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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=185.146.12.138</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=185.146.12.138"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/185.146.12.138"/>
	<updated>2026-05-05T00:02:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66509</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66509"/>
		<updated>2021-07-01T00:12:58Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x7=240px | y7=180px&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66508</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66508"/>
		<updated>2021-07-01T00:12:51Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x7=240px | y7=180px&lt;br /&gt;
&lt;br /&gt;
//pls updatet this&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66507</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66507"/>
		<updated>2021-07-01T00:12:36Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x7=240px | y7=180px&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66506</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66506"/>
		<updated>2021-07-01T00:12:24Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x7=220px | y7=160px&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66505</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66505"/>
		<updated>2021-07-01T00:12:12Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x7=200px | y7=140px&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66504</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66504"/>
		<updated>2021-07-01T00:12:03Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x7=200px | y7=80px&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66503</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66503"/>
		<updated>2021-07-01T00:11:47Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x7=210px | y7=100px&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66502</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66502"/>
		<updated>2021-07-01T00:11:35Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x7=210px | y7=110px&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66501</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66501"/>
		<updated>2021-07-01T00:11:08Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x7=210px | y7=110x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66500</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66500"/>
		<updated>2021-07-01T00:10:59Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x7=210px | y7=100x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66499</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66499"/>
		<updated>2021-07-01T00:10:28Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x7=210px | y7=200x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66498</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66498"/>
		<updated>2021-07-01T00:10:18Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x7=210px | y7=140x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66497</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66497"/>
		<updated>2021-07-01T00:10:05Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x7=210px | y7=130x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66496</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66496"/>
		<updated>2021-07-01T00:09:54Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x7=210px | y7=160x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66495</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66495"/>
		<updated>2021-07-01T00:09:46Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x7=210px | y7=100px&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66494</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66494"/>
		<updated>2021-07-01T00:09:35Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x7=200px | y7=120px&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66493</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66493"/>
		<updated>2021-07-01T00:09:23Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x7=240px | y7=120px&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66492</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66492"/>
		<updated>2021-07-01T00:09:03Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x7=250px | y7=150px&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66491</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66491"/>
		<updated>2021-07-01T00:08:32Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x3=250px | y3=150px&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66490</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66490"/>
		<updated>2021-07-01T00:08:11Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
 | area7 = Last | x6=250px | y6=150px&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=66489</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=66489"/>
		<updated>2021-07-01T00:05:34Z</updated>

		<summary type="html">&lt;p&gt;185.146.12.138: /* Second Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
 | area9 = Seagull | x9 = 612px | y9 = 131px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Second / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Balcony / Nest| x6=167px | y6=344px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>185.146.12.138</name></author>
		
	</entry>
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