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	<updated>2026-05-05T05:04:08Z</updated>
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	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=7577</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=7577"/>
		<updated>2013-10-26T21:52:44Z</updated>

		<summary type="html">&lt;p&gt;166.137.191.30: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = Process&lt;br /&gt;
| image = cp_process_final.png&lt;br /&gt;
| maptype = [[5CP|Control Point]]&lt;br /&gt;
| currentversion = cp_process_final&lt;br /&gt;
| developer = [http://steamcommunity.com/id/scorpiouprising Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge]&lt;br /&gt;
| download = Default Map&lt;br /&gt;
| playstyle = Slow&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
Process is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
&lt;br /&gt;
== Map locations ==&lt;br /&gt;
=== Middle point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process, middle point&lt;br /&gt;
 | image = Process_Middle.jpeg&lt;br /&gt;
 | area1 = choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = PC/IT | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = health kit | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = grass | x7 = 553px | y7 = 305px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Second point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process, second point&lt;br /&gt;
 | image = Process_second.jpg&lt;br /&gt;
 | area1 = far left | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = PC/IT | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = mini-spire/point | x9 = 313px | y9 = 145px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process, last point&lt;br /&gt;
 | image = cp_process last.png&lt;br /&gt;
 | area1 = rollout | x1=649px | y1=109px&lt;br /&gt;
 | area2 = middle right | x2=426px | y2=125px&lt;br /&gt;
 | area3 = far left | x3=266px | y3=111px&lt;br /&gt;
 | area4 = middle left | x4=316px | y4=120px&lt;br /&gt;
 | area5 = far right | x5=698px | y5=200px&lt;br /&gt;
 | area6 = upper/uptop | x6=167px | y6=344px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>166.137.191.30</name></author>
		
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