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	<updated>2026-05-05T03:00:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://comp.tf/index.php?title=Medic&amp;diff=38223</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic&amp;diff=38223"/>
		<updated>2016-09-02T22:39:08Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: /* 6v6 */  Update shade team&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MedicIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Medic]]&lt;br /&gt;
The Medic is a maniacal German scientist who is capable of healing his teammates and making them invulnerable for short periods of time. In [[6v6]], the Medic makes up a key component of the combo, along with the pocket [[Soldier]]. In [[Highlander]], the combo usually consists of a Medic, [[Heavy]], and [[Demoman]]. As the Medic does not need to focus on aim, Medics generally act as [[callers]] for their teams. However, in higher-level play, Medics who maincall aren't as common, mostly because they aren't as aware of the other team's position.  A [[Demoman]] or [[Heavy]] may serve as a more accurate caller.  Medic duties generally include keeping the team fully buffed, timing and leading pushes, and tracking enemy Übers.  Skills required from a Medic differ from division to division.  Generally, Medics are expected to die less, heal hurt teammates, and Über at the appropriate times.  At higher levels, Medics who can surf, position themselves well, and defend themselves with their primary and melee are more common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Medic (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In [[6v6]] there is a restriction of 1 Medic per team.&lt;br /&gt;
&lt;br /&gt;
The '''Medic''' is a vital part of any [[6v6]] team, with his ability to use ÜberCharges or KritzCharges on teammates for pushes from point to point or for saving teammates. Due to this, he is usually the most targeted player by the enemy team. One of the two soldiers, known as the pocket, is supposed to protect the medic. If a team loses a Medic they are posed with a large disadvantage of no heals, and may be pushed back to another point or even lose the game. As the Medics ÜberCharge is an important part of a match, they will usually be protected well by the pocket [[Soldier]] - In some cases the Medic may have to leave his teammates while he gets a health pack. Medics will usually communicate their ÜberCharge percentage as well as their position to their team so they can prepare pushes and defenses, and be ready for an enemy push. Because of the importance of the ÜberCharge, the common phrase ''''Pop it, don't drop it'''' is used.&lt;br /&gt;
&lt;br /&gt;
In [[6v6]] the more commonly used Medi Guns are the stock [http://wiki.teamfortress.com/wiki/Medigun Medigun] and the [http://wiki.teamfortress.com/wiki/Kritzkrieg Kritzkrieg], but in [[ESEA]] the [http://wiki.teamfortress.com/wiki/Vaccinator Vaccinator] is also allowed. Most Medics usually use the default Medi Gun or the Kritzkrieg. The Quick-Fix was occasionally used before the July 11, 2013 patch which buffed it. As a result of the buff, it has been banned in ESEA since Season 15. The Vaccinator is rarely used. Some Medics will switch Medi Gun depending on the situation, sometimes surprising enemies with a KritzCharge usually done with the [[Demoman]] for maximum damage output.&lt;br /&gt;
&lt;br /&gt;
'''Famous 6v6 Medics include:'''&lt;br /&gt;
* [[Mirelin]]   - Previously in [[Broder]]   ([[ETF2L]])&lt;br /&gt;
* [[F2]]        - Previously in [[Epsilon eSports]] ([[ETF2L]])&lt;br /&gt;
* [[Shade]]     - [[FROYO BLACK]] ([[ESEA]])&lt;br /&gt;
* [[Whiteglow]] - [[Last Man Standing]], msh([[ETF2L]])&lt;br /&gt;
* [[Bonobo]] - [[Team Immunity]] ([[ozfortress]])&lt;br /&gt;
* [[Harbleu]]   - [[Classic Mixup]] ([[ESEA]])&lt;br /&gt;
* [[Byte]]      - ([[ETF2L]])&lt;br /&gt;
* [[Pyyyour]]   - ([[ESEA]])&lt;br /&gt;
* [[KnoxXx]]     - Previously in [[Epsilon eSports]] ([[ETF2L]])&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{main|Medic (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
The Medic has nearly the same role as he does in 6v6; healing his teammates and using his ÜberCharges to turn the tide of a match. Instead of a soldier, the medic has a heavy and/or demoman as his pocket.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
:''&amp;lt;small&amp;gt;Asterisks (*) indicate an outdated season/whitelist&amp;lt;/small&amp;gt;''&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Template:Class_Medic_Primary_Table}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Template:Class_Medic_Secondary_Table}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Template:Class_Medic_Melee_Table}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Medic (6v6)]]&lt;br /&gt;
*[[Medic (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Configs_(CFG)&amp;diff=28880</id>
		<title>Configs (CFG)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Configs_(CFG)&amp;diff=28880"/>
		<updated>2016-05-06T01:47:01Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: Removed stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Configs refer to the configuration files which are used by the game to quickly change game parameters, such as graphics options. Many configs are designed to improve game performance through lowering graphics settings, as well as providing extra functionality through use of client commands, such as viewmodel_fov and interp settings.&lt;br /&gt;
&lt;br /&gt;
== FPS Configs ==&lt;br /&gt;
&lt;br /&gt;
FPS configs strive to lower game graphics as much as possible in order to increase the framerate (FPS) of the game. Popular graphics configs include Chris's Highframes, Maxframes, and Dx9frames, while configs such as m0reframes have been used in the past.&lt;br /&gt;
&lt;br /&gt;
* [http://clugu.com/tf2mate/ TF2Mate] - TF2Mate is the most popular config generator amongst the TF2 community. It allows players to configure their graphics settings, binds, and also comes with a crosshair switcher that allows the user to pick their own crosshair for each weapon slot on each class.&lt;br /&gt;
* [http://config.tf/ TF2 Config Generator] - TF2 Config Generator is a newcomer to the config generator scene. Although it does not offer as much functionality as [http://clugu.com/tf2mate/ TF2Mate] it allows you to tailor your config to the last command available instead of picking a pre-made config. It also allows you to create server configs.&lt;br /&gt;
* [http://chrisdown.name/tf2/ Chris' Configurations] - Chris' Configurations, or, simply &amp;quot;Chris' Configs,&amp;quot; are FPS configurations of which, up until recently, was maintained by Chris. This config is highly popular and is used most of the time by TF2 competitive players. Chris' Configs come in several different versions, the most popular of which is the &amp;quot;maxframes config&amp;quot;, which gives the maximum framerate possible while at the same time reducing the quality of the textures and the overall look of TF2. Alternatively, players can go for the &amp;quot;Highframes config&amp;quot;, which makes TF2 look a little better compared to &amp;quot;Maxframes&amp;quot; but at the expense of not getting the maximum possible framerate. &lt;br /&gt;
* [http://rhapsodysl.github.io/perfconfig/ Rhapsody's Performance Config] - an updated version of Chris' dx9frames config created by RhapsodySL. Give's higher frames than Chris' version did with some extra features such as ingame config setting managing, among other things.&lt;br /&gt;
* [http://www.teamfortress.tv/25328/comanglia-s-config-fps-guide/ Comanglia's Config / FPS Guide] - An updated version of Chris' Configurations, although criticised for not offering as many features.&lt;br /&gt;
* [http://steamcommunity.com/groups/stabbyvideo/discussions/0/846963165458399532/ Stabbystabby's config -] - This edition was released on 07/11/2015, make sure you use the latest version. This config yields similar performance boosts as Chris' maxframes as well as proving viemodel, crossair, his hud, and sensitivity scripts.&lt;br /&gt;
&lt;br /&gt;
== Class Specific Configs ==&lt;br /&gt;
&lt;br /&gt;
===All Class===&lt;br /&gt;
* [http://teamfortress.tv/thread/21928/transparent-viewmodels-in-any-hud/ Transparent Viewmodels] - Makes your weapon viewmodel's transparent&lt;br /&gt;
* [http://forums.steampowered.com/forums/showthread.php?t=2831367/ Null Movement Script] - Prevents you from pressing two opposing directions, which causes you to stop moving&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
* [http://tf2.gamebanana.com/scripts/7982 Improved Crouch Jump Script] - a simple script that lets you press space once to jump then keep holding space to crouch.&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
* [http://tf2.gamebanana.com/scripts/8011 Semi Comp Medic Config] - A bare bones Medic Config with the essentials for playing medic at a higher level.&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
* [http://forums.steampowered.com/forums/showthread.php?t=1591457 Helpful Spy Scripts by Stabby Stabby] - A set of scripts created by Competitive Spy Stabby Stabby for spy.&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Configs_(CFG)&amp;diff=28879</id>
		<title>Configs (CFG)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Configs_(CFG)&amp;diff=28879"/>
		<updated>2016-05-06T01:46:03Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: /* FPS Configs */ screwed up the link, again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Configs refer to the configuration files which are used by the game to quickly change game parameters, such as graphics options. Many configs are designed to improve game performance through lowering graphics settings, as well as providing extra functionality through use of client commands, such as viewmodel_fov and interp settings.&lt;br /&gt;
&lt;br /&gt;
== FPS Configs ==&lt;br /&gt;
&lt;br /&gt;
FPS configs strive to lower game graphics as much as possible in order to increase the framerate (FPS) of the game. Popular graphics configs include Chris's Highframes, Maxframes, and Dx9frames, while configs such as m0reframes have been used in the past.&lt;br /&gt;
&lt;br /&gt;
* [http://clugu.com/tf2mate/ TF2Mate] - TF2Mate is the most popular config generator amongst the TF2 community. It allows players to configure their graphics settings, binds, and also comes with a crosshair switcher that allows the user to pick their own crosshair for each weapon slot on each class.&lt;br /&gt;
* [http://config.tf/ TF2 Config Generator] - TF2 Config Generator is a newcomer to the config generator scene. Although it does not offer as much functionality as [http://clugu.com/tf2mate/ TF2Mate] it allows you to tailor your config to the last command available instead of picking a pre-made config. It also allows you to create server configs.&lt;br /&gt;
* [http://chrisdown.name/tf2/ Chris' Configurations] - Chris' Configurations, or, simply &amp;quot;Chris' Configs,&amp;quot; are FPS configurations of which, up until recently, was maintained by Chris. This config is highly popular and is used most of the time by TF2 competitive players. Chris' Configs come in several different versions, the most popular of which is the &amp;quot;maxframes config&amp;quot;, which gives the maximum framerate possible while at the same time reducing the quality of the textures and the overall look of TF2. Alternatively, players can go for the &amp;quot;Highframes config&amp;quot;, which makes TF2 look a little better compared to &amp;quot;Maxframes&amp;quot; but at the expense of not getting the maximum possible framerate. &lt;br /&gt;
* [http://rhapsodysl.github.io/perfconfig/ Rhapsody's Performance Config] - an updated version of Chris' dx9frames config created by RhapsodySL. Give's higher frames than Chris' version did with some extra features such as ingame config setting managing, among other things.&lt;br /&gt;
* [http://www.teamfortress.tv/25328/comanglia-s-config-fps-guide/ Comanglia's Config / FPS Guide] - An updated version of Chris' Configurations, although criticised for not offering as many features.&lt;br /&gt;
* [http://steamcommunity.com/groups/stabbyvideo/discussions/0/846963165458399532/ Stabbystabby's config -] - This edition was released on 07/11/2015, make sure you use the latest version. This config yields similar performance boosts as Chris' maxframes as well as proving viemodel, crossair, his hud, and sensitivity scripts.&lt;br /&gt;
&lt;br /&gt;
== Class Specific Configs ==&lt;br /&gt;
&lt;br /&gt;
===All Class===&lt;br /&gt;
* [http://teamfortress.tv/thread/21928/transparent-viewmodels-in-any-hud/ Transparent Viewmodels] - Makes your weapon viewmodel's transparent&lt;br /&gt;
* [http://forums.steampowered.com/forums/showthread.php?t=2831367/ Null Movement Script] - Prevents you from pressing two opposing directions, which causes you to stop moving&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
* [http://tf2.gamebanana.com/scripts/7982 Improved Crouch Jump Script] - a simple script that lets you press space once to jump then keep holding space to crouch.&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
* [http://tf2.gamebanana.com/scripts/8011 Semi Comp Medic Config] - A bare bones Medic Config with the essentials for playing medic at a higher level.&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
* [http://forums.steampowered.com/forums/showthread.php?t=1591457 Helpful Spy Scripts by Stabby Stabby] - A set of scripts created by Competitive Spy Stabby Stabby for spy.&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Configs_(CFG)&amp;diff=28878</id>
		<title>Configs (CFG)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Configs_(CFG)&amp;diff=28878"/>
		<updated>2016-05-06T01:44:31Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: /* FPS Configs */ added stabbys config/hud&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Configs refer to the configuration files which are used by the game to quickly change game parameters, such as graphics options. Many configs are designed to improve game performance through lowering graphics settings, as well as providing extra functionality through use of client commands, such as viewmodel_fov and interp settings.&lt;br /&gt;
&lt;br /&gt;
== FPS Configs ==&lt;br /&gt;
&lt;br /&gt;
FPS configs strive to lower game graphics as much as possible in order to increase the framerate (FPS) of the game. Popular graphics configs include Chris's Highframes, Maxframes, and Dx9frames, while configs such as m0reframes have been used in the past.&lt;br /&gt;
&lt;br /&gt;
* [http://clugu.com/tf2mate/ TF2Mate] - TF2Mate is the most popular config generator amongst the TF2 community. It allows players to configure their graphics settings, binds, and also comes with a crosshair switcher that allows the user to pick their own crosshair for each weapon slot on each class.&lt;br /&gt;
* [http://config.tf/ TF2 Config Generator] - TF2 Config Generator is a newcomer to the config generator scene. Although it does not offer as much functionality as [http://clugu.com/tf2mate/ TF2Mate] it allows you to tailor your config to the last command available instead of picking a pre-made config. It also allows you to create server configs.&lt;br /&gt;
* [http://chrisdown.name/tf2/ Chris' Configurations] - Chris' Configurations, or, simply &amp;quot;Chris' Configs,&amp;quot; are FPS configurations of which, up until recently, was maintained by Chris. This config is highly popular and is used most of the time by TF2 competitive players. Chris' Configs come in several different versions, the most popular of which is the &amp;quot;maxframes config&amp;quot;, which gives the maximum framerate possible while at the same time reducing the quality of the textures and the overall look of TF2. Alternatively, players can go for the &amp;quot;Highframes config&amp;quot;, which makes TF2 look a little better compared to &amp;quot;Maxframes&amp;quot; but at the expense of not getting the maximum possible framerate. &lt;br /&gt;
* [http://rhapsodysl.github.io/perfconfig/ Rhapsody's Performance Config] - an updated version of Chris' dx9frames config created by RhapsodySL. Give's higher frames than Chris' version did with some extra features such as ingame config setting managing, among other things.&lt;br /&gt;
* [http://www.teamfortress.tv/25328/comanglia-s-config-fps-guide/ Comanglia's Config / FPS Guide] - An updated version of Chris' Configurations, although criticised for not offering as many features.&lt;br /&gt;
* Stabby's spy/fps config: [[ http://steamcommunity.com/groups/stabbyvideo/discussions/0/846963165458399532/]] - This edition was released on 07/11/2015, make sure you use the latest version. This config yields similar performance boosts as Chris' maxframes as well as proving viemodel, crossair, his hud, and sensitivity scripts.&lt;br /&gt;
&lt;br /&gt;
== Class Specific Configs ==&lt;br /&gt;
&lt;br /&gt;
===All Class===&lt;br /&gt;
* [http://teamfortress.tv/thread/21928/transparent-viewmodels-in-any-hud/ Transparent Viewmodels] - Makes your weapon viewmodel's transparent&lt;br /&gt;
* [http://forums.steampowered.com/forums/showthread.php?t=2831367/ Null Movement Script] - Prevents you from pressing two opposing directions, which causes you to stop moving&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
* [http://tf2.gamebanana.com/scripts/7982 Improved Crouch Jump Script] - a simple script that lets you press space once to jump then keep holding space to crouch.&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
* [http://tf2.gamebanana.com/scripts/8011 Semi Comp Medic Config] - A bare bones Medic Config with the essentials for playing medic at a higher level.&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
* [http://forums.steampowered.com/forums/showthread.php?t=1591457 Helpful Spy Scripts by Stabby Stabby] - A set of scripts created by Competitive Spy Stabby Stabby for spy.&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Froyotech&amp;diff=28877</id>
		<title>Froyotech</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Froyotech&amp;diff=28877"/>
		<updated>2016-05-06T01:39:08Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{DISPLAYTITLE:froyotech}}&lt;br /&gt;
{{NewInfobox Team&lt;br /&gt;
|name=froyotech&lt;br /&gt;
|image=Froyotech.jpeg&lt;br /&gt;
|caption=&lt;br /&gt;
|tag=FROYO&lt;br /&gt;
|location=North America&lt;br /&gt;
|location2=&lt;br /&gt;
|captain= [[b4nny]]&lt;br /&gt;
|sponsor=&lt;br /&gt;
|earnings=$48,165.42&lt;br /&gt;
|gamemode=6v6&lt;br /&gt;
|website=http://www.froyotech.tv/&lt;br /&gt;
|website2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|esea=69987&lt;br /&gt;
|etf2lold=&lt;br /&gt;
|ozfortressold=&lt;br /&gt;
|eseaold=&lt;br /&gt;
|etf2lold2=&lt;br /&gt;
|ozfortressold2=&lt;br /&gt;
|eseaold2=&lt;br /&gt;
|twitter=froyotech&lt;br /&gt;
|steam=&lt;br /&gt;
|facebook=&lt;br /&gt;
|vk=&lt;br /&gt;
|youtube=&lt;br /&gt;
|gplus=&lt;br /&gt;
|twitch=&lt;br /&gt;
|stream=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|achievements= {{Medal|1st}} {{LeagueIconSmall|cevo|name=CEVO-P Season 5}} {{LeagueIconSmall|esea|link=ESEA-I Season 16}} {{LeagueIconSmall|insomnia|link=Insomnia52}} {{LeagueIconSmall|esea|link=ESEA-I Season 17}} {{LeagueIconSmall|esea|link=ESEA-I Season 18}} {{LeagueIconSmall|esea|link=ESEA-I Season 19}} {{LeagueIconSmall|insomnia|link=Insomnia55}} {{LeagueIconSmall|esea|link=ESEA Season 21/Invite|name=ESEA-I Season 21}} &amp;lt;br /&amp;gt;&lt;br /&gt;
{{Medal|2nd}} {{LeagueIconSmall|tftv|name=TeamFortress.TV Invitational Powered By Twitch}} {{LeagueIconSmall|esea|link=ESEA Season 20/Invite|name=ESEA-I Season 20}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|created=04-03-2014&lt;br /&gt;
|trades=&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
'''froyotech''' is an [[ESEA-I (Invite)|ESEA-I]] team founded in [[ESEA-I Season 16|ESEA Season 16]], and is considered one of the best teams of all time. It had consisted of the core of the [[High Rollers Gaming|HRG]] team from Seasons [[ESEA-I Season 13|S13]] and [[ESEA-I Season 14|S14]] as well as iT from [[ESEA-I Season 15|S15]]. After their victory at [[Insomnia52|i52]], they were widely regarded as the best team in the world, especially due to their subsequent victories in [[ESEA-I Season 17]], ESEA-I Season 18 and Season 19. In August 2015, froyotech won the TF2 Tournament at [[Insomnia55|i55]] after a Grand Final match against [[NerdRage.tf2]], cementing a second victory in a row at the Insomnia Summer LAN. The team disbanded on Nov 24, 2015 due to players' loss of interest in the game as well as a Lower Bracket Final loss to [[TSU]]. froyotech later reformed with members from Strawberry Mangos, and later clockwork rejoining the team.&lt;br /&gt;
&lt;br /&gt;
==Rosters==&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = [[paddie]]&lt;br /&gt;
| scout2 = [[Freestate]]&lt;br /&gt;
| pocket = [[b4nny]]&lt;br /&gt;
| roamer = [[blaze]]&lt;br /&gt;
| demoman = [[Muma]]&lt;br /&gt;
| medic = [[ninjanick]]&lt;br /&gt;
| description = froyotech's current roster. After [[ESEA Season 21/Invite|ESEA-I S21]] [[scout]] [[clockwork]] decided to leave the team in order to pursue a career in competitive Overwatch. Former froyotech [[roamer]] [[blaze]] returned to the team to play roamer. Former Season 21 roamer, [[paddie]] (who swapped places with pocket soldier [[b4nny]] during the [[ESEA Season 21/Invite#Playoffs|Season 21 Playoffs]]) made the switch to scout to replace [[clockwork]].&amp;lt;ref&amp;gt;[http://www.teamfortress.tv/33414 clockwork retires, blaze returns to froyotech]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = [[clockwork]]&lt;br /&gt;
| scout2 = [[Freestate]]&lt;br /&gt;
| pocket = [[b4nny]]&lt;br /&gt;
| roamer = [[paddie]]&lt;br /&gt;
| demoman = [[Muma]]&lt;br /&gt;
| medic = [[ninjanick]]&lt;br /&gt;
| description = froyotech's best roster for [[ESEA_Season_21/Invite | ESEA-I Season 21]]. After the previous rostered players lost interest in playing for the team, b4nny took over most of [[Strawberry Mangoes]]'s roster from [[ESEA-I Season 20]]. The roster initially started with Decimate and corsa, b4nny on pocket and paddie on roamer, and [[Freestate]] on [[Medic]]. [[Clockwork]] stepped back into [[froyotech]] after Decimate left due to personal issues. The team also later tried b4nny on [[Scout]], paddie pocket, and corsa switched to roamer.&amp;lt;ref&amp;gt;http://www.teamfortress.tv/31417/decimate-steps-down-from-froyotech&amp;lt;/ref&amp;gt;, notably defeating [[RONIN gg]]. Due to incompatible playing styles, corsa was removed from the roster. His position as scout was taken by [[Freestate]], whose role as [[Medic]] was picked up by [[ninjanick]], who joined the team from [[Team SoloUber]].&amp;lt;ref&amp;gt;http://www.teamfortress.tv/31841/corsa-out-ninjanick-in-for-froyotech&amp;lt;/ref&amp;gt; [[b4nny]] and [[paddie]] frequently swapped roles during the [[ESEA Season 21/Invite#Playoffs|post-season playoffs]], seeing the most success out of the roster with [[b4nny]] on [[Pocket]]. This iteration of the team won [[ESEA_Season_21/Invite | ESEA-I Season 21]] after returning from a loss against [[RONIN gg]] in the winner's finals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = [[ash]]&lt;br /&gt;
| scout2 = [[clockwork]]&lt;br /&gt;
| pocket = [[b4nny]]&lt;br /&gt;
| roamer = [[blaze]]&lt;br /&gt;
| demoman = [[duwatna]]&lt;br /&gt;
| medic = [[shade]]&lt;br /&gt;
| description = froyotech's roster for [[i55]] and [[ESEA-I Season 20]]. Before their lower bracket finals against [[Team SoloUber]], both players, [[b4nny]] swapped with [[ash]] and played Pocket in [[ESEA-I (Invite)]] for the first time and [[ash]] played [[Scout]]. The team, as a result of this change, took every subsequent best of three of season 19, and won first in [[ESEA-I Season 19]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = [[b4nny]]&lt;br /&gt;
| scout2 = [[clockwork]]&lt;br /&gt;
| pocket = [[ash]] &lt;br /&gt;
| roamer = [[blaze]]&lt;br /&gt;
| demoman = [[duwatna]]&lt;br /&gt;
| medic = [[shade]]&lt;br /&gt;
| description = froyotech's roster for [[ESEA-I Season 19]] Towards the end of the season, [[serv0]] from [[The Grime]] filled in for [[lansky]], but was later replaced by [[ash]] from [[Street Hoops eSports]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = [[clockwork]]&lt;br /&gt;
| scout2 = [[b4nny]]&lt;br /&gt;
| pocket = [[lansky]]&lt;br /&gt;
| roamer = [[blaze]]&lt;br /&gt;
| demoman = [[duwatna]]&lt;br /&gt;
| medic = [[shade]]&lt;br /&gt;
| description = froyotech's roster for [[ESEA-I Season 17]], [[Insomnia52]], and [[ESEA-I Season 18]]. Following the departure of dummy, the picked up [[Street Hoops eSports]]' [[Demoman]], [[duwatna]], and moved [[b4nny]] back to [[Scout]]. The team dominated all their seasons with this roster, and as a result, this roster was regarded by both the team and the world community as the best in history.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = [[clockwork]]&lt;br /&gt;
| scout2 = [[dummy]]&lt;br /&gt;
| pocket = [[lansky]]&lt;br /&gt;
| roamer = [[blaze]]&lt;br /&gt;
| demoman = [[b4nny]]&lt;br /&gt;
| medic = [[shade]]&lt;br /&gt;
| description = froyotech's roster for the end of the ESEA-I Season 16 regular season and the TeamFortress.TV Invitational Powered By Twitch. b4nny decided to swap himself with dummy, forming the combo of [[High Rollers Gaming]], in preparation of [[Insomnia52]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = [[clockwork]]&lt;br /&gt;
| scout2 = [[b4nny]]&lt;br /&gt;
| pocket = [[lansky]]&lt;br /&gt;
| roamer = [[blaze]]&lt;br /&gt;
| demoman = [[dummy]]&lt;br /&gt;
| medic = [[shade]]&lt;br /&gt;
| description = froyotech's roster for the majority of the ESEA-I Season 16 regular season and ESEA Season 16 LAN. The team decided to cut Ruwin due to his incompatible playstyle with the team. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = [[clockwork]]&lt;br /&gt;
| scout2 = [[b4nny]]&lt;br /&gt;
| pocket = [[Ruwin]]&lt;br /&gt;
| roamer = [[blaze]]&lt;br /&gt;
| demoman = [[dummy]]&lt;br /&gt;
| medic = [[shade]]&lt;br /&gt;
| description = froyotech's roster to begin the ESEA-I Season 16 regular season. The team was initially looking to play with [[milo]] in the offseason of [[ESEA-I Season 15]], but instead picked up star scout of [[Classic Mixup]], [[Ruwin]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:6v6 Teams]] [[Category:United States]]&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=TF2Center&amp;diff=28876</id>
		<title>TF2Center</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=TF2Center&amp;diff=28876"/>
		<updated>2016-05-06T01:37:11Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: /* Advanced Lobbies */  bad link sorry, fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Group&lt;br /&gt;
| Group Name = TF2Center&lt;br /&gt;
| image = landing_tf2center_logo.png&lt;br /&gt;
| Founded = 2013&lt;br /&gt;
| Creator = MasterNoob&lt;br /&gt;
| Status = &lt;br /&gt;
| Group Type = &lt;br /&gt;
| Group Page = http://steamcommunity.com/groups/tf2-center&lt;br /&gt;
| links = http://tf2center.com&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''TF2Center''' is the leading website dedicated to competitive pickup games (PUG) for Team Fortress 2. Developed over the course of 2 years, the site was first in beta in 2013, then a release candidate, and is now fully launched.  TF2Center allows players from across the world to play [[Highlander]], [[6v6]], 4v4, [[Ultiduo]] and [[BBall]], with specific focus on North American, European and Australian leagues. The site was created by MasterNoob, Marty, Mother Tereza, Foxy and jayserp, and is considered the successor to TF2Lobby, seeing at peak nearly 1000 players online at one time, and delivering over 300,000 lobbies since its inception.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main site ==&lt;br /&gt;
[[Image:Main Site.jpg|thumb|c|1000px|The Main Site]]&lt;br /&gt;
&lt;br /&gt;
=== Top ===&lt;br /&gt;
The main site is divided into several sections. The top section is primarily reserved for logging in and account related links. Checking profile stats, going to the forums, notifications and logging in/out are the main focuses. Other links in the top section include the Changelog, the Rules, an About area as well as Donations.&lt;br /&gt;
 &lt;br /&gt;
=== Online List and Chat ===&lt;br /&gt;
A 'Players Online' list is shown to the left of the main site, and friends will show up on the top, with a buddy icon in front of their names.&lt;br /&gt;
On the left hand side, there is also a general chat where players can notify others for sub spots and chat in general, as well as for general discussion. &lt;br /&gt;
This chat is moderated by the Staff and will highlight the TF2Center staff with a different color, a dark shade of red.&lt;br /&gt;
 &lt;br /&gt;
=== Lobby list ===&lt;br /&gt;
 &lt;br /&gt;
The lobby list at the right hand side has a couple of entities.&lt;br /&gt;
First, substitute spots will be listed on top. As soon as a player in an existing lobby leaves, their class will be requested on the main page. Clicking a substitute button, and then a confirmation button will transfer the player to the active lobby and lets him jump right into the action.&lt;br /&gt;
&lt;br /&gt;
Under the substitute spots, the normal open lobbies will show. &lt;br /&gt;
The information in a lobby bar will show the following options:&lt;br /&gt;
* The lobby number&lt;br /&gt;
* The location of the server &lt;br /&gt;
* The map that's going to be played&lt;br /&gt;
* The format and open classes of the particular lobby&lt;br /&gt;
* An indicator for any restrictions (hours, number of lobbies played)&lt;br /&gt;
* An indicator if [http://mumble.sourceforge.net/ Mumble] is required for the lobby&lt;br /&gt;
* The status of the lobby (a green checkmark means the lobby is readying up)&lt;br /&gt;
&lt;br /&gt;
The Lobby list also has the ability to be filtered. It can be sorted based on Region, Gametype, Map Type and Mumble-Required lobbies.&lt;br /&gt;
&lt;br /&gt;
== Lobbies == &lt;br /&gt;
TF2Center hosts Lobbies of several gametypes, primarily [[Highlander]] and [[6v6]], as well [[Ultiduo]] and [[BBall]] .&lt;br /&gt;
These lobbies are self-provided by the players, and are divided into Europe, North America, South America and Oceania.&lt;br /&gt;
All players are required to have a minimum of 100 hours before they are able to log in to the site.&lt;br /&gt;
 &lt;br /&gt;
Once players have joined a lobby, they are required to ready up and additionally, if the leader requests, expected to join the TF2Center-provided Mumble server. After every player has readied up, they will be connected to the gameserver (and the Mumble server if required. Only players that have reserved a slot on the lobby page (or via the substitute button) will be able to join the server. Once the game has finished, the lobby will end and the results are uploaded to [http://logs.tf/ logs.tf]&lt;br /&gt;
&lt;br /&gt;
=== Advanced Lobbies ===&lt;br /&gt;
TF2Center Advanced lobbies is a paid service that allows players who:&lt;br /&gt;
• Are in [[ETF2L]] mid/division 5 or above&lt;br /&gt;
• Are in [[UGC]] steel or above&lt;br /&gt;
• Are in the top %20 of players on [[tf2playerrankings.com]]&lt;br /&gt;
• Have shown exemplary behavior on TF2Center&lt;br /&gt;
&lt;br /&gt;
=== 6v6 ===&lt;br /&gt;
For '6v6' players are able to join up as the standard 6v6 classes, with a distinction between the pocket soldier and a roaming soldier.&lt;br /&gt;
The following classes can be played:&lt;br /&gt;
* 1 [[Medic (6v6)| Medic]]&lt;br /&gt;
* 1 [[Demoman (6v6)| Demoman]] &lt;br /&gt;
* 2 [[Soldier (6v6)| Soldiers]]&lt;br /&gt;
* 2 [[Scout (6v6)|Scouts]]&lt;br /&gt;
&lt;br /&gt;
=== Highlander ===&lt;br /&gt;
For 'Highlander' all classes are limited to 1 per team. The configs and rulesets that can be used are from either [[ETF2L]], [[UGC]] or [[ozfortress]]&lt;br /&gt;
 &lt;br /&gt;
=== Other types ===&lt;br /&gt;
Additionally, Ultiduo, BBall, and 1v1 are supported by the site.  &lt;br /&gt;
 &lt;br /&gt;
=== Scoring ===&lt;br /&gt;
 &lt;br /&gt;
[[5CP]]: Timelimit of 30 minutes. Win-limit of 5 on UGC or ozfortress configs, Win-difference of 5 on ETF2L config&lt;br /&gt;
 &lt;br /&gt;
Stopwatch ([[Payload]]): The fastest time wins.&lt;br /&gt;
 &lt;br /&gt;
[[King of the Hill]]: Win-limit of 3 on UGC or ETF2L configs, Win-limit of 4 on ozfortress config.&lt;br /&gt;
 &lt;br /&gt;
[[Capture the Flag]]: In 6v6, Time-limit of 10, Win-limit of 5. In Highlander,Timelimit of 20, Win-Limit of 7.&lt;br /&gt;
 &lt;br /&gt;
[[BBall]]: Timelimit of 20 minutes, Win-limit of 25 points.&lt;br /&gt;
&lt;br /&gt;
== Profiles ==&lt;br /&gt;
 &lt;br /&gt;
Each player will receive a profile that tracks their performance.&lt;br /&gt;
The indicators that TF2Center uses are:&lt;br /&gt;
 &lt;br /&gt;
* Reliability&lt;br /&gt;
* Mumbility (Ability to use in Mumble for Mumble-Required lobbies)&lt;br /&gt;
* Ragequits (Number of times the player left the server or have been reported by others)&lt;br /&gt;
* Lobbies played&lt;br /&gt;
* Hours (total amount of time logged on Team Fortress 2)&lt;br /&gt;
&lt;br /&gt;
The profile will also display links to the player's:&lt;br /&gt;
&lt;br /&gt;
* Steam Profile&lt;br /&gt;
* UGC Profile&lt;br /&gt;
* ETF2L Profile&lt;br /&gt;
&lt;br /&gt;
Under these links, TF2Center has a set of User Achievements. These primarily are awarded for participating in lobbies, playing certain classes and game types, and consistency in participating in lobbies and in Mumble.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
To play on TF2Center, a player has to abide the ruleset. A quick summarisation of this:&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
* Respect towards users and staff&lt;br /&gt;
* No disruption of gameplay&lt;br /&gt;
* Persistent or excessive abuse or discrimination is strictly not tolerated&lt;br /&gt;
* Lobby leaders are not allowed to abuse powers.&lt;br /&gt;
 &lt;br /&gt;
=== Basic Requirements ===&lt;br /&gt;
* Google Chrome, Mozilla Firefox, Internet Explorer 10 or Safari&lt;br /&gt;
* A broadband internet connection&lt;br /&gt;
* Adblockers disabled (May interfere with site operations)&lt;br /&gt;
* Screen resolution of 1280x1024 or higher&lt;br /&gt;
* Minimum 300  hours of game time logged for Team Fortress 2&lt;br /&gt;
* Steam profile set to public (One time verification required)&lt;br /&gt;
* Acceptance of site rules and regulations&lt;br /&gt;
&lt;br /&gt;
=== For Mumble-Required Lobbies: ===&lt;br /&gt;
* A microphone&lt;br /&gt;
* The latest version of [http://mumble.sourceforge.net/ Mumble]&lt;br /&gt;
* The same IP between browser and Mumble&lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
*[http://steamcommunity.com/profiles/76561197964045534 MasterNoob - Founder/Lead Developer]&lt;br /&gt;
*[http://steamcommunity.com/profiles/76561198073583273 Marty - Co-founder/Developer]&lt;br /&gt;
*[http://steamcommunity.com/profiles/76561197993556237 Mother Tereza - Developer]&lt;br /&gt;
*[http://steamcommunity.com/profiles/76561197990117910 jayserp - Developer]&lt;br /&gt;
*[http://steamcommunity.com/profiles/76561197985830365 Foxy - Developer]&lt;br /&gt;
*[http://steamcommunity.com/profiles/76561197968003012 Some_Thing - Developer]&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Main Site.jpg|Main Site&lt;br /&gt;
File:LobbyCreate.jpg|Creating a Lobby&lt;br /&gt;
File:Lobby.jpg|Lobby page, showing slots reserved with passwords&lt;br /&gt;
File:Profile.jpg|Profile Page&lt;br /&gt;
File:Donate.jpg|Donation Page&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://tf2center.com/ TF2Center Lobbies]&lt;br /&gt;
* [http://tf2center.com/rules TF2Center Rules]&lt;br /&gt;
* [http://forums.tf2center.com/ TF2Center Forums]&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=TF2Center&amp;diff=28875</id>
		<title>TF2Center</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=TF2Center&amp;diff=28875"/>
		<updated>2016-05-06T01:36:12Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: added a small section on advanced lobbies, could use some expansion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Group&lt;br /&gt;
| Group Name = TF2Center&lt;br /&gt;
| image = landing_tf2center_logo.png&lt;br /&gt;
| Founded = 2013&lt;br /&gt;
| Creator = MasterNoob&lt;br /&gt;
| Status = &lt;br /&gt;
| Group Type = &lt;br /&gt;
| Group Page = http://steamcommunity.com/groups/tf2-center&lt;br /&gt;
| links = http://tf2center.com&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''TF2Center''' is the leading website dedicated to competitive pickup games (PUG) for Team Fortress 2. Developed over the course of 2 years, the site was first in beta in 2013, then a release candidate, and is now fully launched.  TF2Center allows players from across the world to play [[Highlander]], [[6v6]], 4v4, [[Ultiduo]] and [[BBall]], with specific focus on North American, European and Australian leagues. The site was created by MasterNoob, Marty, Mother Tereza, Foxy and jayserp, and is considered the successor to TF2Lobby, seeing at peak nearly 1000 players online at one time, and delivering over 300,000 lobbies since its inception.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main site ==&lt;br /&gt;
[[Image:Main Site.jpg|thumb|c|1000px|The Main Site]]&lt;br /&gt;
&lt;br /&gt;
=== Top ===&lt;br /&gt;
The main site is divided into several sections. The top section is primarily reserved for logging in and account related links. Checking profile stats, going to the forums, notifications and logging in/out are the main focuses. Other links in the top section include the Changelog, the Rules, an About area as well as Donations.&lt;br /&gt;
 &lt;br /&gt;
=== Online List and Chat ===&lt;br /&gt;
A 'Players Online' list is shown to the left of the main site, and friends will show up on the top, with a buddy icon in front of their names.&lt;br /&gt;
On the left hand side, there is also a general chat where players can notify others for sub spots and chat in general, as well as for general discussion. &lt;br /&gt;
This chat is moderated by the Staff and will highlight the TF2Center staff with a different color, a dark shade of red.&lt;br /&gt;
 &lt;br /&gt;
=== Lobby list ===&lt;br /&gt;
 &lt;br /&gt;
The lobby list at the right hand side has a couple of entities.&lt;br /&gt;
First, substitute spots will be listed on top. As soon as a player in an existing lobby leaves, their class will be requested on the main page. Clicking a substitute button, and then a confirmation button will transfer the player to the active lobby and lets him jump right into the action.&lt;br /&gt;
&lt;br /&gt;
Under the substitute spots, the normal open lobbies will show. &lt;br /&gt;
The information in a lobby bar will show the following options:&lt;br /&gt;
* The lobby number&lt;br /&gt;
* The location of the server &lt;br /&gt;
* The map that's going to be played&lt;br /&gt;
* The format and open classes of the particular lobby&lt;br /&gt;
* An indicator for any restrictions (hours, number of lobbies played)&lt;br /&gt;
* An indicator if [http://mumble.sourceforge.net/ Mumble] is required for the lobby&lt;br /&gt;
* The status of the lobby (a green checkmark means the lobby is readying up)&lt;br /&gt;
&lt;br /&gt;
The Lobby list also has the ability to be filtered. It can be sorted based on Region, Gametype, Map Type and Mumble-Required lobbies.&lt;br /&gt;
&lt;br /&gt;
== Lobbies == &lt;br /&gt;
TF2Center hosts Lobbies of several gametypes, primarily [[Highlander]] and [[6v6]], as well [[Ultiduo]] and [[BBall]] .&lt;br /&gt;
These lobbies are self-provided by the players, and are divided into Europe, North America, South America and Oceania.&lt;br /&gt;
All players are required to have a minimum of 100 hours before they are able to log in to the site.&lt;br /&gt;
 &lt;br /&gt;
Once players have joined a lobby, they are required to ready up and additionally, if the leader requests, expected to join the TF2Center-provided Mumble server. After every player has readied up, they will be connected to the gameserver (and the Mumble server if required. Only players that have reserved a slot on the lobby page (or via the substitute button) will be able to join the server. Once the game has finished, the lobby will end and the results are uploaded to [http://logs.tf/ logs.tf]&lt;br /&gt;
&lt;br /&gt;
=== Advanced Lobbies ===&lt;br /&gt;
TF2Center Advanced lobbies is a paid service that allows players who:&lt;br /&gt;
• Are in [[ETF2L]] mid/division 5 or above&lt;br /&gt;
• Are in [[UGC]] steel or above&lt;br /&gt;
• Are in the top %20 of players on [[tf2playerrankings.com]]&lt;br /&gt;
• Have shown exemplary behavior on TF2Center &lt;br /&gt;
 &lt;br /&gt;
=== 6v6 ===&lt;br /&gt;
For '6v6' players are able to join up as the standard 6v6 classes, with a distinction between the pocket soldier and a roaming soldier.&lt;br /&gt;
The following classes can be played:&lt;br /&gt;
* 1 [[Medic (6v6)| Medic]]&lt;br /&gt;
* 1 [[Demoman (6v6)| Demoman]] &lt;br /&gt;
* 2 [[Soldier (6v6)| Soldiers]]&lt;br /&gt;
* 2 [[Scout (6v6)|Scouts]]&lt;br /&gt;
&lt;br /&gt;
=== Highlander ===&lt;br /&gt;
For 'Highlander' all classes are limited to 1 per team. The configs and rulesets that can be used are from either [[ETF2L]], [[UGC]] or [[ozfortress]]&lt;br /&gt;
 &lt;br /&gt;
=== Other types ===&lt;br /&gt;
Additionally, Ultiduo, BBall, and 1v1 are supported by the site.  &lt;br /&gt;
 &lt;br /&gt;
=== Scoring ===&lt;br /&gt;
 &lt;br /&gt;
[[5CP]]: Timelimit of 30 minutes. Win-limit of 5 on UGC or ozfortress configs, Win-difference of 5 on ETF2L config&lt;br /&gt;
 &lt;br /&gt;
Stopwatch ([[Payload]]): The fastest time wins.&lt;br /&gt;
 &lt;br /&gt;
[[King of the Hill]]: Win-limit of 3 on UGC or ETF2L configs, Win-limit of 4 on ozfortress config.&lt;br /&gt;
 &lt;br /&gt;
[[Capture the Flag]]: In 6v6, Time-limit of 10, Win-limit of 5. In Highlander,Timelimit of 20, Win-Limit of 7.&lt;br /&gt;
 &lt;br /&gt;
[[BBall]]: Timelimit of 20 minutes, Win-limit of 25 points.&lt;br /&gt;
&lt;br /&gt;
== Profiles ==&lt;br /&gt;
 &lt;br /&gt;
Each player will receive a profile that tracks their performance.&lt;br /&gt;
The indicators that TF2Center uses are:&lt;br /&gt;
 &lt;br /&gt;
* Reliability&lt;br /&gt;
* Mumbility (Ability to use in Mumble for Mumble-Required lobbies)&lt;br /&gt;
* Ragequits (Number of times the player left the server or have been reported by others)&lt;br /&gt;
* Lobbies played&lt;br /&gt;
* Hours (total amount of time logged on Team Fortress 2)&lt;br /&gt;
&lt;br /&gt;
The profile will also display links to the player's:&lt;br /&gt;
&lt;br /&gt;
* Steam Profile&lt;br /&gt;
* UGC Profile&lt;br /&gt;
* ETF2L Profile&lt;br /&gt;
&lt;br /&gt;
Under these links, TF2Center has a set of User Achievements. These primarily are awarded for participating in lobbies, playing certain classes and game types, and consistency in participating in lobbies and in Mumble.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
To play on TF2Center, a player has to abide the ruleset. A quick summarisation of this:&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
* Respect towards users and staff&lt;br /&gt;
* No disruption of gameplay&lt;br /&gt;
* Persistent or excessive abuse or discrimination is strictly not tolerated&lt;br /&gt;
* Lobby leaders are not allowed to abuse powers.&lt;br /&gt;
 &lt;br /&gt;
=== Basic Requirements ===&lt;br /&gt;
* Google Chrome, Mozilla Firefox, Internet Explorer 10 or Safari&lt;br /&gt;
* A broadband internet connection&lt;br /&gt;
* Adblockers disabled (May interfere with site operations)&lt;br /&gt;
* Screen resolution of 1280x1024 or higher&lt;br /&gt;
* Minimum 300  hours of game time logged for Team Fortress 2&lt;br /&gt;
* Steam profile set to public (One time verification required)&lt;br /&gt;
* Acceptance of site rules and regulations&lt;br /&gt;
&lt;br /&gt;
=== For Mumble-Required Lobbies: ===&lt;br /&gt;
* A microphone&lt;br /&gt;
* The latest version of [http://mumble.sourceforge.net/ Mumble]&lt;br /&gt;
* The same IP between browser and Mumble&lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
*[http://steamcommunity.com/profiles/76561197964045534 MasterNoob - Founder/Lead Developer]&lt;br /&gt;
*[http://steamcommunity.com/profiles/76561198073583273 Marty - Co-founder/Developer]&lt;br /&gt;
*[http://steamcommunity.com/profiles/76561197993556237 Mother Tereza - Developer]&lt;br /&gt;
*[http://steamcommunity.com/profiles/76561197990117910 jayserp - Developer]&lt;br /&gt;
*[http://steamcommunity.com/profiles/76561197985830365 Foxy - Developer]&lt;br /&gt;
*[http://steamcommunity.com/profiles/76561197968003012 Some_Thing - Developer]&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Main Site.jpg|Main Site&lt;br /&gt;
File:LobbyCreate.jpg|Creating a Lobby&lt;br /&gt;
File:Lobby.jpg|Lobby page, showing slots reserved with passwords&lt;br /&gt;
File:Profile.jpg|Profile Page&lt;br /&gt;
File:Donate.jpg|Donation Page&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://tf2center.com/ TF2Center Lobbies]&lt;br /&gt;
* [http://tf2center.com/rules TF2Center Rules]&lt;br /&gt;
* [http://forums.tf2center.com/ TF2Center Forums]&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ready_Steady_Pan&amp;diff=27501</id>
		<title>Ready Steady Pan</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ready_Steady_Pan&amp;diff=27501"/>
		<updated>2016-04-13T01:39:43Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Defunct}}&lt;br /&gt;
&lt;br /&gt;
'''Ready Steady Pan''', a form of '''6v6''', is a type of competitive Team Fortress format.  The basic requirement is for every player to have a Frying Pan equipped. Classes that cannot equip the pan are banned (Engineer, Spy), as well as the Heavy and Medic for their high HP (300) and HP regeneration abilities respectively.&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
Ready Steady Pan is a competitive format with six players on a team. It plays out like a normal 6v6 game but the only weapons that can be used to deal damage are Frying Pans and other food items.&lt;br /&gt;
&lt;br /&gt;
The players are free to choose any class (apart from engineer and spy), as long as they only equip non-damage dealing primaries, or don't use them at all, because of this, items like the sticky jumper and rocket jumper are considered essential, as they give players a lot of mobility at the cost of the primary damage, which since it's banned, makes it even more convenient. Unfortunately, this gamemode is now defunct.&lt;br /&gt;
&lt;br /&gt;
==Map list==&lt;br /&gt;
this is a map list of all maps played in season two of Ready Steady Pan&lt;br /&gt;
&lt;br /&gt;
===Control Point===&lt;br /&gt;
*[[cp_sdnaldab]] this is a mirrored version of [[cp_badlands]]&lt;br /&gt;
*[[cp_foundry]]&lt;br /&gt;
*[[cp_yukon_final]]&lt;br /&gt;
*[[cp_5gorge]]&lt;br /&gt;
*[[cp_badlands]]&lt;br /&gt;
*[[cp_process_rc2]]&lt;br /&gt;
*[[cp_gravelpit]]&lt;br /&gt;
*[[cp_junction_final]]&lt;br /&gt;
*[[cp_gullywash_final1]]&lt;br /&gt;
===King of the Hill===&lt;br /&gt;
*[[koth_viaduct]]&lt;br /&gt;
*[[koth_arctic]]&lt;br /&gt;
*[[koth_lakeside_final]]&lt;br /&gt;
*[[koth_pro_viaduct]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[6v6]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*{{YouTube video|q3lPtwNrlds|text=POV of a Ready Steady Pan game on cp_sdnaldab}}&lt;br /&gt;
*[http://pan.tf pan.tf]&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ready_Steady_Pan&amp;diff=27500</id>
		<title>Ready Steady Pan</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ready_Steady_Pan&amp;diff=27500"/>
		<updated>2016-04-13T01:39:08Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oudated}}&lt;br /&gt;
&lt;br /&gt;
'''Ready Steady Pan''', a form of '''6v6''', is a type of competitive Team Fortress format.  The basic requirement is for every player to have a Frying Pan equipped. Classes that cannot equip the pan are banned (Engineer, Spy), as well as the Heavy and Medic for their high HP (300) and HP regeneration abilities respectively.&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
Ready Steady Pan is a competitive format with six players on a team. It plays out like a normal 6v6 game but the only weapons that can be used to deal damage are Frying Pans and other food items.&lt;br /&gt;
&lt;br /&gt;
The players are free to choose any class (apart from engineer and spy), as long as they only equip non-damage dealing primaries, or don't use them at all, because of this, items like the sticky jumper and rocket jumper are considered essential, as they give players a lot of mobility at the cost of the primary damage, which since it's banned, makes it even more convenient. Unfortunately, this gamemode is now defunct.&lt;br /&gt;
&lt;br /&gt;
==Map list==&lt;br /&gt;
this is a map list of all maps played in season two of Ready Steady Pan&lt;br /&gt;
&lt;br /&gt;
===Control Point===&lt;br /&gt;
*[[cp_sdnaldab]] this is a mirrored version of [[cp_badlands]]&lt;br /&gt;
*[[cp_foundry]]&lt;br /&gt;
*[[cp_yukon_final]]&lt;br /&gt;
*[[cp_5gorge]]&lt;br /&gt;
*[[cp_badlands]]&lt;br /&gt;
*[[cp_process_rc2]]&lt;br /&gt;
*[[cp_gravelpit]]&lt;br /&gt;
*[[cp_junction_final]]&lt;br /&gt;
*[[cp_gullywash_final1]]&lt;br /&gt;
===King of the Hill===&lt;br /&gt;
*[[koth_viaduct]]&lt;br /&gt;
*[[koth_arctic]]&lt;br /&gt;
*[[koth_lakeside_final]]&lt;br /&gt;
*[[koth_pro_viaduct]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[6v6]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*{{YouTube video|q3lPtwNrlds|text=POV of a Ready Steady Pan game on cp_sdnaldab}}&lt;br /&gt;
*[http://pan.tf pan.tf]&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ready_Steady_Pan&amp;diff=27499</id>
		<title>Ready Steady Pan</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ready_Steady_Pan&amp;diff=27499"/>
		<updated>2016-04-13T01:38:33Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdted}}&lt;br /&gt;
&lt;br /&gt;
'''Ready Steady Pan''', a form of '''6v6''', is a type of competitive Team Fortress format.  The basic requirement is for every player to have a Frying Pan equipped. Classes that cannot equip the pan are banned (Engineer, Spy), as well as the Heavy and Medic for their high HP (300) and HP regeneration abilities respectively.&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
Ready Steady Pan is a competitive format with six players on a team. It plays out like a normal 6v6 game but the only weapons that can be used to deal damage are Frying Pans and other food items.&lt;br /&gt;
&lt;br /&gt;
The players are free to choose any class (apart from engineer and spy), as long as they only equip non-damage dealing primaries, or don't use them at all, because of this, items like the sticky jumper and rocket jumper are considered essential, as they give players a lot of mobility at the cost of the primary damage, which since it's banned, makes it even more convenient. Unfortunately, this gamemode is now defunct.&lt;br /&gt;
&lt;br /&gt;
==Map list==&lt;br /&gt;
this is a map list of all maps played in season two of Ready Steady Pan&lt;br /&gt;
&lt;br /&gt;
===Control Point===&lt;br /&gt;
*[[cp_sdnaldab]] this is a mirrored version of [[cp_badlands]]&lt;br /&gt;
*[[cp_foundry]]&lt;br /&gt;
*[[cp_yukon_final]]&lt;br /&gt;
*[[cp_5gorge]]&lt;br /&gt;
*[[cp_badlands]]&lt;br /&gt;
*[[cp_process_rc2]]&lt;br /&gt;
*[[cp_gravelpit]]&lt;br /&gt;
*[[cp_junction_final]]&lt;br /&gt;
*[[cp_gullywash_final1]]&lt;br /&gt;
===King of the Hill===&lt;br /&gt;
*[[koth_viaduct]]&lt;br /&gt;
*[[koth_arctic]]&lt;br /&gt;
*[[koth_lakeside_final]]&lt;br /&gt;
*[[koth_pro_viaduct]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[6v6]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*{{YouTube video|q3lPtwNrlds|text=POV of a Ready Steady Pan game on cp_sdnaldab}}&lt;br /&gt;
*[http://pan.tf pan.tf]&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ready_Steady_Pan&amp;diff=27498</id>
		<title>Ready Steady Pan</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ready_Steady_Pan&amp;diff=27498"/>
		<updated>2016-04-13T01:38:20Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{outdted}}&lt;br /&gt;
&lt;br /&gt;
'''Ready Steady Pan''', a form of '''6v6''', is a type of competitive Team Fortress format.  The basic requirement is for every player to have a Frying Pan equipped. Classes that cannot equip the pan are banned (Engineer, Spy), as well as the Heavy and Medic for their high HP (300) and HP regeneration abilities respectively.&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
Ready Steady Pan is a competitive format with six players on a team. It plays out like a normal 6v6 game but the only weapons that can be used to deal damage are Frying Pans and other food items.&lt;br /&gt;
&lt;br /&gt;
The players are free to choose any class (apart from engineer and spy), as long as they only equip non-damage dealing primaries, or don't use them at all, because of this, items like the sticky jumper and rocket jumper are considered essential, as they give players a lot of mobility at the cost of the primary damage, which since it's banned, makes it even more convenient. Unfortunately, this gamemode is now defunct.&lt;br /&gt;
&lt;br /&gt;
==Map list==&lt;br /&gt;
this is a map list of all maps played in season two of Ready Steady Pan&lt;br /&gt;
&lt;br /&gt;
===Control Point===&lt;br /&gt;
*[[cp_sdnaldab]] this is a mirrored version of [[cp_badlands]]&lt;br /&gt;
*[[cp_foundry]]&lt;br /&gt;
*[[cp_yukon_final]]&lt;br /&gt;
*[[cp_5gorge]]&lt;br /&gt;
*[[cp_badlands]]&lt;br /&gt;
*[[cp_process_rc2]]&lt;br /&gt;
*[[cp_gravelpit]]&lt;br /&gt;
*[[cp_junction_final]]&lt;br /&gt;
*[[cp_gullywash_final1]]&lt;br /&gt;
===King of the Hill===&lt;br /&gt;
*[[koth_viaduct]]&lt;br /&gt;
*[[koth_arctic]]&lt;br /&gt;
*[[koth_lakeside_final]]&lt;br /&gt;
*[[koth_pro_viaduct]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[6v6]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*{{YouTube video|q3lPtwNrlds|text=POV of a Ready Steady Pan game on cp_sdnaldab}}&lt;br /&gt;
*[http://pan.tf pan.tf]&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ready_Steady_Pan&amp;diff=27497</id>
		<title>Ready Steady Pan</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ready_Steady_Pan&amp;diff=27497"/>
		<updated>2016-04-13T01:37:08Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: /* Format */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Ready Steady Pan''', a form of '''6v6''', is a type of competitive Team Fortress format.  The basic requirement is for every player to have a Frying Pan equipped. Classes that cannot equip the pan are banned (Engineer, Spy), as well as the Heavy and Medic for their high HP (300) and HP regeneration abilities respectively.&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
Ready Steady Pan is a competitive format with six players on a team. It plays out like a normal 6v6 game but the only weapons that can be used to deal damage are Frying Pans and other food items.&lt;br /&gt;
&lt;br /&gt;
The players are free to choose any class (apart from engineer and spy), as long as they only equip non-damage dealing primaries, or don't use them at all, because of this, items like the sticky jumper and rocket jumper are considered essential, as they give players a lot of mobility at the cost of the primary damage, which since it's banned, makes it even more convenient. Unfortunately, this gamemode is now defunct.&lt;br /&gt;
&lt;br /&gt;
==Map list==&lt;br /&gt;
this is a map list of all maps played in season two of Ready Steady Pan&lt;br /&gt;
&lt;br /&gt;
===Control Point===&lt;br /&gt;
*[[cp_sdnaldab]] this is a mirrored version of [[cp_badlands]]&lt;br /&gt;
*[[cp_foundry]]&lt;br /&gt;
*[[cp_yukon_final]]&lt;br /&gt;
*[[cp_5gorge]]&lt;br /&gt;
*[[cp_badlands]]&lt;br /&gt;
*[[cp_process_rc2]]&lt;br /&gt;
*[[cp_gravelpit]]&lt;br /&gt;
*[[cp_junction_final]]&lt;br /&gt;
*[[cp_gullywash_final1]]&lt;br /&gt;
===King of the Hill===&lt;br /&gt;
*[[koth_viaduct]]&lt;br /&gt;
*[[koth_arctic]]&lt;br /&gt;
*[[koth_lakeside_final]]&lt;br /&gt;
*[[koth_pro_viaduct]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[6v6]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*{{YouTube video|q3lPtwNrlds|text=POV of a Ready Steady Pan game on cp_sdnaldab}}&lt;br /&gt;
*[http://pan.tf pan.tf]&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Tf2_center&amp;diff=27495</id>
		<title>Tf2 center</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Tf2_center&amp;diff=27495"/>
		<updated>2016-04-13T01:31:29Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: /* Tf2Center */  added stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Website==&lt;br /&gt;
Tf2Center is a website dedicated to creating and playing 4v4, 6v6, Ultiduo, and Highlander lobbies with competitive league formats, whitelists, and maps. &lt;br /&gt;
&lt;br /&gt;
[[File:Tf2c homepage.png|framed|left|Initial landing page]]&lt;br /&gt;
&lt;br /&gt;
[[File:Tf2c lobbies.png|framed|left|Sample lobby list]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot;&amp;gt;https://www.youtube.com/watch?v=bOoKYzquc_k&amp;lt;/embedvideo&amp;gt;&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Tf2_center&amp;diff=27494</id>
		<title>Tf2 center</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Tf2_center&amp;diff=27494"/>
		<updated>2016-04-13T01:30:09Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: The start of a tf2c page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tf2Center==&lt;br /&gt;
Tf2Center is a website dedicated to creating and playing 4v4, 6v6, Ultiduo, and Highlander lobbies with competitive league formats, whitelists, and maps. &lt;br /&gt;
&lt;br /&gt;
[[File:Tf2c homepage.png|framed|left|Initial landing page]]&lt;br /&gt;
&lt;br /&gt;
[[File:Tf2c lobbies.png|framed|left|Sample lobby list]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;embedvideo service=&amp;quot;youtube&amp;quot;&amp;gt;https://www.youtube.com/watch?v=bOoKYzquc_k&amp;lt;/embedvideo&amp;gt;&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Badlands&amp;diff=27490</id>
		<title>Badlands</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Badlands&amp;diff=27490"/>
		<updated>2016-04-13T01:03:50Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: /* Control Points 1/5 */  minor update for an alternate callout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = Badlands&lt;br /&gt;
| image = Badlands.jpg&lt;br /&gt;
| maptype = [[5CP|Control Point]]&lt;br /&gt;
| currentversion = cp_badlands&lt;br /&gt;
| developer = Valve&lt;br /&gt;
| playstyle = Fast&lt;br /&gt;
| default = Yes&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
'''cp_badlands''' is a remake of the classic map CTF_Badlands from ''Team Fortress Classic''. Much of the map has been altered, and the map's game mode has been changed from Capture the Flag to Control Point. Badlands consists of five areas: a central control point bridge, and then on either team's side an open second point atop of a large rock spire or &amp;quot;hoodoo&amp;quot;, an indoor spy-base final point, and adjoining territory.&lt;br /&gt;
&lt;br /&gt;
The objective of Badlands is to capture and control all five capture points by standing on them. Each team starts with their second and final control points in their control, leaving only the middle point available for capture.&lt;br /&gt;
&lt;br /&gt;
In competitive play, Badlands is the most popular map played in both official matches and unofficial matches. Along with Granary, Badlands is the oldest map still in rotation in the competitive scene. &lt;br /&gt;
&lt;br /&gt;
The fast-paced, elevated nature of this map allows for exciting plays and comebacks, which make it the uncontested staple map of competitive [[6v6]]. It also features fast and technically difficult rollout mechanics, along with tight chokes and the emblematic spire on the second point.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive == &lt;br /&gt;
{{Badlands/MapLeagueInclusionTable}}&lt;br /&gt;
== Locations ==&lt;br /&gt;
All place names are given from the perspective of defense as their primary name (in terms of left and right), except obviously for the middle control point.&lt;br /&gt;
&lt;br /&gt;
===Control Points 1/5===&lt;br /&gt;
{{Map locations &lt;br /&gt;
 | title = Badlands — The last point, lobby&lt;br /&gt;
 | image = Badlands Last Point 2.jpg&lt;br /&gt;
 | area1 = Balcony / Battlements | x1=100px | y1=30px&lt;br /&gt;
 | area2 = Lower/Lower Lobby | x2=293px | y2=52px&lt;br /&gt;
 | area3 = Lobby | x3=372px | y3=156px&lt;br /&gt;
 | area4 = Dropdown / Right Battlements | x4=721px | y4=209px&lt;br /&gt;
 | area5 = Top | x5=49px | y5=266px&lt;br /&gt;
 | area6 = Stairs | x6=515px | y6=391px&lt;br /&gt;
}}&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badlands — The last point&lt;br /&gt;
 | image = Badlands Last Point.jpg&lt;br /&gt;
 | area1 = Left | x1=444px | y1=87px&lt;br /&gt;
 | area2 = Lower left | x2=395px | y2=135px&lt;br /&gt;
 | area3 = Point | x3=322px | y3=177px&lt;br /&gt;
 | area4 = Main | x4=577px | y4=201px&lt;br /&gt;
 | area5 = Upper right | x5=755px | y5=335px&lt;br /&gt;
 | area6 = Spawn | x6=42px | y6=94px&lt;br /&gt;
 | area7 = Right | x7=136px | y7=183px&lt;br /&gt;
 | area8 = Stairs | x8=16px | y8=254px&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Lower Left&amp;lt;/b&amp;gt;: This is the side route that can be found directly left of the final point. It stretches from Lower Lobby, rises to Upper Lobby and goes back down to a lower level directly left of the point. Scouts will usually try and capture the point quickly and unnoticed using this doorway. On defense, the roaming Soldier should watch this door and spam it so flankers are discouraged from pushing through there; a tactic with a similar goal involves placing a scout near the doorway to deter flanks. Demomen can put a few sticky bombs on this door, however, if there is a Soldier or Heavy physically guarding the point. &lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Lower Lobby / Main Lobby&amp;lt;/b&amp;gt;: This is the room which accommodates the main entrance into the base. It can be reached whilst attacking through the main entrance from Gray Bridge as well as the side entrance from Back Spire. This is usually the sight of an initial plan of attacking last as if there are few of the enemy team, players maybe tempted to attack the final capture point through Main Hallway.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Main Hallway&amp;lt;/b&amp;gt;: This is the corridor connecting lower lobby with the final capture point. You can also reach Upper Lobby through the stairs in Main Hallway. This is usually the stage for any rushes onto last as well as where a majority of Snipers will sight down to get a quick pick. There are barrels in the hallway that can also be used for cover.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Upper Lobby&amp;lt;/b&amp;gt;: This refers to the room across from the spawn room which can overlook the final points. This room can be accessed through a number of ways from both the final capture point and from the previous capture point. This is where a majority of pushes onto the final capture point will take place as the entrances through towards the control point offer such much needed height for the heavier classes.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;gallery&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 185px&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 185px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 180px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;margin:18px auto;&amp;quot;&amp;gt;[[File:Badlands Lower Left.jpg]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Lower Left.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 185px&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 185px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 180px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;margin:18px auto;&amp;quot;&amp;gt;[[File:Badlands Main Hallway.jpg]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Main Hallway.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 185px&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 185px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 180px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;margin:18px auto;&amp;quot;&amp;gt;[[File:Badlands Upper Lobby.jpg]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Upper Lobby.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 185px&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 185px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 180px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;margin:18px auto;&amp;quot;&amp;gt;[[File:Badlands Spawn Room.jpg]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Spawn room.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Control_Points_1.3F5&amp;quot;&amp;gt; Control Points 2/4 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badlands — The second point&lt;br /&gt;
 | image = Badlands Second.jpg&lt;br /&gt;
 | area1 = Choke&lt;br /&gt;
 | x1 = 183px&lt;br /&gt;
 | y1 = 110px&lt;br /&gt;
 | area2 = Haunter / Patio&lt;br /&gt;
 | x2 = 256px&lt;br /&gt;
 | y2 = 123px&lt;br /&gt;
 | area3 = Stone bridge&lt;br /&gt;
 | x3 = 443px&lt;br /&gt;
 | y3 = 183px&lt;br /&gt;
 | area4 = Spire&lt;br /&gt;
 | x4 = 348px&lt;br /&gt;
 | y4 = 126px&lt;br /&gt;
 | area5 = Trash&lt;br /&gt;
 | x5 = 676px&lt;br /&gt;
 | y5 = 327px&lt;br /&gt;
 | area6 = Launchpad / ramp&lt;br /&gt;
 | x6 = 173px&lt;br /&gt;
 | y6 = 171px&lt;br /&gt;
 | area7 = Balcony / Battlements&lt;br /&gt;
 | x7 = 533px&lt;br /&gt;
 | y7 = 183px&lt;br /&gt;
}}&lt;br /&gt;
			&lt;br /&gt;
&amp;lt;p&amp;gt; Many people refer to this control point as &amp;quot;&amp;lt;b&amp;gt;Spire&amp;lt;/b&amp;gt;&amp;quot; because of the points location. However, many teams also refer to the area around the spire as &amp;quot;&amp;lt;b&amp;gt;Yard&amp;lt;/b&amp;gt;.&amp;quot;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Spire&amp;lt;/b&amp;gt;: The most prominent structure at second point, as the control point rests on top of the spire. There are many positional and maneuvering tricks a player can do here, especially Soldiers and Scouts. Height advantage among the various levels should be cherished and should always be utilized.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Balcony / Battlements&amp;lt;/b&amp;gt;: The Sniper deck that overlooks Spire, Stone Bridge up to choke. This is a popular spot for defensive Snipers because of the long sightlines. This is a common place for defensive players to be seen jumping or attempting to spam onto Spire.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Dropout / Dropoff / Dropdown&amp;lt;/b&amp;gt;: The square exit that is used to exit the base that leads to Resupply. It is commonly used during the initial Rollout to reach middle. When attempting to contest Spire, Scouts and Soldiers frequently use the Dropoff to get inside the enemy base unseen in order to flank and attack unaware enemies.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;House Balcony / Platform&amp;lt;/b&amp;gt;: The small platform outside of the House entrance. This provides a small height advantage and should always be controlled by a roaming Soldier on Defense. This is a big choke point so pushing through should only really be done when there is a clear advantage.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Launch Pad / Pride Rock / Ramp&amp;lt;/b&amp;gt;: Refers to the small cliff near spire. It is commonly used by Soldiers and Demomans to rocket / sticky jump off onto spire. Scouts can also use launch pad to double jump onto spire.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Resupply / Forward Respawn&amp;lt;/b&amp;gt;: Shortened sometimes as &amp;quot;Re-sup&amp;quot;, this is the forward respawn, when your team has captured the middle point. However, you may enter this at any time to quickly regain health and ammo.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Stone Bridge / Grey Bridge&amp;lt;/b&amp;gt;: The bridge in front of the main entrance to the base. This is where any pushes into the enemy base, if any resistance is predicted, will take place. If the defending team has lost a lot of players during their mid-fight, remaining players will surrender choke and move back to Stone Bridge to try and resist any attempts by the enemy to capture Spire.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Trash / Back Spire&amp;lt;/b&amp;gt;: The area behind Spire. Most players will hold this area to guard the side exit and Lower Lobby.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Wooden Bridge / Diagonal / Flank&amp;lt;/b&amp;gt;: The bridge that overlooks Valley and is directly in front of Resupply. This should always be watched by the Scouts so as to prevent flanks.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Valley&amp;lt;/b&amp;gt;: The flank that links Middle Point with Stone Bridge via Resupply and Diagonal. This is a popular route for Scouts and roaming Soldiers.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Patio / Haunter&amp;lt;/b&amp;gt;:The small wooden platform directly outside of the entrance into house from yard. This is a popular spot for teams to push through to catch the enemy off guard. Teams usually have someone watching this while holding in yard.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 185px&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 185px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 180px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;margin:18px auto;&amp;quot;&amp;gt;[[File:Badlands Balcony.jpg]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Balcony.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 185px&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 185px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 180px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;margin:18px auto;&amp;quot;&amp;gt;[[File:Badlands Small Yard.jpg]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Small Yard.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Control_Point_3&amp;quot;&amp;gt; Control Point 3 &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badlands — The middle point&lt;br /&gt;
 | image = Badlands.jpg&lt;br /&gt;
 | area1 = Train&lt;br /&gt;
 | x1 = 325px&lt;br /&gt;
 | y1 = 173px&lt;br /&gt;
 | area2 = Balcony&lt;br /&gt;
 | x2 = 204px&lt;br /&gt;
 | y2 = 294px&lt;br /&gt;
 | area3 = Shithouse&lt;br /&gt;
 | x3 = 680px&lt;br /&gt;
 | y3 = 286px&lt;br /&gt;
 | area4 = Valley&lt;br /&gt;
 | x4 = 416px&lt;br /&gt;
 | y4 = 277px&lt;br /&gt;
 | area5 = Hoodoo&lt;br /&gt;
 | x5 = 295px&lt;br /&gt;
 | y5 = 213px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Because of the symmetrical style of Badlands, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;&amp;lt;b&amp;gt;our&amp;lt;/b&amp;gt;&amp;quot; or &amp;quot;&amp;lt;b&amp;gt;their&amp;lt;/b&amp;gt;&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. Some players may also refer the middle point as &amp;quot;&amp;lt;b&amp;gt;Mid&amp;lt;/b&amp;gt;&amp;quot; or even &amp;quot;&amp;lt;b&amp;gt;Bridge&amp;lt;/b&amp;gt;&amp;quot; because of, like the 2nd/4th point, the landmark it is located on.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Balcony / Window&amp;lt;/b&amp;gt;: This is the balcony to the right of house. This is where some Demoman and Soldiers jump so they can get onto the enemy Crates. Many Demomen spam from here too, as it provides cover through distance and is detached from the heat of the action. It is possible to move through the bars of the window and gain access to house.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Choke&amp;lt;/b&amp;gt;: Refers to the area beyond the train cars which connects the area around spire with the mid point. This route is used frequently with the heavier classes because of its directness to the 2nd / 4th control point.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;House&amp;lt;/b&amp;gt;: The building that overlooks the middle point. It has three entrances: one from wooden bridge, one from the middle capture point and one from spire. This is where a majority of team roll outs will finish on their way to mid. During mid fights the Demoman will attempt to spam into house to deny the enemy access to the point and force them back to choke.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Side-house / Shithouse / Lunchbox / Closet / Cubby / Maintenance&amp;lt;/b&amp;gt;: The small building directly opposite of house. This is a popular route for Scouts who are attempting to get behind the enemy, note that a majority of teams will have either a Soldier or Demoman watching this area when they reach middle. When a team is running a Pyro, this is a popular route for them, as as well going underneath the point, because it leaves them undetected until they are close to the enemy. &lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Train / Crates&amp;lt;/b&amp;gt;: This refers to the flatbed train cars on either side of the point. This is a popular location for Soldiers because this is the highest location at mid.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Underneath / Under Bridge&amp;lt;/b&amp;gt;: Refers to the area directly under the point. This is where some Scout battles may occur.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;Valley&amp;lt;/b&amp;gt;: This is used by some teams where the Soldiers, Demoman and Medic push from Valley and try and catch the enemy off guard expecting resistance from house; this is usually referred to as a &amp;quot;valley push&amp;quot;.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 185px&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 185px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 180px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;margin:18px auto;&amp;quot;&amp;gt;[[File:Badlands Valley.jpg]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Valley.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
		&amp;lt;li class=&amp;quot;gallerybox&amp;quot; style=&amp;quot;width: 185px&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 185px&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;thumb&amp;quot; style=&amp;quot;width: 180px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;margin:18px auto;&amp;quot;&amp;gt;[[File:Badlands House.jpg]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;div class=&amp;quot;gallerytext&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;House.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Tactics&amp;quot;&amp;gt; Tactics &amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Because of the maps popularity in competitive play, a number of strategies have been employed in this map. The more effective ones have become standard for teams wishing to either employ the tactic as it is or build upon them so they adapt better for their team mates.&lt;br /&gt;
&lt;br /&gt;
Use of the Pain Train is common on this map, on both Soldier and Demoman, due to the final points fast capture time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Positioning&amp;quot;&amp;gt; Positioning &amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Positioning is very important for teams to understand as they form the defensive parts of their play. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dt&amp;gt; Defending Control Point 1/5&lt;br /&gt;
&amp;lt;/dt&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the team has a designated roaming Soldier, they should be the one standing on the point until stickies are placed; calling Snipers looking through and pushes coming from main. If a Scout has changed class to Heavy, the roamer can leave the point and support his team elsewhere.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; The combo will stand guard on the platform on the top right. Soldier should position himself near the top of the staircase from floor as he can get a good view of the entrance from upper lobby as well as the entrance from main. Medic generally stand slightly backwards from his Soldier but should have sight of his roaming Soldier on the point although some prefer standing half way down the stairs giving them cover from pushes although this tactic will deny them a retreat back to spawn. &lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;If there is a Sniper then the Medic can hide behind the first pillar to the left as you come out of the right hand side of spawn; or down the stairs. The former position is preferred as it allows you to easily retreat into the spawn if you don't have a counter uber. Standing on the stairs makes you an easier target for spies and daring scouts.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; The lower left entrance is usually watched by the Demoman. The common mindset is to lay a sticky trap getting a quick kill on Scouts trying to &amp;quot;ninja cap&amp;quot;.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;If your team has uber disadvantage then the Demoman should stand on the right hand side of the point whilst the left hand side is looked after by the roamer and scout. However, if the ubers are equal, or you have an advantage then the demo should be on the left and the two Soldiers should be on the right.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; The position of the utilities depends on what class they are playing although one of the two should be playing as a Scout in order to effectively push out of the base. If the team has employed a Sniper, the common position is for them to stand behind the cap slightly to the right so he can overlook the main entrance or to stand in the right hand side of spawn so that they can quickly change to another class should the need arise. If the roaming Soldier feels uncomfortable standing on the point the team can employ a Heavy to stand on the point instead who can happily absorb damage and also can divert attention of the enemy team when they're pushing onto the point.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dt&amp;gt; Defending Control Point 2/4&lt;br /&gt;
&amp;lt;/dt&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The position of the heavy classes and Medic varies on how confident they are holding choke. If they are then they should be around their side of choke:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The Demoman stands at the very front commonly with a sticky trap waiting either on the floor or against the wall ready for when the enemy push through choke.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; The combo should stand slightly behind the Demo giving him cover from Scouts trying to make a pick on him. Medics should stand either on launch pad or in the ditch infront of spire so he can keep with his Soldiers and Demo but be able to readily retreat.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; The roamer stays close with his combo but keeps a close eye on the exit from house for Scouts attempting to pick the Medic.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; The position of the pack changes when the team cannot feel they can hold choke. Instead they all move to trash to gain cover from enemy spam but still make them able to hold spire.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; Regardless of where the enemy is with regard to choke, Scouts should always be holding valley and calling enemies that are attempting to run behind.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;If the team are in Upper Lobby then the Demoman can defend the point by walking towards the point from the right hand side of Battlements where it is harder to spam the Demoman from.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dt&amp;gt; Defending Control Point 3&lt;br /&gt;
&amp;lt;/dt&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Ubercharge Advantage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Like when defending spire via choke, the Demoman should be leading the defensive line placing stickies either against the wall or at the base of the stairs in order to deter the enemy from pushing and, assuming they push with an uber, make the enemy activate uber earlier than they wish.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; The combo should sit on or around the train nearest to choke with the Medic preferably sitting side-house side of the train in order to avoid spam.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; The roamer can either assist his Scouts in house or aid the combo and Demo holding choke. It varies on which side needs the most assistance although the default position should be with the main pack.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; Scouts should be keeping watch over house with one Scout looking over balcony of house so he can watch over valley as well as house with the other Scout near the entrance to house as to address any Scouts that try and sneak under the balcony, avoiding the Scout watching there, and denying him a chance to get a pick on one of the heavy classes.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Ubercharge Disadvantage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;The combo and demo should be holding their train getting ready to fall out of middle when the enemy team enter. When the Ubercharge has worn off then they can regroup (hopefully no one has died) and push back in with Uber and health advantage.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The Roamer and Scouts should be holding slightly further forward with the Roamer standing on their train and one Scout watching Valley whilst the other stays near the point.&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;The combo should try and fall out via choke and the Roamer and Scouts should try to fall out via house, this stops the team getting too clustered up and easily spam-able.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Roll-outs&amp;quot;&amp;gt; Roll-outs &amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Demoman&amp;quot;&amp;gt;Demoman&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The usual route for the Demoman will see him Sticky jump out of spawn, placing a bomb on the wall around where the red/blue meets the grey, he should strafe and aim for main. His second jump, arguably one of the more difficult jumps of this roll out, involves the Demoman jumping from the bottom of the stairs and gliding over the stairs, avoiding the top lip of the doorway, onto the top floor of his team's base — preferably landing near the pills. The third jump through the vent, another difficult jump, involves a sticky placed on the closest of the corrugated sheets to the left, preferably near the bottom, aiming to land on the wooden bridge. Demomen can either pick to jump from wooden bridge onto the balcony, although a majority of Demomen will take the safer route and walk through house and pick up the health kit inside. Competent demomen should be able to achieve this rollout consistently, as it allows for good speed and positioning while being at full health during the initial stages of the mid-fight.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Soldier&amp;quot;&amp;gt;Soldier&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;After leaving spawn the Soldier rocket jumps off the wall directly to his right where he can either drop down through main or go through the right upper lobby entrance. If the Soldier is going through main, he should try and emulate the Demoman and jump over the stairs although they should aim to reach the floor just before the door so the Medic can heal them. If the Soldier is going through upper lobby, he should go through the second doorway and rocket jump off the wall to his right and aim to get onto the area where the pills should spawn, by now the Demoman should have picked them up. The final jump of this roll out sees the Soldier dropped down from the vent and perform a standard rocket jump onto the wooden bridge.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;If the Escape Plan is allowed, only one Soldier needs to do the roll-out whereas the other Soldier can fire two rockets to take himself below 80 health, and then whip out the Escape Plan. There is no need to risk killing yourself during roll-out just to get the fastest speed, after all, you only have to wait for the Medic if you're too quick. You should have enough time during freezetime to damage yourself and reload both of the rockets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt; &amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Scout&amp;quot;&amp;gt;Scout&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;After leaving spawn the Scout runs straight ahead and jumps over the gap in front of him. He then goes left and around the wall in front of him, and continues towards the top of the stairs. Once there, he takes a left and jumps out of the hole in the wall, onto a small rocky spire. As soon as he lands on the spire, he double jumps left around the small wall in front of him, and lands on the bridge. He then proceeds through the house, and jumps onto Mid.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;An alternate rollout is instead of jumping onto the small spire, he ignores the spire and the bridge and instead jump straight ahead. He goes down and takes a left around the house. The benefit of this rollout is the Scout goes under Capture Point 3's bridge the fastest, and you minimise damage from the enemy Demoman. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=comp.tf_talk:Suggestions&amp;diff=24203</id>
		<title>comp.tf talk:Suggestions</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=comp.tf_talk:Suggestions&amp;diff=24203"/>
		<updated>2016-03-03T07:22:41Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: /* Errors editing tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Errors editing tables==&lt;br /&gt;
For some reason whenever I attempt to edit a table (I tried all sniper weapon tables + Soldier melee tables) i get take to a cloudflare page that appears to signify 404 and possibly a bad edit link on some objects?&lt;br /&gt;
Thanks -[[User:808dkaneohe|808dkaneohe]] ([[User talk:808dkaneohe|talk]])&lt;br /&gt;
: Hi there, the links seem fine for me. Could you please provide a link? --[[User:Efefknee|Efefknee]] ([[User talk:Efefknee|talk]]) 15:57, 2 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        Here is one (my isp is Oceanic Time Warner Cable if that helps):[[Template:Class_Template:Class_Sniper_Secondary_Table_Secondary_Table]] -[[User:808dkaneohe|808dkaneohe]] ([[User talk:808dkaneohe|talk]])&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=comp.tf_talk:Suggestions&amp;diff=24202</id>
		<title>comp.tf talk:Suggestions</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=comp.tf_talk:Suggestions&amp;diff=24202"/>
		<updated>2016-03-03T07:22:24Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: /* Errors editing tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Errors editing tables==&lt;br /&gt;
For some reason whenever I attempt to edit a table (I tried all sniper weapon tables + Soldier melee tables) i get take to a cloudflare page that appears to signify 404 and possibly a bad edit link on some objects?&lt;br /&gt;
Thanks -[[User:808dkaneohe|808dkaneohe]] ([[User talk:808dkaneohe|talk]])&lt;br /&gt;
: Hi there, the links seem fine for me. Could you please provide a link? --[[User:Efefknee|Efefknee]] ([[User talk:Efefknee|talk]]) 15:57, 2 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        Here is one (my isp is Oceanic Time Warner Cable if that helps):[[Template:Class_Template:Class_Sniper_Secondary_Table_Secondary_Table]]&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Popular_topics_navbox&amp;diff=24174</id>
		<title>Template:Popular topics navbox</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Popular_topics_navbox&amp;diff=24174"/>
		<updated>2016-03-02T08:54:16Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: Added BETA Lan to competitions but couldn't find a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
 | templatename = Popular topics navbox&lt;br /&gt;
 | collapsed = {{{1|}}}&lt;br /&gt;
 | title = Popular topics&lt;br /&gt;
 | group1 = General&lt;br /&gt;
 | list1 = [[Getting Started|Getting started]] &amp;amp;middot; [[Glossary|Glossary of terms]]&lt;br /&gt;
 | group2 = Formats&lt;br /&gt;
 | list2 = [[6v6]] &amp;amp;middot; [[Highlander]] &amp;amp;middot; [[Ultiduo]] &amp;amp;middot; [[BBall|BBall]] &amp;amp;middot; [[MGEMod|MGE]]&lt;br /&gt;
 | group3 = Customization&lt;br /&gt;
 | list3 = [[Configs (CFG)|Configs]] &amp;amp;middot; [[Custom HUD]]s &amp;amp;middot; [[Third-party programs]]&lt;br /&gt;
 | group4 = Mechanics&lt;br /&gt;
 | list4 = [[Movement]] &amp;amp;middot; [[Rollout]]s &amp;amp;middot; [[ÜberCharge]] &amp;amp;middot; [[Calling]] &amp;amp;middot; [[Pushes]]&lt;br /&gt;
 | group5 = Settings&lt;br /&gt;
 | list5 = [[Useful console commands]] &amp;amp;middot; [[Servers]]&lt;br /&gt;
 | group6 = Competitions&lt;br /&gt;
 | list6 = [[ESEA]] &amp;amp;middot; [[UGC]] &amp;amp;middot; [[CEVO]] &amp;amp;middot; [[IGL]] &amp;amp;middot; [[ETF2L]] &amp;amp;middot; [[Wireplay]] &amp;amp;middot; [[Insomnia Gaming Festival]] &amp;amp;middot; [[DeutschLAN]] &amp;amp;middot; [[The Round Robin]] &amp;amp;middot; [[ESA]] &amp;amp;middot; [[FBTF|LBTF2]] &amp;amp;middot; BETA Lan &amp;amp;middot;&lt;br /&gt;
[[AsiaFortress]] &amp;amp;middot; [[ozfortress]] &amp;amp;middot; [[ATF2L]] &amp;amp;middot; [[NZFortress]] &amp;amp;middot; [[LAN events]]&lt;br /&gt;
 | group7 = Organizations&lt;br /&gt;
 | list7 = [[BlackOut TV]] &amp;amp;middot; [[EVL TV]] &amp;amp;middot; [[eXtv]] &amp;amp;middot; [[Just Play!]] &amp;amp;middot; [[MyGamingEdge]] &amp;amp;middot; [[TeamFortressTV]] &amp;amp;middot; [[VanillaTV]]&lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
This template contains a list of popular topics, and appears on the main page of the wiki. Feel free to add additional items if you think they're worthy of making the list.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;#123;&amp;amp;#123;Popular topics navbox&amp;amp;#125;&amp;amp;#125;&amp;lt;/code&amp;gt; will yield:&lt;br /&gt;
{{Popular topics navbox}}&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;#123;&amp;amp;#123;Popular topics navbox|collapsed&amp;amp;#125;&amp;amp;#125;&amp;lt;/code&amp;gt; will yield:&lt;br /&gt;
{{Popular topics navbox|collapsed}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main page templates]]&lt;br /&gt;
[[Category:Navboxes]]&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=UGC&amp;diff=24173</id>
		<title>UGC</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=UGC&amp;diff=24173"/>
		<updated>2016-03-02T08:51:20Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: just deleted a typo that i had in the section when i made it. whoops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{League infobox&lt;br /&gt;
| shortname = UGC&lt;br /&gt;
| image = UGC-Logo.png&lt;br /&gt;
| imagesize = 250px&lt;br /&gt;
| fullname = United Gaming Clans&lt;br /&gt;
| formats = [[HL]], [[6v6]] and  [[4v4]]&lt;br /&gt;
| area = International&lt;br /&gt;
| current = Season {{Current Seasons | ugchl }} ([[HL]]), Season {{Current Seasons | ugc6s }} ([[6v6]]) and Season {{Current Seasons | ugc4s }} ([[4v4]])&lt;br /&gt;
| website = http://www.ugcleague.com/&lt;br /&gt;
}}&lt;br /&gt;
'''United Gaming Clans''' (UGC) was founded in 2002 as Team Fortress Classic (TFC) and Counter-Strike (CS) league. Currently they are the largest TF2 league in the world with over 10,000 unique players in the current season of their  9v9 ([[Highlander]]), [[6v6]] and [[4v4]]  leagues.&lt;br /&gt;
&lt;br /&gt;
==Divisions==&lt;br /&gt;
The UGC league separates teams into 5 distinct divisions. These divisions come in the order as follows: Iron, Steel, Silver, Gold, and the highest division; Platinum.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
UGC runs three seasons a year in all TF2 formats. Seasons typically start in January, June and September. Each season is comprised of 8 regular season weeks and 5 playoff weeks. Teams are placed into skill divisions based on the combined experience on the roster.&lt;br /&gt;
&lt;br /&gt;
During the regular season, teams will play against opponents with a similar rank win/loss streak. For the playoffs, the Top 8 or Top 16 teams in a division are placed into a title bracket. Platinum and Gold divisions play in a Double Elimination bracket while Silver, Steel and Iron divisions play in a Single Elimination bracket. Grand Finals are played in a Best of 3 Maps format. Each team in the finals map can pick 1 of the 3 maps to be played from the season map pool. The tie breaker map (if needed) is selected by Admins.&lt;br /&gt;
&lt;br /&gt;
Regular season matches are played on single maps, in 2 halves. Depending on the game type, the win conditions differ:&lt;br /&gt;
* On [[5CP]] maps, the first half is played until the time limit runs out, or one team wins 4 rounds. The second half ends once the time limit runs out, or the other team wins 4 rounds or when one team has won their 5th cumulative round. In case of a tie after both halves, an overtime round is played, which is won by capturing all points once. If overtime is inconclusive, a &amp;quot;sudden death&amp;quot; round is played.&lt;br /&gt;
* On [[King of the Hill]] maps, the first half of the map ends only when one team wins 3 rounds. The second half ends if the other team wins 3 rounds or when one team wins their 4th cumulative round.&lt;br /&gt;
* [[Attack/Defend]] and [[Payload]] maps are played as best of 3 [[stopwatch]] rounds. Teams alternate between attacking and defending every round, and each team defends once in a half. The round is won by whichever team captures the most points the fastest.&lt;br /&gt;
&lt;br /&gt;
=== Highlander ===&lt;br /&gt;
UGC's Highlander league is the largest of the 3 formats they play in TF2 with just over 8,000 unique players. There are five different regions for their Highlander league: North America (NA), Europe (EU), Asia, Australia/NZ (AUS/NZ) and South America (SA). There are also different skill-based divsions for the NA, EU and AUS/NZ leagues. &lt;br /&gt;
&lt;br /&gt;
==== Map List for [[UGC-HL Season 18|Season 18]]====&lt;br /&gt;
* '''Week 1''' - [[pl_upward]]&lt;br /&gt;
* '''Week 2''' - [[koth_ashville_rc1]]&lt;br /&gt;
* '''Week 3''' - [[cp_gullywash_final1]]&lt;br /&gt;
* '''Week 4''' - [[koth_product_rc8]]&lt;br /&gt;
* '''Week 5''' - [[cp_steel]]&lt;br /&gt;
* '''Week 6''' - [[Swiftwater|pl_swiftwater_ugc]]&lt;br /&gt;
* '''Week 7''' - [[koth_lakeside_final]]&lt;br /&gt;
* '''Week 8''' - [[Badwater Pro|pl_badwater_pro_v9]]&lt;br /&gt;
* '''Playoffs Round One''' - [[cp_steel]]&lt;br /&gt;
* '''Playoffs Quarter-Finals''' - [[pl_upward]]&lt;br /&gt;
* '''Playoffs Semi-Finals''' - [[koth_product_rc8]]&lt;br /&gt;
* '''Playoffs Grand-Finals''': Best of Three Maps&lt;br /&gt;
&lt;br /&gt;
=== 6v6 ===&lt;br /&gt;
There are five different regions for their 6v6 league: North America (NA), Europe (EU), Asia, Australia/NZ (AUS/NZ) and South America (SA) There are also different skill-based divisions for the NA, EU and AUS/NZ leagues.&lt;br /&gt;
&lt;br /&gt;
==== Map List for [[UGC-6s Season 20|Season 20]]====&lt;br /&gt;
* '''Week 1''' - [[cp_snakewater_final1]]&lt;br /&gt;
* '''Week 2''' - [[cp_sunshine_rc8]]&lt;br /&gt;
* '''Week 3''' - [[cp_badlands]]&lt;br /&gt;
* '''Week 4''' - [[cp_gullywash_final1]]&lt;br /&gt;
* '''Week 5''' - [[koth_product_rc8]]&lt;br /&gt;
* '''Week 6''' - [[cp_metalworks_rc7]]&lt;br /&gt;
* '''Week 7''' - [[cp_process_final]]&lt;br /&gt;
* '''Week 8''' - [[cp_granary_pro_b10]]&lt;br /&gt;
* '''Playoffs Round One''' - To be Determined&lt;br /&gt;
* '''Playoffs Quarter-Finals''' - To be Determined&lt;br /&gt;
* '''Playoffs Semi-Finals''' - To be Determined&lt;br /&gt;
* '''Playoffs Grand-Finals''': Best of Three Maps&lt;br /&gt;
&lt;br /&gt;
=== 4v4 ===&lt;br /&gt;
There are five different regions for their 4v4 league: North America (NA), Europe (EU), Asia, Australia/NZ (AUS/NZ) and South America (SA) There are also different skill-based divisions for the NA &amp;amp; EU leagues.&lt;br /&gt;
&lt;br /&gt;
==== Map List for [[UGC-4s Season 7|Season 7]]====&lt;br /&gt;
* '''Week 1''' - [[Badlands|koth_badlands]]&lt;br /&gt;
* '''Week 2''' - [[koth_ashville_rc1]]&lt;br /&gt;
* '''Week 3''' - [[Alamo|cp_alamo]]&lt;br /&gt;
* '''Week 4''' - [[koth_product_rc8]]&lt;br /&gt;
* '''Week 5''' - [[Airfield|koth_airfield_b7]]&lt;br /&gt;
* '''Week 6''' - [[Warmfrost|cp_warmfrost_rc1]]&lt;br /&gt;
* '''Week 7''' - [[Stallone|koth_stallone_b2]]&lt;br /&gt;
* '''Week 8''' - [[Artefact|koth_artefact_v1]]&lt;br /&gt;
* '''Playoffs Round One''' - [[Badlands|koth_badlands]]&lt;br /&gt;
* '''Playoffs Quarter-Finals''' - [[Warmfrost|cp_warmfrost_rc1]]&lt;br /&gt;
* '''Playoffs Semi-Finals''' - [[Airfield|koth_airfield_b7]]&lt;br /&gt;
* '''Playoffs Grand-Finals''': Best of Three Maps&lt;br /&gt;
&lt;br /&gt;
=== Divisions ===&lt;br /&gt;
In the order of the highest skill division to the lowest:&lt;br /&gt;
&lt;br /&gt;
* '''Platinum''' - Top tier. This division is for people considered to be at the top of their game. This division arguably requires the most time, dedication, coordination, and skill to compete in.&lt;br /&gt;
* '''Gold''' - 2nd Tier. Competition gets more fierce. Those who have the time and dedication to practice 3-4+ scrims a week and the passion to get better belong here. &lt;br /&gt;
* '''Silver''' - 3rd Tier. This is for people who can list more than a couple seasons of experience and who are more committed to the upward path towards Gold/Platinum.&lt;br /&gt;
* '''Steel''' - 4th Tier. The first &amp;quot;skill tier.&amp;quot; This is for people with a little competitive experience to people who have at a couple of seasons under their belt.&lt;br /&gt;
* '''Iron''' - Bottom Tier. Entry-level aimed at players with no prior competitive experience. Considered a &amp;quot;special case&amp;quot; division.&lt;br /&gt;
&lt;br /&gt;
== Hall of Fame ==&lt;br /&gt;
=== Highlander ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Season&lt;br /&gt;
! NA Platinum winner&lt;br /&gt;
! EU Platinum winner&lt;br /&gt;
! SA winner&lt;br /&gt;
! Asia winner&lt;br /&gt;
! AUS-NZ winner&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 3'''&lt;br /&gt;
| Classic Mixup&lt;br /&gt;
| Turbopoop eSports&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 4'''&lt;br /&gt;
| Classic Mixup&lt;br /&gt;
| CommanderX and the Sex Kittens&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 5'''&lt;br /&gt;
| Gangsta Gang Gaming&lt;br /&gt;
| Turbopoop eSports&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 6'''&lt;br /&gt;
| Looking Handsome&lt;br /&gt;
| Turbopoop eSports&lt;br /&gt;
| Socios&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 7'''&lt;br /&gt;
| Looking Handsome&lt;br /&gt;
| Simply the Best ''(West Euro)''&amp;lt;br/&amp;gt;Kill Switch ''(East Euro)''&lt;br /&gt;
| BG y sus esclavos&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 8'''&lt;br /&gt;
| The Syndicate&lt;br /&gt;
| Max-Play Highlander Team&lt;br /&gt;
| Les Watones&lt;br /&gt;
| Walaos&lt;br /&gt;
| velox Ðestruo&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 9'''&lt;br /&gt;
| Ginyu Force&lt;br /&gt;
| Sookie Doin' Work&lt;br /&gt;
| Restaurante De Wesker&lt;br /&gt;
| Walaos v2&lt;br /&gt;
| velox Ðestruo &lt;br /&gt;
|-&lt;br /&gt;
| '''Season 10'''&lt;br /&gt;
| MenaceToSociety&lt;br /&gt;
| Team Poland&lt;br /&gt;
| Tor Project&lt;br /&gt;
| Team Bless&lt;br /&gt;
| velox Ðestruo&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 11'''&lt;br /&gt;
| Street Hoops eSports&lt;br /&gt;
| Kill Switch&lt;br /&gt;
| Restaurante de Wesker&lt;br /&gt;
| Team Bless&lt;br /&gt;
| velox Ðestruo&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 12'''&lt;br /&gt;
| Gentleman's Club&lt;br /&gt;
| Stacked&lt;br /&gt;
| Squishers E-Sports&lt;br /&gt;
| Daddy's House&lt;br /&gt;
| velox Ðestruo&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 13'''&lt;br /&gt;
| MenaceToSociety&lt;br /&gt;
| TIPPING INTENSIFIES&lt;br /&gt;
| Amplified Team&lt;br /&gt;
| Walaos 2014&lt;br /&gt;
| velox Ðestruo&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 14'''&lt;br /&gt;
| Kids Next Door&lt;br /&gt;
| Vision of ecstasy&lt;br /&gt;
| Pinducas do Restaurante&lt;br /&gt;
| Walaos 2014&lt;br /&gt;
| velox Ðestruo&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 15'''&lt;br /&gt;
| Kids Next Door&lt;br /&gt;
| Tourettes Chessclub&lt;br /&gt;
| Pinducas do Restaurante&lt;br /&gt;
| Walaos 2013&lt;br /&gt;
| Soup-A-Stars&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 16'''&lt;br /&gt;
| MenaceToSociety&lt;br /&gt;
| Samsung Galaxy Gang&lt;br /&gt;
| EndespeL -&lt;br /&gt;
| 0u0&lt;br /&gt;
| Soup-A-Stars&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 17'''&lt;br /&gt;
| Acoomuma&lt;br /&gt;
| checkers&lt;br /&gt;
| Original Gangsters HL&lt;br /&gt;
| Walaos 2015&lt;br /&gt;
| Soup-A-Stars&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 18'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 6v6 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable centered&amp;quot; cellpadding=2&lt;br /&gt;
|-&lt;br /&gt;
! Season&lt;br /&gt;
! NA Platinum winner&lt;br /&gt;
! EU winner&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 5'''&lt;br /&gt;
| Crump's bros are ill&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 6'''&lt;br /&gt;
| BöNK.name&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 7'''&lt;br /&gt;
| Get Burnt Son&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 8'''&lt;br /&gt;
| Yancy&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 9'''&lt;br /&gt;
| Octo-Pussy&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 10'''&lt;br /&gt;
| Octo-Pussy&lt;br /&gt;
| team_gg&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 11'''&lt;br /&gt;
| MAX4heads Next Door&lt;br /&gt;
| team_gg&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 12'''&lt;br /&gt;
| Game of Throws&lt;br /&gt;
| Love Me Tenderly&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 13'''&lt;br /&gt;
| Lonely Hearts&lt;br /&gt;
| team_gg&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 14'''&lt;br /&gt;
| quantum heartz&lt;br /&gt;
| Corgi Clan&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 15'''&lt;br /&gt;
| Headline Heroes&lt;br /&gt;
| GGWP.pro&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 16'''&lt;br /&gt;
| Yomies&lt;br /&gt;
| Old Sailor Man Club&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 17'''&lt;br /&gt;
| The Ultimatos feat&lt;br /&gt;
| NEUTRONATORSHIP&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 18'''&lt;br /&gt;
| ^Greatness - Oceanus &lt;br /&gt;
| Capri-Sun Enthusiasts&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 19'''&lt;br /&gt;
| Uncle Dad and the Family Secrets&lt;br /&gt;
| Per aspera ad astrA&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 20'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 4v4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Season&lt;br /&gt;
! NA Gold winner&lt;br /&gt;
! NA Silver winner&lt;br /&gt;
! EU Silver winner&lt;br /&gt;
! South American Steel winner&lt;br /&gt;
! AUS/NZ Steel winner&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 1'''&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| The Elite Four&lt;br /&gt;
| Big Blind&lt;br /&gt;
| Squishers e-Sports&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 2'''&lt;br /&gt;
| Satan Take The Wheel&lt;br /&gt;
| Scorp0851&lt;br /&gt;
| Arnieho sbor mazáku&lt;br /&gt;
| Renegade&lt;br /&gt;
| Complecity&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 3'''&lt;br /&gt;
| cafe memesters&lt;br /&gt;
| The Weilanders&lt;br /&gt;
| Arnieho sbor mazáku&lt;br /&gt;
| Squishers e-Sports &lt;br /&gt;
| Complecity&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 4'''&lt;br /&gt;
| TERRY'S CREW&lt;br /&gt;
| LEGO Island 2&lt;br /&gt;
| Saloon.tf&lt;br /&gt;
| TMR Gaming eSports&lt;br /&gt;
| Complecity&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 5'''&lt;br /&gt;
| Lego Island Xtreme Stunts&lt;br /&gt;
| Cosmic is a Frugar&lt;br /&gt;
| Public Enemy&lt;br /&gt;
| Immerstarke Team&lt;br /&gt;
| Complecity&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 6'''&lt;br /&gt;
| LEGO Racers&lt;br /&gt;
| Running Up The Stairs On All 4's&lt;br /&gt;
| Public Enemy&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| Wontons&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 7'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
The table below contains a full list of UGC staff.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=2 | List of UGC staff&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | &amp;lt;big&amp;gt;'''Active staff'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | '''Head Admins &amp;amp; Top Tier Managers'''&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;12em&amp;quot; | '''Fornaught'''&lt;br /&gt;
| Owner, League Manager, Website Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''snowblindfrog'''&lt;br /&gt;
| Head Admin - TF2 Highlander League, Data &amp;amp; Web Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''RedRum'''&lt;br /&gt;
| Head Admin - Dota2 League&lt;br /&gt;
|-&lt;br /&gt;
| '''Blazingboy'''&lt;br /&gt;
| Head Admin - TF2 4v4 League&lt;br /&gt;
|-&lt;br /&gt;
| '''Firefly'''&lt;br /&gt;
| Head Admin - TF2 6v6 League&lt;br /&gt;
|-&lt;br /&gt;
| '''Petefbsd'''&lt;br /&gt;
| Head Admin - Dota 2, MMR Steambot, Coding projects&lt;br /&gt;
|-&lt;br /&gt;
| '''Infinite'''&lt;br /&gt;
| Head Admin (Ret.), Community Dev.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | '''TF2 League Admins &amp;amp; Staff'''&lt;br /&gt;
|-&lt;br /&gt;
| '''snowblindfrog'''&lt;br /&gt;
| Head Admin &amp;amp; HL General Manager.&lt;br /&gt;
|-&lt;br /&gt;
| '''Blazingboy'''&lt;br /&gt;
| Head Admin &amp;amp; 4v4 General Manager.&lt;br /&gt;
|-&lt;br /&gt;
| '''Firefly'''&lt;br /&gt;
| Head Admin, 6v6 General Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''Kumori'''&lt;br /&gt;
| Senior Admin &amp;amp; HL Division Manager (NA Platinum)&lt;br /&gt;
|-&lt;br /&gt;
| '''Mamboulay'''&lt;br /&gt;
| HL Division Manager (NA Gold)&lt;br /&gt;
|-&lt;br /&gt;
| '''Doppel'''&lt;br /&gt;
| HL Division Manager (NA Silver)&lt;br /&gt;
|-&lt;br /&gt;
| '''Ms. X3na'''&lt;br /&gt;
| HL Division Manager (NA Steel)&lt;br /&gt;
|-&lt;br /&gt;
| '''Xenith'''&lt;br /&gt;
| HL Division Manager (NA Iron)&lt;br /&gt;
|-&lt;br /&gt;
| '''TERRY CREWS''' &lt;br /&gt;
| 6v6 Division Manager (NA Silver)&lt;br /&gt;
|-&lt;br /&gt;
| '''Koobadoobs'''&lt;br /&gt;
| 6v6 Division Manager (NA Steel)&lt;br /&gt;
|-&lt;br /&gt;
| '''Smobo'''&lt;br /&gt;
| 6v6 Division Manager (NA Iron)&lt;br /&gt;
|-&lt;br /&gt;
| '''Sylon'''&lt;br /&gt;
| Senior Admin &amp;amp; TF2 Dispute Team&lt;br /&gt;
|-&lt;br /&gt;
| '''MB'''&lt;br /&gt;
| Division Manager (HL EU Gold &amp;amp; 6v6 EU Steel)&lt;br /&gt;
|-&lt;br /&gt;
| '''Reda'''&lt;br /&gt;
| Division Manager (HL EU Platinum, HL EU Silver &amp;amp; 6v6 EU Platinum)&lt;br /&gt;
|-&lt;br /&gt;
| '''Osharlock'''&lt;br /&gt;
| HL Division Manager (EU Steel)&lt;br /&gt;
|-&lt;br /&gt;
| '''Red_Revoluti0n'''&lt;br /&gt;
|  HL Division Manager (EU Iron)&lt;br /&gt;
|-&lt;br /&gt;
| '''Chris'''&lt;br /&gt;
| Division Manager (4v4 EU)&lt;br /&gt;
|-&lt;br /&gt;
| '''Chronohawk'''&lt;br /&gt;
| Division Manager (4v4 EU)&lt;br /&gt;
|-&lt;br /&gt;
| '''Quantic'''&lt;br /&gt;
| Senior Admin &amp;amp; Division Manager (HL/6v6/4v4 South America)&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Evolved'''&lt;br /&gt;
| HL/6v6/4v4 Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''Courier'''&lt;br /&gt;
| HL/6v6/4v4 Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''Scythe M.D.'''&lt;br /&gt;
| HL/6v6/4v4 Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''Salem'''&lt;br /&gt;
| HL/6v6/4v4 Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''Zildjian'''&lt;br /&gt;
| HL/6v6/4v4 Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''50m3b0dy'''&lt;br /&gt;
| HL Division Manager (Asia)&lt;br /&gt;
|-&lt;br /&gt;
| '''Omega'''&lt;br /&gt;
| 6v6 Division Manager (Asia)&lt;br /&gt;
|-&lt;br /&gt;
| '''Long'''&lt;br /&gt;
| HL Division Manager (Asia)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | '''Website Staff'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Fornaught (BradW)'''&lt;br /&gt;
| Owner &amp;amp; Head Programmer.&lt;br /&gt;
|-&lt;br /&gt;
| '''snowblindfrog'''&lt;br /&gt;
| Data &amp;amp; Web Mgr.&lt;br /&gt;
|-&lt;br /&gt;
| '''Blindsight'''&lt;br /&gt;
| TF2 PHP Coder &amp;amp; Player Tools.&lt;br /&gt;
|-&lt;br /&gt;
| '''Petefbsd'''&lt;br /&gt;
| Dota 2 Web, Data &amp;amp; API Advisor.&lt;br /&gt;
|-&lt;br /&gt;
| '''radio!'''&lt;br /&gt;
| TF2 Graphics.&lt;br /&gt;
|-&lt;br /&gt;
| '''RomanAnderson'''&lt;br /&gt;
| TF2 Web Tools Coder, Stats Coder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mamboulay'''&lt;br /&gt;
| TF2 Bots and Polls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Classic Mixup]], winners of UGC Highlander Season 3 and 4, are the only team to have won both UGC Highlander and ESEA at the top level under the same name&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.ugcleague.com Official UGC website]&lt;br /&gt;
* [http://ugcleague.com/rules_tf2h.cfm UGC Highlander rules]&lt;br /&gt;
* [http://ugcleague.com/rules_tf26.cfm UGC 6v6 rules]&lt;br /&gt;
* [http://www.ugcleague.com/rules_tf24.cfm UGC 4v4 rules]&lt;br /&gt;
&lt;br /&gt;
{{UGC competitions}}{{UGC Final Rankings}}{{Popular topics navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Fortress 2 organizations]]&lt;br /&gt;
[[Category:Highlander leagues]]&lt;br /&gt;
[[Category:North American TF2 leagues]]&lt;br /&gt;
[[Category:European TF2 leagues]]&lt;br /&gt;
[[Category:South American TF2 leagues]]&lt;br /&gt;
[[Category:Asian TF2 leagues]]&lt;br /&gt;
[[Category:Australian TF2 leagues]]&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=UGC&amp;diff=24172</id>
		<title>UGC</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=UGC&amp;diff=24172"/>
		<updated>2016-03-02T08:50:08Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: Added a small section about UGC divisions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{League infobox&lt;br /&gt;
| shortname = UGC&lt;br /&gt;
| image = UGC-Logo.png&lt;br /&gt;
| imagesize = 250px&lt;br /&gt;
| fullname = United Gaming Clans&lt;br /&gt;
| formats = [[HL]], [[6v6]] and  [[4v4]]&lt;br /&gt;
| area = International&lt;br /&gt;
| current = Season {{Current Seasons | ugchl }} ([[HL]]), Season {{Current Seasons | ugc6s }} ([[6v6]]) and Season {{Current Seasons | ugc4s }} ([[4v4]])&lt;br /&gt;
| website = http://www.ugcleague.com/&lt;br /&gt;
}}&lt;br /&gt;
'''United Gaming Clans''' (UGC) was founded in 2002 as Team Fortress Classic (TFC) and Counter-Strike (CS) league. Currently they are the largest TF2 league in the world with over 10,000 unique players in the current season of their  9v9 ([[Highlander]]), [[6v6]] and [[4v4]]  leagues.&lt;br /&gt;
&lt;br /&gt;
==Divisions==&lt;br /&gt;
The UGC league separates teams into 5 distinct divisions in. These divisions come in the order as follows: Iron, Steel, Silver, Gold, and the highest division; Platinum.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
UGC runs three seasons a year in all TF2 formats. Seasons typically start in January, June and September. Each season is comprised of 8 regular season weeks and 5 playoff weeks. Teams are placed into skill divisions based on the combined experience on the roster.&lt;br /&gt;
&lt;br /&gt;
During the regular season, teams will play against opponents with a similar rank win/loss streak. For the playoffs, the Top 8 or Top 16 teams in a division are placed into a title bracket. Platinum and Gold divisions play in a Double Elimination bracket while Silver, Steel and Iron divisions play in a Single Elimination bracket. Grand Finals are played in a Best of 3 Maps format. Each team in the finals map can pick 1 of the 3 maps to be played from the season map pool. The tie breaker map (if needed) is selected by Admins.&lt;br /&gt;
&lt;br /&gt;
Regular season matches are played on single maps, in 2 halves. Depending on the game type, the win conditions differ:&lt;br /&gt;
* On [[5CP]] maps, the first half is played until the time limit runs out, or one team wins 4 rounds. The second half ends once the time limit runs out, or the other team wins 4 rounds or when one team has won their 5th cumulative round. In case of a tie after both halves, an overtime round is played, which is won by capturing all points once. If overtime is inconclusive, a &amp;quot;sudden death&amp;quot; round is played.&lt;br /&gt;
* On [[King of the Hill]] maps, the first half of the map ends only when one team wins 3 rounds. The second half ends if the other team wins 3 rounds or when one team wins their 4th cumulative round.&lt;br /&gt;
* [[Attack/Defend]] and [[Payload]] maps are played as best of 3 [[stopwatch]] rounds. Teams alternate between attacking and defending every round, and each team defends once in a half. The round is won by whichever team captures the most points the fastest.&lt;br /&gt;
&lt;br /&gt;
=== Highlander ===&lt;br /&gt;
UGC's Highlander league is the largest of the 3 formats they play in TF2 with just over 8,000 unique players. There are five different regions for their Highlander league: North America (NA), Europe (EU), Asia, Australia/NZ (AUS/NZ) and South America (SA). There are also different skill-based divsions for the NA, EU and AUS/NZ leagues. &lt;br /&gt;
&lt;br /&gt;
==== Map List for [[UGC-HL Season 18|Season 18]]====&lt;br /&gt;
* '''Week 1''' - [[pl_upward]]&lt;br /&gt;
* '''Week 2''' - [[koth_ashville_rc1]]&lt;br /&gt;
* '''Week 3''' - [[cp_gullywash_final1]]&lt;br /&gt;
* '''Week 4''' - [[koth_product_rc8]]&lt;br /&gt;
* '''Week 5''' - [[cp_steel]]&lt;br /&gt;
* '''Week 6''' - [[Swiftwater|pl_swiftwater_ugc]]&lt;br /&gt;
* '''Week 7''' - [[koth_lakeside_final]]&lt;br /&gt;
* '''Week 8''' - [[Badwater Pro|pl_badwater_pro_v9]]&lt;br /&gt;
* '''Playoffs Round One''' - [[cp_steel]]&lt;br /&gt;
* '''Playoffs Quarter-Finals''' - [[pl_upward]]&lt;br /&gt;
* '''Playoffs Semi-Finals''' - [[koth_product_rc8]]&lt;br /&gt;
* '''Playoffs Grand-Finals''': Best of Three Maps&lt;br /&gt;
&lt;br /&gt;
=== 6v6 ===&lt;br /&gt;
There are five different regions for their 6v6 league: North America (NA), Europe (EU), Asia, Australia/NZ (AUS/NZ) and South America (SA) There are also different skill-based divisions for the NA, EU and AUS/NZ leagues.&lt;br /&gt;
&lt;br /&gt;
==== Map List for [[UGC-6s Season 20|Season 20]]====&lt;br /&gt;
* '''Week 1''' - [[cp_snakewater_final1]]&lt;br /&gt;
* '''Week 2''' - [[cp_sunshine_rc8]]&lt;br /&gt;
* '''Week 3''' - [[cp_badlands]]&lt;br /&gt;
* '''Week 4''' - [[cp_gullywash_final1]]&lt;br /&gt;
* '''Week 5''' - [[koth_product_rc8]]&lt;br /&gt;
* '''Week 6''' - [[cp_metalworks_rc7]]&lt;br /&gt;
* '''Week 7''' - [[cp_process_final]]&lt;br /&gt;
* '''Week 8''' - [[cp_granary_pro_b10]]&lt;br /&gt;
* '''Playoffs Round One''' - To be Determined&lt;br /&gt;
* '''Playoffs Quarter-Finals''' - To be Determined&lt;br /&gt;
* '''Playoffs Semi-Finals''' - To be Determined&lt;br /&gt;
* '''Playoffs Grand-Finals''': Best of Three Maps&lt;br /&gt;
&lt;br /&gt;
=== 4v4 ===&lt;br /&gt;
There are five different regions for their 4v4 league: North America (NA), Europe (EU), Asia, Australia/NZ (AUS/NZ) and South America (SA) There are also different skill-based divisions for the NA &amp;amp; EU leagues.&lt;br /&gt;
&lt;br /&gt;
==== Map List for [[UGC-4s Season 7|Season 7]]====&lt;br /&gt;
* '''Week 1''' - [[Badlands|koth_badlands]]&lt;br /&gt;
* '''Week 2''' - [[koth_ashville_rc1]]&lt;br /&gt;
* '''Week 3''' - [[Alamo|cp_alamo]]&lt;br /&gt;
* '''Week 4''' - [[koth_product_rc8]]&lt;br /&gt;
* '''Week 5''' - [[Airfield|koth_airfield_b7]]&lt;br /&gt;
* '''Week 6''' - [[Warmfrost|cp_warmfrost_rc1]]&lt;br /&gt;
* '''Week 7''' - [[Stallone|koth_stallone_b2]]&lt;br /&gt;
* '''Week 8''' - [[Artefact|koth_artefact_v1]]&lt;br /&gt;
* '''Playoffs Round One''' - [[Badlands|koth_badlands]]&lt;br /&gt;
* '''Playoffs Quarter-Finals''' - [[Warmfrost|cp_warmfrost_rc1]]&lt;br /&gt;
* '''Playoffs Semi-Finals''' - [[Airfield|koth_airfield_b7]]&lt;br /&gt;
* '''Playoffs Grand-Finals''': Best of Three Maps&lt;br /&gt;
&lt;br /&gt;
=== Divisions ===&lt;br /&gt;
In the order of the highest skill division to the lowest:&lt;br /&gt;
&lt;br /&gt;
* '''Platinum''' - Top tier. This division is for people considered to be at the top of their game. This division arguably requires the most time, dedication, coordination, and skill to compete in.&lt;br /&gt;
* '''Gold''' - 2nd Tier. Competition gets more fierce. Those who have the time and dedication to practice 3-4+ scrims a week and the passion to get better belong here. &lt;br /&gt;
* '''Silver''' - 3rd Tier. This is for people who can list more than a couple seasons of experience and who are more committed to the upward path towards Gold/Platinum.&lt;br /&gt;
* '''Steel''' - 4th Tier. The first &amp;quot;skill tier.&amp;quot; This is for people with a little competitive experience to people who have at a couple of seasons under their belt.&lt;br /&gt;
* '''Iron''' - Bottom Tier. Entry-level aimed at players with no prior competitive experience. Considered a &amp;quot;special case&amp;quot; division.&lt;br /&gt;
&lt;br /&gt;
== Hall of Fame ==&lt;br /&gt;
=== Highlander ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Season&lt;br /&gt;
! NA Platinum winner&lt;br /&gt;
! EU Platinum winner&lt;br /&gt;
! SA winner&lt;br /&gt;
! Asia winner&lt;br /&gt;
! AUS-NZ winner&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 3'''&lt;br /&gt;
| Classic Mixup&lt;br /&gt;
| Turbopoop eSports&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 4'''&lt;br /&gt;
| Classic Mixup&lt;br /&gt;
| CommanderX and the Sex Kittens&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 5'''&lt;br /&gt;
| Gangsta Gang Gaming&lt;br /&gt;
| Turbopoop eSports&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 6'''&lt;br /&gt;
| Looking Handsome&lt;br /&gt;
| Turbopoop eSports&lt;br /&gt;
| Socios&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 7'''&lt;br /&gt;
| Looking Handsome&lt;br /&gt;
| Simply the Best ''(West Euro)''&amp;lt;br/&amp;gt;Kill Switch ''(East Euro)''&lt;br /&gt;
| BG y sus esclavos&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 8'''&lt;br /&gt;
| The Syndicate&lt;br /&gt;
| Max-Play Highlander Team&lt;br /&gt;
| Les Watones&lt;br /&gt;
| Walaos&lt;br /&gt;
| velox Ðestruo&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 9'''&lt;br /&gt;
| Ginyu Force&lt;br /&gt;
| Sookie Doin' Work&lt;br /&gt;
| Restaurante De Wesker&lt;br /&gt;
| Walaos v2&lt;br /&gt;
| velox Ðestruo &lt;br /&gt;
|-&lt;br /&gt;
| '''Season 10'''&lt;br /&gt;
| MenaceToSociety&lt;br /&gt;
| Team Poland&lt;br /&gt;
| Tor Project&lt;br /&gt;
| Team Bless&lt;br /&gt;
| velox Ðestruo&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 11'''&lt;br /&gt;
| Street Hoops eSports&lt;br /&gt;
| Kill Switch&lt;br /&gt;
| Restaurante de Wesker&lt;br /&gt;
| Team Bless&lt;br /&gt;
| velox Ðestruo&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 12'''&lt;br /&gt;
| Gentleman's Club&lt;br /&gt;
| Stacked&lt;br /&gt;
| Squishers E-Sports&lt;br /&gt;
| Daddy's House&lt;br /&gt;
| velox Ðestruo&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 13'''&lt;br /&gt;
| MenaceToSociety&lt;br /&gt;
| TIPPING INTENSIFIES&lt;br /&gt;
| Amplified Team&lt;br /&gt;
| Walaos 2014&lt;br /&gt;
| velox Ðestruo&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 14'''&lt;br /&gt;
| Kids Next Door&lt;br /&gt;
| Vision of ecstasy&lt;br /&gt;
| Pinducas do Restaurante&lt;br /&gt;
| Walaos 2014&lt;br /&gt;
| velox Ðestruo&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 15'''&lt;br /&gt;
| Kids Next Door&lt;br /&gt;
| Tourettes Chessclub&lt;br /&gt;
| Pinducas do Restaurante&lt;br /&gt;
| Walaos 2013&lt;br /&gt;
| Soup-A-Stars&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 16'''&lt;br /&gt;
| MenaceToSociety&lt;br /&gt;
| Samsung Galaxy Gang&lt;br /&gt;
| EndespeL -&lt;br /&gt;
| 0u0&lt;br /&gt;
| Soup-A-Stars&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 17'''&lt;br /&gt;
| Acoomuma&lt;br /&gt;
| checkers&lt;br /&gt;
| Original Gangsters HL&lt;br /&gt;
| Walaos 2015&lt;br /&gt;
| Soup-A-Stars&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 18'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 6v6 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable centered&amp;quot; cellpadding=2&lt;br /&gt;
|-&lt;br /&gt;
! Season&lt;br /&gt;
! NA Platinum winner&lt;br /&gt;
! EU winner&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 5'''&lt;br /&gt;
| Crump's bros are ill&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 6'''&lt;br /&gt;
| BöNK.name&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 7'''&lt;br /&gt;
| Get Burnt Son&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 8'''&lt;br /&gt;
| Yancy&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 9'''&lt;br /&gt;
| Octo-Pussy&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 10'''&lt;br /&gt;
| Octo-Pussy&lt;br /&gt;
| team_gg&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 11'''&lt;br /&gt;
| MAX4heads Next Door&lt;br /&gt;
| team_gg&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 12'''&lt;br /&gt;
| Game of Throws&lt;br /&gt;
| Love Me Tenderly&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 13'''&lt;br /&gt;
| Lonely Hearts&lt;br /&gt;
| team_gg&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 14'''&lt;br /&gt;
| quantum heartz&lt;br /&gt;
| Corgi Clan&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 15'''&lt;br /&gt;
| Headline Heroes&lt;br /&gt;
| GGWP.pro&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 16'''&lt;br /&gt;
| Yomies&lt;br /&gt;
| Old Sailor Man Club&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 17'''&lt;br /&gt;
| The Ultimatos feat&lt;br /&gt;
| NEUTRONATORSHIP&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 18'''&lt;br /&gt;
| ^Greatness - Oceanus &lt;br /&gt;
| Capri-Sun Enthusiasts&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 19'''&lt;br /&gt;
| Uncle Dad and the Family Secrets&lt;br /&gt;
| Per aspera ad astrA&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 20'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 4v4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Season&lt;br /&gt;
! NA Gold winner&lt;br /&gt;
! NA Silver winner&lt;br /&gt;
! EU Silver winner&lt;br /&gt;
! South American Steel winner&lt;br /&gt;
! AUS/NZ Steel winner&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 1'''&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| The Elite Four&lt;br /&gt;
| Big Blind&lt;br /&gt;
| Squishers e-Sports&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 2'''&lt;br /&gt;
| Satan Take The Wheel&lt;br /&gt;
| Scorp0851&lt;br /&gt;
| Arnieho sbor mazáku&lt;br /&gt;
| Renegade&lt;br /&gt;
| Complecity&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 3'''&lt;br /&gt;
| cafe memesters&lt;br /&gt;
| The Weilanders&lt;br /&gt;
| Arnieho sbor mazáku&lt;br /&gt;
| Squishers e-Sports &lt;br /&gt;
| Complecity&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 4'''&lt;br /&gt;
| TERRY'S CREW&lt;br /&gt;
| LEGO Island 2&lt;br /&gt;
| Saloon.tf&lt;br /&gt;
| TMR Gaming eSports&lt;br /&gt;
| Complecity&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 5'''&lt;br /&gt;
| Lego Island Xtreme Stunts&lt;br /&gt;
| Cosmic is a Frugar&lt;br /&gt;
| Public Enemy&lt;br /&gt;
| Immerstarke Team&lt;br /&gt;
| Complecity&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 6'''&lt;br /&gt;
| LEGO Racers&lt;br /&gt;
| Running Up The Stairs On All 4's&lt;br /&gt;
| Public Enemy&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| Wontons&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 7'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
The table below contains a full list of UGC staff.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=2 | List of UGC staff&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | &amp;lt;big&amp;gt;'''Active staff'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | '''Head Admins &amp;amp; Top Tier Managers'''&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;12em&amp;quot; | '''Fornaught'''&lt;br /&gt;
| Owner, League Manager, Website Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''snowblindfrog'''&lt;br /&gt;
| Head Admin - TF2 Highlander League, Data &amp;amp; Web Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''RedRum'''&lt;br /&gt;
| Head Admin - Dota2 League&lt;br /&gt;
|-&lt;br /&gt;
| '''Blazingboy'''&lt;br /&gt;
| Head Admin - TF2 4v4 League&lt;br /&gt;
|-&lt;br /&gt;
| '''Firefly'''&lt;br /&gt;
| Head Admin - TF2 6v6 League&lt;br /&gt;
|-&lt;br /&gt;
| '''Petefbsd'''&lt;br /&gt;
| Head Admin - Dota 2, MMR Steambot, Coding projects&lt;br /&gt;
|-&lt;br /&gt;
| '''Infinite'''&lt;br /&gt;
| Head Admin (Ret.), Community Dev.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | '''TF2 League Admins &amp;amp; Staff'''&lt;br /&gt;
|-&lt;br /&gt;
| '''snowblindfrog'''&lt;br /&gt;
| Head Admin &amp;amp; HL General Manager.&lt;br /&gt;
|-&lt;br /&gt;
| '''Blazingboy'''&lt;br /&gt;
| Head Admin &amp;amp; 4v4 General Manager.&lt;br /&gt;
|-&lt;br /&gt;
| '''Firefly'''&lt;br /&gt;
| Head Admin, 6v6 General Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''Kumori'''&lt;br /&gt;
| Senior Admin &amp;amp; HL Division Manager (NA Platinum)&lt;br /&gt;
|-&lt;br /&gt;
| '''Mamboulay'''&lt;br /&gt;
| HL Division Manager (NA Gold)&lt;br /&gt;
|-&lt;br /&gt;
| '''Doppel'''&lt;br /&gt;
| HL Division Manager (NA Silver)&lt;br /&gt;
|-&lt;br /&gt;
| '''Ms. X3na'''&lt;br /&gt;
| HL Division Manager (NA Steel)&lt;br /&gt;
|-&lt;br /&gt;
| '''Xenith'''&lt;br /&gt;
| HL Division Manager (NA Iron)&lt;br /&gt;
|-&lt;br /&gt;
| '''TERRY CREWS''' &lt;br /&gt;
| 6v6 Division Manager (NA Silver)&lt;br /&gt;
|-&lt;br /&gt;
| '''Koobadoobs'''&lt;br /&gt;
| 6v6 Division Manager (NA Steel)&lt;br /&gt;
|-&lt;br /&gt;
| '''Smobo'''&lt;br /&gt;
| 6v6 Division Manager (NA Iron)&lt;br /&gt;
|-&lt;br /&gt;
| '''Sylon'''&lt;br /&gt;
| Senior Admin &amp;amp; TF2 Dispute Team&lt;br /&gt;
|-&lt;br /&gt;
| '''MB'''&lt;br /&gt;
| Division Manager (HL EU Gold &amp;amp; 6v6 EU Steel)&lt;br /&gt;
|-&lt;br /&gt;
| '''Reda'''&lt;br /&gt;
| Division Manager (HL EU Platinum, HL EU Silver &amp;amp; 6v6 EU Platinum)&lt;br /&gt;
|-&lt;br /&gt;
| '''Osharlock'''&lt;br /&gt;
| HL Division Manager (EU Steel)&lt;br /&gt;
|-&lt;br /&gt;
| '''Red_Revoluti0n'''&lt;br /&gt;
|  HL Division Manager (EU Iron)&lt;br /&gt;
|-&lt;br /&gt;
| '''Chris'''&lt;br /&gt;
| Division Manager (4v4 EU)&lt;br /&gt;
|-&lt;br /&gt;
| '''Chronohawk'''&lt;br /&gt;
| Division Manager (4v4 EU)&lt;br /&gt;
|-&lt;br /&gt;
| '''Quantic'''&lt;br /&gt;
| Senior Admin &amp;amp; Division Manager (HL/6v6/4v4 South America)&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Evolved'''&lt;br /&gt;
| HL/6v6/4v4 Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''Courier'''&lt;br /&gt;
| HL/6v6/4v4 Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''Scythe M.D.'''&lt;br /&gt;
| HL/6v6/4v4 Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''Salem'''&lt;br /&gt;
| HL/6v6/4v4 Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''Zildjian'''&lt;br /&gt;
| HL/6v6/4v4 Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''50m3b0dy'''&lt;br /&gt;
| HL Division Manager (Asia)&lt;br /&gt;
|-&lt;br /&gt;
| '''Omega'''&lt;br /&gt;
| 6v6 Division Manager (Asia)&lt;br /&gt;
|-&lt;br /&gt;
| '''Long'''&lt;br /&gt;
| HL Division Manager (Asia)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | '''Website Staff'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Fornaught (BradW)'''&lt;br /&gt;
| Owner &amp;amp; Head Programmer.&lt;br /&gt;
|-&lt;br /&gt;
| '''snowblindfrog'''&lt;br /&gt;
| Data &amp;amp; Web Mgr.&lt;br /&gt;
|-&lt;br /&gt;
| '''Blindsight'''&lt;br /&gt;
| TF2 PHP Coder &amp;amp; Player Tools.&lt;br /&gt;
|-&lt;br /&gt;
| '''Petefbsd'''&lt;br /&gt;
| Dota 2 Web, Data &amp;amp; API Advisor.&lt;br /&gt;
|-&lt;br /&gt;
| '''radio!'''&lt;br /&gt;
| TF2 Graphics.&lt;br /&gt;
|-&lt;br /&gt;
| '''RomanAnderson'''&lt;br /&gt;
| TF2 Web Tools Coder, Stats Coder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mamboulay'''&lt;br /&gt;
| TF2 Bots and Polls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Classic Mixup]], winners of UGC Highlander Season 3 and 4, are the only team to have won both UGC Highlander and ESEA at the top level under the same name&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.ugcleague.com Official UGC website]&lt;br /&gt;
* [http://ugcleague.com/rules_tf2h.cfm UGC Highlander rules]&lt;br /&gt;
* [http://ugcleague.com/rules_tf26.cfm UGC 6v6 rules]&lt;br /&gt;
* [http://www.ugcleague.com/rules_tf24.cfm UGC 4v4 rules]&lt;br /&gt;
&lt;br /&gt;
{{UGC competitions}}{{UGC Final Rankings}}{{Popular topics navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Fortress 2 organizations]]&lt;br /&gt;
[[Category:Highlander leagues]]&lt;br /&gt;
[[Category:North American TF2 leagues]]&lt;br /&gt;
[[Category:European TF2 leagues]]&lt;br /&gt;
[[Category:South American TF2 leagues]]&lt;br /&gt;
[[Category:Asian TF2 leagues]]&lt;br /&gt;
[[Category:Australian TF2 leagues]]&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=comp.tf_talk:Suggestions&amp;diff=24171</id>
		<title>comp.tf talk:Suggestions</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=comp.tf_talk:Suggestions&amp;diff=24171"/>
		<updated>2016-03-02T08:41:25Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: Created page with &amp;quot;==Errors editing tables== For some reason whenever I attempt to edit a table (I tried all sniper weapon tables + Soldier melee tables) i get take to a cloudflare page that app...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Errors editing tables==&lt;br /&gt;
For some reason whenever I attempt to edit a table (I tried all sniper weapon tables + Soldier melee tables) i get take to a cloudflare page that appears to signify 404 and possibly a bad edit link on some objects?&lt;br /&gt;
Thanks -[[User:808dkaneohe|808dkaneohe]] ([[User talk:808dkaneohe|talk]])&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Getting_Started&amp;diff=24170</id>
		<title>Talk:Getting Started</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Getting_Started&amp;diff=24170"/>
		<updated>2016-03-02T08:32:06Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: Added four &amp;quot;getting practice&amp;quot; links to sites like and including tf2center -~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Content to be summarised ==&lt;br /&gt;
Getting started&lt;br /&gt;
* [http://atf2l.org/getting_started/ http://atf2l.org/getting_started/]&lt;br /&gt;
* [http://www.cadred.org/News/Article/157101/ http://www.cadred.org/News/Article/157101/]&lt;br /&gt;
* [http://etf2l.org/help/new/ 6v6 Newcomer Guide ETF2L]&lt;br /&gt;
* [http://asiafortress.com/index.php/index.html/_/guides/getting-started-in-competitive-tf2-a-complete-r40 AsiaFortress Getting Started]&lt;br /&gt;
Game customisation&lt;br /&gt;
* [http://asiafortress.com/index.php/index.html/_/guides/setting-up-and-customisation-r38 AsiaFortress]&lt;br /&gt;
* [http://atf2l.org/articles/tutorials/setting-up-your-game-r17/ atf2l]&lt;br /&gt;
Other&lt;br /&gt;
* [http://forums.steampowered.com/forums/showthread.php?t=2610054 n00b's guide to finding competitive teams]&lt;br /&gt;
&lt;br /&gt;
==Getting Practice==&lt;br /&gt;
[http://tf2center.com tf2center]&lt;br /&gt;
[https://steamcommunity.com/groups/na6v6newbiemix NA 6s newbie mixes]&lt;br /&gt;
[http://steamcommunity.com/groups/highlandermix UGC Highlander newbie mixes]&lt;br /&gt;
[https://tf2pickup.net Tf2pickup]&lt;br /&gt;
&lt;br /&gt;
== How this page should look ==&lt;br /&gt;
&lt;br /&gt;
''this is a wiki, so feel free to improve it if you wish. [[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 12:24, 14 December 2013 (WET)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert highlight reel/inspirational video&amp;gt;&lt;br /&gt;
===What is competitive TF2===&lt;br /&gt;
* 6v6 is 2 scouts, 2 soldiers, 1 demoman, 1 medic&lt;br /&gt;
** &amp;lt;imagery/videos of each?&amp;gt;&lt;br /&gt;
** why this combination of classes in 6v6?&lt;br /&gt;
** roles of each class, briefly -&amp;gt; direct to class pages&lt;br /&gt;
* 9v9 is one of every class&lt;br /&gt;
** roles of each class -&amp;gt; direct to class pages&lt;br /&gt;
&lt;br /&gt;
===How a competitive game is played===&lt;br /&gt;
&amp;lt;video here pls&amp;gt; (maybe this one [http://www.youtube.com/watch?v=Hts1uTjd6mc eXtv: Intro to Competitive TF2])&lt;br /&gt;
* logistics&lt;br /&gt;
** map types&lt;br /&gt;
***(the Push/KOTH/AD pages better explain what the common strategies for each mode are)&lt;br /&gt;
** types of scoring&lt;br /&gt;
* how to play the game&lt;br /&gt;
** rollouts&lt;br /&gt;
** midfights&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;I can already see the above area becoming too involved&lt;br /&gt;
 for a getting started guide, we'd need to move this to the &lt;br /&gt;
[[6v6]] page? though it also applies to 9v9... HELP -maxim&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* how to think about the game&lt;br /&gt;
** advantages/disadvantages&lt;br /&gt;
** decision making&lt;br /&gt;
** &amp;lt;insert framed quotes from the many forum posts that have been written on this topic&amp;gt;&lt;br /&gt;
*** perhaps see [http://ozfortress.com/showthread.php?t=37375 bowt] or [http://ozfortress.com/showthread.php?t=50876 yuki]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;maybe thinking about the game can be moved to under a &lt;br /&gt;
[[metagame]] page, so we can keep this section brief? -maxim&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game optimisation===&lt;br /&gt;
* performance&lt;br /&gt;
** see [http://asiafortress.com/index.php/index.html/_/guides/setting-up-and-customisation-r38 asia fortress guide] &amp;amp; [http://atf2l.org/articles/tutorials/setting-up-your-game-r17/ atf2l guide]&lt;br /&gt;
* custom huds (a cursory mention)&lt;br /&gt;
* prec&lt;br /&gt;
&lt;br /&gt;
===Where to?===&lt;br /&gt;
* pugs&lt;br /&gt;
** describe them as your entry point, and delegate to PUGs page?&lt;br /&gt;
* newbie mixes&lt;br /&gt;
** an NA thing i think...&lt;br /&gt;
* leagues&lt;br /&gt;
** list them&lt;br /&gt;
** what is a whitelist/why?&lt;br /&gt;
* finding a team&lt;br /&gt;
** tips/don't be an idiot/expectations&lt;br /&gt;
* media&lt;br /&gt;
** where to find more content about comp tf2&lt;br /&gt;
*** casting/forums/fragvids/essays&lt;br /&gt;
&lt;br /&gt;
'''some kind words here'''&lt;br /&gt;
&lt;br /&gt;
=== Common questions ===&lt;br /&gt;
*FAQ here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preliminary thoughts==&lt;br /&gt;
This page should eventually become a getting started guide for competitive tf2.&lt;br /&gt;
Not sure if we need original content, as there are a few getting started guides already out there.&lt;br /&gt;
&lt;br /&gt;
Best to continue to collate them here, before an Editor summarises it all.&lt;br /&gt;
* [http://atf2l.org/getting_started/ http://atf2l.org/getting_started/]&lt;br /&gt;
* [http://www.cadred.org/News/Article/157101/ http://www.cadred.org/News/Article/157101/]&lt;br /&gt;
* [http://forums.steampowered.com/forums/showthread.php?t=2610054 http://forums.steampowered.com/forums/showthread.php?t=2610054]&lt;br /&gt;
* [http://etf2l.org/help/new/ http://etf2l.org/help/new/]&lt;br /&gt;
&lt;br /&gt;
Not sure whether the scope of this page should be&lt;br /&gt;
* Intro. to the gamemodes&lt;br /&gt;
* your future tf2 career, from team to team, pugging, mixes. pubs -&amp;gt; lobby -&amp;gt; pugs? -&amp;gt; team&lt;br /&gt;
* technical requirements&lt;br /&gt;
theres a lot of content to be covered...&lt;br /&gt;
&lt;br /&gt;
-[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 15:58, 3 July 2013 (WEST)&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Glossary&amp;diff=24169</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Glossary&amp;diff=24169"/>
		<updated>2016-03-02T08:19:14Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: /* VOD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContentsRight}}&lt;br /&gt;
&lt;br /&gt;
== Combat terms ==&lt;br /&gt;
&lt;br /&gt;
===Airburst / Airdet===&lt;br /&gt;
&lt;br /&gt;
When a [[Demoman]] detonates his stickies while they are in mid-flight.&lt;br /&gt;
&lt;br /&gt;
===Amby===  &lt;br /&gt;
&lt;br /&gt;
Another name for the [[Spy#Primary|Ambassador]].&lt;br /&gt;
&lt;br /&gt;
===Airpipe / Airpill===&lt;br /&gt;
&lt;br /&gt;
When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades.&lt;br /&gt;
&lt;br /&gt;
===Airshot=== &lt;br /&gt;
&lt;br /&gt;
When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting someone in midair with one of his rockets. Also known as a &amp;quot;middie&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Baiting===&lt;br /&gt;
&lt;br /&gt;
When a player, either intentionally or unintentionally tricks another player to follow him/her. When the bait is intentional, generally an opponent will be tricked into fighting a fight that is not in his/her favor. When the bait is unintentional, a teammate will generally suffer, as he/she was tricked into committing to a fight with a low chance of winning. &lt;br /&gt;
&lt;br /&gt;
===Buff===&lt;br /&gt;
&lt;br /&gt;
The excess health granted (up to 150% base hp) by any of the [[medic|medic's]] Mediguns when he continues to heal a player after they already have full health. &lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&lt;br /&gt;
The act of using explosive jumps in order to propel yourself towards the enemy. The resulting speed and height advantage is then usually used in an attempt to take out key targets such as the [[Medic]] or [[Demoman]]. Bombing is generally done by the [[roamer|roaming soldier]].&lt;br /&gt;
&lt;br /&gt;
===Clutch===&lt;br /&gt;
&lt;br /&gt;
Adjective used to describe risky plays that save a team from certain round or match loss. &lt;br /&gt;
&lt;br /&gt;
===Crit Heals===&lt;br /&gt;
&lt;br /&gt;
A term used to describe the [[Medic#Secondary|Medigun's]] mechanic of healing faster based on how long it has been since a player has taken damage; after not taking damage for 10 seconds or more, the target will be healed at the max heal rate (72 hp/s) thus being healed to max health quickly.&lt;br /&gt;
&lt;br /&gt;
===DH===&lt;br /&gt;
Direct Hit. This refers both to the Soldier primary ''The Direct Hit'' and the act of directly hitting someone instead of using splash.&lt;br /&gt;
&lt;br /&gt;
===Drop===&lt;br /&gt;
&lt;br /&gt;
A drop is when the [[Medic]] dies with his ÜberCharge ready. It can also be used to refer to a Med letting a player die during an uber fight by not flashing uber on him.&lt;br /&gt;
&lt;br /&gt;
===Focusing, Focus Damage===&lt;br /&gt;
&lt;br /&gt;
As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players. Usually, multiple players focus targets together to kill them faster.&lt;br /&gt;
&lt;br /&gt;
===Gun, SG, Mini, Mini SG, Level 1/2/3 ===&lt;br /&gt;
&lt;br /&gt;
An [[engineer|Engineer's]] sentry. Players often refer to them by their level. '''Ex:''' ''&amp;quot;Level 3 on cliff right side&amp;quot;'' Or by type of sentry (mini/normal). '''Ex:''' ''&amp;quot;Mini on left, behind the point&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Hardscope===&lt;br /&gt;
&lt;br /&gt;
When a [[Sniper]] stays scoped for enough time to fully charge his shot.&lt;br /&gt;
&lt;br /&gt;
===Hurt, Lit, Destroyed, Hit, Tagged, Wrecked===&lt;br /&gt;
&lt;br /&gt;
Used to describe players who have taken a lot of damage. The ambiguity of these terms emphasized the importance of calling the specific amount of health a player has.&lt;br /&gt;
&lt;br /&gt;
===Juke===&lt;br /&gt;
&lt;br /&gt;
A dodge.&lt;br /&gt;
&lt;br /&gt;
===Kiting / To Kite===&lt;br /&gt;
&lt;br /&gt;
Pulling an opponent in your direction without letting them get too close. Like pulling a kite.&lt;br /&gt;
&lt;br /&gt;
===Kritz===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for the [[Medic]]'s weapon [[Kritzkrieg]]. Often used as a verb to mean using the uber of this weapon.&lt;br /&gt;
&lt;br /&gt;
===Meatshot===&lt;br /&gt;
&lt;br /&gt;
A close range shot with a Shotgun or Scattergun where all pellets hit the target, doing over 100 damage. The term was popularized by [[ESEA]]-Invite [[Scout]] player [[carnage]].&lt;br /&gt;
&lt;br /&gt;
===Milking===&lt;br /&gt;
&lt;br /&gt;
Holding out using an Ubercharge in the face of large amounts of damage, to maximize the potential of the Ubercharge, when it is used.&lt;br /&gt;
&lt;br /&gt;
===Peeking===&lt;br /&gt;
&lt;br /&gt;
When someone looks into an area but is not planning on pushing into it, usually to gain information on the enemy's positioning.&lt;br /&gt;
&lt;br /&gt;
===Pill/Pipe===&lt;br /&gt;
&lt;br /&gt;
A [[Demoman]]'s grenade.&lt;br /&gt;
&lt;br /&gt;
===Pop===&lt;br /&gt;
&lt;br /&gt;
The act of deploying ÜberCharge.&lt;br /&gt;
&lt;br /&gt;
===Quickscope=== &lt;br /&gt;
&lt;br /&gt;
When a [[Sniper]] scopes in and fires without charging his shot.&lt;br /&gt;
&lt;br /&gt;
===Roller===&lt;br /&gt;
&lt;br /&gt;
A [[Demoman]]'s grenade after it hits the ground / wall.&lt;br /&gt;
&lt;br /&gt;
===Spam===&lt;br /&gt;
&lt;br /&gt;
Repeated shooting at chokes for the purpose of area denial, usually by [[Soldier|Soldiers]] and [[Demoman|Demomen]] due to the splash damage property of their projectiles. &lt;br /&gt;
&lt;br /&gt;
===Splash===&lt;br /&gt;
&lt;br /&gt;
The property of the explosion of rockets and grenades to damage players near the explosion without making physical contact with the projectile.&lt;br /&gt;
&lt;br /&gt;
===Trickstab===&lt;br /&gt;
&lt;br /&gt;
A term used to describe maneuvers in which a [[Spy]] stabs an enemy that is aware of his presence (ex. stairstab, cornerstab).&lt;br /&gt;
&lt;br /&gt;
===Über pop(ped)===&lt;br /&gt;
&lt;br /&gt;
When a [[Medic]] activates his ÜberCharge.&lt;br /&gt;
&lt;br /&gt;
===Über Force===&lt;br /&gt;
&lt;br /&gt;
When a player forces an enemy [[Medic]] to activate his ÜberCharge earlier than desired by presenting an immediate threat to the [[Medic]]'s life.&lt;br /&gt;
&lt;br /&gt;
===Wipe=== &lt;br /&gt;
&lt;br /&gt;
A wipe occurs when the entire team dies at once.&lt;br /&gt;
&lt;br /&gt;
== Metagame terms ==&lt;br /&gt;
&lt;br /&gt;
===Backcap===&lt;br /&gt;
&lt;br /&gt;
When a player, typically a [[Scout]], gets behind enemy lines and starts capping a point behind the front line thus forcing some members from the team to go back or, if the backcapped point is last, winning the round.&lt;br /&gt;
&lt;br /&gt;
===Called===&lt;br /&gt;
&lt;br /&gt;
The act of using the voice command &amp;quot;Ubercharge Ready!&amp;quot; This voice command is automatically called when a Medic gains full Ubercharge if another voice command is not already in use. This command can also be called manually by a Medic in an attempt to trick the enemy team into thinking that he has full Ubercharge. For this reason, it is important to differentiate between hearing the enemy Medic &amp;quot;Call&amp;quot; and seeing that the Medic has Ubercharge.&lt;br /&gt;
&lt;br /&gt;
===Callout===&lt;br /&gt;
&lt;br /&gt;
A term attributed to a particular area of a map to quickly communicate location.&lt;br /&gt;
&lt;br /&gt;
===Coast to Coast Push===&lt;br /&gt;
&lt;br /&gt;
The term referring to the process where the team that was pushed to their last point pushes all the way to the opposing team's last point, subsequently resulting in a capture and round win. &lt;br /&gt;
&lt;br /&gt;
===Combo===&lt;br /&gt;
&lt;br /&gt;
The [[Medic]] and the players that play near him. Their job is to use Uber to spearhead pushes and secure main areas to control objectives on offense and to deny access to the objectives and shut down Ubers on defense. In [[6v6]], the combo is usually a [[Medic]], the Pocket [[Soldier]], and the [[Demoman]]. In [[Highlander]], the combo varies but is most often made up of the [[Medic]], [[Heavy]], [[Demoman]], and sometimes [[Pyro]]. &lt;br /&gt;
In [[4v4]], the combo usually consists of a [[Scout]], a [[Soldier]] switching between Roamer and Pocket when needed, a [[Demoman]] and a [[Medic]].&lt;br /&gt;
&lt;br /&gt;
===Dry Push===&lt;br /&gt;
&lt;br /&gt;
When a team pushes a point or an area with out an Ubercharge. Commonly used when there is not enough time to charge an uber, or when there are other factors that make the push viable (Player/ammo/health advantage, etc.)&lt;br /&gt;
&lt;br /&gt;
===Distraction===&lt;br /&gt;
&lt;br /&gt;
When one or more players openly present themselves to engage on the enemy in an attempt to draw their attention away from key targets, objectives or positions.&lt;br /&gt;
&lt;br /&gt;
===Domino Cap===&lt;br /&gt;
&lt;br /&gt;
When a point is lost because the previous point was taken with such force that a defense of the next could not be set up in time (ex. after a wipe on a 5CP map, a team is likely to lose two control points before they are spawned and ready to fight back).&lt;br /&gt;
&lt;br /&gt;
===Double Overtime===&lt;br /&gt;
&lt;br /&gt;
In King of the Hill, when both teams have dropped their timers to 0 and the attacking team has capture time on the point, triggering Overtime.&lt;br /&gt;
&lt;br /&gt;
===Flank===&lt;br /&gt;
&lt;br /&gt;
In 6's, the flank consists of the roaming Soldier and the aggressive Scout. In many situations, the roamer uses his Scouts as bait to lure the enemy into the roamer's hiding spot for an easy pick. If plays are made on the flank and the team secures a positional or number advantage (in 6s and Highlander) the flank classes can push forward to hold territory and create a buffer for the combo classes to push in and capture points. &lt;br /&gt;
&lt;br /&gt;
In Highlander, the flank composition can vary between teams, but generally consists of the Soldier, Scout, Engineer, Pyro and Sniper (both occasionally) and the Spy. Soldier plays a roaming role to distract the enemy and secure picks. Spy attacks with the help of a distraction, such as a bombing Soldier or Über push. When the Scout is not pushing the Payload cart, he watches the flanks and ensures no one flanks his own team, by putting out damage and/or getting key picks, for instance, shutting down the enemy Sniper. Ocassionally, Pyro may choose to make flanking plays if he does not stick to the combo, and the Engineer can choose to patrol a flank on maps with his sentry guns. In addition, the Sniper normally hangs far back behind friendly lines to get picks, but if he chooses, he may roam around on the flank to secure better sightlines on enemy players, especially the enemy Medic who is building Über. &lt;br /&gt;
&lt;br /&gt;
In 4s, the flank is consisted of a Scout and a Soldier/Pyro. The roles of the Scout and the Soldier are the same as in 6s, but because the teams are smaller than in 6s, flanks are easier to control and as such, allow for a more fast-paced gameplay.&lt;br /&gt;
&lt;br /&gt;
Flank classes assist the combo classes by watching the entrances that the combo isn't during holds and stalemates, and create openings and advantages via bombs, picks and off-pushes.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
Focus, or also known as Focus-Fire, is when most classes on a team all attack the same player, usually a target of high value, or a target that is very aggressive. &lt;br /&gt;
&lt;br /&gt;
===Leapfrogging===&lt;br /&gt;
&lt;br /&gt;
When the two [[Medic|Medics]] have [[überCharge|übers]] out of sync, the medic who has full über first can get a free push into the other [[Medic]] without much risk since the enemy doesn't have full charge.  However, if the push doesn't result in an enemy Medic pick, then the other team will have advantage and can push back in the same manner. This is called Leapfrogging. The occurs commonly on midpoints of [[5CP]] maps when the team that loses their Medic wins the Midfight. &lt;br /&gt;
&lt;br /&gt;
===Pick(s)=== &lt;br /&gt;
&lt;br /&gt;
Kill on a player who is on the other team. Generally used to indicate the kill obtained when the enemy team was off guard.&lt;br /&gt;
&lt;br /&gt;
===Main===&lt;br /&gt;
&lt;br /&gt;
The Class somebody almost always plays in a competitive team (e.g. Roamer Soldier, Scout, Medic, Sniper). The class one mainly plays in public servers and other non-competitive formats does not contribute towards the concept of a main, although PUGs and Matches that one has merced/rung for would.&lt;br /&gt;
&lt;br /&gt;
===Main Caller===&lt;br /&gt;
&lt;br /&gt;
The person who decides, communicates, and organizes, or calls, all the team's plays. In lower levels, the task is often delegated to the [[Medic]] but higher level play usually is the Pocket or [[Demoman]].&lt;br /&gt;
&lt;br /&gt;
===Medigun Checking=== &lt;br /&gt;
&lt;br /&gt;
When one player on a team changes class to Spy and disguises as the enemy [[Medic]] to determine whether the Medic is running the [[Kritzkrieg]] or the stock [[Medi Gun]]. Many [[Medic|Medics]] now rename their secondary weapons making it harder to tell, but using 3D disguise viewmodels will circumvent this.&lt;br /&gt;
&lt;br /&gt;
===Midfight===&lt;br /&gt;
&lt;br /&gt;
The initial battle that takes place on the central control point in a 5CP or King of the Hill match at the start of each round.&lt;br /&gt;
&lt;br /&gt;
===[[Offclass]]===&lt;br /&gt;
&lt;br /&gt;
In 6v6, an offclass is a player of any class apart from the standard line-up of [[Scout]], [[Soldier]], [[Medic]], and [[Demoman]]. These are situational classes, most often switched to by a [[Scout]] or [[Roamer]] when holding, pushing last, or in stalemate situations that often occur in [[5CP]] to acquire a pick.&lt;br /&gt;
&lt;br /&gt;
===Overtime===&lt;br /&gt;
Overtime is the period of time where one team has successfully capped all the points and is waiting for any remaining semi-captures to die down. If the opposing team successfully captures the point, overtime ends and that team must capture every point.&lt;br /&gt;
&lt;br /&gt;
===[[Pocket]]=== &lt;br /&gt;
As a noun, it's the player (usually a [[Soldier]] in [[6v6]] or a [[Heavy]] / [[Demoman]] in [[Highlander]]) who protects the [[Medic]] and gets the most heals.  However the role of pocket can be applied to most classes depending on the situation.&lt;br /&gt;
&lt;br /&gt;
As a verb, it's the act of taking lots of heals from the medic and protecting him from any threats.&lt;br /&gt;
&lt;br /&gt;
===[[Push]]===&lt;br /&gt;
&lt;br /&gt;
The act of a team moving forward onto the enemy team.&lt;br /&gt;
&lt;br /&gt;
===Sac===&lt;br /&gt;
&lt;br /&gt;
Short for sacrifice, when you purposely get yourself killed to help your team (ie. killing yourself to touch payload cart)&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
&lt;br /&gt;
Stock weapons are the vanilla weapons available in the game, which were present in the game at launch. The opposite of [[Glossary#Unlocks|unlocks]].&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
&lt;br /&gt;
When one person from each team kills each other; also when an offclass such as a [[Spy]] or [[Sniper]] kill a class of equal value like a [[Scout]] or [[Soldier]].&lt;br /&gt;
&lt;br /&gt;
===Tunnel Vision===&lt;br /&gt;
&lt;br /&gt;
Originally a reference to camping [[Sniper|Snipers]] who look down their scope too much and have no peripheral vision (as if looking through a tunnel), in Team Fortress 2 it usually just refers to a player who focuses too much on an objective or player and fails to notice other players around him, which usually results in death to ambushers or flankers.&lt;br /&gt;
&lt;br /&gt;
===Über Advantage===&lt;br /&gt;
&lt;br /&gt;
When a [[Medic]] is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's [[Medic]].&lt;br /&gt;
&lt;br /&gt;
===Über fight===&lt;br /&gt;
&amp;lt;!-- IDK IF THIS IS THE REAL MEANING --&amp;gt;&lt;br /&gt;
When both medics pop [[Uber]] at the same time or close to.&lt;br /&gt;
&lt;br /&gt;
===Unlocks===&lt;br /&gt;
&lt;br /&gt;
Unlocks are the non-vanilla weapons available in the game, which were added to the game after its launch. The opposite of [[Glossary#Stock|stock weapons]].&lt;br /&gt;
&lt;br /&gt;
== Map terms ==&lt;br /&gt;
&lt;br /&gt;
===Cart Path===&lt;br /&gt;
&lt;br /&gt;
The part of the map on which the cart runs, and tracks are visible on the ground.&lt;br /&gt;
&lt;br /&gt;
===Choke=== &lt;br /&gt;
&lt;br /&gt;
General term applied to several maps referring to narrow hallways, rooms, or entrances.&lt;br /&gt;
&lt;br /&gt;
===Flank(ers)===&lt;br /&gt;
&lt;br /&gt;
The Flank is any area where the combo isn't. The Flank can also refer to the players who watch those areas. They are the players that don't rely on their [[Medic]] for heals and who prevent enemy flankers from getting into any positional advantage from which they can ambush the [[Medic]]. They tend to spark pushes by forcing Über or securing significant picks. In [[6v6]], the flank typically consists out of the [[roamer]] and both [[scout|scouts]].&lt;br /&gt;
&lt;br /&gt;
===Last===&lt;br /&gt;
&lt;br /&gt;
The final control point. Used to refer to the 1st control point on either side of a 5CP map, or the bomb site in payload.&lt;br /&gt;
&lt;br /&gt;
===Mid===&lt;br /&gt;
&lt;br /&gt;
The 3rd (or center) point. Usually where the fighting begins at the start of a round after players complete their rollouts. Can also refer to the point in KOTH.&lt;br /&gt;
&lt;br /&gt;
===Rollout===&lt;br /&gt;
&lt;br /&gt;
The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team.&lt;br /&gt;
&lt;br /&gt;
===Shutter===&lt;br /&gt;
&lt;br /&gt;
General term applied to several maps referring to areas with grey doors that open when players are near them.&lt;br /&gt;
&lt;br /&gt;
===Spire===&lt;br /&gt;
&amp;lt;-- I don't know if Process second counts since in game it is referenced as a &amp;quot;mini-spire&amp;quot; --&amp;gt;&lt;br /&gt;
A control point with a large height advantage (ex. Process 2nd). Gives jumping classes an advantage and is usually the second control point on a 5cp map.&lt;br /&gt;
Spire is also a callout referring to the second and fourth points of badlands respectively.&lt;br /&gt;
&lt;br /&gt;
== General Terms and Abbreviations ==&lt;br /&gt;
&lt;br /&gt;
===DM===&lt;br /&gt;
&lt;br /&gt;
Short for &amp;quot;deathmatch&amp;quot;, a term used to describe a player's individual ability to kill enemy players.&lt;br /&gt;
&lt;br /&gt;
===Demo===&lt;br /&gt;
&lt;br /&gt;
A persons perspective from a game. Demos are recorded in a few different ways. The most common and hassle free is PREC, a plugin used by many players. This program records demos automatically, and has many features such as bookmarks. Demos can also be recorded manually through the console commands &amp;quot;record &amp;lt;demo name&amp;gt;&amp;quot;. You can stop recording with the command &amp;quot;Stop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Recording demos are also known to fix some glitches, such as invisible player models.&lt;br /&gt;
&lt;br /&gt;
===Fatkidded===&lt;br /&gt;
&lt;br /&gt;
Commonly used term to describe not being picked in a PUG, referring to playground pickup sports, where the fat kid is always picked last (or not at all).&lt;br /&gt;
&lt;br /&gt;
===GG===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===GH===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===GL HF===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Luck, Have Fun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===GR===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Round&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===LAN dodger===&lt;br /&gt;
&lt;br /&gt;
A term referring to someone who is unable to attend their team's LAN matches.&lt;br /&gt;
&lt;br /&gt;
===LFT===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''L'''ooking '''F'''or '''T'''eam. A person who wishes to join a currently active team.&lt;br /&gt;
&lt;br /&gt;
===LFP===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''L'''ooking '''F'''or '''P'''layers. A person whose team is in need of players.&lt;br /&gt;
&lt;br /&gt;
===LFS===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''L'''ooking '''F'''or '''S'''crims. A person who wishes to find another team to scrim with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lobby===&lt;br /&gt;
&lt;br /&gt;
A lobby is a semi-competitive game played on a matchmaking website such as [http://www.tf2center.com tf2center]. Lobbies are often not taken seriously, and PUG's are generally better for practicing. The most famous lobby site, [http://www.tf2lobby.com tf2lobby], stopped being maintained in early 2013, and continued to run without any maintenance until late 2013. Stats from TF2lobby can still be seen on the website.&lt;br /&gt;
&lt;br /&gt;
===MGE===&lt;br /&gt;
&lt;br /&gt;
A gameplay mod which allows for 1v1 matches, typically on 6v6 classes, often used to practice DM.&lt;br /&gt;
&lt;br /&gt;
===Mix===&lt;br /&gt;
&lt;br /&gt;
A match in which the teams consist of friends.&lt;br /&gt;
&lt;br /&gt;
===RUP===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ready Up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===PCW===&lt;br /&gt;
&lt;br /&gt;
An initialism for '''P'''ractice '''C'''lan '''W'''ar. A practice match between two teams. A European term; see [[Glossary#Scrim|'''Scrim''']].&lt;br /&gt;
&lt;br /&gt;
===[[P-REC]]=== &lt;br /&gt;
&lt;br /&gt;
A demo recording plugin for TF2.&lt;br /&gt;
&lt;br /&gt;
===Pub===&lt;br /&gt;
&lt;br /&gt;
Commonly used term to describe public games and/or servers.&lt;br /&gt;
&lt;br /&gt;
===PUG, Pickup===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''P'''ick-'''U'''p '''G'''ame. Usually employed as a way to practice in a competitive environment as close as possible to an official competitive game, in which players sign up for classes they wish to play. Some pickup systems/sites also have a captain system in which two players are then assigned as &amp;quot;Captains&amp;quot; and pick their teams.&lt;br /&gt;
&lt;br /&gt;
===Scrim===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for scrimmage match. A practice match between two teams or two people.&lt;br /&gt;
&lt;br /&gt;
===STV===&lt;br /&gt;
&lt;br /&gt;
Source Television. A server plugin that can be used by casters to watch a game with a default 90 second delay. STVs make watching matches possible, as a caster or viewer does not have to be connected to the game server to watch, just the stv server.&lt;br /&gt;
&lt;br /&gt;
===Solly===&lt;br /&gt;
&lt;br /&gt;
Commonly used term referring the Soldier.&lt;br /&gt;
&lt;br /&gt;
===VOD===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''V'''ideo-'''O'''n-'''D'''emand. An uploaded recording of a match. Also sometimes used as a term referencing the archiving of a live stream.&lt;br /&gt;
&lt;br /&gt;
===Ringer / Merc / Sub===&lt;br /&gt;
&lt;br /&gt;
A name used to describe players who are playing as a substitute for a team due to missing players, while not actually being on that teams roster.&lt;br /&gt;
&lt;br /&gt;
{{Popular topics navbox}}&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Glossary&amp;diff=24168</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Glossary&amp;diff=24168"/>
		<updated>2016-03-02T08:17:33Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: Expanded by adding info on offclassing in stalemate situations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContentsRight}}&lt;br /&gt;
&lt;br /&gt;
== Combat terms ==&lt;br /&gt;
&lt;br /&gt;
===Airburst / Airdet===&lt;br /&gt;
&lt;br /&gt;
When a [[Demoman]] detonates his stickies while they are in mid-flight.&lt;br /&gt;
&lt;br /&gt;
===Amby===  &lt;br /&gt;
&lt;br /&gt;
Another name for the [[Spy#Primary|Ambassador]].&lt;br /&gt;
&lt;br /&gt;
===Airpipe / Airpill===&lt;br /&gt;
&lt;br /&gt;
When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades.&lt;br /&gt;
&lt;br /&gt;
===Airshot=== &lt;br /&gt;
&lt;br /&gt;
When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting someone in midair with one of his rockets. Also known as a &amp;quot;middie&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Baiting===&lt;br /&gt;
&lt;br /&gt;
When a player, either intentionally or unintentionally tricks another player to follow him/her. When the bait is intentional, generally an opponent will be tricked into fighting a fight that is not in his/her favor. When the bait is unintentional, a teammate will generally suffer, as he/she was tricked into committing to a fight with a low chance of winning. &lt;br /&gt;
&lt;br /&gt;
===Buff===&lt;br /&gt;
&lt;br /&gt;
The excess health granted (up to 150% base hp) by any of the [[medic|medic's]] Mediguns when he continues to heal a player after they already have full health. &lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&lt;br /&gt;
The act of using explosive jumps in order to propel yourself towards the enemy. The resulting speed and height advantage is then usually used in an attempt to take out key targets such as the [[Medic]] or [[Demoman]]. Bombing is generally done by the [[roamer|roaming soldier]].&lt;br /&gt;
&lt;br /&gt;
===Clutch===&lt;br /&gt;
&lt;br /&gt;
Adjective used to describe risky plays that save a team from certain round or match loss. &lt;br /&gt;
&lt;br /&gt;
===Crit Heals===&lt;br /&gt;
&lt;br /&gt;
A term used to describe the [[Medic#Secondary|Medigun's]] mechanic of healing faster based on how long it has been since a player has taken damage; after not taking damage for 10 seconds or more, the target will be healed at the max heal rate (72 hp/s) thus being healed to max health quickly.&lt;br /&gt;
&lt;br /&gt;
===DH===&lt;br /&gt;
Direct Hit. This refers both to the Soldier primary ''The Direct Hit'' and the act of directly hitting someone instead of using splash.&lt;br /&gt;
&lt;br /&gt;
===Drop===&lt;br /&gt;
&lt;br /&gt;
A drop is when the [[Medic]] dies with his ÜberCharge ready. It can also be used to refer to a Med letting a player die during an uber fight by not flashing uber on him.&lt;br /&gt;
&lt;br /&gt;
===Focusing, Focus Damage===&lt;br /&gt;
&lt;br /&gt;
As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players. Usually, multiple players focus targets together to kill them faster.&lt;br /&gt;
&lt;br /&gt;
===Gun, SG, Mini, Mini SG, Level 1/2/3 ===&lt;br /&gt;
&lt;br /&gt;
An [[engineer|Engineer's]] sentry. Players often refer to them by their level. '''Ex:''' ''&amp;quot;Level 3 on cliff right side&amp;quot;'' Or by type of sentry (mini/normal). '''Ex:''' ''&amp;quot;Mini on left, behind the point&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Hardscope===&lt;br /&gt;
&lt;br /&gt;
When a [[Sniper]] stays scoped for enough time to fully charge his shot.&lt;br /&gt;
&lt;br /&gt;
===Hurt, Lit, Destroyed, Hit, Tagged, Wrecked===&lt;br /&gt;
&lt;br /&gt;
Used to describe players who have taken a lot of damage. The ambiguity of these terms emphasized the importance of calling the specific amount of health a player has.&lt;br /&gt;
&lt;br /&gt;
===Juke===&lt;br /&gt;
&lt;br /&gt;
A dodge.&lt;br /&gt;
&lt;br /&gt;
===Kiting / To Kite===&lt;br /&gt;
&lt;br /&gt;
Pulling an opponent in your direction without letting them get too close. Like pulling a kite.&lt;br /&gt;
&lt;br /&gt;
===Kritz===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for the [[Medic]]'s weapon [[Kritzkrieg]]. Often used as a verb to mean using the uber of this weapon.&lt;br /&gt;
&lt;br /&gt;
===Meatshot===&lt;br /&gt;
&lt;br /&gt;
A close range shot with a Shotgun or Scattergun where all pellets hit the target, doing over 100 damage. The term was popularized by [[ESEA]]-Invite [[Scout]] player [[carnage]].&lt;br /&gt;
&lt;br /&gt;
===Milking===&lt;br /&gt;
&lt;br /&gt;
Holding out using an Ubercharge in the face of large amounts of damage, to maximize the potential of the Ubercharge, when it is used.&lt;br /&gt;
&lt;br /&gt;
===Peeking===&lt;br /&gt;
&lt;br /&gt;
When someone looks into an area but is not planning on pushing into it, usually to gain information on the enemy's positioning.&lt;br /&gt;
&lt;br /&gt;
===Pill/Pipe===&lt;br /&gt;
&lt;br /&gt;
A [[Demoman]]'s grenade.&lt;br /&gt;
&lt;br /&gt;
===Pop===&lt;br /&gt;
&lt;br /&gt;
The act of deploying ÜberCharge.&lt;br /&gt;
&lt;br /&gt;
===Quickscope=== &lt;br /&gt;
&lt;br /&gt;
When a [[Sniper]] scopes in and fires without charging his shot.&lt;br /&gt;
&lt;br /&gt;
===Roller===&lt;br /&gt;
&lt;br /&gt;
A [[Demoman]]'s grenade after it hits the ground / wall.&lt;br /&gt;
&lt;br /&gt;
===Spam===&lt;br /&gt;
&lt;br /&gt;
Repeated shooting at chokes for the purpose of area denial, usually by [[Soldier|Soldiers]] and [[Demoman|Demomen]] due to the splash damage property of their projectiles. &lt;br /&gt;
&lt;br /&gt;
===Splash===&lt;br /&gt;
&lt;br /&gt;
The property of the explosion of rockets and grenades to damage players near the explosion without making physical contact with the projectile.&lt;br /&gt;
&lt;br /&gt;
===Trickstab===&lt;br /&gt;
&lt;br /&gt;
A term used to describe maneuvers in which a [[Spy]] stabs an enemy that is aware of his presence (ex. stairstab, cornerstab).&lt;br /&gt;
&lt;br /&gt;
===Über pop(ped)===&lt;br /&gt;
&lt;br /&gt;
When a [[Medic]] activates his ÜberCharge.&lt;br /&gt;
&lt;br /&gt;
===Über Force===&lt;br /&gt;
&lt;br /&gt;
When a player forces an enemy [[Medic]] to activate his ÜberCharge earlier than desired by presenting an immediate threat to the [[Medic]]'s life.&lt;br /&gt;
&lt;br /&gt;
===Wipe=== &lt;br /&gt;
&lt;br /&gt;
A wipe occurs when the entire team dies at once.&lt;br /&gt;
&lt;br /&gt;
== Metagame terms ==&lt;br /&gt;
&lt;br /&gt;
===Backcap===&lt;br /&gt;
&lt;br /&gt;
When a player, typically a [[Scout]], gets behind enemy lines and starts capping a point behind the front line thus forcing some members from the team to go back or, if the backcapped point is last, winning the round.&lt;br /&gt;
&lt;br /&gt;
===Called===&lt;br /&gt;
&lt;br /&gt;
The act of using the voice command &amp;quot;Ubercharge Ready!&amp;quot; This voice command is automatically called when a Medic gains full Ubercharge if another voice command is not already in use. This command can also be called manually by a Medic in an attempt to trick the enemy team into thinking that he has full Ubercharge. For this reason, it is important to differentiate between hearing the enemy Medic &amp;quot;Call&amp;quot; and seeing that the Medic has Ubercharge.&lt;br /&gt;
&lt;br /&gt;
===Callout===&lt;br /&gt;
&lt;br /&gt;
A term attributed to a particular area of a map to quickly communicate location.&lt;br /&gt;
&lt;br /&gt;
===Coast to Coast Push===&lt;br /&gt;
&lt;br /&gt;
The term referring to the process where the team that was pushed to their last point pushes all the way to the opposing team's last point, subsequently resulting in a capture and round win. &lt;br /&gt;
&lt;br /&gt;
===Combo===&lt;br /&gt;
&lt;br /&gt;
The [[Medic]] and the players that play near him. Their job is to use Uber to spearhead pushes and secure main areas to control objectives on offense and to deny access to the objectives and shut down Ubers on defense. In [[6v6]], the combo is usually a [[Medic]], the Pocket [[Soldier]], and the [[Demoman]]. In [[Highlander]], the combo varies but is most often made up of the [[Medic]], [[Heavy]], [[Demoman]], and sometimes [[Pyro]]. &lt;br /&gt;
In [[4v4]], the combo usually consists of a [[Scout]], a [[Soldier]] switching between Roamer and Pocket when needed, a [[Demoman]] and a [[Medic]].&lt;br /&gt;
&lt;br /&gt;
===Dry Push===&lt;br /&gt;
&lt;br /&gt;
When a team pushes a point or an area with out an Ubercharge. Commonly used when there is not enough time to charge an uber, or when there are other factors that make the push viable (Player/ammo/health advantage, etc.)&lt;br /&gt;
&lt;br /&gt;
===Distraction===&lt;br /&gt;
&lt;br /&gt;
When one or more players openly present themselves to engage on the enemy in an attempt to draw their attention away from key targets, objectives or positions.&lt;br /&gt;
&lt;br /&gt;
===Domino Cap===&lt;br /&gt;
&lt;br /&gt;
When a point is lost because the previous point was taken with such force that a defense of the next could not be set up in time (ex. after a wipe on a 5CP map, a team is likely to lose two control points before they are spawned and ready to fight back).&lt;br /&gt;
&lt;br /&gt;
===Double Overtime===&lt;br /&gt;
&lt;br /&gt;
In King of the Hill, when both teams have dropped their timers to 0 and the attacking team has capture time on the point, triggering Overtime.&lt;br /&gt;
&lt;br /&gt;
===Flank===&lt;br /&gt;
&lt;br /&gt;
In 6's, the flank consists of the roaming Soldier and the aggressive Scout. In many situations, the roamer uses his Scouts as bait to lure the enemy into the roamer's hiding spot for an easy pick. If plays are made on the flank and the team secures a positional or number advantage (in 6s and Highlander) the flank classes can push forward to hold territory and create a buffer for the combo classes to push in and capture points. &lt;br /&gt;
&lt;br /&gt;
In Highlander, the flank composition can vary between teams, but generally consists of the Soldier, Scout, Engineer, Pyro and Sniper (both occasionally) and the Spy. Soldier plays a roaming role to distract the enemy and secure picks. Spy attacks with the help of a distraction, such as a bombing Soldier or Über push. When the Scout is not pushing the Payload cart, he watches the flanks and ensures no one flanks his own team, by putting out damage and/or getting key picks, for instance, shutting down the enemy Sniper. Ocassionally, Pyro may choose to make flanking plays if he does not stick to the combo, and the Engineer can choose to patrol a flank on maps with his sentry guns. In addition, the Sniper normally hangs far back behind friendly lines to get picks, but if he chooses, he may roam around on the flank to secure better sightlines on enemy players, especially the enemy Medic who is building Über. &lt;br /&gt;
&lt;br /&gt;
In 4s, the flank is consisted of a Scout and a Soldier/Pyro. The roles of the Scout and the Soldier are the same as in 6s, but because the teams are smaller than in 6s, flanks are easier to control and as such, allow for a more fast-paced gameplay.&lt;br /&gt;
&lt;br /&gt;
Flank classes assist the combo classes by watching the entrances that the combo isn't during holds and stalemates, and create openings and advantages via bombs, picks and off-pushes.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
Focus, or also known as Focus-Fire, is when most classes on a team all attack the same player, usually a target of high value, or a target that is very aggressive. &lt;br /&gt;
&lt;br /&gt;
===Leapfrogging===&lt;br /&gt;
&lt;br /&gt;
When the two [[Medic|Medics]] have [[überCharge|übers]] out of sync, the medic who has full über first can get a free push into the other [[Medic]] without much risk since the enemy doesn't have full charge.  However, if the push doesn't result in an enemy Medic pick, then the other team will have advantage and can push back in the same manner. This is called Leapfrogging. The occurs commonly on midpoints of [[5CP]] maps when the team that loses their Medic wins the Midfight. &lt;br /&gt;
&lt;br /&gt;
===Pick(s)=== &lt;br /&gt;
&lt;br /&gt;
Kill on a player who is on the other team. Generally used to indicate the kill obtained when the enemy team was off guard.&lt;br /&gt;
&lt;br /&gt;
===Main===&lt;br /&gt;
&lt;br /&gt;
The Class somebody almost always plays in a competitive team (e.g. Roamer Soldier, Scout, Medic, Sniper). The class one mainly plays in public servers and other non-competitive formats does not contribute towards the concept of a main, although PUGs and Matches that one has merced/rung for would.&lt;br /&gt;
&lt;br /&gt;
===Main Caller===&lt;br /&gt;
&lt;br /&gt;
The person who decides, communicates, and organizes, or calls, all the team's plays. In lower levels, the task is often delegated to the [[Medic]] but higher level play usually is the Pocket or [[Demoman]].&lt;br /&gt;
&lt;br /&gt;
===Medigun Checking=== &lt;br /&gt;
&lt;br /&gt;
When one player on a team changes class to Spy and disguises as the enemy [[Medic]] to determine whether the Medic is running the [[Kritzkrieg]] or the stock [[Medi Gun]]. Many [[Medic|Medics]] now rename their secondary weapons making it harder to tell, but using 3D disguise viewmodels will circumvent this.&lt;br /&gt;
&lt;br /&gt;
===Midfight===&lt;br /&gt;
&lt;br /&gt;
The initial battle that takes place on the central control point in a 5CP or King of the Hill match at the start of each round.&lt;br /&gt;
&lt;br /&gt;
===[[Offclass]]===&lt;br /&gt;
&lt;br /&gt;
In 6v6, an offclass is a player of any class apart from the standard line-up of [[Scout]], [[Soldier]], [[Medic]], and [[Demoman]]. These are situational classes, most often switched to by a [[Scout]] or [[Roamer]] when holding, pushing last, or in stalemate situations that often occur in [[5CP]] to acquire a pick.&lt;br /&gt;
&lt;br /&gt;
===Overtime===&lt;br /&gt;
Overtime is the period of time where one team has successfully capped all the points and is waiting for any remaining semi-captures to die down. If the opposing team successfully captures the point, overtime ends and that team must capture every point.&lt;br /&gt;
&lt;br /&gt;
===[[Pocket]]=== &lt;br /&gt;
As a noun, it's the player (usually a [[Soldier]] in [[6v6]] or a [[Heavy]] / [[Demoman]] in [[Highlander]]) who protects the [[Medic]] and gets the most heals.  However the role of pocket can be applied to most classes depending on the situation.&lt;br /&gt;
&lt;br /&gt;
As a verb, it's the act of taking lots of heals from the medic and protecting him from any threats.&lt;br /&gt;
&lt;br /&gt;
===[[Push]]===&lt;br /&gt;
&lt;br /&gt;
The act of a team moving forward onto the enemy team.&lt;br /&gt;
&lt;br /&gt;
===Sac===&lt;br /&gt;
&lt;br /&gt;
Short for sacrifice, when you purposely get yourself killed to help your team (ie. killing yourself to touch payload cart)&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
&lt;br /&gt;
Stock weapons are the vanilla weapons available in the game, which were present in the game at launch. The opposite of [[Glossary#Unlocks|unlocks]].&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
&lt;br /&gt;
When one person from each team kills each other; also when an offclass such as a [[Spy]] or [[Sniper]] kill a class of equal value like a [[Scout]] or [[Soldier]].&lt;br /&gt;
&lt;br /&gt;
===Tunnel Vision===&lt;br /&gt;
&lt;br /&gt;
Originally a reference to camping [[Sniper|Snipers]] who look down their scope too much and have no peripheral vision (as if looking through a tunnel), in Team Fortress 2 it usually just refers to a player who focuses too much on an objective or player and fails to notice other players around him, which usually results in death to ambushers or flankers.&lt;br /&gt;
&lt;br /&gt;
===Über Advantage===&lt;br /&gt;
&lt;br /&gt;
When a [[Medic]] is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's [[Medic]].&lt;br /&gt;
&lt;br /&gt;
===Über fight===&lt;br /&gt;
&amp;lt;!-- IDK IF THIS IS THE REAL MEANING --&amp;gt;&lt;br /&gt;
When both medics pop [[Uber]] at the same time or close to.&lt;br /&gt;
&lt;br /&gt;
===Unlocks===&lt;br /&gt;
&lt;br /&gt;
Unlocks are the non-vanilla weapons available in the game, which were added to the game after its launch. The opposite of [[Glossary#Stock|stock weapons]].&lt;br /&gt;
&lt;br /&gt;
== Map terms ==&lt;br /&gt;
&lt;br /&gt;
===Cart Path===&lt;br /&gt;
&lt;br /&gt;
The part of the map on which the cart runs, and tracks are visible on the ground.&lt;br /&gt;
&lt;br /&gt;
===Choke=== &lt;br /&gt;
&lt;br /&gt;
General term applied to several maps referring to narrow hallways, rooms, or entrances.&lt;br /&gt;
&lt;br /&gt;
===Flank(ers)===&lt;br /&gt;
&lt;br /&gt;
The Flank is any area where the combo isn't. The Flank can also refer to the players who watch those areas. They are the players that don't rely on their [[Medic]] for heals and who prevent enemy flankers from getting into any positional advantage from which they can ambush the [[Medic]]. They tend to spark pushes by forcing Über or securing significant picks. In [[6v6]], the flank typically consists out of the [[roamer]] and both [[scout|scouts]].&lt;br /&gt;
&lt;br /&gt;
===Last===&lt;br /&gt;
&lt;br /&gt;
The final control point. Used to refer to the 1st control point on either side of a 5CP map, or the bomb site in payload.&lt;br /&gt;
&lt;br /&gt;
===Mid===&lt;br /&gt;
&lt;br /&gt;
The 3rd (or center) point. Usually where the fighting begins at the start of a round after players complete their rollouts. Can also refer to the point in KOTH.&lt;br /&gt;
&lt;br /&gt;
===Rollout===&lt;br /&gt;
&lt;br /&gt;
The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team.&lt;br /&gt;
&lt;br /&gt;
===Shutter===&lt;br /&gt;
&lt;br /&gt;
General term applied to several maps referring to areas with grey doors that open when players are near them.&lt;br /&gt;
&lt;br /&gt;
===Spire===&lt;br /&gt;
&amp;lt;-- I don't know if Process second counts since in game it is referenced as a &amp;quot;mini-spire&amp;quot; --&amp;gt;&lt;br /&gt;
A control point with a large height advantage (ex. Process 2nd). Gives jumping classes an advantage and is usually the second control point on a 5cp map.&lt;br /&gt;
Spire is also a callout referring to the second and fourth points of badlands respectively.&lt;br /&gt;
&lt;br /&gt;
== General Terms and Abbreviations ==&lt;br /&gt;
&lt;br /&gt;
===DM===&lt;br /&gt;
&lt;br /&gt;
Short for &amp;quot;deathmatch&amp;quot;, a term used to describe a player's individual ability to kill enemy players.&lt;br /&gt;
&lt;br /&gt;
===Demo===&lt;br /&gt;
&lt;br /&gt;
A persons perspective from a game. Demos are recorded in a few different ways. The most common and hassle free is PREC, a plugin used by many players. This program records demos automatically, and has many features such as bookmarks. Demos can also be recorded manually through the console commands &amp;quot;record &amp;lt;demo name&amp;gt;&amp;quot;. You can stop recording with the command &amp;quot;Stop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Recording demos are also known to fix some glitches, such as invisible player models.&lt;br /&gt;
&lt;br /&gt;
===Fatkidded===&lt;br /&gt;
&lt;br /&gt;
Commonly used term to describe not being picked in a PUG, referring to playground pickup sports, where the fat kid is always picked last (or not at all).&lt;br /&gt;
&lt;br /&gt;
===GG===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===GH===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===GL HF===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Luck, Have Fun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===GR===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Round&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===LAN dodger===&lt;br /&gt;
&lt;br /&gt;
A term referring to someone who is unable to attend their team's LAN matches.&lt;br /&gt;
&lt;br /&gt;
===LFT===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''L'''ooking '''F'''or '''T'''eam. A person who wishes to join a currently active team.&lt;br /&gt;
&lt;br /&gt;
===LFP===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''L'''ooking '''F'''or '''P'''layers. A person whose team is in need of players.&lt;br /&gt;
&lt;br /&gt;
===LFS===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''L'''ooking '''F'''or '''S'''crims. A person who wishes to find another team to scrim with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lobby===&lt;br /&gt;
&lt;br /&gt;
A lobby is a semi-competitive game played on a matchmaking website such as [http://www.tf2center.com tf2center]. Lobbies are often not taken seriously, and PUG's are generally better for practicing. The most famous lobby site, [http://www.tf2lobby.com tf2lobby], stopped being maintained in early 2013, and continued to run without any maintenance until late 2013. Stats from TF2lobby can still be seen on the website.&lt;br /&gt;
&lt;br /&gt;
===MGE===&lt;br /&gt;
&lt;br /&gt;
A gameplay mod which allows for 1v1 matches, typically on 6v6 classes, often used to practice DM.&lt;br /&gt;
&lt;br /&gt;
===Mix===&lt;br /&gt;
&lt;br /&gt;
A match in which the teams consist of friends.&lt;br /&gt;
&lt;br /&gt;
===RUP===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ready Up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===PCW===&lt;br /&gt;
&lt;br /&gt;
An initialism for '''P'''ractice '''C'''lan '''W'''ar. A practice match between two teams. A European term; see [[Glossary#Scrim|'''Scrim''']].&lt;br /&gt;
&lt;br /&gt;
===[[P-REC]]=== &lt;br /&gt;
&lt;br /&gt;
A demo recording plugin for TF2.&lt;br /&gt;
&lt;br /&gt;
===Pub===&lt;br /&gt;
&lt;br /&gt;
Commonly used term to describe public games and/or servers.&lt;br /&gt;
&lt;br /&gt;
===PUG, Pickup===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''P'''ick-'''U'''p '''G'''ame. Usually employed as a way to practice in a competitive environment as close as possible to an official competitive game, in which players sign up for classes they wish to play. Some pickup systems/sites also have a captain system in which two players are then assigned as &amp;quot;Captains&amp;quot; and pick their teams.&lt;br /&gt;
&lt;br /&gt;
===Scrim===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for scrimmage match. A practice match between two teams or two people.&lt;br /&gt;
&lt;br /&gt;
===STV===&lt;br /&gt;
&lt;br /&gt;
Source Television. A server plugin that can be used by casters to watch a game with a default 90 second delay. STVs make watching matches possible, as a caster or viewer does not have to be connected to the game server to watch, just the stv server.&lt;br /&gt;
&lt;br /&gt;
===Solly===&lt;br /&gt;
&lt;br /&gt;
Commonly used term referring the Soldier.&lt;br /&gt;
&lt;br /&gt;
===VOD===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''V'''ideo-'''O'''n-'''D'''emand. An uploaded recording of a match.&lt;br /&gt;
&lt;br /&gt;
===Ringer / Merc / Sub===&lt;br /&gt;
&lt;br /&gt;
A name used to describe players who are playing as a substitute for a team due to missing players, while not actually being on that teams roster.&lt;br /&gt;
&lt;br /&gt;
{{Popular topics navbox}}&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Glossary&amp;diff=24167</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Glossary&amp;diff=24167"/>
		<updated>2016-03-02T08:13:00Z</updated>

		<summary type="html">&lt;p&gt;808dkaneohe: /* Metagame terms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContentsRight}}&lt;br /&gt;
&lt;br /&gt;
== Combat terms ==&lt;br /&gt;
&lt;br /&gt;
===Airburst / Airdet===&lt;br /&gt;
&lt;br /&gt;
When a [[Demoman]] detonates his stickies while they are in mid-flight.&lt;br /&gt;
&lt;br /&gt;
===Amby===  &lt;br /&gt;
&lt;br /&gt;
Another name for the [[Spy#Primary|Ambassador]].&lt;br /&gt;
&lt;br /&gt;
===Airpipe / Airpill===&lt;br /&gt;
&lt;br /&gt;
When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades.&lt;br /&gt;
&lt;br /&gt;
===Airshot=== &lt;br /&gt;
&lt;br /&gt;
When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting someone in midair with one of his rockets. Also known as a &amp;quot;middie&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Baiting===&lt;br /&gt;
&lt;br /&gt;
When a player, either intentionally or unintentionally tricks another player to follow him/her. When the bait is intentional, generally an opponent will be tricked into fighting a fight that is not in his/her favor. When the bait is unintentional, a teammate will generally suffer, as he/she was tricked into committing to a fight with a low chance of winning. &lt;br /&gt;
&lt;br /&gt;
===Buff===&lt;br /&gt;
&lt;br /&gt;
The excess health granted (up to 150% base hp) by any of the [[medic|medic's]] Mediguns when he continues to heal a player after they already have full health. &lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&lt;br /&gt;
The act of using explosive jumps in order to propel yourself towards the enemy. The resulting speed and height advantage is then usually used in an attempt to take out key targets such as the [[Medic]] or [[Demoman]]. Bombing is generally done by the [[roamer|roaming soldier]].&lt;br /&gt;
&lt;br /&gt;
===Clutch===&lt;br /&gt;
&lt;br /&gt;
Adjective used to describe risky plays that save a team from certain round or match loss. &lt;br /&gt;
&lt;br /&gt;
===Crit Heals===&lt;br /&gt;
&lt;br /&gt;
A term used to describe the [[Medic#Secondary|Medigun's]] mechanic of healing faster based on how long it has been since a player has taken damage; after not taking damage for 10 seconds or more, the target will be healed at the max heal rate (72 hp/s) thus being healed to max health quickly.&lt;br /&gt;
&lt;br /&gt;
===DH===&lt;br /&gt;
Direct Hit. This refers both to the Soldier primary ''The Direct Hit'' and the act of directly hitting someone instead of using splash.&lt;br /&gt;
&lt;br /&gt;
===Drop===&lt;br /&gt;
&lt;br /&gt;
A drop is when the [[Medic]] dies with his ÜberCharge ready. It can also be used to refer to a Med letting a player die during an uber fight by not flashing uber on him.&lt;br /&gt;
&lt;br /&gt;
===Focusing, Focus Damage===&lt;br /&gt;
&lt;br /&gt;
As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players. Usually, multiple players focus targets together to kill them faster.&lt;br /&gt;
&lt;br /&gt;
===Gun, SG, Mini, Mini SG, Level 1/2/3 ===&lt;br /&gt;
&lt;br /&gt;
An [[engineer|Engineer's]] sentry. Players often refer to them by their level. '''Ex:''' ''&amp;quot;Level 3 on cliff right side&amp;quot;'' Or by type of sentry (mini/normal). '''Ex:''' ''&amp;quot;Mini on left, behind the point&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Hardscope===&lt;br /&gt;
&lt;br /&gt;
When a [[Sniper]] stays scoped for enough time to fully charge his shot.&lt;br /&gt;
&lt;br /&gt;
===Hurt, Lit, Destroyed, Hit, Tagged, Wrecked===&lt;br /&gt;
&lt;br /&gt;
Used to describe players who have taken a lot of damage. The ambiguity of these terms emphasized the importance of calling the specific amount of health a player has.&lt;br /&gt;
&lt;br /&gt;
===Juke===&lt;br /&gt;
&lt;br /&gt;
A dodge.&lt;br /&gt;
&lt;br /&gt;
===Kiting / To Kite===&lt;br /&gt;
&lt;br /&gt;
Pulling an opponent in your direction without letting them get too close. Like pulling a kite.&lt;br /&gt;
&lt;br /&gt;
===Kritz===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for the [[Medic]]'s weapon [[Kritzkrieg]]. Often used as a verb to mean using the uber of this weapon.&lt;br /&gt;
&lt;br /&gt;
===Meatshot===&lt;br /&gt;
&lt;br /&gt;
A close range shot with a Shotgun or Scattergun where all pellets hit the target, doing over 100 damage. The term was popularized by [[ESEA]]-Invite [[Scout]] player [[carnage]].&lt;br /&gt;
&lt;br /&gt;
===Milking===&lt;br /&gt;
&lt;br /&gt;
Holding out using an Ubercharge in the face of large amounts of damage, to maximize the potential of the Ubercharge, when it is used.&lt;br /&gt;
&lt;br /&gt;
===Peeking===&lt;br /&gt;
&lt;br /&gt;
When someone looks into an area but is not planning on pushing into it, usually to gain information on the enemy's positioning.&lt;br /&gt;
&lt;br /&gt;
===Pill/Pipe===&lt;br /&gt;
&lt;br /&gt;
A [[Demoman]]'s grenade.&lt;br /&gt;
&lt;br /&gt;
===Pop===&lt;br /&gt;
&lt;br /&gt;
The act of deploying ÜberCharge.&lt;br /&gt;
&lt;br /&gt;
===Quickscope=== &lt;br /&gt;
&lt;br /&gt;
When a [[Sniper]] scopes in and fires without charging his shot.&lt;br /&gt;
&lt;br /&gt;
===Roller===&lt;br /&gt;
&lt;br /&gt;
A [[Demoman]]'s grenade after it hits the ground / wall.&lt;br /&gt;
&lt;br /&gt;
===Spam===&lt;br /&gt;
&lt;br /&gt;
Repeated shooting at chokes for the purpose of area denial, usually by [[Soldier|Soldiers]] and [[Demoman|Demomen]] due to the splash damage property of their projectiles. &lt;br /&gt;
&lt;br /&gt;
===Splash===&lt;br /&gt;
&lt;br /&gt;
The property of the explosion of rockets and grenades to damage players near the explosion without making physical contact with the projectile.&lt;br /&gt;
&lt;br /&gt;
===Trickstab===&lt;br /&gt;
&lt;br /&gt;
A term used to describe maneuvers in which a [[Spy]] stabs an enemy that is aware of his presence (ex. stairstab, cornerstab).&lt;br /&gt;
&lt;br /&gt;
===Über pop(ped)===&lt;br /&gt;
&lt;br /&gt;
When a [[Medic]] activates his ÜberCharge.&lt;br /&gt;
&lt;br /&gt;
===Über Force===&lt;br /&gt;
&lt;br /&gt;
When a player forces an enemy [[Medic]] to activate his ÜberCharge earlier than desired by presenting an immediate threat to the [[Medic]]'s life.&lt;br /&gt;
&lt;br /&gt;
===Wipe=== &lt;br /&gt;
&lt;br /&gt;
A wipe occurs when the entire team dies at once.&lt;br /&gt;
&lt;br /&gt;
== Metagame terms ==&lt;br /&gt;
&lt;br /&gt;
===Backcap===&lt;br /&gt;
&lt;br /&gt;
When a player, typically a [[Scout]], gets behind enemy lines and starts capping a point behind the front line thus forcing some members from the team to go back or, if the backcapped point is last, winning the round.&lt;br /&gt;
&lt;br /&gt;
===Called===&lt;br /&gt;
&lt;br /&gt;
The act of using the voice command &amp;quot;Ubercharge Ready!&amp;quot; This voice command is automatically called when a Medic gains full Ubercharge if another voice command is not already in use. This command can also be called manually by a Medic in an attempt to trick the enemy team into thinking that he has full Ubercharge. For this reason, it is important to differentiate between hearing the enemy Medic &amp;quot;Call&amp;quot; and seeing that the Medic has Ubercharge.&lt;br /&gt;
&lt;br /&gt;
===Callout===&lt;br /&gt;
&lt;br /&gt;
A term attributed to a particular area of a map to quickly communicate location.&lt;br /&gt;
&lt;br /&gt;
===Coast to Coast Push===&lt;br /&gt;
&lt;br /&gt;
The term referring to the process where the team that was pushed to their last point pushes all the way to the opposing team's last point, subsequently resulting in a capture and round win. &lt;br /&gt;
&lt;br /&gt;
===Combo===&lt;br /&gt;
&lt;br /&gt;
The [[Medic]] and the players that play near him. Their job is to use Uber to spearhead pushes and secure main areas to control objectives on offense and to deny access to the objectives and shut down Ubers on defense. In [[6v6]], the combo is usually a [[Medic]], the Pocket [[Soldier]], and the [[Demoman]]. In [[Highlander]], the combo varies but is most often made up of the [[Medic]], [[Heavy]], [[Demoman]], and sometimes [[Pyro]]. &lt;br /&gt;
In [[4v4]], the combo usually consists of a [[Scout]], a [[Soldier]] switching between Roamer and Pocket when needed, a [[Demoman]] and a [[Medic]].&lt;br /&gt;
&lt;br /&gt;
===Dry Push===&lt;br /&gt;
&lt;br /&gt;
When a team pushes a point or an area with out an Ubercharge. Commonly used when there is not enough time to charge an uber, or when there are other factors that make the push viable (Player/ammo/health advantage, etc.)&lt;br /&gt;
&lt;br /&gt;
===Distraction===&lt;br /&gt;
&lt;br /&gt;
When one or more players openly present themselves to engage on the enemy in an attempt to draw their attention away from key targets, objectives or positions.&lt;br /&gt;
&lt;br /&gt;
===Domino Cap===&lt;br /&gt;
&lt;br /&gt;
When a point is lost because the previous point was taken with such force that a defense of the next could not be set up in time (ex. after a wipe on a 5CP map, a team is likely to lose two control points before they are spawned and ready to fight back).&lt;br /&gt;
&lt;br /&gt;
===Double Overtime===&lt;br /&gt;
&lt;br /&gt;
In King of the Hill, when both teams have dropped their timers to 0 and the attacking team has capture time on the point, triggering Overtime.&lt;br /&gt;
&lt;br /&gt;
===Flank===&lt;br /&gt;
&lt;br /&gt;
In 6's, the flank consists of the roaming Soldier and the aggressive Scout. In many situations, the roamer uses his Scouts as bait to lure the enemy into the roamer's hiding spot for an easy pick. If plays are made on the flank and the team secures a positional or number advantage (in 6s and Highlander) the flank classes can push forward to hold territory and create a buffer for the combo classes to push in and capture points. &lt;br /&gt;
&lt;br /&gt;
In Highlander, the flank composition can vary between teams, but generally consists of the Soldier, Scout, Engineer, Pyro and Sniper (both occasionally) and the Spy. Soldier plays a roaming role to distract the enemy and secure picks. Spy attacks with the help of a distraction, such as a bombing Soldier or Über push. When the Scout is not pushing the Payload cart, he watches the flanks and ensures no one flanks his own team, by putting out damage and/or getting key picks, for instance, shutting down the enemy Sniper. Ocassionally, Pyro may choose to make flanking plays if he does not stick to the combo, and the Engineer can choose to patrol a flank on maps with his sentry guns. In addition, the Sniper normally hangs far back behind friendly lines to get picks, but if he chooses, he may roam around on the flank to secure better sightlines on enemy players, especially the enemy Medic who is building Über. &lt;br /&gt;
&lt;br /&gt;
In 4s, the flank is consisted of a Scout and a Soldier/Pyro. The roles of the Scout and the Soldier are the same as in 6s, but because the teams are smaller than in 6s, flanks are easier to control and as such, allow for a more fast-paced gameplay.&lt;br /&gt;
&lt;br /&gt;
Flank classes assist the combo classes by watching the entrances that the combo isn't during holds and stalemates, and create openings and advantages via bombs, picks and off-pushes.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
Focus, or also known as Focus-Fire, is when most classes on a team all attack the same player, usually a target of high value, or a target that is very aggressive. &lt;br /&gt;
&lt;br /&gt;
===Leapfrogging===&lt;br /&gt;
&lt;br /&gt;
When the two [[Medic|Medics]] have [[überCharge|übers]] out of sync, the medic who has full über first can get a free push into the other [[Medic]] without much risk since the enemy doesn't have full charge.  However, if the push doesn't result in an enemy Medic pick, then the other team will have advantage and can push back in the same manner. This is called Leapfrogging. The occurs commonly on midpoints of [[5CP]] maps when the team that loses their Medic wins the Midfight. &lt;br /&gt;
&lt;br /&gt;
===Pick(s)=== &lt;br /&gt;
&lt;br /&gt;
Kill on a player who is on the other team. Generally used to indicate the kill obtained when the enemy team was off guard.&lt;br /&gt;
&lt;br /&gt;
===Main===&lt;br /&gt;
&lt;br /&gt;
The Class somebody almost always plays in a competitive team (e.g. Roamer Soldier, Scout, Medic, Sniper). The class one mainly plays in public servers and other non-competitive formats does not contribute towards the concept of a main, although PUGs and Matches that one has merced/rung for would.&lt;br /&gt;
&lt;br /&gt;
===Main Caller===&lt;br /&gt;
&lt;br /&gt;
The person who decides, communicates, and organizes, or calls, all the team's plays. In lower levels, the task is often delegated to the [[Medic]] but higher level play usually is the Pocket or [[Demoman]].&lt;br /&gt;
&lt;br /&gt;
===Medigun Checking=== &lt;br /&gt;
&lt;br /&gt;
When one player on a team changes class to Spy and disguises as the enemy [[Medic]] to determine whether the Medic is running the [[Kritzkrieg]] or the stock [[Medi Gun]]. Many [[Medic|Medics]] now rename their secondary weapons making it harder to tell, but using 3D disguise viewmodels will circumvent this.&lt;br /&gt;
&lt;br /&gt;
===Midfight===&lt;br /&gt;
&lt;br /&gt;
The initial battle that takes place on the central control point in a 5CP or King of the Hill match at the start of each round.&lt;br /&gt;
&lt;br /&gt;
===[[Offclass]]===&lt;br /&gt;
&lt;br /&gt;
In 6v6, an offclass is a player of any class apart from the standard line-up of [[Scout]], [[Soldier]], [[Medic]], and [[Demoman]]. These are situational classes, most often switched to by a [[Scout]] or [[Roamer]] when holding or pushing last in [[5CP]].&lt;br /&gt;
&lt;br /&gt;
===Overtime===&lt;br /&gt;
Overtime is the period of time where one team has successfully capped all the points and is waiting for any remaining semi-captures to die down. If the opposing team successfully captures the point, overtime ends and that team must capture every point.&lt;br /&gt;
&lt;br /&gt;
===[[Pocket]]=== &lt;br /&gt;
As a noun, it's the player (usually a [[Soldier]] in [[6v6]] or a [[Heavy]] / [[Demoman]] in [[Highlander]]) who protects the [[Medic]] and gets the most heals.  However the role of pocket can be applied to most classes depending on the situation.&lt;br /&gt;
&lt;br /&gt;
As a verb, it's the act of taking lots of heals from the medic and protecting him from any threats.&lt;br /&gt;
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===[[Push]]===&lt;br /&gt;
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The act of a team moving forward onto the enemy team.&lt;br /&gt;
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===Sac===&lt;br /&gt;
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Short for sacrifice, when you purposely get yourself killed to help your team (ie. killing yourself to touch payload cart)&lt;br /&gt;
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===Stock===&lt;br /&gt;
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Stock weapons are the vanilla weapons available in the game, which were present in the game at launch. The opposite of [[Glossary#Unlocks|unlocks]].&lt;br /&gt;
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===Trade===&lt;br /&gt;
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When one person from each team kills each other; also when an offclass such as a [[Spy]] or [[Sniper]] kill a class of equal value like a [[Scout]] or [[Soldier]].&lt;br /&gt;
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===Tunnel Vision===&lt;br /&gt;
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Originally a reference to camping [[Sniper|Snipers]] who look down their scope too much and have no peripheral vision (as if looking through a tunnel), in Team Fortress 2 it usually just refers to a player who focuses too much on an objective or player and fails to notice other players around him, which usually results in death to ambushers or flankers.&lt;br /&gt;
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===Über Advantage===&lt;br /&gt;
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When a [[Medic]] is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's [[Medic]].&lt;br /&gt;
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===Über fight===&lt;br /&gt;
&amp;lt;!-- IDK IF THIS IS THE REAL MEANING --&amp;gt;&lt;br /&gt;
When both medics pop [[Uber]] at the same time or close to.&lt;br /&gt;
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===Unlocks===&lt;br /&gt;
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Unlocks are the non-vanilla weapons available in the game, which were added to the game after its launch. The opposite of [[Glossary#Stock|stock weapons]].&lt;br /&gt;
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== Map terms ==&lt;br /&gt;
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===Cart Path===&lt;br /&gt;
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The part of the map on which the cart runs, and tracks are visible on the ground.&lt;br /&gt;
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===Choke=== &lt;br /&gt;
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General term applied to several maps referring to narrow hallways, rooms, or entrances.&lt;br /&gt;
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===Flank(ers)===&lt;br /&gt;
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The Flank is any area where the combo isn't. The Flank can also refer to the players who watch those areas. They are the players that don't rely on their [[Medic]] for heals and who prevent enemy flankers from getting into any positional advantage from which they can ambush the [[Medic]]. They tend to spark pushes by forcing Über or securing significant picks. In [[6v6]], the flank typically consists out of the [[roamer]] and both [[scout|scouts]].&lt;br /&gt;
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===Last===&lt;br /&gt;
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The final control point. Used to refer to the 1st control point on either side of a 5CP map, or the bomb site in payload.&lt;br /&gt;
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===Mid===&lt;br /&gt;
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The 3rd (or center) point. Usually where the fighting begins at the start of a round after players complete their rollouts. Can also refer to the point in KOTH.&lt;br /&gt;
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===Rollout===&lt;br /&gt;
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The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team.&lt;br /&gt;
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===Shutter===&lt;br /&gt;
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General term applied to several maps referring to areas with grey doors that open when players are near them.&lt;br /&gt;
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===Spire===&lt;br /&gt;
&amp;lt;-- I don't know if Process second counts since in game it is referenced as a &amp;quot;mini-spire&amp;quot; --&amp;gt;&lt;br /&gt;
A control point with a large height advantage (ex. Process 2nd). Gives jumping classes an advantage and is usually the second control point on a 5cp map.&lt;br /&gt;
Spire is also a callout referring to the second and fourth points of badlands respectively.&lt;br /&gt;
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== General Terms and Abbreviations ==&lt;br /&gt;
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===DM===&lt;br /&gt;
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Short for &amp;quot;deathmatch&amp;quot;, a term used to describe a player's individual ability to kill enemy players.&lt;br /&gt;
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===Demo===&lt;br /&gt;
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A persons perspective from a game. Demos are recorded in a few different ways. The most common and hassle free is PREC, a plugin used by many players. This program records demos automatically, and has many features such as bookmarks. Demos can also be recorded manually through the console commands &amp;quot;record &amp;lt;demo name&amp;gt;&amp;quot;. You can stop recording with the command &amp;quot;Stop&amp;quot;.&lt;br /&gt;
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Recording demos are also known to fix some glitches, such as invisible player models.&lt;br /&gt;
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===Fatkidded===&lt;br /&gt;
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Commonly used term to describe not being picked in a PUG, referring to playground pickup sports, where the fat kid is always picked last (or not at all).&lt;br /&gt;
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===GG===&lt;br /&gt;
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&amp;quot;Good Game&amp;quot;.&lt;br /&gt;
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===GH===&lt;br /&gt;
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&amp;quot;Good Half.&amp;quot;&lt;br /&gt;
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===GL HF===&lt;br /&gt;
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&amp;quot;Good Luck, Have Fun&amp;quot;.&lt;br /&gt;
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===GR===&lt;br /&gt;
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&amp;quot;Good Round&amp;quot;.&lt;br /&gt;
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===LAN dodger===&lt;br /&gt;
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A term referring to someone who is unable to attend their team's LAN matches.&lt;br /&gt;
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===LFT===&lt;br /&gt;
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An abbreviation for '''L'''ooking '''F'''or '''T'''eam. A person who wishes to join a currently active team.&lt;br /&gt;
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===LFP===&lt;br /&gt;
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An abbreviation for '''L'''ooking '''F'''or '''P'''layers. A person whose team is in need of players.&lt;br /&gt;
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===LFS===&lt;br /&gt;
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An abbreviation for '''L'''ooking '''F'''or '''S'''crims. A person who wishes to find another team to scrim with.&lt;br /&gt;
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===Lobby===&lt;br /&gt;
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A lobby is a semi-competitive game played on a matchmaking website such as [http://www.tf2center.com tf2center]. Lobbies are often not taken seriously, and PUG's are generally better for practicing. The most famous lobby site, [http://www.tf2lobby.com tf2lobby], stopped being maintained in early 2013, and continued to run without any maintenance until late 2013. Stats from TF2lobby can still be seen on the website.&lt;br /&gt;
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===MGE===&lt;br /&gt;
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A gameplay mod which allows for 1v1 matches, typically on 6v6 classes, often used to practice DM.&lt;br /&gt;
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===Mix===&lt;br /&gt;
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A match in which the teams consist of friends.&lt;br /&gt;
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===RUP===&lt;br /&gt;
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&amp;quot;Ready Up&amp;quot;&lt;br /&gt;
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===PCW===&lt;br /&gt;
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An initialism for '''P'''ractice '''C'''lan '''W'''ar. A practice match between two teams. A European term; see [[Glossary#Scrim|'''Scrim''']].&lt;br /&gt;
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===[[P-REC]]=== &lt;br /&gt;
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A demo recording plugin for TF2.&lt;br /&gt;
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===Pub===&lt;br /&gt;
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Commonly used term to describe public games and/or servers.&lt;br /&gt;
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===PUG, Pickup===&lt;br /&gt;
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An abbreviation for '''P'''ick-'''U'''p '''G'''ame. Usually employed as a way to practice in a competitive environment as close as possible to an official competitive game, in which players sign up for classes they wish to play. Some pickup systems/sites also have a captain system in which two players are then assigned as &amp;quot;Captains&amp;quot; and pick their teams.&lt;br /&gt;
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===Scrim===&lt;br /&gt;
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An abbreviation for scrimmage match. A practice match between two teams or two people.&lt;br /&gt;
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===STV===&lt;br /&gt;
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Source Television. A server plugin that can be used by casters to watch a game with a default 90 second delay. STVs make watching matches possible, as a caster or viewer does not have to be connected to the game server to watch, just the stv server.&lt;br /&gt;
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===Solly===&lt;br /&gt;
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Commonly used term referring the Soldier.&lt;br /&gt;
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===VOD===&lt;br /&gt;
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An abbreviation for '''V'''ideo-'''O'''n-'''D'''emand. An uploaded recording of a match.&lt;br /&gt;
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===Ringer / Merc / Sub===&lt;br /&gt;
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A name used to describe players who are playing as a substitute for a team due to missing players, while not actually being on that teams roster.&lt;br /&gt;
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{{Popular topics navbox}}&lt;/div&gt;</summary>
		<author><name>808dkaneohe</name></author>
		
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