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	<updated>2026-05-05T13:36:19Z</updated>
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	<entry>
		<id>http://comp.tf/index.php?title=Gullywash&amp;diff=66792</id>
		<title>Gullywash</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Gullywash&amp;diff=66792"/>
		<updated>2022-03-08T07:42:35Z</updated>

		<summary type="html">&lt;p&gt;47.146.76.171: Updated call for lower lobby, I mostly hear it referred to as wood and nothing is on here about that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_gullywash_final1&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Jan &amp;quot;Arnold&amp;quot; Laroy&lt;br /&gt;
|author1steam=76561197961658278&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=10 April 2009&lt;br /&gt;
|updated=13 October 2011&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_gullywash_final1.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=6254&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Gullywash&lt;br /&gt;
|officialwiki2=Gullywash_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
'''cp_gullywash_final1''' is a map created by Arnold. The map was first posted to the TF2Maps.Net forums on April 9, 2009 and was promptly included in [[ETF2L 6v6 Season 6]] later that year. The map has been a staple in the competitive [[6v6]] scene since then, and was officially added to the game on October 13 2011.&lt;br /&gt;
&lt;br /&gt;
Gullywash is well-known for its more closed design; featuring only two entrances ([[#Second Point|choke]] and [[#Second Point|big door]]) to its [[#Middle Point|middle point]] as opposed to the more popular three entrances. This can often lead to more stalemates and slower play around the second point. In contrast, Gullywash is notorious for its relatively fast-capping [[#Last|last point]] featuring a flank route underneath the point known as &amp;quot;water&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
&lt;br /&gt;
Gullywash is used commonly in both [[Highlander]] and [[6v6]] across multiple leagues.&lt;br /&gt;
{{Gullywash/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Map Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Middle Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Gullywash — The Middle Point&lt;br /&gt;
 | image = Gullywash_Middle_Point.jpg&lt;br /&gt;
 | area1 = Choke&lt;br /&gt;
 | x1 = 485px&lt;br /&gt;
 | y1 = 110px&lt;br /&gt;
 | area2 = Big Door&lt;br /&gt;
 | x2 = 170px&lt;br /&gt;
 | y2 = 130px&lt;br /&gt;
 | area3 = Dropdown&lt;br /&gt;
 | x3 = 530px&lt;br /&gt;
 | y3 = 185px&lt;br /&gt;
 | area4 = Lower / Yard&lt;br /&gt;
 | x4 = 616px&lt;br /&gt;
 | y4 = 277px&lt;br /&gt;
 | area5 = Elbow / Banana&lt;br /&gt;
 | x5 = 315px&lt;br /&gt;
 | y5 = 142px&lt;br /&gt;
 | area6 = Nipple / Point&lt;br /&gt;
 | x6 = 390px&lt;br /&gt;
 | y6 = 90px&lt;br /&gt;
 | area7 = Ramp / Small Banana&lt;br /&gt;
 | x7 = 80px&lt;br /&gt;
 | y7 = 170px&lt;br /&gt;
 | area8 = Boxes / Crates&lt;br /&gt;
 | x8 = 90px&lt;br /&gt;
 | y8 = 225px&lt;br /&gt;
 | area9 = Top&lt;br /&gt;
 | x9 = 295px&lt;br /&gt;
 | y9 = 200px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Second Point===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Gullywash - The Second Point (BLU)&lt;br /&gt;
 | image = Gullywash_Second_Point.jpg&lt;br /&gt;
 | area1 = Upper / Balcony&lt;br /&gt;
 | x1 = 535px&lt;br /&gt;
 | y1 = 160px&lt;br /&gt;
 | area2 = Rocks&lt;br /&gt;
 | x2 = 135px&lt;br /&gt;
 | y2 = 150px&lt;br /&gt;
 | area3 = Big Door&lt;br /&gt;
 | x3 = 680px&lt;br /&gt;
 | y3 = 230px&lt;br /&gt;
 | area4 = Lobby&lt;br /&gt;
 | x4 = 740px&lt;br /&gt;
 | y4 = 310px&lt;br /&gt;
 | area5 = Choke&lt;br /&gt;
 | x5 = 305px&lt;br /&gt;
 | y5 = 180px&lt;br /&gt;
 | area6 = Second Point&lt;br /&gt;
 | x6 = 425px&lt;br /&gt;
 | y6 = 310px&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
===Lobby===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Gullywash - Lobby&lt;br /&gt;
 | image = Gullywash_Lobby.jpg&lt;br /&gt;
 | area1 = River&lt;br /&gt;
 | x1 = 190px&lt;br /&gt;
 | y1 = 90px&lt;br /&gt;
 | area2 = Balcony / Launchpad&lt;br /&gt;
 | x2 = 400px&lt;br /&gt;
 | y2 = 140px&lt;br /&gt;
 | area3 = Lower Lobby / Wood&lt;br /&gt;
 | x3 = 80px&lt;br /&gt;
 | y3 = 300px&lt;br /&gt;
 | area4 = Main&lt;br /&gt;
 | x4 = 700px&lt;br /&gt;
 | y4 = 280px&lt;br /&gt;
 | area5 = Upper Lobby&lt;br /&gt;
 | x5 = 305px&lt;br /&gt;
 | y5 = 180px&lt;br /&gt;
 | area6 = Shutter / Lockers&lt;br /&gt;
 | x6 = 435px&lt;br /&gt;
 | y6 = 160px&lt;br /&gt;
 | area7 = Lobby&lt;br /&gt;
 | x7 = 340px&lt;br /&gt;
 | y7 = 360px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Last===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Gullywash - The Last Point (BLU)&lt;br /&gt;
 | image = Gullywash_Last_Point.jpg&lt;br /&gt;
 | area1 = Shutter / Lockers&lt;br /&gt;
 | x1 = 150px&lt;br /&gt;
 | y1 = 198px&lt;br /&gt;
 | area2 = Balcony / Launchpad&lt;br /&gt;
 | x2 = 360px&lt;br /&gt;
 | y2 = 150px&lt;br /&gt;
 | area3 = Left&lt;br /&gt;
 | x3 = 80px&lt;br /&gt;
 | y3 = 300px&lt;br /&gt;
 | area4 = Last&lt;br /&gt;
 | x4 = 700px&lt;br /&gt;
 | y4 = 280px&lt;br /&gt;
 | area5 = Main&lt;br /&gt;
 | x5 = 270px&lt;br /&gt;
 | y5 = 230px&lt;br /&gt;
 | area6 = River&lt;br /&gt;
 | x6 = 485px&lt;br /&gt;
 | y6 = 190px&lt;br /&gt;
 | area7 = Right&lt;br /&gt;
 | x7 = 594px&lt;br /&gt;
 | y7 = 200px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There is an area which can be accessed by walking all the way through River which has an opening under the point and a way to access the point from behind. This area is called &amp;quot;Water&amp;quot; because in early versions of the map the area was filled with water. There is also an area under Left which allows access to the control point. This area is generally referred to as Secret. It is important to clear both Water and Secret before moving out, as Scouts and Roamers will often attempt to hide in these areas and walk onto the point after the other team has left.&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>47.146.76.171</name></author>
		
	</entry>
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