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	<updated>2026-05-05T14:28:23Z</updated>
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	<entry>
		<id>http://comp.tf/index.php?title=6v6&amp;diff=9955</id>
		<title>6v6</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=6v6&amp;diff=9955"/>
		<updated>2014-04-03T22:31:08Z</updated>

		<summary type="html">&lt;p&gt;92.238.58.117: Updated TF2C game modes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Since the beginning of the competitive scene, many experiments with different formats were made, 6v6 was one of those, and it eventually stuck and today is widely accepted as the staple competitive format. It was the result of a lot of experimentation with class limits, unlocks and maps. It started out without enforced class limits, eventually the class limits got stricter (''ex: demoman was limited to 1 per team'') and the map pool more refined, . All this process culminated in the refined, fast-paced and interesting metagame we see today.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
=== Classes ===&lt;br /&gt;
6v6 is played with six players on each team. &lt;br /&gt;
&lt;br /&gt;
The common class format is:&lt;br /&gt;
* 1 [[Medic (6v6)| Medic]]&lt;br /&gt;
* 1 [[Demoman (6v6)| Demoman]] &lt;br /&gt;
* 2 [[Soldier (6v6)| Soldiers]]&lt;br /&gt;
* 2 [[Scout (6v6)|Scouts]]&lt;br /&gt;
&lt;br /&gt;
This is also commonly referred to as the '''''&amp;quot;Cookie Cutter&amp;quot;''''' lineup, as it's the most versatile lineup which balances both mobility and damage output. Most classes have classlimits of 2, but Demoman and Medic always have classlimits of 1, with other classes such as heavy and engineer also being limited to 1 depending on the league ruleset.&lt;br /&gt;
&lt;br /&gt;
==== Primary Classes ====&lt;br /&gt;
Standard play involves a team of two Scouts, two Soldiers, one Demoman, and one Medic. The Demoman is usually the damage dealer and the most important class following the medic. The scouts play similar roles, but one is usually supposed to be more passive than the other. The soldiers play completely different roles, the [[Pocket]] Soldier protects the medic and spearheads pushes, while the [[Roaming Soldier|Roaming]] Soldier helps the scouts and is usually the first player to initiate, or to create a window of opportunity for his team. &lt;br /&gt;
&lt;br /&gt;
==== Offclasses ====&lt;br /&gt;
In some cases, a team swaps a class of the ''cookie cuter'' lineup for a utility class, in order to create an advantage for your team, to help in a defensive situation or even to break a stalemate. This is called offclassing. A scout or the roaming soldier generally switches, which allows classes such as [[Sniper]], [[Spy]], [[Engineer]], [[Heavy]], or [[Pyro]] to be utilized. In general, offclassing means trading off the mobility of the standard cookie cuter lineup for damage or positional advantage or even a suprise effect.&lt;br /&gt;
&lt;br /&gt;
Snipers and Spies are often referred to as &amp;quot;pick&amp;quot; classes, as their different playstyles and ability to 1-hit kill any class are very valuable when attempting to gain an advantage. Pyro, Heavy and Engineer are often called &amp;quot;defense&amp;quot; classes as they trade the mobility of one of the scouts or soldier, for better area control and/or damage output. &lt;br /&gt;
&lt;br /&gt;
Sniper is perhaps the most common offclass, and a scout is the most common offclasser.&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
In 6v6, a few different map types are played. &lt;br /&gt;
&lt;br /&gt;
=== Control Points ===&lt;br /&gt;
The most common is [[5CP]], or &amp;quot;5 Control Points&amp;quot;, which requires a team to control all five control points in a map in order to win the round. Common 5CP maps include [[cp_granary]], [[cp_badlands]] and [[cp_process]].&lt;br /&gt;
&lt;br /&gt;
=== King of the Hill ===&lt;br /&gt;
[[KOTH]], or &amp;quot;King of the Hill&amp;quot;, is a game mode where teams fight for control of one central control point in a race against the clock. The only widespread koth map currently used for 6v6 is [[koth_pro_viaduct]].&lt;br /&gt;
&lt;br /&gt;
=== Attack/Defense ===&lt;br /&gt;
[[A/D]], or &amp;quot;Attack/Defense&amp;quot;, are maps which use a stopwatch to time the attacking team in trying to capture all of the defending team's control points. The defending team then switches to the attacking team and tries to beat the opposing team's time. The only 2 common attack/defense maps are cp_gravelpit and cp_edifice.&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
[[CTF]], or &amp;quot;Capture the Flag&amp;quot;, are maps where a team has to capture the intel from the enemy base and take it to your own base to score a point. This gamemode is very rarely played in 6s and most leagues have dropped CTF maps of their map pool. One of the most famous 6v6 CTF maps is Turbine Pro.&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
Below is a list of organizations which currently have, or have had, 6v6 leagues or cups in the past .&lt;br /&gt;
&lt;br /&gt;
===European===&lt;br /&gt;
* [http://etf2l.org/ ETF2L] &lt;br /&gt;
* [http://tf2.wireplay.co.uk/ Wireplay]&lt;br /&gt;
* [https://esagamer.com/ ESA Gamer]&lt;br /&gt;
* [http://www.tf2connexion.fr/ TF2Connexion (France)]&lt;br /&gt;
* [http://rtf2l.tf2world.ru/ RTF2L (Russia)]&lt;br /&gt;
&lt;br /&gt;
===North American===&lt;br /&gt;
* [http://play.esea.net/ ESEA]&lt;br /&gt;
* [http://www.playigl.com IGL] &lt;br /&gt;
* [http://www.ugcleague.com/ UGC]&lt;br /&gt;
* [http://www.cevo.com/ CEVO]&lt;br /&gt;
&lt;br /&gt;
=== South America ===&lt;br /&gt;
* [http://www.teamfortress.com.br/ FBTF (Brazil)]&lt;br /&gt;
&lt;br /&gt;
===Oceania===&lt;br /&gt;
* [http://www.atf2l.org/ ATF2L]&lt;br /&gt;
* [http://www.ozfortress.com/ ozfortress]&lt;br /&gt;
* [http://www.nzfortress.co.nz/ NZFortress]&lt;br /&gt;
&lt;br /&gt;
===Asian===&lt;br /&gt;
* [http://asiafortress.com/ AsiaFortress]&lt;br /&gt;
&lt;br /&gt;
===Africa===&lt;br /&gt;
* [http://tf2.co.za tf2.co.za (South Africa)]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [http://w11.zetaboards.com/tf2xbox360community/index/ Tf2Ladder (Xbox 360)]&lt;br /&gt;
&lt;br /&gt;
== Practising ==&lt;br /&gt;
There are a few different places where you can play practice games of various game formats:&lt;br /&gt;
&lt;br /&gt;
* [http://www.tf2center.com TF2 Center] - A successor to TF2Lobby catering to all levels of players, allowing players to join casual games of 4v4, 6v6, 9v9 (Highlander), Ultiduo and BBall. Offers optional mumble integration with hosted mumble servers. Available across all geographies, but particularly Europe, USA and Australia.&lt;br /&gt;
* [http://atf2.org ATF2.ORG] - A way to access to different IRC channels on the Gamesurge network, like #tf2mix (for beginners), and #tf2.pug.na (for higher level players)&lt;br /&gt;
* [http://www.tf2pickup.net TF2Pickup.net] - Web-based 6v6/9v9/Ultiduo and BBall pickup site, catering to players with previous competitive experience. Considered to offer a higher level of competitive gaming than the others. Offers hosted game and mumble servers. Only available to European players&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Highlander]]&lt;br /&gt;
*[[Competitive_Formats|Competitive Formats]]&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>92.238.58.117</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Highlander&amp;diff=9954</id>
		<title>Highlander</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Highlander&amp;diff=9954"/>
		<updated>2014-04-03T22:30:23Z</updated>

		<summary type="html">&lt;p&gt;92.238.58.117: Updated TF2C game modes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Highlander''', a form of '''9v9''', is the largest competitive Team Fortress format.  Its similarities to average public servers makes it an ideal starting point for for new players, and its requirement that each team has one of every class means no matter what you like to play, there's a spot on the team for you. &lt;br /&gt;
&lt;br /&gt;
== Highlander Competitive Format ==&lt;br /&gt;
Highlander is a competitive format with nine players on a team, each representing a different class. The name of the format comes from the quote „There can only be one [of each class]“ from [http://en.wikipedia.org/wiki/Highlander_(film) Highlander], a movie released in 1986.&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
[[File:Badwater.jpg|thumb|200px|right|The staple map of Highlander, [[Badwater]]]]&lt;br /&gt;
&lt;br /&gt;
=== Control Points ===&lt;br /&gt;
''Main Article: [[5CP]]''&lt;br /&gt;
&lt;br /&gt;
'''For Example:''' [[Cp_granary|cp_granary]], [[Cp_gullywash|cp_gullywash]]&lt;br /&gt;
&lt;br /&gt;
=== Stopwatch / Attack and Defend ===&lt;br /&gt;
''Main Article: [[Stopwatch/Attack_and_Defend|Stopwatch / Attack and Defend]]''&lt;br /&gt;
&lt;br /&gt;
'''For Example:''' [[Pl_badwater|pl_badwater]], [[Cp_steel|cp_steel]], [[Pl_swiftwater|pl_swiftwater]]&lt;br /&gt;
&lt;br /&gt;
Stopwatch maps are won by finishing in a faster time then your opponent. You alternate defense / offense after each round. Time is measured by how long it took you to cap points. For example, if you cap all 5 points on a map in 8:37, the opponent must cap all the points in under 8:37 to win. If you cap 3 points in 5:11, the opponent must either cap 3 points in under 5:11, or cap at least 4 points.&lt;br /&gt;
&lt;br /&gt;
=== King of the Hill ===&lt;br /&gt;
''Main Article: [[King_of_the_Hill|KOTH]]''&lt;br /&gt;
&lt;br /&gt;
'''For Example:''' [[Koth_lakeside_final|koth_lakeside]], [[Koth_pro_viaduct_rc3|koth_pro_viaduct]]&lt;br /&gt;
&lt;br /&gt;
== Highlander Leagues ==&lt;br /&gt;
&lt;br /&gt;
=== Multinational ===&lt;br /&gt;
&lt;br /&gt;
* [[UGC]] ([http://www.ugcleague.com Website])&lt;br /&gt;
&lt;br /&gt;
=== North American ===&lt;br /&gt;
&lt;br /&gt;
* [[IGL]] ([http://www.playigl.com Website])&lt;br /&gt;
&lt;br /&gt;
* [[CEVO]] ([http://www.cevo.com Website])&lt;br /&gt;
&lt;br /&gt;
* [[The Round Robin]] ([http://theroundrob.in/ Website])&lt;br /&gt;
&lt;br /&gt;
=== European ===&lt;br /&gt;
&lt;br /&gt;
* [[Wireplay]] ([http://tf2.wireplay.co.uk Website])&lt;br /&gt;
&lt;br /&gt;
* [[ETF2L]] ([http://www.etf2l.org Website])&lt;br /&gt;
&lt;br /&gt;
=== Oceania ===&lt;br /&gt;
&lt;br /&gt;
* [[ozfortress]] ([http://www.ozfortress.com Website])&lt;br /&gt;
&lt;br /&gt;
* [[ATF2L]] ([http://www.atf2l.org Website])&lt;br /&gt;
&lt;br /&gt;
== Highlander Pugs ==&lt;br /&gt;
&lt;br /&gt;
* [http://rc.tf2center.com TF2 Center] (A web-based pickup for 6v6 / 9v9 / 4v4 / Ultiduo and BBall)&lt;br /&gt;
&lt;br /&gt;
* [http://tf2pickup.net/ TF2Pickup.net] (a web-based pickup for 6v6 / 9v9 / Ultiduo and BBall)&lt;br /&gt;
&lt;br /&gt;
* [http://hl.lethal-zone.eu/ Lethal-Zone.eu HL Pickup] (a web-based pickup for 9v9 — currectly inactive)&lt;br /&gt;
&lt;br /&gt;
* [http://pickup.con-gaming.net Continuity Gaming Pickup] (a web-based pickup for 6v6, 9v9, Ultiduo and bball — currently down)&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
Over the time the community has wrote a handful of guides on how to play this popular format, some of them can be seen below:&lt;br /&gt;
* [http://steamcommunity.com/sharedfiles/filedetails/?id=163882605 Introduction to European Highlander] &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[6v6]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>92.238.58.117</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=6v6&amp;diff=9731</id>
		<title>6v6</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=6v6&amp;diff=9731"/>
		<updated>2014-03-23T20:07:08Z</updated>

		<summary type="html">&lt;p&gt;92.238.58.117: Added note on skill level of tf2pickup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Since the beginning of the competitive scene, many experiments with different formats were made, 6v6 was one of those, and it eventually stuck and today is widely accepted as the staple competitive format. It was the result of a lot of experimentation with class limits, unlocks and maps. It started out without enforced class limits, eventually the class limits got stricter (''ex: demoman was limited to 1 per team'') and the map pool more refined, . All this process culminated in the refined, fast-paced and interesting metagame we see today.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
=== Classes ===&lt;br /&gt;
6v6 is played with six players on each team. &lt;br /&gt;
&lt;br /&gt;
The common class format is:&lt;br /&gt;
* 1 [[Medic (6v6)| Medic]]&lt;br /&gt;
* 1 [[Demoman (6v6)| Demoman]] &lt;br /&gt;
* 2 [[Soldier (6v6)| Soldiers]]&lt;br /&gt;
* 2 [[Scout (6v6)|Scouts]]&lt;br /&gt;
&lt;br /&gt;
This is also commonly referred to as the '''''&amp;quot;Cookie Cutter&amp;quot;''''' lineup, as it's the most versatile lineup which balances both mobility and damage output. Most classes have classlimits of 2, but Demoman and Medic always have classlimits of 1, with other classes such as heavy and engineer also being limited to 1 depending on the league ruleset.&lt;br /&gt;
&lt;br /&gt;
==== Primary Classes ====&lt;br /&gt;
Standard play involves a team of two Scouts, two Soldiers, one Demoman, and one Medic. The Demoman is usually the damage dealer and the most important class following the medic. The scouts play similar roles, but one is usually supposed to be more passive than the other. The soldiers play completely different roles, the [[Pocket]] Soldier protects the medic and spearheads pushes, while the [[Roaming Soldier|Roaming]] Soldier helps the scouts and is usually the first player to initiate, or to create a window of opportunity for his team. &lt;br /&gt;
&lt;br /&gt;
==== Offclasses ====&lt;br /&gt;
In some cases, a team swaps a class of the ''cookie cuter'' lineup for a utility class, in order to create an advantage for your team, to help in a defensive situation or even to break a stalemate. This is called offclassing. A scout or the roaming soldier generally switches, which allows classes such as [[Sniper]], [[Spy]], [[Engineer]], [[Heavy]], or [[Pyro]] to be utilized. In general, offclassing means trading off the mobility of the standard cookie cuter lineup for damage or positional advantage or even a suprise effect.&lt;br /&gt;
&lt;br /&gt;
Snipers and Spies are often referred to as &amp;quot;pick&amp;quot; classes, as their different playstyles and ability to 1-hit kill any class are very valuable when attempting to gain an advantage. Pyro, Heavy and Engineer are often called &amp;quot;defense&amp;quot; classes as they trade the mobility of one of the scouts or soldier, for better area control and/or damage output. &lt;br /&gt;
&lt;br /&gt;
Sniper is perhaps the most common offclass, and a scout is the most common offclasser.&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
In 6v6, a few different map types are played. &lt;br /&gt;
&lt;br /&gt;
=== Control Points ===&lt;br /&gt;
The most common is [[5CP]], or &amp;quot;5 Control Points&amp;quot;, which requires a team to control all five control points in a map in order to win the round. Common 5CP maps include [[cp_granary]], [[cp_badlands]] and [[cp_process]].&lt;br /&gt;
&lt;br /&gt;
=== King of the Hill ===&lt;br /&gt;
[[KOTH]], or &amp;quot;King of the Hill&amp;quot;, is a game mode where teams fight for control of one central control point in a race against the clock. The only widespread koth map currently used for 6v6 is [[koth_pro_viaduct]].&lt;br /&gt;
&lt;br /&gt;
=== Attack/Defense ===&lt;br /&gt;
[[A/D]], or &amp;quot;Attack/Defense&amp;quot;, are maps which use a stopwatch to time the attacking team in trying to capture all of the defending team's control points. The defending team then switches to the attacking team and tries to beat the opposing team's time. The only 2 common attack/defense maps are cp_gravelpit and cp_edifice.&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
[[CTF]], or &amp;quot;Capture the Flag&amp;quot;, are maps where a team has to capture the intel from the enemy base and take it to your own base to score a point. This gamemode is very rarely played in 6s and most leagues have dropped CTF maps of their map pool. One of the most famous 6v6 CTF maps is Turbine Pro.&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
Below is a list of organizations which currently have, or have had, 6v6 leagues or cups in the past .&lt;br /&gt;
&lt;br /&gt;
===European===&lt;br /&gt;
* [http://etf2l.org/ ETF2L] &lt;br /&gt;
* [http://tf2.wireplay.co.uk/ Wireplay]&lt;br /&gt;
* [https://esagamer.com/ ESA Gamer]&lt;br /&gt;
* [http://www.tf2connexion.fr/ TF2Connexion (France)]&lt;br /&gt;
* [http://rtf2l.tf2world.ru/ RTF2L (Russia)]&lt;br /&gt;
&lt;br /&gt;
===North American===&lt;br /&gt;
* [http://play.esea.net/ ESEA]&lt;br /&gt;
* [http://www.playigl.com IGL] &lt;br /&gt;
* [http://www.ugcleague.com/ UGC]&lt;br /&gt;
* [http://www.cevo.com/ CEVO]&lt;br /&gt;
&lt;br /&gt;
=== South America ===&lt;br /&gt;
* [http://www.teamfortress.com.br/ FBTF (Brazil)]&lt;br /&gt;
&lt;br /&gt;
===Oceania===&lt;br /&gt;
* [http://www.atf2l.org/ ATF2L]&lt;br /&gt;
* [http://www.ozfortress.com/ ozfortress]&lt;br /&gt;
* [http://www.nzfortress.co.nz/ NZFortress]&lt;br /&gt;
&lt;br /&gt;
===Asian===&lt;br /&gt;
* [http://asiafortress.com/ AsiaFortress]&lt;br /&gt;
&lt;br /&gt;
===Africa===&lt;br /&gt;
* [http://tf2.co.za tf2.co.za (South Africa)]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [http://w11.zetaboards.com/tf2xbox360community/index/ Tf2Ladder (Xbox 360)]&lt;br /&gt;
&lt;br /&gt;
== Practising ==&lt;br /&gt;
There are a few different places where you can play practice games of various game formats:&lt;br /&gt;
&lt;br /&gt;
* [http://www.tf2center.com TF2 Center] - A successor to TF2Lobby catering to all levels of players, allowing players to join casual games of 4v4, 6v6 and 9v9 (Highlander). Offers optional mumble integration with hosted mumble servers. Available across all geographies, but particularly Europe, USA and Australia.&lt;br /&gt;
* [http://atf2.org ATF2.ORG] - A way to access to different IRC channels on the Gamesurge network, like #tf2mix (for beginners), and #tf2.pug.na (for higher level players)&lt;br /&gt;
* [http://www.tf2pickup.net TF2Pickup.net] - Web-based 6v6/9v9/Ultiduo and BBall pickup site, catering to players with previous competitive experience. Considered to offer a higher level of competitive gaming than the others. Offers hosted game and mumble servers. Only available to European players&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Highlander]]&lt;br /&gt;
*[[Competitive_Formats|Competitive Formats]]&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>92.238.58.117</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=6v6&amp;diff=9730</id>
		<title>6v6</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=6v6&amp;diff=9730"/>
		<updated>2014-03-23T19:58:07Z</updated>

		<summary type="html">&lt;p&gt;92.238.58.117: Removed bias&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Since the beginning of the competitive scene, many experiments with different formats were made, 6v6 was one of those, and it eventually stuck and today is widely accepted as the staple competitive format. It was the result of a lot of experimentation with class limits, unlocks and maps. It started out without enforced class limits, eventually the class limits got stricter (''ex: demoman was limited to 1 per team'') and the map pool more refined, . All this process culminated in the refined, fast-paced and interesting metagame we see today.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
=== Classes ===&lt;br /&gt;
6v6 is played with six players on each team. &lt;br /&gt;
&lt;br /&gt;
The common class format is:&lt;br /&gt;
* 1 [[Medic (6v6)| Medic]]&lt;br /&gt;
* 1 [[Demoman (6v6)| Demoman]] &lt;br /&gt;
* 2 [[Soldier (6v6)| Soldiers]]&lt;br /&gt;
* 2 [[Scout (6v6)|Scouts]]&lt;br /&gt;
&lt;br /&gt;
This is also commonly referred to as the '''''&amp;quot;Cookie Cutter&amp;quot;''''' lineup, as it's the most versatile lineup which balances both mobility and damage output. Most classes have classlimits of 2, but Demoman and Medic always have classlimits of 1, with other classes such as heavy and engineer also being limited to 1 depending on the league ruleset.&lt;br /&gt;
&lt;br /&gt;
==== Primary Classes ====&lt;br /&gt;
Standard play involves a team of two Scouts, two Soldiers, one Demoman, and one Medic. The Demoman is usually the damage dealer and the most important class following the medic. The scouts play similar roles, but one is usually supposed to be more passive than the other. The soldiers play completely different roles, the [[Pocket]] Soldier protects the medic and spearheads pushes, while the [[Roaming Soldier|Roaming]] Soldier helps the scouts and is usually the first player to initiate, or to create a window of opportunity for his team. &lt;br /&gt;
&lt;br /&gt;
==== Offclasses ====&lt;br /&gt;
In some cases, a team swaps a class of the ''cookie cuter'' lineup for a utility class, in order to create an advantage for your team, to help in a defensive situation or even to break a stalemate. This is called offclassing. A scout or the roaming soldier generally switches, which allows classes such as [[Sniper]], [[Spy]], [[Engineer]], [[Heavy]], or [[Pyro]] to be utilized. In general, offclassing means trading off the mobility of the standard cookie cuter lineup for damage or positional advantage or even a suprise effect.&lt;br /&gt;
&lt;br /&gt;
Snipers and Spies are often referred to as &amp;quot;pick&amp;quot; classes, as their different playstyles and ability to 1-hit kill any class are very valuable when attempting to gain an advantage. Pyro, Heavy and Engineer are often called &amp;quot;defense&amp;quot; classes as they trade the mobility of one of the scouts or soldier, for better area control and/or damage output. &lt;br /&gt;
&lt;br /&gt;
Sniper is perhaps the most common offclass, and a scout is the most common offclasser.&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
In 6v6, a few different map types are played. &lt;br /&gt;
&lt;br /&gt;
=== Control Points ===&lt;br /&gt;
The most common is [[5CP]], or &amp;quot;5 Control Points&amp;quot;, which requires a team to control all five control points in a map in order to win the round. Common 5CP maps include [[cp_granary]], [[cp_badlands]] and [[cp_process]].&lt;br /&gt;
&lt;br /&gt;
=== King of the Hill ===&lt;br /&gt;
[[KOTH]], or &amp;quot;King of the Hill&amp;quot;, is a game mode where teams fight for control of one central control point in a race against the clock. The only widespread koth map currently used for 6v6 is [[koth_pro_viaduct]].&lt;br /&gt;
&lt;br /&gt;
=== Attack/Defense ===&lt;br /&gt;
[[A/D]], or &amp;quot;Attack/Defense&amp;quot;, are maps which use a stopwatch to time the attacking team in trying to capture all of the defending team's control points. The defending team then switches to the attacking team and tries to beat the opposing team's time. The only 2 common attack/defense maps are cp_gravelpit and cp_edifice.&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
[[CTF]], or &amp;quot;Capture the Flag&amp;quot;, are maps where a team has to capture the intel from the enemy base and take it to your own base to score a point. This gamemode is very rarely played in 6s and most leagues have dropped CTF maps of their map pool. One of the most famous 6v6 CTF maps is Turbine Pro.&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
Below is a list of organizations which currently have, or have had, 6v6 leagues or cups in the past .&lt;br /&gt;
&lt;br /&gt;
===European===&lt;br /&gt;
* [http://etf2l.org/ ETF2L] &lt;br /&gt;
* [http://tf2.wireplay.co.uk/ Wireplay]&lt;br /&gt;
* [https://esagamer.com/ ESA Gamer]&lt;br /&gt;
* [http://www.tf2connexion.fr/ TF2Connexion (France)]&lt;br /&gt;
* [http://rtf2l.tf2world.ru/ RTF2L (Russia)]&lt;br /&gt;
&lt;br /&gt;
===North American===&lt;br /&gt;
* [http://play.esea.net/ ESEA]&lt;br /&gt;
* [http://www.playigl.com IGL] &lt;br /&gt;
* [http://www.ugcleague.com/ UGC]&lt;br /&gt;
* [http://www.cevo.com/ CEVO]&lt;br /&gt;
&lt;br /&gt;
=== South America ===&lt;br /&gt;
* [http://www.teamfortress.com.br/ FBTF (Brazil)]&lt;br /&gt;
&lt;br /&gt;
===Oceania===&lt;br /&gt;
* [http://www.atf2l.org/ ATF2L]&lt;br /&gt;
* [http://www.ozfortress.com/ ozfortress]&lt;br /&gt;
* [http://www.nzfortress.co.nz/ NZFortress]&lt;br /&gt;
&lt;br /&gt;
===Asian===&lt;br /&gt;
* [http://asiafortress.com/ AsiaFortress]&lt;br /&gt;
&lt;br /&gt;
===Africa===&lt;br /&gt;
* [http://tf2.co.za tf2.co.za (South Africa)]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [http://w11.zetaboards.com/tf2xbox360community/index/ Tf2Ladder (Xbox 360)]&lt;br /&gt;
&lt;br /&gt;
== Practising ==&lt;br /&gt;
There are a few different places where you can play practice games of various game formats:&lt;br /&gt;
&lt;br /&gt;
* [http://www.tf2center.com TF2 Center] - A successor to TF2Lobby catering to all levels of players, allowing players to join casual games of 4v4, 6v6 and 9v9 (Highlander). Offers optional mumble integration with hosted mumble servers. Available across all geographies, but particularly Europe, USA and Australia.&lt;br /&gt;
* [http://atf2.org ATF2.ORG] - A way to access to different IRC channels on the Gamesurge network, like #tf2mix (for beginners), and #tf2.pug.na (for higher level players)&lt;br /&gt;
* [http://www.tf2pickup.net TF2Pickup.net] - Web-based 6v6/9v9/Ultiduo and BBall pickup site, catering to players with previous competitive experience. Offers hosted game and mumble servers. Only available to European players&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Highlander]]&lt;br /&gt;
*[[Competitive_Formats|Competitive Formats]]&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>92.238.58.117</name></author>
		
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