunchbox. It also allows the attacking team to get early spam onto the more commonly used spawn door, blocking the enemy team from getting up onto pipe, or getting out of spawn. If used when there are no serious advantages to the attacking team, it can be harder to get into the point, as the holding team will have the height advantage, allowing them to spam down onto your combo.&lt;br /&gt;
* '''Left shutter''' — The most common method of pushing, as generally the left side is held by the scouts, making it easy to take the ubered combo through here, as the will take less entry spam, and you may be able to delay popping your uber, rather than using it straight away. &lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>ArguedOyster</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Granary&amp;diff=38303</id>
		<title>Granary</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Granary&amp;diff=38303"/>
		<updated>2016-09-06T14:11:58Z</updated>

		<summary type="html">&lt;p&gt;ArguedOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&amp;lt;small&amp;gt;''Please note that this page is about the stock Granary map as opposed to [[Granary Pro]], which has been modified with competitive interest in mind.''&amp;lt;/small&amp;gt;&lt;br /&gt;
{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_granary&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|download=http://www.sodahappy.com/fastdl/tf2/maps/cp_granary.bsp.bz2&lt;br /&gt;
|creator1=valve&lt;br /&gt;
|creator1steam=&lt;br /&gt;
|creator2=&lt;br /&gt;
|creator2steam=&lt;br /&gt;
|creator3=&lt;br /&gt;
|creator3steam=&lt;br /&gt;
|released=9 October, 2007&lt;br /&gt;
|updated=8 July, 2016&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|proof=&lt;br /&gt;
|pro=Granary Pro&lt;br /&gt;
|popularity=staple (pro version)&lt;br /&gt;
|lpleague=ugc6s&lt;br /&gt;
|lpseason=18&lt;br /&gt;
|lpdate=15 July, 2015&lt;br /&gt;
&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Granary_(Control_Point)&lt;br /&gt;
|officialwiki2=Granary_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_granary''' is a [[5CP]] map created by Valve, and it is one of the 6 original TF2 maps. It is a staple in the [[6v6]] leagues and is notorious for being prone to stalemates.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Granary, along with Badlands, was one of the first maps played in the 6v6 competitive format. Granary is still one of the most iconic and most played maps in 6v6, and is also played occasionally in Highlander. Since the first versions of the map there have been numerous changes to it, resulting in more refined and balanced gameplay but it is still considered one of the slowest maps, this results from being an extremely big map, with very tight chokes and easily spammable, making constant stalemates and spam exchange part of the flow of the map.&lt;br /&gt;
&lt;br /&gt;
The last update to the map was in the [http://wiki.teamfortress.com/wiki/July_10,_2013_Patch 10th of July 2013 patch], and revolved around balance and symmetry changes to level the playing field between the teams, while also removing and reworking multiple hiding and jumping areas across the map.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Granary/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
=== Middle point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary — The middle point&lt;br /&gt;
 | image = Granary Middle.jpeg&lt;br /&gt;
 | area1 = Garage&lt;br /&gt;
 | x1 = 336px&lt;br /&gt;
 | y1 = 95px&lt;br /&gt;
 | area2 = Choke&lt;br /&gt;
 | x2 = 600px&lt;br /&gt;
 | y2 = 60px&lt;br /&gt;
 | area3 = Balcony / Catwalk&lt;br /&gt;
 | x3 = 479px&lt;br /&gt;
 | y3 = 37px&lt;br /&gt;
 | area4 = Top left (crate) / 2&lt;br /&gt;
 | x4 = 308px&lt;br /&gt;
 | y4 = 118px&lt;br /&gt;
 | area5 = Top right (crate) / 3&lt;br /&gt;
 | x5 = 543px&lt;br /&gt;
 | y5 = 108px&lt;br /&gt;
 | area6 = Back left (crate) / 1&lt;br /&gt;
 | x6 = 296px&lt;br /&gt;
 | y6 = 230px&lt;br /&gt;
 | area7 = Back right (crate) / 4&lt;br /&gt;
 | x7 = 579px&lt;br /&gt;
 | y7 = 238px&lt;br /&gt;
 | area8 = Far left&lt;br /&gt;
 | x8 = 227px&lt;br /&gt;
 | y8 = 277px&lt;br /&gt;
 | area9 = Far right&lt;br /&gt;
 | x9 = 588px&lt;br /&gt;
 | y9 = 154px&lt;br /&gt;
}}&lt;br /&gt;
The Granary middle point is characterised best by the big height advantage provided by the four crates around the point. That shifts the class influence to Soldiers, as they're the best at exploiting it. This also means Scouts have less of an impact than usual.&lt;br /&gt;
&lt;br /&gt;
The [[Demoman]] can choose one of the three rollouts: through the left entrance, to catwalk or through garage. The catwalk rollout differs from the other two in the fact that it aims for the Demoman and the [[Medic]] to take higher ground after acquiring an advantage in the fight, which significantly improves the chance of a won midfight.&lt;br /&gt;
&lt;br /&gt;
Many teams will use double Soldier jumps to deal damage to the rest of the team that is on the lower ground: the Demoman, the [[Scout]]s and the Medic. Due to the layout of the point, the Scout's ability of denying jumping Soldiers is hampered. Because of that, one of the Scouts in a team will usually seek to kill the enemy Demoman, while the other stays by his Demoman to prevent the enemy from doing so.&lt;br /&gt;
&lt;br /&gt;
=== Second point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary — The second point, yard&lt;br /&gt;
 | image = Granary Second Point 1.jpg&lt;br /&gt;
 | area1 = Choke | x1=102px | y1=4px&lt;br /&gt;
 | area2 = Window | x2=338px | y2=31px&lt;br /&gt;
 | area3 = Garage | x3=469px | y3=80px&lt;br /&gt;
 | area4 = Left yard | x4=270px | y4=228px&lt;br /&gt;
 | area5 = Right yard | x5=600px | y5=228px&lt;br /&gt;
}}&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary — The second point, left yard view&lt;br /&gt;
 | image = Granary Second Point 2.jpg&lt;br /&gt;
 | area1 = Dropdown | x1=667px | y1=58px&lt;br /&gt;
 | area2 = Z | x2=282px | y2=157px&lt;br /&gt;
 | area3 = To stairs / Spiral / Lunchbox | x3=128px | y3=137px&lt;br /&gt;
 | area4 = Garage | x4=722px | y4=197px&lt;br /&gt;
 | area5 = Left yard | x5=258px | y5=250px&lt;br /&gt;
}}&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary — The second point, inside view&lt;br /&gt;
 | image = Granary Second Point.jpg&lt;br /&gt;
 | area1 = Dropdown | x1=88px | y1=23px&lt;br /&gt;
 | area2 = Top | x2=53px | y2=169px&lt;br /&gt;
 | area3 = Left | x3=76px | y3=274px&lt;br /&gt;
 | area4 = Stairs / spiral | x4=312px | y4=307px&lt;br /&gt;
 | area5 = Lunchbox | x5=580px | y5=356px&lt;br /&gt;
}}&lt;br /&gt;
The second point is very characteristic in the fact that it's divided into two distinct, separated areas, with their respective chokepoints: the yard and the building. That means a defending team can choose to hold each of the two areas, depending on the situation and advantages. The second point is the most prone to stalemates in the whole map.&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
Pushing the second point is heavily dependent on the other team's positioning. If the enemy is holding in the yard, the following push routes should be considered:&lt;br /&gt;
* '''Through left''' — The distance between the both teams is bigger than usual, and the entrance is very narrow, and therefore vulnerable to spam.&lt;br /&gt;
* '''Through the window''' — Often the most preferable push. It offers the shortest route to the enemy combo, allowing the Pocket Soldier to rocket jump directly into the enemies and dealing damage for the team to follow up on.&lt;br /&gt;
* '''Through garage''' — This is the biggest entrance to the point, and not directly spammable. This allows the Medic to use the ÜberCharge a few seconds later, which prolongs the window of opportunity for the pushing team. The pushing team however has to be wary of the dropdown area, as it offers a good opportunity for the Roaming Soldier to cause the Medic to use early or even drop his ÜberCharge.&lt;br /&gt;
When pushing the yard area, the team should seek to acquire a pick or two, which causes the enemy to be unable to keep holding inside the building and forces them to back up to the last point.&lt;br /&gt;
&lt;br /&gt;
Attacking the enemy team holding inside the building can be done in following ways:&lt;br /&gt;
* '''Through shutter''' — The most obvious route to the second point, but subject to significant amounts of spam from the Demoman. That forces the Medic to ÜberCharge almost immediately after going through the door.&lt;br /&gt;
* '''Through Z''' — Z is a very narrow walkway, but it is significantly closer to where the combo usually holds. As with shutter, this push pretty much requires an early ÜberCharge, unless the enemy Demoman is down.&lt;br /&gt;
* '''Through lunchbox / top''' — This push relies on being able to get to the lunchbox area relatively safe, which is not possible unless the flank classes are down or weakened. It is very effective however, as it cuts off potential escape routes if performed early enough.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the point, a Demoman pick is usually a sign to push, as his stickies prevent the pushing team from taking ground without an ÜberCharge. As most of the action takes place indoors, a Soldier pick is usually good enough as well.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
Defending the second point relies heavily on denying the other team space by the means of spam. It's extremely important for the Demoman to stay alive, as his sticky traps and grenade spam can cover a lot of entrances simultaneously.&lt;br /&gt;
&lt;br /&gt;
A good tactic is to make the enemy team use an ÜberCharge in yard, to then back up quickly indoors and use the Medic's ÜberCharge to walk out and kill the enemy. This can't be done however if the defending team loses a lot of players before backing out.&lt;br /&gt;
&lt;br /&gt;
To avoid a surprise wrap-around push while holding inside, the flank needs to watch the right lunchbox area and immediately report back if any attackers are spotted, so that the combo is aware of the fact and can back out in time.&lt;br /&gt;
&lt;br /&gt;
Other strategies, such as utilising the dropdown area or using a [[Sniper]] to try and get a pick from the forward respawn (requires for the player to respawn while the enemy is capturing the middle point) can also work when at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
=== Last point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary — The last point&lt;br /&gt;
 | image = Granary Last Point.jpg&lt;br /&gt;
 | area1 = Top right / Window | x1=476px | y1=29px&lt;br /&gt;
 | area2 = Top left | x2=357px | y2=38px&lt;br /&gt;
 | area3 = Left | x3=254px | y3=63px&lt;br /&gt;
 | area4 = Right | x4=553px | y4=98px&lt;br /&gt;
 | area5 = Left yard | x5=225px | y5=164px&lt;br /&gt;
 | area6 = Right yard | x6=571px | y6=171px&lt;br /&gt;
 | area7 = Upper pipe | x7=464px | y7=194px&lt;br /&gt;
 | area8 = Lower pipe | x8=324px | y8=223px&lt;br /&gt;
 | area9 = Right spawn | x9=557px | y9=327px&lt;br /&gt;
 | area10 = Left spawn | x10=225px | y10=343px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ambox&lt;br /&gt;
|type=type&lt;br /&gt;
|image=Logs.tf icon.png&lt;br /&gt;
|header=The details for this section are incomplete.&lt;br /&gt;
|smalltext=If you have the capability to fill them in, please do to help Comp TF2 and the wiki grow!}}&lt;br /&gt;
&lt;br /&gt;
====Positioning==== &lt;br /&gt;
&lt;br /&gt;
* '''Attacking'''&lt;br /&gt;
* Scouts — Scouts will often play more passively, often attempting to pick the soldier that normally watches '''upper'''. When your team is about to push, go back to your medic for buffs, and either take the uber in, or go through a different door to the one your combo is taking to attack last.&lt;br /&gt;
* Roamer — The roamer will generally watch upper, as the enemy roamer coming through there can cause your medic to force or even drop. If in need of health/ammo, either go back to '''lunchbox''' for health and ammo, and call a scout to watch upper for you, or get your medic to heal you. &lt;br /&gt;
* Pocket — Mostly stays lower, with the medic. If your team decides to push through '''upper''', walk up with your medic, and your demo can sticky/grenade jump up when you reach the top, if you want him to take some of the uber.&lt;br /&gt;
* Demo — Mostly stays lower, with the medic. It is important to watch your sticky traps, and to also not stand too far out in the open, as you are a key pick for the enemy team if they have a sniper and intend to push out. &lt;br /&gt;
* Medic — Mostly stays lower, with the combo. If your team decides to push through '''upper''', call your pocket to walk up through lunchbox with you. Be careful not to stand right on the point, as then you are in a clear sightline for an enemy sniper if they have one.&lt;br /&gt;
&lt;br /&gt;
* '''Defending'''&lt;br /&gt;
* Scouts — &lt;br /&gt;
&lt;br /&gt;
====Attacking====&lt;br /&gt;
When pushing last, you have 3 options of where to send your combo. This will depend on where the enemy team is holding, and so choose a plan of attack accordingly. &lt;br /&gt;
* '''Right shutter''' — This is generally used when there is a large advantage towards the attacking team, such as if the holding team were wiped on mid. It provides the shortest path to the capture last point without having to walk up with your medic through lunchbox. It also allows the attacking team to get early spam onto the more commonly used spawn door, blocking the enemy team from getting up onto pipe, or getting out of spawn. If used when there are no serious advantages to the attacking team, it can be harder to get into the point, as the holding team will have the height advantage, allowing them to spam down onto your combo.&lt;br /&gt;
* '''Left shutter''' — The most common method of pushing, as generally the left side is held by the scouts, making it easy to take the ubered combo through here, as the will take less entry spam, and you may be able to delay popping your uber, rather than using it straight away. &lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>ArguedOyster</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Hafficool&amp;diff=38183</id>
		<title>Hafficool</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Hafficool&amp;diff=38183"/>
		<updated>2016-09-01T20:51:28Z</updated>

		<summary type="html">&lt;p&gt;ArguedOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{NewInfobox Player&lt;br /&gt;
|id=Hafficool&lt;br /&gt;
|image=Hafficool at DreamHack Summer 2016.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|name=Hafþór &amp;quot;Hafficool&amp;quot; Hákonarson&lt;br /&gt;
|romanized_name=&lt;br /&gt;
|birth_date=&lt;br /&gt;
|death_date=&lt;br /&gt;
|country=Iceland&lt;br /&gt;
|country2=&lt;br /&gt;
|status=Inactive&lt;br /&gt;
|years_active=2010 - ''Present''&lt;br /&gt;
|team=Crowns Esports Club&lt;br /&gt;
|role=Scout&lt;br /&gt;
|sponsor=&lt;br /&gt;
|ids=&lt;br /&gt;
|nicknames=&lt;br /&gt;
|site=&lt;br /&gt;
|etf2l=17492&lt;br /&gt;
|tftv=Hafficool &lt;br /&gt;
|steam=76561197996199110&lt;br /&gt;
|twitch=Hafficool&lt;br /&gt;
|youtube=channel/UCUTX78XO9pBSR5yWc0lCmYQ&lt;br /&gt;
|twitter=hafficool&lt;br /&gt;
|playlist=&lt;br /&gt;
|achievements=&lt;br /&gt;
{{Medal|1st}} {{LeagueIconSmall|etf2l|link=ETF2L 6v6 Season 21/Premiership|name=6v6 Season 21}} {{LeagueIconSmall|tftv|link=Gimmicks, Guts &amp;amp; Glory}} {{LeagueIconSmall|etf2l|link=ETF2L 6v6 Season 22/Premiership|name=6v6 Season 22}} {{LeagueIconSmall|Dreamhack|link=Dreamhack Winter 2015}} {{LeagueIconSmall|Zowie|link=ZOWIE 16 Cup}} {{LeagueIconSmall|etf2l|link=ETF2L 6v6 Season 23/Premiership|name=6v6 Season 23}} {{LeagueIconSmall|Dreamhack|link=Dreamhack Summer 2016}} {{LeagueIconSmall|etf2l|link=ETF2L 6v6 Season 24/Premiership|name=6v6 Season 24}} {{LeagueIconSmall|insomnia|Insomnia58}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Medal|2nd}} {{LeagueIconSmall|tftv|link=Challengers Cup}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Medal|3rd}}/{{Medal|sf}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 20}} {{LeagueIconSmall|insomnia|Insomnia55}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|team_history=&lt;br /&gt;
{{TH|2014 - 2014 |Planet Express}} &lt;br /&gt;
{{TH|2015 - 2016 |Reason Gaming}} &lt;br /&gt;
{{TH|2016 - 2016 |nerdRage}} &lt;br /&gt;
{{TH|2016 - 2016 |nameLess}}&lt;br /&gt;
{{TH|2016 - Present |Crowns Esports Club}}&lt;br /&gt;
|retired=&lt;br /&gt;
|prize_money=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hafficool''' is a top level pocket scout, formerly playing in [[ETF2L 6v6 Season 24/Premiership|Season 24]] for [[Crowns Esports Club]]. After Crown's win at [[Insomnia 58|i58]], Hafficool has since retired from competitive TF2 to play Overwatch.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Hafficool at Insomnia55.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArguedOyster</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Carnage&amp;diff=37662</id>
		<title>Carnage</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Carnage&amp;diff=37662"/>
		<updated>2016-08-22T13:52:49Z</updated>

		<summary type="html">&lt;p&gt;ArguedOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite}}&lt;br /&gt;
{{NewInfobox Player&lt;br /&gt;
|id=carnage&lt;br /&gt;
|image=Carnage.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|name=Daniel Sturdivant&lt;br /&gt;
|romanized_name=&lt;br /&gt;
|birth_date= {{Birth year and age|1985}}&lt;br /&gt;
|death_date=&lt;br /&gt;
|country=United States&lt;br /&gt;
|country2=&lt;br /&gt;
|status=Inactive&lt;br /&gt;
|years_active=2009 - 2010&lt;br /&gt;
|team=&lt;br /&gt;
|role=Scout&lt;br /&gt;
|sponsor=&lt;br /&gt;
|ids=&lt;br /&gt;
|nicknames=&lt;br /&gt;
|site=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|tftv=&lt;br /&gt;
|steam=&lt;br /&gt;
|twitch=carnagejohnson &lt;br /&gt;
|youtube=channel/UCtUA90b-7hGzV8cWlK-3vdA&lt;br /&gt;
|twitter=&lt;br /&gt;
|facebook=&lt;br /&gt;
|gplus=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|playlist=&lt;br /&gt;
|achievements=&lt;br /&gt;
{{Medal|1st}} {{LeagueIconSmall|esea|link=ESEA-O Season 2}} {{LeagueIconSmall|esea|ESEA-I Season 4}} {{LeagueIconSmall|esea|ESEA-I Season 5}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Medal|2nd}} {{LeagueIconSmall|esea|ESEA-I Season 7}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Medal|3rd}} {{LeagueIconSmall|esea|ESEA-I Season 6}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|team_history={{TH|2009 |loadedtf2}} &lt;br /&gt;
{{TH|2010 |ComplexityTF2}} &lt;br /&gt;
|retired=2010&lt;br /&gt;
|prize_money=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Former Quake III player, Daniel &amp;quot;carnage&amp;quot; Sturdivant played many games competitively and won a few tournament&lt;br /&gt;
prizes before starting to play TF2 in ESEA in 2009. He was very influential in terms of scout play style with his reputable death match skills and aggressive play style which was ground breaking at the time. He also created the term [[Meatshot]] which is still used widely to this very day. He was considered the best scout of the game for some time. He stopped playing TF2 after taking 2nd place on [[ESEA-I Season 7]] with [[compLexity]].&lt;br /&gt;
&lt;br /&gt;
==Previous Competitive History==&lt;br /&gt;
*CPL Winter 2004 (Painkiller)&amp;lt;br&amp;gt;&lt;br /&gt;
*CPL Winter 2006 (Quake III Arena)&amp;lt;br&amp;gt;&lt;br /&gt;
*QuakeCon 2008 (Quake Live 4v4 CTF)&amp;lt;br&amp;gt;&lt;br /&gt;
*He also played Quake Live 4v4 CTF in QuakeCon 2010 with his TF2 teammate Relic who played Quake III for a long time aswell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This video should be incorporated into this page: http://www.youtube.com/watch?v=eybfEryjnvQ --&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArguedOyster</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pyro_(6v6)&amp;diff=37254</id>
		<title>Pyro (6v6)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pyro_(6v6)&amp;diff=37254"/>
		<updated>2016-08-01T05:38:50Z</updated>

		<summary type="html">&lt;p&gt;ArguedOyster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:PyroIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Pyro]]&lt;br /&gt;
'''The Pyro''' is considered an [[offclass]] in the [[6v6]] [[metagame]].  The Pyro's strength is its ability to lock Übered opponents into chokes, stalling them for significant amounts of time and preventing the rest of your team from taking damage. However, its mediocre speed and poor range and power make it mostly worthless in transition plays.&lt;br /&gt;
&lt;br /&gt;
== Strategies and Tips ==&lt;br /&gt;
&lt;br /&gt;
*With the Degreaser, hold out your Shotgun to bait reflects.  People don't expect Pyros to switch back so quickly, and once they do expect it, it can force them to switch to Shotgun or not shoot at all.&lt;br /&gt;
&lt;br /&gt;
*Try not to let the enemy know you have a Pyro. Hide somewhere close to the choke and don't hold out your Degreaser, so the flamethrower model doesn't stick out. If they know, they might Über in a Scout and get the Pyro down, significantly hampering the team's effectiveness.&lt;br /&gt;
&lt;br /&gt;
*Try getting in-between the Über. It's risky stalling the pocket because you're reliant on reflects to not be killed. If you can separate the Medic and pocket, the teammates can pick off the non-Übered players while the Medic can't reach them.&lt;br /&gt;
&lt;br /&gt;
*The Pyro can stall a few Kritzkrieg stickies with good timing, but the fire rate of uncharged stickies means that if the Demoman gets into mid-range, the Pyro will eventually go down.  Once this happens, get closer to the Demo, which makes killing the Pyro a lot more difficult.&lt;br /&gt;
&lt;br /&gt;
*Against megahealed targets, remember that the Axtinguisher can take down a 125% overhealed Medic in one shot.&lt;br /&gt;
&lt;br /&gt;
*Consider using the Detonator.  While the Pyro loses his only damaging ranged weapon, he is usually run against Übered targets, which means he wouldn't get that much use from a Shotgun or Flare Gun anyway.  The Detonator is good for discouraging Snipers and can easily destroy sticky traps.  Because the secondary isn't used when actually fighting (compression blast + minicrit is actually weaker in terms of DPS than flaming with the Degreaser, although it's better at finishing off some targets), consider using the stock flamethrower to get some extra flamethrower damage.&lt;br /&gt;
&lt;br /&gt;
*Pyro can be run to push last on some maps.  Use the Detonator to clear the point of stickies, or Über the Pyro onto the point and use his airblast to knock off the enemy team while the team caps.&lt;br /&gt;
&lt;br /&gt;
*On points with high ground, such as [[cp_gravelpit]] C, the Pyro is great for airblasting people off the tower on defense. The height advantage makes reflect airshots much easier.&lt;br /&gt;
&lt;br /&gt;
*Aim your flamethrower.  Remember that the particles of the flamethrower do not follow the animation. It can be helpful to turn the flamethrower viewmodel off to get rid of the conflicting image and prevent the flames from obscuring the battlefield. &lt;br /&gt;
&lt;br /&gt;
*Remember that the flamethrower particles penetrate.  If the Pyro can line up multiple targets to burn, his DPS becomes extremely potent.&lt;br /&gt;
&lt;br /&gt;
*There is a 0.75 second cool down time after airblasting, during which you cannot attack or airblast.  During this downtime, switching to your secondary and firing off a shot or two is a good idea.&lt;br /&gt;
&lt;br /&gt;
*When Detonating stickytraps, look for the white sparks that signify that stickies have been removed.  Remember, one Detonation may not have removed them all, so be careful.&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
*If you know they have a Pyro, Über in a Scout or two. The Pyro is helpless against hitscan weapons and will go down quickly, then you can flash your pocket as needed.&lt;br /&gt;
&lt;br /&gt;
*As a Soldier, if a Pyro is stalling you, one strategy is to wait until he airblasts to shoot rockets, or try to shoot at angle that is hard to reflect at but will still deal splash damage.  Alternatively, switch to the Shotgun.&lt;br /&gt;
&lt;br /&gt;
*When playing against Pyros, it's best not to fire reflectable projectiles at mid/long range at them, because they could send it back with a minicrit, which is not subject to falloff.&lt;br /&gt;
&lt;br /&gt;
*As a Demoman, if a Pyro is stalling you, shoot and detonate stickies at their feet as fast as possible.  The fire rate of the Sticky Launcher is faster than the airblast and the projectiles do not change teams, so he will likely take significant damage. However, this is likely to deal a heavy amount of self-damage.&lt;br /&gt;
&lt;br /&gt;
*The Minigun shreds Pyros, but the Heavy's slow mobility means they can airblast him away and make it difficult for the Heavy to get into position to shoot the Pyro.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Pyro]]&lt;br /&gt;
*[[Pyro (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes in 6v6]]&lt;/div&gt;</summary>
		<author><name>ArguedOyster</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Product&amp;diff=35855</id>
		<title>Product</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Product&amp;diff=35855"/>
		<updated>2016-07-06T21:16:46Z</updated>

		<summary type="html">&lt;p&gt;ArguedOyster: added Product changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=koth&lt;br /&gt;
|filename=koth_product_rc8&lt;br /&gt;
|version=Release Candidate 8&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/koth_product_rc8.bsp.bz2&lt;br /&gt;
|creator1=Maxime &amp;quot;Fubar&amp;quot; Dupuis&lt;br /&gt;
|creator1steam=76561197999878878&lt;br /&gt;
|creator2=bubblebobbler&lt;br /&gt;
|creator2steam=76561198001243486&lt;br /&gt;
|creator3=&lt;br /&gt;
|creator3steam=&lt;br /&gt;
|released=&lt;br /&gt;
|updated=&lt;br /&gt;
|official=&lt;br /&gt;
&lt;br /&gt;
|gamemode1=4v4&lt;br /&gt;
|gamemode2=6v6&lt;br /&gt;
|gamemode3=hl&lt;br /&gt;
|proof=Viaduct&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
|lpdate=&lt;br /&gt;
&lt;br /&gt;
|workshop=454272353&lt;br /&gt;
|tf2maps=26648&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=25773&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
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|officialwiki2=Product_(competitive)&lt;br /&gt;
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'''koth_product_rc8''' is the most recent version of '''koth_product''', formerly known as '''koth_viaduct_pro'''. This map is a competitive version of koth_viaduct, a stock TF2 map.&lt;br /&gt;
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== History ==&lt;br /&gt;
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Product was created from the original Viaduct map, without snow to maximize performance and with improved mechanics to balance it in competitive play. The map has gone through many iterations in its lifetime and is still actively supported and updated by the mappers.&amp;lt;ref&amp;gt;https://dl.dropboxusercontent.com/u/5181650/product.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The map was posted onto the Steam Team Fortress 2 Map Workshop&amp;lt;ref&amp;gt;http://steamcommunity.com/sharedfiles/filedetails/?id=454272353&amp;lt;/ref&amp;gt; the day after the Map Workshop had opened for Team Fortress 2.&amp;lt;ref&amp;gt;http://www.teamfortress.com/post.php?id=17092&amp;lt;/ref&amp;gt; The submition of the map caused the renaming of the map in fear that Valve may not accept the map as the name would be too simliar to the stock map.&lt;br /&gt;
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== Usage in competitive ==&lt;br /&gt;
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koth_product is used commonly in [[Highlander]], [[6v6]] and [[4v4]]. This map is the most common King of the Hill map in [[6v6]], though other maps such as [[Coalplant]] / [[Ashville]] are sometimes played.&lt;br /&gt;
In 6v6 teams are often seen running full time sniper on this map because the sight lines and terrain on the map offer the class an advantage not seen in other maps. Heavy is also used sometimes to deny enemy team bombers.&lt;br /&gt;
{{Product/MapLeagueInclusionTable}}&lt;br /&gt;
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== Calls ==&lt;br /&gt;
=== Middle ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Product — The middle point&lt;br /&gt;
 | image = koth pro viaduct 1.png&lt;br /&gt;
 | area1 = Cliff | x1=731px | y1=147px&lt;br /&gt;
 | area2 = Balcony / China | x2=475px | y2=135px&lt;br /&gt;
 | area3 = Left / Grass / Lawn | x3=45px | y3=207px&lt;br /&gt;
 | area4 = Right | x4=551px | y4=197px&lt;br /&gt;
 | area5 = Main / Choke | x5=288px | y5=224px&lt;br /&gt;
 | area6 = Valley / Behind rock | x6=514px | y6=253px&lt;br /&gt;
 | area7 = Rock | x7=426px | y7=260px&lt;br /&gt;
}}&lt;br /&gt;
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=== Stairs ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Product — Stair area&lt;br /&gt;
 | image = koth pro viaduct 2.png&lt;br /&gt;
 | area1 = Rock | x1=404px | y1=2px&lt;br /&gt;
 | area2 = Point | x2=299px | y2=35px&lt;br /&gt;
 | area3 = Tunnel / Connector | x3=189px | y3=177px&lt;br /&gt;
 | area4 = Concrete | x4=331px | y4=224px&lt;br /&gt;
 | area5 = Stairs | x5=448px | y5=347px&lt;br /&gt;
}}&lt;br /&gt;
=== Behind point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Product — Behind the point&lt;br /&gt;
 | image = koth pro viaduct 3.png&lt;br /&gt;
 | area1 = Cliff | x1=707px | y1=76px&lt;br /&gt;
 | area2 = Bridge | x2=592px | y2=124px&lt;br /&gt;
 | area3 = Balcony / China | x3=460px | y3=90px&lt;br /&gt;
 | area4 = House | x4=374px | y4=169px&lt;br /&gt;
 | area5 = Main | x5=445px | y5=399px&lt;br /&gt;
 | area6 = Left / Grass / Lawn | x6=30px | y6=214px&lt;br /&gt;
 | area7 = Right | x7=730px | y7=289px&lt;br /&gt;
}}&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
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{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:KOTH maps]]&lt;/div&gt;</summary>
		<author><name>ArguedOyster</name></author>
		
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