<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76.16.91.136</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76.16.91.136"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/76.16.91.136"/>
	<updated>2026-05-05T02:49:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=Pyro&amp;diff=3651</id>
		<title>Pyro</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pyro&amp;diff=3651"/>
		<updated>2013-07-29T13:38:53Z</updated>

		<summary type="html">&lt;p&gt;76.16.91.136: /* Highlander */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pyro is a class who wields a Flamethrower as its main weapon.  Along with the ability to inflict burn damage and a relatively high damage output, the Pyro also has the [[airblast]] mechanic, which can neutralize an enemy's uber with ease, reflect projectiles like rockets and arrows, and extinguish burning team mates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Pyro (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Pyro is considered an [[offclass]].  Most commonly run when the defending team has über disadvantage while defending last, the Pyro's job is to neutralize the enemy team's über through the use of the airblast mechanic along with compression blasting away spam from the Soldier and Demo.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Pyro (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Pyro is considered a support class.  The Pyro's main job in Highlander is to protect the [[Medic]].  It also has the jobs of displacing and neutralizing enemy ubers, [[spychecking]] to neutralize the enemy [[Spy]], protecting its team's sentry gun by deflecting projectiles, and providing flank support when required. The pyro usually plays around the combo but some pyros like to play &amp;quot;roaming pyro&amp;quot; witch means you stay around flank and kill people or go in when you see a opening on a high value target.&lt;br /&gt;
&lt;br /&gt;
== Primary == &lt;br /&gt;
{{Template: Class Pyro Primary Table}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{{Template: Class Pyro Secondary Table}}&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
{{Template: Class Pyro Melee Table}}&lt;/div&gt;</summary>
		<author><name>76.16.91.136</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=MGE_Mod&amp;diff=3650</id>
		<title>MGE Mod</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=MGE_Mod&amp;diff=3650"/>
		<updated>2013-07-29T13:36:07Z</updated>

		<summary type="html">&lt;p&gt;76.16.91.136: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''MGEMod''' My Gaming Edge Mod, developed by [[My Gaming Edge]], is a training mod which puts two players in a small arena, usually cut out from a popular competitive map, such as [[Badlands|cp_badlands]] spire. Players spawn with a full buff, and fight until one player reaches a set number of kills. On killing an enemy, health is once more buffed, and weapons are automatically reloaded. The mod itself allows for any map to be used, so long as there are spawn locations for it, though a popular mge_training map is usually used. it is usually the best place to practice your scout and soldier DM and those are usually the only classes being played on MGE servers.&lt;/div&gt;</summary>
		<author><name>76.16.91.136</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Cp_gullywash_final1&amp;diff=3649</id>
		<title>Cp gullywash final1</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Cp_gullywash_final1&amp;diff=3649"/>
		<updated>2013-07-29T13:33:16Z</updated>

		<summary type="html">&lt;p&gt;76.16.91.136: /* Usage in competitive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:cp_gullywash_final1}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Gullywash&lt;br /&gt;
| image = Cp_gullywash_final1.png&lt;br /&gt;
| maptype = Control Point&lt;br /&gt;
| currentversion = cp_gullywash_final1&lt;br /&gt;
| developer = Valve&lt;br /&gt;
| download = Default&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;cp_gullywash_final1 is the official release of version of cp_gullywash, a custom map created by Arnold.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;cp_gullywash was first posted to the tf2maps.net forums on April 9, 2009 before being officially added to the game on October 13, 2011&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;cp_gullywash_final1 is used commonly in both [[Highlander]] and [[6v6|6s]].&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>76.16.91.136</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Cp_gullywash_final1&amp;diff=3648</id>
		<title>Cp gullywash final1</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Cp_gullywash_final1&amp;diff=3648"/>
		<updated>2013-07-29T13:33:03Z</updated>

		<summary type="html">&lt;p&gt;76.16.91.136: /* Usage in competitive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:cp_gullywash_final1}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Gullywash&lt;br /&gt;
| image = Cp_gullywash_final1.png&lt;br /&gt;
| maptype = Control Point&lt;br /&gt;
| currentversion = cp_gullywash_final1&lt;br /&gt;
| developer = Valve&lt;br /&gt;
| download = Default&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;cp_gullywash_final1 is the official release of version of cp_gullywash, a custom map created by Arnold.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;cp_gullywash was first posted to the tf2maps.net forums on April 9, 2009 before being officially added to the game on October 13, 2011&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;cp_gullywash_final1 is used commonly in both [[Highlander]] and [[6v6|6s]].&amp;lt;/p&amp;gt; and is known for being a slower paced map.&lt;/div&gt;</summary>
		<author><name>76.16.91.136</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Badwater&amp;diff=3647</id>
		<title>Badwater</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Badwater&amp;diff=3647"/>
		<updated>2013-07-29T13:30:31Z</updated>

		<summary type="html">&lt;p&gt;76.16.91.136: /* pl_badwater */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;big&amp;gt;pl_badwater&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Usually only played in highlander&lt;/div&gt;</summary>
		<author><name>76.16.91.136</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Product&amp;diff=3646</id>
		<title>Product</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Product&amp;diff=3646"/>
		<updated>2013-07-29T13:28:12Z</updated>

		<summary type="html">&lt;p&gt;76.16.91.136: /* Usage in competitive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;koth_pro_viaduct_rc4 is the most recent version of koth_pro_viaduct, a competitive version of koth_viaduct.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Add history here&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
&lt;br /&gt;
koth_viaduct_pro_rc3 is used commonly in both [[Highlander]] and [[6v6|6s]]. This map is about the only KOTH map currently used in [[6v6|6s]].&lt;br /&gt;
This is one of the only maps where teams may run full time sniper because of the sightlines on the map. But another good choice is heavy to deny bombs.&lt;br /&gt;
&lt;br /&gt;
== Calls ==&lt;br /&gt;
&lt;br /&gt;
Add names for the numbered places next to the numbers, try and put down as many used calls as you can.&lt;br /&gt;
&lt;br /&gt;
1: Left ; 2: Spawns ; 3: Main ; 4: Right&lt;br /&gt;
&lt;br /&gt;
[[Image:Viaduct_Spawn_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
1: Choke ; 2: Pack ; 3: Bridge ; 4: Main ; 5: Balcony ; 6: Connector ; 7: House&lt;br /&gt;
&lt;br /&gt;
[[Image:Viaduct_left_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
1: Left ; 2: Pack ; 3: China ; 4: Main ; 5: Cliff &lt;br /&gt;
&lt;br /&gt;
[[Image:Viaduct_cliff_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
1: Sneaky ; 2: Choke ; 3: Point ; 4: Rock ; 5: Ammo ; 6: Cliff ; 7: Safe&lt;br /&gt;
&lt;br /&gt;
[[Image:Viaduct_leftmid_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
1: Left ; 2: China ; 3: Rock ; 4: Lower ; 5: Right&lt;br /&gt;
&lt;br /&gt;
[[Image:Viaduct_mid_small.jpg]]&lt;/div&gt;</summary>
		<author><name>76.16.91.136</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Heavy&amp;diff=3644</id>
		<title>Heavy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Heavy&amp;diff=3644"/>
		<updated>2013-07-29T13:23:10Z</updated>

		<summary type="html">&lt;p&gt;76.16.91.136: /* Highlander */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:250px-Heavy.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A portly Russian bear, the '''Heavy''' has the most health in the game, with a total of 300. Not only that, but his primary weapon, the Minigun, does potentially the most damage per second in the game. These come with the downside of having by far the lowest base movement speed in the game, 77% of the standard movement speed, which becomes 37% when his Minigun is deployed; this leaves the Heavy unable to chase down damaged enemies to finish off the kill, and makes it very difficult to dodge high-damage hits such as the [[Demoman|Demoman's]] grenades and stickybombs, the [[Soldier|Soldier's]] rockets, and headshots from the [[Sniper]]. A Heavy will most often be found near a Medic, as the extra 150 health buff helps the Heavy soak up more damage for his teammates, while simultaneously protecting the Medic from any [[Spy|Spies]] or jumping Soldiers that threaten him.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Heavy (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Heavy is considered an [[offclass]], used primarily holding last points in 5cp.  Heavy will take the pocket's role when in play, allowing the pocket to play more of a roamer position, as he is capable of defending his Medic much better with his high health and damage. Heavy is capable of shutting down bombing Soldiers and Demoman with his Minigun, keeping them high off the ground due to his high weapon pushback. Alongside with these roles, Heavy also serves a purpose in tanking damage.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Heavy (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Heavy is the backbone force of pushing or defending objectives, outputting great DPS while being able to tank incoming spam thanks to his 450 health margin when buffed. Because heavy is so slow and fat he is almost usless without his 450 buff so you usually never stray from your medic. Heavies are usually pocketed by the medic, and a heavy medic pair is called the combo. All players on the team should work around the combo, helping them secure victory.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{{Hatnote| Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
{{Template:Class_heavy_primary_table}}&lt;br /&gt;
{{Template:Class_heavy_secondary_table}}&lt;br /&gt;
{{Template:Class_heavy_melee_table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>76.16.91.136</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Engineer&amp;diff=3643</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Engineer&amp;diff=3643"/>
		<updated>2013-07-29T13:20:45Z</updated>

		<summary type="html">&lt;p&gt;76.16.91.136: /* Highlander */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An invaluable defense tool, the '''Engineer''''s sentries, dispensers, and teleporters are very helpful to defend a point or cart. On offense, the Engineer is able to consolidate the ground gained by his team, and assist them in getting to the battle.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Engineer (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Engineer is considered an [[offclass]].  Most often used on the map [[cp_gravelpit]], the Engineer is only used to defend last on most maps.&lt;br /&gt;
The main purpose of the Engineer and his sentry in [[6v6]] is to soak up damage and waste uber to let his team pop later.  Occasionally, it may get a few kills as well, but for the most part the engineer waits for his sentry to die, then switches to his main class to get cleanup frags.&lt;br /&gt;
It is important to note that a well-placed Sentry can prevent the other team from pushing in with a Kritzkrieg, as they will not be invulnerable and the Engineer's Sentry is immune to critical hits.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Engineer (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
The Engineer's main job in [[Highlander]] is to defend points and deny areas to the other team.  Through the use of the Sentry Gun, the Engineer is easily able to defend and stall for a point in time.  However, Highlander presents a new risk in the form of the [[Spy]], whose Sapper can destroy the Engineer's buildings.  The Engineer can also use such tools as The Wrangler and The Gunslinger to be more effective on offense or to assist in defense. The Engineer is also often used to push the cart on Payload maps.&lt;br /&gt;
&lt;br /&gt;
A popular choice among engineers is to run the wrangler instead of the pistol because it gives you extra sightlines and lets you control your sentry.&lt;br /&gt;
&lt;br /&gt;
==Allowed Weapons==&lt;br /&gt;
{{Template:Class_Engineer_Primary_Table}}&lt;br /&gt;
{{Template:Class_Engineer_Secondary_Table}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Class_Engineer_Melee_Table}}&lt;br /&gt;
{{Template:Class_Engineer_PDA_Table}}&lt;/div&gt;</summary>
		<author><name>76.16.91.136</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=3642</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=3642"/>
		<updated>2013-07-29T13:16:49Z</updated>

		<summary type="html">&lt;p&gt;76.16.91.136: added more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SoldierIcon.png|200px|right]]&lt;br /&gt;
&lt;br /&gt;
The '''Soldier''' is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range.  The Soldier can adapt to many different situations and is very mobile. He has the second highest base health in the game (200), but is also slow compared to many other classes. &lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{Main|Soldier (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfil two main roles: &amp;quot;Pocket&amp;quot; Soldier and [[Roaming Soldier|&amp;quot;Roaming&amp;quot; Soldier]]. The Pocket Soldier focuses on keeping his [[Medic]] alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
The most basic role of the Pocket Soldier is keeping the medic alive and using his abundant heals to deal damage, get kills and lead the team. The Pocket along with the Medic and [[Demoman]] form the core &amp;quot;combo&amp;quot; of any 6v6 team. He will usually be the target of an [[ÜberCharge]], if not the Demoman. The Pocket is usually the third biggest pick behind the Medic and Demoman, however since he is usually at a fearsome three hundred health, it is not easy to frag him. The standard or &amp;quot;meta&amp;quot; loadout for the Pocket Soldier is the Rocket Launcher/Original, the Shotgun and the Escape Plan. But you can change this up to the gunboats for your team to be more mobile in fights although it is not the best choice for most people and or teams.&lt;br /&gt;
&lt;br /&gt;
The [[Roaming Soldier]]'s main job is to help one of his [[Scout|Scouts]] on the flank, and create openings in the other team so that his team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to Übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the Roamer to relay information back to his team and gaining an advantage over the opposition. He is basically the most &amp;quot;disposable&amp;quot; unit of the team. The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
Once you start moving away from lobby's the pocket will usually become the main caller this means that you will be calling as the plays such as the push's or when to fall back. another thing you want to call is when to &amp;quot;pop&amp;quot; the ubercharge becuse it can be your call to pop early, flash other people.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{Main|Soldier (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the Soldier is mostly run with Gunboats and the stock Rocket Launcher, or the Black Box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a Medic to use his [[ÜberCharge]] or taking out an Engineer nest. In most maps, the Soldier is used to control the flank. He is used to defend the flank of his own team and in turn harass his opponents. Some teams will run the Soldier closer to the combo, so that he can use his splash damage to protect the combo.&lt;br /&gt;
&lt;br /&gt;
==Allowed Weapons==&lt;br /&gt;
{{Hatnote| Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
===Primary weapons===&lt;br /&gt;
{{Template:Class Soldier Primary Table}}&lt;br /&gt;
===Secondary weapons===&lt;br /&gt;
{{Template:Class soldier secondary table}}&lt;br /&gt;
===Melee weapons===&lt;br /&gt;
{{Template:Class soldier melee table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>76.16.91.136</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=3641</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=3641"/>
		<updated>2013-07-29T13:12:49Z</updated>

		<summary type="html">&lt;p&gt;76.16.91.136: /* 6v6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SoldierIcon.png|200px|right]]&lt;br /&gt;
&lt;br /&gt;
The '''Soldier''' is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range.  The Soldier can adapt to many different situations and is very mobile. He has the second highest base health in the game (200), but is also slow compared to many other classes. &lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{Main|Soldier (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfil two main roles: &amp;quot;Pocket&amp;quot; Soldier and [[Roaming Soldier|&amp;quot;Roaming&amp;quot; Soldier]]. The Pocket Soldier focuses on keeping his [[Medic]] alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
The most basic role of the Pocket Soldier is keeping the medic alive and using his abundant heals to deal damage, get kills and lead the team. The Pocket along with the Medic and [[Demoman]] form the core &amp;quot;combo&amp;quot; of any 6v6 team. He will usually be the target of an [[ÜberCharge]], if not the Demoman. The Pocket is usually the third biggest pick behind the Medic and Demoman, however since he is usually at a fearsome three hundred health, it is not easy to frag him. The standard or &amp;quot;meta&amp;quot; loadout for the Pocket Soldier is the Rocket Launcher/Original, the Shotgun and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
The [[Roaming Soldier]]'s main job is to help one of his [[Scout|Scouts]] on the flank, and create openings in the other team so that his team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to Übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the Roamer to relay information back to his team and gaining an advantage over the opposition. He is basically the most &amp;quot;disposable&amp;quot; unit of the team. The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
Once you start moving away from lobby's the pocket will usually become the main caller this means that you will be calling as the plays such as the push's or when to fall back.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{Main|Soldier (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the Soldier is mostly run with Gunboats and the stock Rocket Launcher, or the Black Box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a Medic to use his [[ÜberCharge]] or taking out an Engineer nest. In most maps, the Soldier is used to control the flank. He is used to defend the flank of his own team and in turn harass his opponents. Some teams will run the Soldier closer to the combo, so that he can use his splash damage to protect the combo.&lt;br /&gt;
&lt;br /&gt;
==Allowed Weapons==&lt;br /&gt;
{{Hatnote| Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
===Primary weapons===&lt;br /&gt;
{{Template:Class Soldier Primary Table}}&lt;br /&gt;
===Secondary weapons===&lt;br /&gt;
{{Template:Class soldier secondary table}}&lt;br /&gt;
===Melee weapons===&lt;br /&gt;
{{Template:Class soldier melee table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>76.16.91.136</name></author>
		
	</entry>
</feed>