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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=24.74.6.196</id>
	<title>comp.tf - User contributions [en]</title>
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	<updated>2026-05-05T04:41:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://comp.tf/index.php?title=6v6&amp;diff=4631</id>
		<title>6v6</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=6v6&amp;diff=4631"/>
		<updated>2013-08-12T06:41:38Z</updated>

		<summary type="html">&lt;p&gt;24.74.6.196: Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{cleanup|formatting}}&lt;br /&gt;
&lt;br /&gt;
'''''The contents of [[Standard 6v6]] should be merged with the information here.'''''&lt;br /&gt;
&lt;br /&gt;
== 6v6 Competitive Format ==&lt;br /&gt;
6v6 is a competitive format commonly called '6s' by the community. &lt;br /&gt;
&lt;br /&gt;
In 6v6, the classes are limited in order to create a balanced game environment and to promote exciting gameplay by reducing stalemates. Each class is limited to a maximum of two, except the [[Demoman]], [[Heavy]], [[Medic]] and [[Engineer]] (do note, the Engineer has a limit of two in [[ETF2L]]), which are all limited to a maximum of one. The standard line-up for 6v6 teams (referred to as cookie-cutter) is:&lt;br /&gt;
&lt;br /&gt;
- 2x [[Soldier]] ([[Pocket|Pocket Soldier]], [[Roaming Soldier]])&lt;br /&gt;
&lt;br /&gt;
- 2x [[Scout]]&lt;br /&gt;
&lt;br /&gt;
- 1x [[Demoman]]&lt;br /&gt;
&lt;br /&gt;
- 1x [[Medic]]&lt;br /&gt;
&lt;br /&gt;
The above class lineup is used because it allows a team to deal the most amount of damage possible, take the most amount of position away from the enemy team, and cover the greatest area possible within the shortest amount of time. Using other classes within the 6v6 format will result in a potential boost within one of those categories with a guaranteed loss within another of those categories (EG choosing a heavy will in some cases allow for a greater damage output and better area control at a greatly increased time, which is why it is often viable to use a heavy to defend last point but not viable to run a heavy to middle point at the beginning of a round). These classes are chosen especially because of their mobility. Note that the scout and medic have the fastest running speeds, while the demoman and the soldier have sticky and rocket jumps, respectively.&lt;br /&gt;
&lt;br /&gt;
In some cases, a utility class is needed in order to create an advantage for your team or help defend a control point. This is called &amp;quot;offclassing.&amp;quot; A scout or roaming soldier generally switches, which allows classes such as [[Sniper]], [[Spy]], [[Engineer]], [[Heavy]], or [[Pyro]] to be utilized. Snipers and Spies are often referred to as &amp;quot;pick&amp;quot; classes, as their different playstyles within 6v6 is often used when a team is attempting to gain an advantage over another to aid in a push, where as Pyro, Heavy and Engineer are often called &amp;quot;defense&amp;quot; classes as their different playstyles within 6v6 allows for a team defending a point from an attacking team to have better area control and/or damage output. Sniper is perhaps the most common offclass, and a scout is the most common offclasser. Sniper is chosen because, unlike spy, the other &amp;quot;pick&amp;quot; class, it has long-distance. A sniper should aim for the enemy medic, as a single well-placed headshot, or even a fully charged bodyshot, can take out the medic instantly. Same with the spy; if a spy is chosen as an offclass, then the spy should especially focus on picking the medic. Heavy is the most common defensive offclass. Heavy is often chosen when the team is down to the last point. Again, a scout is usually the one to change class. Heavy has ridiculous dps, topping 500 at close range with the stock minigun, and thus a heavy is often made to just stand on the point and shoot while the other scout and roaming soldier attempt to cap the next point. Other offclasses are not that common. Sniper and Heavy are by far the most commonly seen classes off of the normal lineup.&lt;br /&gt;
&lt;br /&gt;
The most competitive 6v6 leagues are ESEA and ETF2L. ESEA is a paid league and features three separate divisions of play.&lt;br /&gt;
&lt;br /&gt;
[[Open]]&lt;br /&gt;
&lt;br /&gt;
[[Intermediate]]&lt;br /&gt;
&lt;br /&gt;
[[Invite]]&lt;br /&gt;
&lt;br /&gt;
ETF2L is free and has seven: Divisions 6-1 and the Premiership Division.&lt;br /&gt;
&lt;br /&gt;
The Invite division is considered the highest level of North American 6v6 gameplay and features a championship event at the end of every season, called the ESEA LAN Finals. The top four teams in Invite fly out to Dallas, TX to compete every season. ETF2L's Premiership Division is considered the highest level of European 6v6 gameplay and has an online playoff event at the end of each season which four teams take part in, it does not have an official LAN event. Videos of past championships and playoffs can be found at the ''TeamfortressTV youtube channel''.  [http://youtube.com/teamfortresstv]&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
In 6v6, there are three different map types currently being played. &lt;br /&gt;
&lt;br /&gt;
The most common is [[5CP]], or &amp;quot;5 Control Point&amp;quot;, which requires a team to control all five control points in a map in order to win the round. &lt;br /&gt;
&lt;br /&gt;
[[KOTH]], or &amp;quot;King of the Hill&amp;quot;, is a game mode where teams fight for control of one central control point in a race against the clock.&lt;br /&gt;
&lt;br /&gt;
[[A/D]], or &amp;quot;Attack/Defense&amp;quot;, uses a stopwatch to time the attacking team in trying to capture all of the defending team's control points. The defending team then switches to the attacking team and tries to beat the opposing team's time.&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
===North American===&lt;br /&gt;
* [http://play.esea.net/ ESEA]&lt;br /&gt;
* [http://www.playigl.com IGL] &lt;br /&gt;
* [http://www.ugcleague.com/ UGC]&lt;br /&gt;
* [http://www.cevo.com/ CEVO]&lt;br /&gt;
&lt;br /&gt;
===European===&lt;br /&gt;
* [http://etf2l.org/ ETF2L] &lt;br /&gt;
* [http://tf2.wireplay.co.uk/ Wireplay]&lt;br /&gt;
* [https://esagamer.com/ ESA Gamer]&lt;br /&gt;
* [http://www.tf2connexion.fr/ Tf2connexion]&lt;br /&gt;
&lt;br /&gt;
===Asian===&lt;br /&gt;
* [http://asiafortress.com/ AsiaFortress]&lt;br /&gt;
&lt;br /&gt;
===Oceanian===&lt;br /&gt;
* [http://www.ozfortress.com/ ozfortress]&lt;br /&gt;
* [http://www.atf2l.org/ ATF2L]&lt;br /&gt;
* [http://www.nzfortress.co.nz/ NZFortress]&lt;br /&gt;
&lt;br /&gt;
===Country specific===&lt;br /&gt;
* [http://www.teamfortress.com.br/ FBTF (Brazilian)]&lt;br /&gt;
* [http://www.tf2connexion.fr/ TF2Connexion (French)]&lt;br /&gt;
* [http://rtf2l.tf2world.ru/ RTF2L (Russian)]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [http://w11.zetaboards.com/tf2xbox360community/index/ Tf2Ladder (Xbox 360)]&lt;br /&gt;
&lt;br /&gt;
== 6v6 Pugs ==&lt;br /&gt;
&lt;br /&gt;
There are different places where you can play pick up games in the 6v6 format, all adapted to different skill level.&lt;br /&gt;
&lt;br /&gt;
- [http://www.tf2lobby.com TF2 Lobby] - For the most inexperienced players. While lobby is good at introducing newcomers to the competitive environment and meta, most of the time the teams are stacked or someone isn't playing seriously.&lt;br /&gt;
&lt;br /&gt;
- [http://atf2.org ATF2.ORG] - A way to access to different IRC channels on the Gamesurge network, like #tf2mix (for beginners), and #tf2.pug.na (for higher level players) (currently down)&lt;br /&gt;
&lt;br /&gt;
- ESEA Open Pugs (reserved to people that are in the ESEA-Open league)&lt;br /&gt;
&lt;br /&gt;
- Power Pugs (an in-house pug group for low-mid ESEA-Open players)&lt;br /&gt;
&lt;br /&gt;
- ESEA Invite Pugs (reserved to people that are in the ESEA-Invite league)&lt;br /&gt;
&lt;br /&gt;
- [http://www.tf2pickup.net TF2 Pickup] (European TF2 pug system)&lt;br /&gt;
&lt;br /&gt;
- [http://pickup.con-gaming.net Continuity Gaming Pickup] (a web-based pickup for 6v6, 9v9, Ultiduo and bball - currently down)&lt;br /&gt;
&lt;br /&gt;
- #mpuktf2.pickup2 (a invitation-only pickup for european players above division 2)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Highlander]]&lt;/div&gt;</summary>
		<author><name>24.74.6.196</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=6v6&amp;diff=3353</id>
		<title>6v6</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=6v6&amp;diff=3353"/>
		<updated>2013-07-15T09:25:06Z</updated>

		<summary type="html">&lt;p&gt;24.74.6.196: Added other&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''''The contents of [[Standard 6v6]] should be merged with the information here.'''''&lt;br /&gt;
&lt;br /&gt;
== 6v6 Competitive Format ==&lt;br /&gt;
6v6 is a competitive format commonly called '6s' by the community. &lt;br /&gt;
&lt;br /&gt;
In 6v6, the classes are limited in order to create a balanced game environment and to promote exciting gameplay by reducing stalemates. Each class is limited to a maximum of two, except the [[Demoman]], [[Heavy]], [[Medic]] and [[Engineer]] (do note, the Engineer has a limit of two in [[ETF2L]]), which are all limited to a maximum of one. The standard line-up for 6v6 teams (referred to as cookie-cutter) is:&lt;br /&gt;
&lt;br /&gt;
- 2x [[Soldier]] ([[Pocket|Pocket Soldier]], [[Roaming Soldier]])&lt;br /&gt;
&lt;br /&gt;
- 2x [[Scout]]&lt;br /&gt;
&lt;br /&gt;
- 1x [[Demoman]]&lt;br /&gt;
&lt;br /&gt;
- 1x [[Medic]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In some cases, a utility class is needed in order to create an advantage for your team or help defend a control point. A scout or roaming soldier generally switches, which allows classes such as [[Sniper]], [[Spy]], [[Engineer]], [[Heavy]], or [[Pyro]] to be utilized.&lt;br /&gt;
&lt;br /&gt;
The most competitive 6v6 leagues are ESEA and ETF2L. ESEA is a paid league and features three separate divisions of play.&lt;br /&gt;
&lt;br /&gt;
[[Open]]&lt;br /&gt;
&lt;br /&gt;
[[Intermediate]]&lt;br /&gt;
&lt;br /&gt;
[[Invite]]&lt;br /&gt;
&lt;br /&gt;
ETF2L is free and has seven: Divisions 6-1 and the Premiership Division.&lt;br /&gt;
&lt;br /&gt;
The Invite division is considered the highest level of North American 6v6 gameplay and features a championship event at the end of every season, called the ESEA LAN Finals. The top four teams in Invite fly out to Dallas, TX to compete every season. ETF2L's Premiership Division is considered the highest level of European 6v6 gameplay and has an online playoff event at the end of each season which four teams take part in, it does not have an official LAN event. Videos of past championships and playoffs can be found at the ''TeamfortressTV youtube channel''.  [http://youtube.com/teamfortresstv]&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
In 6v6, there are three different map types currently being played. &lt;br /&gt;
&lt;br /&gt;
The most common is [[5CP]], or &amp;quot;5 Control Point&amp;quot;, which requires a team to control all five control points in a map in order to win the round. &lt;br /&gt;
&lt;br /&gt;
[[KOTH]], or &amp;quot;King of the Hill&amp;quot;, is a game mode where teams fight for control of one central control point in a race against the clock.&lt;br /&gt;
&lt;br /&gt;
[[A/D]], or &amp;quot;Attack/Defense&amp;quot;, uses a stopwatch to time the attacking team in trying to capture all of the defending team's control points. The defending team then switches to the attacking team and tries to beat the opposing team's time.&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
===North American===&lt;br /&gt;
* [http://play.esea.net/ ESEA]&lt;br /&gt;
* [http://www.playigl.com IGL] &lt;br /&gt;
* [http://www.ugcleague.com/ UGC]&lt;br /&gt;
* [http://www.cevo.com/ CEVO]&lt;br /&gt;
&lt;br /&gt;
===European===&lt;br /&gt;
* [http://etf2l.org/ ETF2L] &lt;br /&gt;
* [http://tf2.wireplay.co.uk/ Wireplay]&lt;br /&gt;
* [https://esagamer.com/ ESA Gamer]&lt;br /&gt;
* [http://www.tf2connexion.fr/ Tf2connexion]&lt;br /&gt;
&lt;br /&gt;
===Asian===&lt;br /&gt;
* [http://asiafortress.com/ AsiaFortress]&lt;br /&gt;
&lt;br /&gt;
===Oceanian===&lt;br /&gt;
* [http://www.atf2l.org/ ATF2L]&lt;br /&gt;
* [http://www.ozfortress.com/ ozfortress]&lt;br /&gt;
* [http://www.nzfortress.co.nz/ NZFortress]&lt;br /&gt;
&lt;br /&gt;
===Country specific===&lt;br /&gt;
* [http://www.teamfortress.com.br/ FBTF (Brazilian)]&lt;br /&gt;
* [http://www.tf2connexion.fr/ TF2Connexion (French)]&lt;br /&gt;
* [http://rtf2l.tf2world.ru/ RTF2L (Russian)]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [http://s13.zetaboards.com/TF2_360_Community/index/ Tf2Ladder (Xbox 360)]&lt;br /&gt;
&lt;br /&gt;
== 6v6 Pugs ==&lt;br /&gt;
&lt;br /&gt;
There are different places where you can play pick up games in the 6v6 format, all adapted to different skill level.&lt;br /&gt;
&lt;br /&gt;
- [http://www.tf2lobby.com TF2 Lobby] - For the most inexperienced players. While lobby is good at introducing newcomers to the competitive environment and meta, most of the time the teams are stacked or someone isn't playing seriously.&lt;br /&gt;
&lt;br /&gt;
- [http://atf2.org ATF2.ORG] - A way to access to different IRC channels on the Gamesurge network, like #tf2mix (for beginners), and #tf2.pug.na (for higher level players)&lt;br /&gt;
&lt;br /&gt;
- ESEA Open Pugs (reserved to people that are in the ESEA-Open league)&lt;br /&gt;
&lt;br /&gt;
- Power Pugs (an in-house pug group for low-mid ESEA-Open players)&lt;br /&gt;
&lt;br /&gt;
- ESEA Invite Pugs (reserved to people that are in the ESEA-Invite league)&lt;br /&gt;
&lt;br /&gt;
- [http://www.tf2pickup.net TF2 Pickup] (European TF2 pug system)&lt;br /&gt;
&lt;br /&gt;
- [http://pickup.con-gaming.net Continuity Gaming Pickup] (a web-based pickup for 6v6, 9v9, Ultiduo and bball - currently down)&lt;br /&gt;
&lt;br /&gt;
- #mpuktf2.pickup2 (a invitation-only pickup for european players above division 2)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Highlander]]&lt;/div&gt;</summary>
		<author><name>24.74.6.196</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Glossary&amp;diff=924</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Glossary&amp;diff=924"/>
		<updated>2013-07-01T21:36:08Z</updated>

		<summary type="html">&lt;p&gt;24.74.6.196: /* Combat terms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please organize terms by category, and alphabetize within categories. &lt;br /&gt;
&lt;br /&gt;
--[[User:Waldo|Waldo]] ([[User talk:Waldo|talk]]) 11:30, 1 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat terms ==&lt;br /&gt;
&lt;br /&gt;
; Airburst/Airdet : When a [[Demoman]] detonates his stickies while they are in mid-flight.&lt;br /&gt;
&lt;br /&gt;
; Airpipe : When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades.&lt;br /&gt;
&lt;br /&gt;
; Airshot : When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting someone in midair with one of his rocket. Also known as a middie.&lt;br /&gt;
&lt;br /&gt;
; Buff : The excess health granted (up to 150% base hp) by any of the [[Medic]]'s Mediguns when he continues to heal a player after they already have full health. &lt;br /&gt;
&lt;br /&gt;
; Clutch : Adjective used to describe plays that went well, but could have easily gone wrong. &amp;quot;Wow, that was such a clutch Medic pick!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
; Crit Heals: Term used to describe the [[Medic#Secondary|Medigun]]'s mechanic of healing faster based on how long it has been since a player has taken damage. &lt;br /&gt;
&lt;br /&gt;
; Focusing : As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players.  Usually, multiple players focus targets together to kill them faster.&lt;br /&gt;
&lt;br /&gt;
; Hardscope: When a [[Sniper]] stays scoped for enough time to fully charge his shot.&lt;br /&gt;
&lt;br /&gt;
; Hurt, Lit, Destroyed, etc. : Used to describe players who have taken varying amounts of damage.&lt;br /&gt;
&lt;br /&gt;
; Kritz : An abbreviation for the [[Medic]]'s [[KritzKrieg]]'s ability.&lt;br /&gt;
&lt;br /&gt;
; Meatshot : A close range shot with a Shotgun or Scattergun where all pellets hit the target. Popularized by [[ESEA]]-Invite Level [[Scout]] player [[carnage]].&lt;br /&gt;
&lt;br /&gt;
; Middie: When a [[Soldier]] hits someone in midair with one of his rockets. Also known as an airshot.  &lt;br /&gt;
&lt;br /&gt;
; Pill : A Demoman's grenade.&lt;br /&gt;
&lt;br /&gt;
; Pipe : A Demoman's grenade.&lt;br /&gt;
&lt;br /&gt;
; Quickscope : When a [[Sniper]] scopes in and fires very quickly.&lt;br /&gt;
&lt;br /&gt;
; Roller : A Demoman's grenade after it hits the ground/wall.&lt;br /&gt;
&lt;br /&gt;
; Spam : Repeated shooting at chokes for the purpose of area denial, usually by Soldiers and Demomen due to the splash damage property of their projectiles. &lt;br /&gt;
&lt;br /&gt;
; Splash : The property of the explosion of rockets and grenades to damage players near the explosion without making physical contact with the projectile.&lt;br /&gt;
&lt;br /&gt;
; Uber pop(ped) : When a Medic activates his ÜberCharge.&lt;br /&gt;
&lt;br /&gt;
; Uber Force : When a player forces an enemy Medic to activate his ÜberCharge earlier than desired by presenting an immediate threat to the Medic's life.&lt;br /&gt;
&lt;br /&gt;
; Wipe : A wipe is when an entire team dies in a single fight.&lt;br /&gt;
&lt;br /&gt;
== Metagame terms ==&lt;br /&gt;
&lt;br /&gt;
; Combo : The [[Medic]] and the players that play near him. Their job is to use Uber to spearhead pushes and secure main areas to control objectives on offense and to deny access to the objectives and shut down Ubers on defense. In 6v6, the combo is usually a [[Medic], the Pocket [[Soldier]], and the [[Demoman]].  In [[Highlander]], the combo varies but is most often made up of the Medic, [[Heavy]], Demoman, and sometimes [[Pyro]].&lt;br /&gt;
&lt;br /&gt;
; Domino Cap : When a point is lost because the previous point was taken with such force that a defense of the next could not be set up in time (ex. after a wipe on a 5CP map, a team is likely to lose two control points before they are spawned and ready to fight back).&lt;br /&gt;
&lt;br /&gt;
; Double Overtime : In King of the Hill, when both teams have dropped their timers to 0 and the attacking team has capture time on the point, triggering Overtime.&lt;br /&gt;
&lt;br /&gt;
; Drop : When a [[Medic]] dies before using his fully charged Uber. A uber drop can change the course of a game.&lt;br /&gt;
&lt;br /&gt;
; Leapfrogging : When the two Medics have Ubers out of sync, they can get free Uber pushes into each other without much risk because the other team can't stop invulnerable players without invulnerable players of their own.  However, if the push doesn't result in an enemy Medic pick, then the other team will have advantage and can push back in the same manner. This is called Leapfrogging. The occurs commonly on midpoints of [[5CP]] maps when the team that loses their Medic wins the Midfight. &lt;br /&gt;
&lt;br /&gt;
; Pick(s): Kill on player who is on the other team. Generally used to indicate the kill obtained when the enemy team was off guard.&lt;br /&gt;
&lt;br /&gt;
; Main Caller : The person who decides, communicates, and organizes; or calls, all the team's plays. In lower levels, the task is often delegated to the [[Medic]] but higher level play usually is the Pocket or [[Demoman]].&lt;br /&gt;
&lt;br /&gt;
; Midfight : The initial battle that takes place on the central control points in a 5CP match at the start of each round.&lt;br /&gt;
&lt;br /&gt;
; Pocket : As a noun, it's the player (usually a Soldier in [[6v6]] or a Heavy/Demoman in [[Highlander]]) who protects the Medic and gets the most heals.  As a verb, it's the act of focusing heals onto a single player as a Medic.&lt;br /&gt;
&lt;br /&gt;
; Trade : When one person from each team kills each other; also when an offclass such as a [[Spy]] or [[Sniper]] kill a class of equal value like a [[Scout]] or [[Soldier]].&lt;br /&gt;
&lt;br /&gt;
; Tunnel Vision : Originally a reference to camping snipers who look down their scope too much and have no peripheral vision (as if looking through a tunnel), in Team Fortress 2 it usually just refers to a player who focuses too much on an objective or player and fails to notice other players around him, which usually results in death to ambushers or flankers.&lt;br /&gt;
&lt;br /&gt;
; Uber Advantage : When a Medic is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's Medic.&lt;br /&gt;
&lt;br /&gt;
; Push : The act of a team moving forward onto the enemy team.&lt;br /&gt;
&lt;br /&gt;
== Map terms ==&lt;br /&gt;
&lt;br /&gt;
; Choke : General term applied to several maps referring to narrow hallways, rooms, or entrances.&lt;br /&gt;
&lt;br /&gt;
; Flank(ers) : The Flank is any area where the combo isn't.  The Flank can also refer to the players who watch those areas.  They are the players that don't rely on their [[Medic]] for heals and who prevent enemy flankers from getting into any positional advantage from which they can ambush the [[Medic]].  They tend to spark pushes by forcing Uber or securing significant picks.&lt;br /&gt;
&lt;br /&gt;
; Rollout : The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team.&lt;br /&gt;
&lt;br /&gt;
; Mid : The 3rd (or center) point. Usually where the fighting begins at the start of a round after players complete their rollouts.&lt;br /&gt;
&lt;br /&gt;
== General Terms ==&lt;br /&gt;
&lt;br /&gt;
; DM : A term used to describe a player's individual ability to kill enemy players.&lt;br /&gt;
&lt;br /&gt;
; Fatkidded : Commonly used term to describe not being picked in a PUG.&lt;br /&gt;
&lt;br /&gt;
; LAN dodger : A term referring to someone who is unable to attend LAN.&lt;br /&gt;
&lt;br /&gt;
; LFT : An abbreviation for '''L'''ooking '''F'''or '''T'''eam. A person who wishes to join a currently active team.&lt;br /&gt;
&lt;br /&gt;
; LFP : An abbreviation for '''L'''ooking '''F'''or '''P'''layers. A person whose team is in need of players.&lt;br /&gt;
&lt;br /&gt;
; Lobby : A lobby is a semi-competitive game played on [http://www.tf2lobby.com tf2lobby]. Lobbies are often not taken seriously, and PUG's are generally better for practicing.&lt;br /&gt;
&lt;br /&gt;
; MGE : A gameplay mod which allows for 1v1 matches, typically on 6v6 classes, often used to practice DM.&lt;br /&gt;
&lt;br /&gt;
; Pub : Commonly used term to describe public games and/or servers.&lt;br /&gt;
&lt;br /&gt;
; PUG : An abbreviation for '''P'''ick-'''U'''p '''G'''ame. A semi-competitive format in which players sign up for classes they wish to play. Two players are then assigned as &amp;quot;Captains&amp;quot; and pick their teams.&lt;br /&gt;
&lt;br /&gt;
; Scrim : An abbreviation for scrimmage match. A practice match between two teams.&lt;/div&gt;</summary>
		<author><name>24.74.6.196</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Glossary&amp;diff=923</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Glossary&amp;diff=923"/>
		<updated>2013-07-01T21:34:57Z</updated>

		<summary type="html">&lt;p&gt;24.74.6.196: /* Combat terms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please organize terms by category, and alphabetize within categories. &lt;br /&gt;
&lt;br /&gt;
--[[User:Waldo|Waldo]] ([[User talk:Waldo|talk]]) 11:30, 1 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat terms ==&lt;br /&gt;
&lt;br /&gt;
; Airburst/Airdet : When a [[Demoman]] detonates his stickies while they are in mid-flight.&lt;br /&gt;
&lt;br /&gt;
; Airpipe : When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades.&lt;br /&gt;
&lt;br /&gt;
; Airshot : When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting someone in midair with one of his rocket. Also known as a middie.&lt;br /&gt;
&lt;br /&gt;
; Buff : The excess health granted (up to 150% base hp) by any of the [[Medic]]'s Mediguns when he continues to heal a player after they already have full health. &lt;br /&gt;
&lt;br /&gt;
; Clutch : Adjective used to describe plays that went well, but could have easily gone wrong. &amp;quot;Wow, that was such a clutch Medic pick!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
; Crit Heals: Term used to describe the [[Medic#Secondary|Medigun]]'s mechanic of healing faster based on how long it has been since a player has taken damage. &lt;br /&gt;
&lt;br /&gt;
; Focusing : As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players.  Usually, multiple players focus targets together to kill them faster.&lt;br /&gt;
&lt;br /&gt;
; Hardscope: When a [[Sniper]] stays scoped for enough time to fully charge his shot.&lt;br /&gt;
&lt;br /&gt;
; Hurt, Lit, Destroyed, etc. : Used to describe players who have taken varying amounts of damage.&lt;br /&gt;
&lt;br /&gt;
; Kritz : An abbreviation for the [[Medic]]'s [[KritzKrieg]]'s ability.&lt;br /&gt;
&lt;br /&gt;
; LAN dodger : A term referring to someone who is unable to attend LAN.&lt;br /&gt;
&lt;br /&gt;
; Meatshot : A close range shot with a Shotgun or Scattergun where all pellets hit the target. Popularized by [[ESEA]]-Invite Level [[Scout]] player [[carnage]].&lt;br /&gt;
&lt;br /&gt;
; Middie: When a [[Soldier]] hits someone in midair with one of his rockets. Also known as an airshot.  &lt;br /&gt;
&lt;br /&gt;
; Pill : A Demoman's grenade.&lt;br /&gt;
&lt;br /&gt;
; Pipe : A Demoman's grenade.&lt;br /&gt;
&lt;br /&gt;
; Quickscope : When a [[Sniper]] scopes in and fires very quickly.&lt;br /&gt;
&lt;br /&gt;
; Roller : A Demoman's grenade after it hits the ground/wall.&lt;br /&gt;
&lt;br /&gt;
; Spam : Repeated shooting at chokes for the purpose of area denial, usually by Soldiers and Demomen due to the splash damage property of their projectiles. &lt;br /&gt;
&lt;br /&gt;
; Splash : The property of the explosion of rockets and grenades to damage players near the explosion without making physical contact with the projectile.&lt;br /&gt;
&lt;br /&gt;
; Uber pop(ped) : When a Medic activates his ÜberCharge.&lt;br /&gt;
&lt;br /&gt;
; Uber Force : When a player forces an enemy Medic to activate his ÜberCharge earlier than desired by presenting an immediate threat to the Medic's life.&lt;br /&gt;
&lt;br /&gt;
; Wipe : A wipe is when an entire team dies in a single fight.&lt;br /&gt;
&lt;br /&gt;
== Metagame terms ==&lt;br /&gt;
&lt;br /&gt;
; Combo : The [[Medic]] and the players that play near him. Their job is to use Uber to spearhead pushes and secure main areas to control objectives on offense and to deny access to the objectives and shut down Ubers on defense. In 6v6, the combo is usually a [[Medic], the Pocket [[Soldier]], and the [[Demoman]].  In [[Highlander]], the combo varies but is most often made up of the Medic, [[Heavy]], Demoman, and sometimes [[Pyro]].&lt;br /&gt;
&lt;br /&gt;
; Domino Cap : When a point is lost because the previous point was taken with such force that a defense of the next could not be set up in time (ex. after a wipe on a 5CP map, a team is likely to lose two control points before they are spawned and ready to fight back).&lt;br /&gt;
&lt;br /&gt;
; Double Overtime : In King of the Hill, when both teams have dropped their timers to 0 and the attacking team has capture time on the point, triggering Overtime.&lt;br /&gt;
&lt;br /&gt;
; Drop : When a [[Medic]] dies before using his fully charged Uber. A uber drop can change the course of a game.&lt;br /&gt;
&lt;br /&gt;
; Leapfrogging : When the two Medics have Ubers out of sync, they can get free Uber pushes into each other without much risk because the other team can't stop invulnerable players without invulnerable players of their own.  However, if the push doesn't result in an enemy Medic pick, then the other team will have advantage and can push back in the same manner. This is called Leapfrogging. The occurs commonly on midpoints of [[5CP]] maps when the team that loses their Medic wins the Midfight. &lt;br /&gt;
&lt;br /&gt;
; Pick(s): Kill on player who is on the other team. Generally used to indicate the kill obtained when the enemy team was off guard.&lt;br /&gt;
&lt;br /&gt;
; Main Caller : The person who decides, communicates, and organizes; or calls, all the team's plays. In lower levels, the task is often delegated to the [[Medic]] but higher level play usually is the Pocket or [[Demoman]].&lt;br /&gt;
&lt;br /&gt;
; Midfight : The initial battle that takes place on the central control points in a 5CP match at the start of each round.&lt;br /&gt;
&lt;br /&gt;
; Pocket : As a noun, it's the player (usually a Soldier in [[6v6]] or a Heavy/Demoman in [[Highlander]]) who protects the Medic and gets the most heals.  As a verb, it's the act of focusing heals onto a single player as a Medic.&lt;br /&gt;
&lt;br /&gt;
; Trade : When one person from each team kills each other; also when an offclass such as a [[Spy]] or [[Sniper]] kill a class of equal value like a [[Scout]] or [[Soldier]].&lt;br /&gt;
&lt;br /&gt;
; Tunnel Vision : Originally a reference to camping snipers who look down their scope too much and have no peripheral vision (as if looking through a tunnel), in Team Fortress 2 it usually just refers to a player who focuses too much on an objective or player and fails to notice other players around him, which usually results in death to ambushers or flankers.&lt;br /&gt;
&lt;br /&gt;
; Uber Advantage : When a Medic is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's Medic.&lt;br /&gt;
&lt;br /&gt;
; Push : The act of a team moving forward onto the enemy team.&lt;br /&gt;
&lt;br /&gt;
== Map terms ==&lt;br /&gt;
&lt;br /&gt;
; Choke : General term applied to several maps referring to narrow hallways, rooms, or entrances.&lt;br /&gt;
&lt;br /&gt;
; Flank(ers) : The Flank is any area where the combo isn't.  The Flank can also refer to the players who watch those areas.  They are the players that don't rely on their [[Medic]] for heals and who prevent enemy flankers from getting into any positional advantage from which they can ambush the [[Medic]].  They tend to spark pushes by forcing Uber or securing significant picks.&lt;br /&gt;
&lt;br /&gt;
; Rollout : The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team.&lt;br /&gt;
&lt;br /&gt;
; Mid : The 3rd (or center) point. Usually where the fighting begins at the start of a round after players complete their rollouts.&lt;br /&gt;
&lt;br /&gt;
== General Terms ==&lt;br /&gt;
&lt;br /&gt;
; DM : A term used to describe a player's individual ability to kill enemy players.&lt;br /&gt;
&lt;br /&gt;
; Fatkidded : Commonly used term to describe not being picked in a PUG.&lt;br /&gt;
&lt;br /&gt;
; LFT : An abbreviation for '''L'''ooking '''F'''or '''T'''eam. A person who wishes to join a currently active team.&lt;br /&gt;
&lt;br /&gt;
; LFP : An abbreviation for '''L'''ooking '''F'''or '''P'''layers. A person whose team is in need of players.&lt;br /&gt;
&lt;br /&gt;
; Lobby : A lobby is a semi-competitive game played on [http://www.tf2lobby.com tf2lobby]. Lobbies are often not taken seriously, and PUG's are generally better for practicing.&lt;br /&gt;
&lt;br /&gt;
; MGE : A gameplay mod which allows for 1v1 matches, typically on 6v6 classes, often used to practice DM.&lt;br /&gt;
&lt;br /&gt;
; Pub : Commonly used term to describe public games and/or servers.&lt;br /&gt;
&lt;br /&gt;
; PUG : An abbreviation for '''P'''ick-'''U'''p '''G'''ame. A semi-competitive format in which players sign up for classes they wish to play. Two players are then assigned as &amp;quot;Captains&amp;quot; and pick their teams.&lt;br /&gt;
&lt;br /&gt;
; Scrim : An abbreviation for scrimmage match. A practice match between two teams.&lt;/div&gt;</summary>
		<author><name>24.74.6.196</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=ESEA&amp;diff=555</id>
		<title>ESEA</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=ESEA&amp;diff=555"/>
		<updated>2013-07-01T11:41:52Z</updated>

		<summary type="html">&lt;p&gt;24.74.6.196: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''ESEA''' is a e-sports organization that hosts competitive leagues [[6v6]] TF2. Within the TF2 league, there are three divisions: Open (ESEA-O), Intermediate (ESEA-IM), and Invite (ESEA-I). The Invite division hosts the highest level of 6v6 competition in North America. Although ESEA is hosted in North America, players from other continents are allowed to participate in any of the divisions.&lt;br /&gt;
&lt;br /&gt;
To participate in ESEA, all players are required to subscribe to a premium account. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
1 month for $6.95/month&lt;br /&gt;
3 months for $6.65/month&lt;br /&gt;
6 months for $6.33/month&lt;br /&gt;
12 months for $5.83/month&lt;br /&gt;
&lt;br /&gt;
www.esea.net/‎&lt;/div&gt;</summary>
		<author><name>24.74.6.196</name></author>
		
	</entry>
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