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	<updated>2026-05-05T01:07:01Z</updated>
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		<id>http://comp.tf/index.php?title=Useful_console_commands&amp;diff=66174</id>
		<title>Useful console commands</title>
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		<updated>2021-01-24T06:44:11Z</updated>

		<summary type="html">&lt;p&gt;183.193.39.210: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Display, sound and input commands ==&lt;br /&gt;
&amp;lt;code&amp;gt;fov_desired ''(75-90)''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Changes the player's field of view.&lt;br /&gt;
&amp;lt;code&amp;gt;viewmodel_fov ''&amp;lt;number&amp;gt;''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Changes the field of view of viewmodels.&lt;br /&gt;
&amp;lt;code&amp;gt;viewmodel_fov_demo ''&amp;lt;number&amp;gt;''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Changes the field of view of viewmodels in recorded demos.&lt;br /&gt;
&amp;lt;code&amp;gt;r_drawviewmodel ''(0/1)''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Toggles the visibility of the viewmodel.&lt;br /&gt;
&amp;lt;code&amp;gt;cl_drawhud ''(0/1)''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Shows/hides the [[HUD]] (sv_cheats must be set to 1).&lt;br /&gt;
&amp;lt;code&amp;gt;hud_reloadscheme&amp;lt;/code&amp;gt;&lt;br /&gt;
:Reloads the HUD.&lt;br /&gt;
&amp;lt;code&amp;gt;snd_restart&amp;lt;/code&amp;gt;&lt;br /&gt;
:Resets the sound (useful for fixing sound bugs).&lt;br /&gt;
&amp;lt;code&amp;gt;tf_dingalingaling ''(0/1)''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Enables/disables the hitsound.&lt;br /&gt;
&amp;lt;code&amp;gt;tf_dingaling_pitchmaxdmg ''&amp;lt;number&amp;gt;''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Sets the pitch of the hitsound when doing maximum damage.&lt;br /&gt;
&amp;lt;code&amp;gt;tf_dingaling_pitchmindmg ''&amp;lt;number&amp;gt;''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Sets the pitch of the hitsound when doing minimum damage.&lt;br /&gt;
&amp;lt;code&amp;gt;hud_combattext ''(0/1)''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Turns off/on damage text.&lt;br /&gt;
&amp;lt;code&amp;gt;hud_combattext_batching ''(0/1)''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Turns off/on adding-up damage text.&lt;br /&gt;
&amp;lt;code&amp;gt;hud_combattext_batching_window ''(0-2)''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Allows more or less time to pass before resetting combat text numbers.&lt;br /&gt;
&lt;br /&gt;
== Net-related commands ==&lt;br /&gt;
&amp;lt;code&amp;gt;cl_interp&amp;lt;/code&amp;gt;&lt;br /&gt;
:Changes the interpolation modifier that the game reads to calculate player-side ping.&lt;br /&gt;
&amp;lt;code&amp;gt;cl_showfps ''(0/1/2)''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Displays your current framerate. ''(0 - disabled, 1 - real-time, 2 - rounded)''&lt;br /&gt;
&amp;lt;code&amp;gt;net_graph ''(0-6)''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Displays various net information, such as FPS, ping, lerp, choke etc.&lt;br /&gt;
&lt;br /&gt;
== Gameplay commands ==&lt;br /&gt;
&amp;lt;code&amp;gt;+attack&amp;lt;/code&amp;gt;&lt;br /&gt;
:Activates the weapon's primary attack (Mouse 1).&lt;br /&gt;
&amp;lt;code&amp;gt;-attack&amp;lt;/code&amp;gt;&lt;br /&gt;
:Halts the weapon's primary attack.&lt;br /&gt;
&amp;lt;code&amp;gt;cl_autoreload ''(0/1)''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Enables or disables auto-reloading.&lt;br /&gt;
&amp;lt;code&amp;gt;tf_medigun_autoheal ''(0/1)''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Enables/disables the Medi Gun auto-heal.&lt;br /&gt;
&amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt;&lt;br /&gt;
:Kills the player.&lt;br /&gt;
&amp;lt;code&amp;gt;explode&amp;lt;/code&amp;gt;&lt;br /&gt;
:Kills the player and causes him to gib.&lt;br /&gt;
&lt;br /&gt;
== Spectator commands ==&lt;br /&gt;
&amp;lt;code&amp;gt;spec_next&amp;lt;/code&amp;gt;&lt;br /&gt;
:Spectates next player.&lt;br /&gt;
&amp;lt;code&amp;gt;spec_prev&amp;lt;/code&amp;gt;&lt;br /&gt;
:Spectates previous player.&lt;br /&gt;
&amp;lt;code&amp;gt;spec_mode&amp;lt;/code&amp;gt;&lt;br /&gt;
:Changes spectating mode (free-roam, first-person, third-person)&lt;br /&gt;
&lt;br /&gt;
== Binds and aliases ==&lt;br /&gt;
&amp;lt;code&amp;gt;alias ''alias_name'' &amp;quot;''command''&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
:Creates an alias executing certain commands.&lt;br /&gt;
&amp;lt;code&amp;gt;bind &amp;quot;''key''&amp;quot; &amp;quot;''command''&amp;quot; &amp;quot;''message (optional)''&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
:Binds a key to a command or message.&lt;br /&gt;
&amp;lt;code&amp;gt;unbind &amp;quot;''key''&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
:Unbinds a key.&lt;br /&gt;
&amp;lt;code&amp;gt;bindtoggle &amp;quot;KEY&amp;quot; &amp;quot;COMMAND&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
:Toggles a command, such as r_drawviewmodel.&lt;br /&gt;
&lt;br /&gt;
== Server operator commands ==&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Most of these commands will require also using the following:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;rcon ''command''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Executes a command as a server operator.&lt;br /&gt;
&amp;lt;code&amp;gt;rcon_password ''password''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Stores the rcon password. Required to match the server's rcon password for rcon commands to work.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay commands ===&lt;br /&gt;
&amp;lt;code&amp;gt;tf_use_fixed_weaponspreads ''(0/1)''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Enables/disabled fixed bullet spread (for hitscan weapons like the Scattergun or the Shotgun)&lt;br /&gt;
&amp;lt;code&amp;gt;tf_weapon_criticals ''(0/1)''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Turns random critical hits off/on.&lt;br /&gt;
&amp;lt;code&amp;gt;sv_pure ''(0/1/2)''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Turns user-side custom content off/on. ''(0 - custom content on, 1 - uses server whitelist, 2 - custom content off)''&lt;br /&gt;
&amp;lt;code&amp;gt;mp_tournament ''(0/1)''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Turns tournament mode off/on.&lt;br /&gt;
&amp;lt;code&amp;gt;mp_tournament_restart&amp;lt;/code&amp;gt;&lt;br /&gt;
:Restarts the game in tournament mode.&lt;br /&gt;
&amp;lt;code&amp;gt;changelevel ''map_name''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Changes the map.&lt;br /&gt;
&amp;lt;code&amp;gt; exec ''config''&amp;lt;/code&amp;gt;&lt;br /&gt;
:executes a gameplay config for the server or for the user. Common examples include &amp;lt;code&amp;gt;etf2l_6v6.cfg&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ugc_HL_standard.cfg&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cheat commands ===&lt;br /&gt;
&amp;lt;code&amp;gt;sv_cheats ''(0/1)''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Turns cheats on.&lt;br /&gt;
&amp;lt;code&amp;gt;noclip&amp;lt;/code&amp;gt;&lt;br /&gt;
:Causes the player to free-roam across the map, ignoring walls, floors and other obstacles.&lt;br /&gt;
&amp;lt;code&amp;gt;impulse 101&amp;lt;/code&amp;gt;&lt;br /&gt;
:Replenishes the player's ammo and health.&lt;br /&gt;
&amp;lt;code&amp;gt;hurtme ''&amp;lt;number&amp;gt;''&amp;lt;/code&amp;gt;&lt;br /&gt;
:Damages the player. If a negative number is used, overheals the player by the given amount.&lt;br /&gt;
&amp;lt;code&amp;gt;addcond 57&amp;lt;/code&amp;gt;&lt;br /&gt;
:Gives the player an infinite ÜberCharge.&lt;br /&gt;
&amp;lt;code&amp;gt;addcond 56&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;addcond 33&amp;lt;/code&amp;gt;&lt;br /&gt;
:Gives the player infinite Crits.&lt;br /&gt;
==External Links==&lt;br /&gt;
The [https://wiki.teamfortress.com/ official Team Fortress 2 Wiki] has a [https://wiki.teamfortress.com/wiki/List_of_useful_console_commands page about this] topic.&lt;br /&gt;
{{Popular topics navbox}}&lt;/div&gt;</summary>
		<author><name>183.193.39.210</name></author>
		
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