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		<id>http://comp.tf/index.php?title=Heavy&amp;diff=44234</id>
		<title>Heavy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Heavy&amp;diff=44234"/>
		<updated>2017-01-12T05:14:55Z</updated>

		<summary type="html">&lt;p&gt;162.158.167.122: /* Primary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeavyIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Heavy]]&lt;br /&gt;
&lt;br /&gt;
A portly Russian bear, the '''Heavy''' has the most health in the game, with a total of 300. Not only that, but his primary weapon, the Minigun, does potentially the most damage per second in the game. These come with two downsides. The first is having by far the lowest base movement speed in the game, 77% of the standard movement speed, which becomes 37% when his Minigun is deployed. As a result the Heavy is often unable to chase down damaged enemies to finish off the kill, and makes it very difficult to dodge high-damage hits such as the [[Demoman|Demoman's]] grenades and stickybombs, the [[Soldier|Soldier's]] rockets, and headshots from the [[Sniper]]. Secondly the Heavy lacks any significant long range damage. A Heavy will most often be found near a Medic, as the extra 150 health buff helps the Heavy soak up more damage for his teammates, while simultaneously protecting the Medic from any [[Spy|Spies]] or jumping Soldiers that threaten him.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Heavy (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Heavy is considered an [[offclass]], used primarily holding last points in 5cp.  Heavy will take the pocket's role when in play, allowing the pocket to play more of a roamer position, as the Heavy is capable of defending his Medic much better with his high health and damage. Heavy is capable of shutting down bombing Soldiers and Demoman with his Minigun, keeping them high off the ground due to his high weapon pushback. Alongside with these roles, Heavy also serves a purpose in tanking damage. Heavy is generally run at lasts where his team is at a Uber advantage as his health and knockback can help him tank.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{main|Heavy (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Heavy is the backbone force of pushing or defending objectives, outputting great DPS while being able to tank incoming spam thanks to his 450 health pool when buffed. However as Heavy is very slow he is almost useless without his 450 buff so He will usually never stray from the medic. Heavies are usually pocketed by the medic, and a heavy medic pair is called the combo. All players on the team should work around the combo, helping them secure victory.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Minigun&lt;br /&gt;
|description = The '''Minigun''' is generally the only used primary Heavy weapon in competitive TF2. It is in most situations superior to all other primary weapons, and is chosen for its versatility in all aspects of the competitive game.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Natascha&lt;br /&gt;
|description = The slowdown effect of the '''Natascha''' is weak at medium range and does not counteract the opportunity cost of the damage otherwise put out by the default minigun, given that weapon spins up faster and affords higher DPS. The knockback due to getting hit by the Natascha creates a higher need for the Heavy to micromanage their damage output. If not intending to play the Heavy strictly for his damage capabilities, the Natascha's slowdown effect can be useful. Also worth noting is that the heavy will also gain a 20% damage resistance whist spun up with the Natascha.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Brass Beast&lt;br /&gt;
|link = Brass_Beast&lt;br /&gt;
|description = The '''Brass Beast''' SHIT&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Tomislav&lt;br /&gt;
|description = The '''Tomislav''' is suited to a roaming playstyle and is best paired with the Sandvich and GRU for higher survivability without a Medic. The weapon's silent spin up is useful for preparing ambushes, and makes the heavy more viable as a flanking class. The 20% increase in accuracy also gives the Heavy better long range capability.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Im gay ( ͡° ͜ʖ ͡°)&lt;br /&gt;
|link = Huo-Long_Heater&lt;br /&gt;
|description = The '''Huo-Long Heater''' uses ammo even when only revved up and not firing. This weapon is used by heavies who stick to the cart or to kill multiple people at once with its fire. This item is currently banned in every league except UGC Highlander.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Shotgun&lt;br /&gt;
|description = The Shotgun is useful for situations where the Heavy can't afford to slow down and use the Minigun - during transition plays and chasing down weakened targets.  The lack of spinup means it deals with ambushes better, although it has significantly less DPS.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Family Business&lt;br /&gt;
|link = Family_Business&lt;br /&gt;
|description = The Family Business's lower damage makes it generally inferior to the Shotgun and for this reason it's used less than the shotgun (in competitive).&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Sandvich&lt;br /&gt;
|description = The Sandvich is extremely useful, allowing the Heavy to fully-heal himself with the 4 second taunt, saving Medics the time of healing 300 hp on one target and allowing him to roam more.  Its secondary function acts as a disposable medium health pack, letting him heal lit targets, especially useful for pocket Heavies healing their Medics or tossing them near the team's holding position so any who are lit can get healed quickly without waiting for their Medics to tend to them.  The Sandvich recharges when the Heavy takes a health pack at full health, useful for converting small health kits into medium ones.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Buffalo Steak Sandvich&lt;br /&gt;
|link = Buffalo_Steak_Sandvich&lt;br /&gt;
|description = The Buffalo Steak Sandvich is generally a downgrade to the Sandvich, since Heavy melees aren't strong enough to justify using them to kill people, but it has some use on long 5CP rollouts if the Soldier is doing a fast Gunboats rollout, unable to give a Disciplinary Action speed boost, and the Heavy has no Gloves of Running Urgently.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Dalokohs Bar&lt;br /&gt;
|link = Dalokohs_Bar&lt;br /&gt;
|description = The Dalokohs Bar is a tool for roaming Heavies, as 350 hp allows him to tank important thresholds like two uncharged headshots, three point-blank rockets, three grenades, and three point-blank scattergun shots.  Because it can be used infinitely without recharge, it's also useful for healing damage taken during fights without going to the Medic or taking health packs, although taunting is slow and leaves the Heavy vulnerable.  Generally inferior to Sandvich for the lack of ability to drop Sandviches to teammates.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Panic Attack&lt;br /&gt;
|link = Panic_Attack&lt;br /&gt;
|description = The '''Panic Attack''' is a community-created primary weapon for the Engineer, and a secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]].&lt;br /&gt;
The Panic Attack starts with 0 rounds in its magazine. Upon pressing and holding down primary fire, the player will begin loading shells into the magazine port, and will continue to do so as long as primary fire is held down. Upon releasing, the player will fire all shots one-by-one. Up to four shells can be loaded and fired in this fashion. The Panic Attack will automatically fire all the shots in the barrel if the player attempts to load in more than 4 shells. Compared to the stock Shotgun, the weapon loads 50% faster and increases speed switch by 50%. In addition, as the user's health decreases, the weapon's firing rate and spread both increase, firing faster shots at lower accuracy when at low health. &lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Fists&lt;br /&gt;
|description = The '''Fists''' are the heavy's default melee weapon. They deal 65 damage per hit.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Killing Gloves of Boxing&lt;br /&gt;
|link = Killing_Gloves_of_Boxing&lt;br /&gt;
|description = The '''Killing Gloves of Boxing''' function very much like the regular fists.  On kills, the Heavy gains a 100% critical chance for five seconds.  This is offset by a 20% longer swing time per punch.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Gloves of Running Urgently&lt;br /&gt;
|link = Gloves_of_Running_Urgently&lt;br /&gt;
|description = The '''Gloves of Running Urgently''' (also known as the '''GRU''') are a unique melee for the Heavy.  These fists do 25% less damage than the normal fists (49 damage per hit) and, while active, the Heavy will take [[mini-crits]] while the GRU is active and for three seconds afterwards.  The GRU allow the Heavy to run at almost normal speed (99.67% speed) while they are active.  This weapon sees a large amount of usage in the Highlander community for the increased mobility of the main damage class in Highlander.  It is important to note that the speed boost provided by the GRU does not stack with speed boosts from items like the Disciplinary Action.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Warrior's Spirit&lt;br /&gt;
|link = Warrior's_Spirit&lt;br /&gt;
|description = The '''Warrior's Spirit''' is a melee weapon for the Heavy that exchanges health for power.  The fists deal 30% more base damage (from 65 to 85) in exchange for 20 less base health on the Heavy (from 300 to 280, and from an overheal of 450 to 420).  This weapon is not seen often in competitive play as the Gloves of Running Urgently is considered as the &amp;quot;best&amp;quot; heavy melee.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Fists of Steel&lt;br /&gt;
|link = Fists_of_Steel&lt;br /&gt;
|description = The '''Fists of Steel''' are a pair of metal fists for the Heavy.  When the Fists are active, all incoming non-melee damage (be it hitscan or projectile) is reduced by 40%.  While active, all melee damage towards the heavy is doubled.  In addition, all weapon switches made by the Heavy (regardless if the Fists are active or not) are 20% slower.  This is often considered the &amp;quot;second best&amp;quot; Heavy melee and is often run on maps/situations where the heavy doesn't have to be mobile (defending lasts on PL/5CP, KOTH, etc).&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Eviction Notice&lt;br /&gt;
|link = Eviction_Notice&lt;br /&gt;
|description = The '''Eviction Notice''' is a pair of brass knuckles for the heavy.  The fists swing twice as fast as compared to the default Fists but deal 60% less base damage (from a base dmg of 65 to 26).&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Holiday Punch&lt;br /&gt;
|link = Holiday_Punch&lt;br /&gt;
|description = The '''Holiday Punch''' is a pair of mittens for the Heavy.  This weapon functions like the default Fists except for one mechanic: the Holiday Punch will always crit when behind an enemy (similar to the [[Spy|Spy's]] backstab ability).  All crits on the Holiday Punch do no damage, but cause the target to enter a taunting state for several seconds where they cannot move.  This weapon is banned from competitive leagues as [[Übercharge|Übercharged]] targets are forced to laugh as well, effectively ending the Über.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Heavy (6v6)]]&lt;br /&gt;
*[[Heavy (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>162.158.167.122</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Heavy&amp;diff=44233</id>
		<title>Heavy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Heavy&amp;diff=44233"/>
		<updated>2017-01-12T05:13:57Z</updated>

		<summary type="html">&lt;p&gt;162.158.167.122: /* Primary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeavyIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Heavy]]&lt;br /&gt;
&lt;br /&gt;
A portly Russian bear, the '''Heavy''' has the most health in the game, with a total of 300. Not only that, but his primary weapon, the Minigun, does potentially the most damage per second in the game. These come with two downsides. The first is having by far the lowest base movement speed in the game, 77% of the standard movement speed, which becomes 37% when his Minigun is deployed. As a result the Heavy is often unable to chase down damaged enemies to finish off the kill, and makes it very difficult to dodge high-damage hits such as the [[Demoman|Demoman's]] grenades and stickybombs, the [[Soldier|Soldier's]] rockets, and headshots from the [[Sniper]]. Secondly the Heavy lacks any significant long range damage. A Heavy will most often be found near a Medic, as the extra 150 health buff helps the Heavy soak up more damage for his teammates, while simultaneously protecting the Medic from any [[Spy|Spies]] or jumping Soldiers that threaten him.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Heavy (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Heavy is considered an [[offclass]], used primarily holding last points in 5cp.  Heavy will take the pocket's role when in play, allowing the pocket to play more of a roamer position, as the Heavy is capable of defending his Medic much better with his high health and damage. Heavy is capable of shutting down bombing Soldiers and Demoman with his Minigun, keeping them high off the ground due to his high weapon pushback. Alongside with these roles, Heavy also serves a purpose in tanking damage. Heavy is generally run at lasts where his team is at a Uber advantage as his health and knockback can help him tank.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{main|Heavy (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Heavy is the backbone force of pushing or defending objectives, outputting great DPS while being able to tank incoming spam thanks to his 450 health pool when buffed. However as Heavy is very slow he is almost useless without his 450 buff so He will usually never stray from the medic. Heavies are usually pocketed by the medic, and a heavy medic pair is called the combo. All players on the team should work around the combo, helping them secure victory.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Minigun&lt;br /&gt;
|description = The '''Minigun''' is generally the only used primary Heavy weapon in competitive TF2. It is in most situations superior to all other primary weapons, and is chosen for its versatility in all aspects of the competitive game.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Natascha&lt;br /&gt;
|description = The slowdown effect of the '''Natascha''' is weak at medium range and does not counteract the opportunity cost of the damage otherwise put out by the default minigun, given that weapon spins up faster and affords higher DPS. The knockback due to getting hit by the Natascha creates a higher need for the Heavy to micromanage their damage output. If not intending to play the Heavy strictly for his damage capabilities, the Natascha's slowdown effect can be useful. Also worth noting is that the heavy will also gain a 20% damage resistance whist spun up with the Natascha.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Brass Beast&lt;br /&gt;
|link = Brass_Beast&lt;br /&gt;
|description = The '''Brass Beast''' SHIT&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Tomislav&lt;br /&gt;
|description = The '''Tomislav''' is suited to a roaming playstyle and is best paired with the Sandvich and GRU for higher survivability without a Medic. The weapon's silent spin up is useful for preparing ambushes, and makes the heavy more viable as a flanking class. The 20% increase in accuracy also gives the Heavy better long range capability.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Huo-Long Heater&lt;br /&gt;
|link = Huo-Long_Heater&lt;br /&gt;
|description = The '''Huo-Long Heater''' uses ammo even when only revved up and not firing. This weapon is used by heavies who stick to the cart or to kill multiple people at once with its fire. This item is currently banned in every league except UGC Highlander.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Shotgun&lt;br /&gt;
|description = The Shotgun is useful for situations where the Heavy can't afford to slow down and use the Minigun - during transition plays and chasing down weakened targets.  The lack of spinup means it deals with ambushes better, although it has significantly less DPS.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Family Business&lt;br /&gt;
|link = Family_Business&lt;br /&gt;
|description = The Family Business's lower damage makes it generally inferior to the Shotgun and for this reason it's used less than the shotgun (in competitive).&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Sandvich&lt;br /&gt;
|description = The Sandvich is extremely useful, allowing the Heavy to fully-heal himself with the 4 second taunt, saving Medics the time of healing 300 hp on one target and allowing him to roam more.  Its secondary function acts as a disposable medium health pack, letting him heal lit targets, especially useful for pocket Heavies healing their Medics or tossing them near the team's holding position so any who are lit can get healed quickly without waiting for their Medics to tend to them.  The Sandvich recharges when the Heavy takes a health pack at full health, useful for converting small health kits into medium ones.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Buffalo Steak Sandvich&lt;br /&gt;
|link = Buffalo_Steak_Sandvich&lt;br /&gt;
|description = The Buffalo Steak Sandvich is generally a downgrade to the Sandvich, since Heavy melees aren't strong enough to justify using them to kill people, but it has some use on long 5CP rollouts if the Soldier is doing a fast Gunboats rollout, unable to give a Disciplinary Action speed boost, and the Heavy has no Gloves of Running Urgently.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Dalokohs Bar&lt;br /&gt;
|link = Dalokohs_Bar&lt;br /&gt;
|description = The Dalokohs Bar is a tool for roaming Heavies, as 350 hp allows him to tank important thresholds like two uncharged headshots, three point-blank rockets, three grenades, and three point-blank scattergun shots.  Because it can be used infinitely without recharge, it's also useful for healing damage taken during fights without going to the Medic or taking health packs, although taunting is slow and leaves the Heavy vulnerable.  Generally inferior to Sandvich for the lack of ability to drop Sandviches to teammates.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Panic Attack&lt;br /&gt;
|link = Panic_Attack&lt;br /&gt;
|description = The '''Panic Attack''' is a community-created primary weapon for the Engineer, and a secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]].&lt;br /&gt;
The Panic Attack starts with 0 rounds in its magazine. Upon pressing and holding down primary fire, the player will begin loading shells into the magazine port, and will continue to do so as long as primary fire is held down. Upon releasing, the player will fire all shots one-by-one. Up to four shells can be loaded and fired in this fashion. The Panic Attack will automatically fire all the shots in the barrel if the player attempts to load in more than 4 shells. Compared to the stock Shotgun, the weapon loads 50% faster and increases speed switch by 50%. In addition, as the user's health decreases, the weapon's firing rate and spread both increase, firing faster shots at lower accuracy when at low health. &lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Fists&lt;br /&gt;
|description = The '''Fists''' are the heavy's default melee weapon. They deal 65 damage per hit.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Killing Gloves of Boxing&lt;br /&gt;
|link = Killing_Gloves_of_Boxing&lt;br /&gt;
|description = The '''Killing Gloves of Boxing''' function very much like the regular fists.  On kills, the Heavy gains a 100% critical chance for five seconds.  This is offset by a 20% longer swing time per punch.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Gloves of Running Urgently&lt;br /&gt;
|link = Gloves_of_Running_Urgently&lt;br /&gt;
|description = The '''Gloves of Running Urgently''' (also known as the '''GRU''') are a unique melee for the Heavy.  These fists do 25% less damage than the normal fists (49 damage per hit) and, while active, the Heavy will take [[mini-crits]] while the GRU is active and for three seconds afterwards.  The GRU allow the Heavy to run at almost normal speed (99.67% speed) while they are active.  This weapon sees a large amount of usage in the Highlander community for the increased mobility of the main damage class in Highlander.  It is important to note that the speed boost provided by the GRU does not stack with speed boosts from items like the Disciplinary Action.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Warrior's Spirit&lt;br /&gt;
|link = Warrior's_Spirit&lt;br /&gt;
|description = The '''Warrior's Spirit''' is a melee weapon for the Heavy that exchanges health for power.  The fists deal 30% more base damage (from 65 to 85) in exchange for 20 less base health on the Heavy (from 300 to 280, and from an overheal of 450 to 420).  This weapon is not seen often in competitive play as the Gloves of Running Urgently is considered as the &amp;quot;best&amp;quot; heavy melee.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Fists of Steel&lt;br /&gt;
|link = Fists_of_Steel&lt;br /&gt;
|description = The '''Fists of Steel''' are a pair of metal fists for the Heavy.  When the Fists are active, all incoming non-melee damage (be it hitscan or projectile) is reduced by 40%.  While active, all melee damage towards the heavy is doubled.  In addition, all weapon switches made by the Heavy (regardless if the Fists are active or not) are 20% slower.  This is often considered the &amp;quot;second best&amp;quot; Heavy melee and is often run on maps/situations where the heavy doesn't have to be mobile (defending lasts on PL/5CP, KOTH, etc).&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Eviction Notice&lt;br /&gt;
|link = Eviction_Notice&lt;br /&gt;
|description = The '''Eviction Notice''' is a pair of brass knuckles for the heavy.  The fists swing twice as fast as compared to the default Fists but deal 60% less base damage (from a base dmg of 65 to 26).&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Holiday Punch&lt;br /&gt;
|link = Holiday_Punch&lt;br /&gt;
|description = The '''Holiday Punch''' is a pair of mittens for the Heavy.  This weapon functions like the default Fists except for one mechanic: the Holiday Punch will always crit when behind an enemy (similar to the [[Spy|Spy's]] backstab ability).  All crits on the Holiday Punch do no damage, but cause the target to enter a taunting state for several seconds where they cannot move.  This weapon is banned from competitive leagues as [[Übercharge|Übercharged]] targets are forced to laugh as well, effectively ending the Über.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Heavy (6v6)]]&lt;br /&gt;
*[[Heavy (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>162.158.167.122</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Heavy&amp;diff=44232</id>
		<title>Heavy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Heavy&amp;diff=44232"/>
		<updated>2017-01-12T05:11:25Z</updated>

		<summary type="html">&lt;p&gt;162.158.167.122: /* Primary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeavyIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Heavy]]&lt;br /&gt;
&lt;br /&gt;
A portly Russian bear, the '''Heavy''' has the most health in the game, with a total of 300. Not only that, but his primary weapon, the Minigun, does potentially the most damage per second in the game. These come with two downsides. The first is having by far the lowest base movement speed in the game, 77% of the standard movement speed, which becomes 37% when his Minigun is deployed. As a result the Heavy is often unable to chase down damaged enemies to finish off the kill, and makes it very difficult to dodge high-damage hits such as the [[Demoman|Demoman's]] grenades and stickybombs, the [[Soldier|Soldier's]] rockets, and headshots from the [[Sniper]]. Secondly the Heavy lacks any significant long range damage. A Heavy will most often be found near a Medic, as the extra 150 health buff helps the Heavy soak up more damage for his teammates, while simultaneously protecting the Medic from any [[Spy|Spies]] or jumping Soldiers that threaten him.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Heavy (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Heavy is considered an [[offclass]], used primarily holding last points in 5cp.  Heavy will take the pocket's role when in play, allowing the pocket to play more of a roamer position, as the Heavy is capable of defending his Medic much better with his high health and damage. Heavy is capable of shutting down bombing Soldiers and Demoman with his Minigun, keeping them high off the ground due to his high weapon pushback. Alongside with these roles, Heavy also serves a purpose in tanking damage. Heavy is generally run at lasts where his team is at a Uber advantage as his health and knockback can help him tank.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{main|Heavy (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Heavy is the backbone force of pushing or defending objectives, outputting great DPS while being able to tank incoming spam thanks to his 450 health pool when buffed. However as Heavy is very slow he is almost useless without his 450 buff so He will usually never stray from the medic. Heavies are usually pocketed by the medic, and a heavy medic pair is called the combo. All players on the team should work around the combo, helping them secure victory.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Minigun&lt;br /&gt;
|description = The '''Minigun''' is generally the only used primary Heavy weapon in competitive TF2. It is in most situations superior to all other primary weapons, and is chosen for its versatility in all aspects of the competitive game.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Natascha&lt;br /&gt;
|description = The slowdown effect of the '''Natascha''' is weak at medium range and does not counteract the opportunity cost of the damage otherwise put out by the default minigun, given that weapon spins up faster and affords higher DPS. The knockback due to getting hit by the Natascha creates a higher need for the Heavy to micromanage their damage output. If not intending to play the Heavy strictly for his damage capabilities, the Natascha's slowdown effect can be useful. Also worth noting is that the heavy will also gain a 20% damage resistance whist spun up with the Natascha.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Brass Beast&lt;br /&gt;
|link = Brass_Beast&lt;br /&gt;
|description = The '''Brass Beast''' SHIT&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Tomislav&lt;br /&gt;
|description = The '''Tomislav''' is suited to a roaming playstyle and is best paired with the Sandvich and GRU for higher survivability without a Medic. The weapon's silent spin up is useful for preparing ambushes, and makes the heavy more viable as a flanking class. The 20% increase in accuracy also gives the Heavy better long range capability.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Huo-Long Heater&lt;br /&gt;
|link = Huo-Long_Heater&lt;br /&gt;
|description = The '''Huo-Long Heater''' uses ammo even when only revved up and not firing does additional 15% more damage to burning players. This weapon is used by heavies who stick to the cart or to kill multiple people at once with its fire. This item is currently banned in every league except UGC Highlander.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Shotgun&lt;br /&gt;
|description = The Shotgun is useful for situations where the Heavy can't afford to slow down and use the Minigun - during transition plays and chasing down weakened targets.  The lack of spinup means it deals with ambushes better, although it has significantly less DPS.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Family Business&lt;br /&gt;
|link = Family_Business&lt;br /&gt;
|description = The Family Business's lower damage makes it generally inferior to the Shotgun and for this reason it's used less than the shotgun (in competitive).&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Sandvich&lt;br /&gt;
|description = The Sandvich is extremely useful, allowing the Heavy to fully-heal himself with the 4 second taunt, saving Medics the time of healing 300 hp on one target and allowing him to roam more.  Its secondary function acts as a disposable medium health pack, letting him heal lit targets, especially useful for pocket Heavies healing their Medics or tossing them near the team's holding position so any who are lit can get healed quickly without waiting for their Medics to tend to them.  The Sandvich recharges when the Heavy takes a health pack at full health, useful for converting small health kits into medium ones.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Buffalo Steak Sandvich&lt;br /&gt;
|link = Buffalo_Steak_Sandvich&lt;br /&gt;
|description = The Buffalo Steak Sandvich is generally a downgrade to the Sandvich, since Heavy melees aren't strong enough to justify using them to kill people, but it has some use on long 5CP rollouts if the Soldier is doing a fast Gunboats rollout, unable to give a Disciplinary Action speed boost, and the Heavy has no Gloves of Running Urgently.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Dalokohs Bar&lt;br /&gt;
|link = Dalokohs_Bar&lt;br /&gt;
|description = The Dalokohs Bar is a tool for roaming Heavies, as 350 hp allows him to tank important thresholds like two uncharged headshots, three point-blank rockets, three grenades, and three point-blank scattergun shots.  Because it can be used infinitely without recharge, it's also useful for healing damage taken during fights without going to the Medic or taking health packs, although taunting is slow and leaves the Heavy vulnerable.  Generally inferior to Sandvich for the lack of ability to drop Sandviches to teammates.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Panic Attack&lt;br /&gt;
|link = Panic_Attack&lt;br /&gt;
|description = The '''Panic Attack''' is a community-created primary weapon for the Engineer, and a secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]].&lt;br /&gt;
The Panic Attack starts with 0 rounds in its magazine. Upon pressing and holding down primary fire, the player will begin loading shells into the magazine port, and will continue to do so as long as primary fire is held down. Upon releasing, the player will fire all shots one-by-one. Up to four shells can be loaded and fired in this fashion. The Panic Attack will automatically fire all the shots in the barrel if the player attempts to load in more than 4 shells. Compared to the stock Shotgun, the weapon loads 50% faster and increases speed switch by 50%. In addition, as the user's health decreases, the weapon's firing rate and spread both increase, firing faster shots at lower accuracy when at low health. &lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Fists&lt;br /&gt;
|description = The '''Fists''' are the heavy's default melee weapon. They deal 65 damage per hit.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Killing Gloves of Boxing&lt;br /&gt;
|link = Killing_Gloves_of_Boxing&lt;br /&gt;
|description = The '''Killing Gloves of Boxing''' function very much like the regular fists.  On kills, the Heavy gains a 100% critical chance for five seconds.  This is offset by a 20% longer swing time per punch.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Gloves of Running Urgently&lt;br /&gt;
|link = Gloves_of_Running_Urgently&lt;br /&gt;
|description = The '''Gloves of Running Urgently''' (also known as the '''GRU''') are a unique melee for the Heavy.  These fists do 25% less damage than the normal fists (49 damage per hit) and, while active, the Heavy will take [[mini-crits]] while the GRU is active and for three seconds afterwards.  The GRU allow the Heavy to run at almost normal speed (99.67% speed) while they are active.  This weapon sees a large amount of usage in the Highlander community for the increased mobility of the main damage class in Highlander.  It is important to note that the speed boost provided by the GRU does not stack with speed boosts from items like the Disciplinary Action.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Warrior's Spirit&lt;br /&gt;
|link = Warrior's_Spirit&lt;br /&gt;
|description = The '''Warrior's Spirit''' is a melee weapon for the Heavy that exchanges health for power.  The fists deal 30% more base damage (from 65 to 85) in exchange for 20 less base health on the Heavy (from 300 to 280, and from an overheal of 450 to 420).  This weapon is not seen often in competitive play as the Gloves of Running Urgently is considered as the &amp;quot;best&amp;quot; heavy melee.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Fists of Steel&lt;br /&gt;
|link = Fists_of_Steel&lt;br /&gt;
|description = The '''Fists of Steel''' are a pair of metal fists for the Heavy.  When the Fists are active, all incoming non-melee damage (be it hitscan or projectile) is reduced by 40%.  While active, all melee damage towards the heavy is doubled.  In addition, all weapon switches made by the Heavy (regardless if the Fists are active or not) are 20% slower.  This is often considered the &amp;quot;second best&amp;quot; Heavy melee and is often run on maps/situations where the heavy doesn't have to be mobile (defending lasts on PL/5CP, KOTH, etc).&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Eviction Notice&lt;br /&gt;
|link = Eviction_Notice&lt;br /&gt;
|description = The '''Eviction Notice''' is a pair of brass knuckles for the heavy.  The fists swing twice as fast as compared to the default Fists but deal 60% less base damage (from a base dmg of 65 to 26).&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Holiday Punch&lt;br /&gt;
|link = Holiday_Punch&lt;br /&gt;
|description = The '''Holiday Punch''' is a pair of mittens for the Heavy.  This weapon functions like the default Fists except for one mechanic: the Holiday Punch will always crit when behind an enemy (similar to the [[Spy|Spy's]] backstab ability).  All crits on the Holiday Punch do no damage, but cause the target to enter a taunting state for several seconds where they cannot move.  This weapon is banned from competitive leagues as [[Übercharge|Übercharged]] targets are forced to laugh as well, effectively ending the Über.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Heavy (6v6)]]&lt;br /&gt;
*[[Heavy (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>162.158.167.122</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Heavy&amp;diff=44231</id>
		<title>Heavy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Heavy&amp;diff=44231"/>
		<updated>2017-01-12T05:10:16Z</updated>

		<summary type="html">&lt;p&gt;162.158.167.122: /* Primary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeavyIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Heavy]]&lt;br /&gt;
&lt;br /&gt;
A portly Russian bear, the '''Heavy''' has the most health in the game, with a total of 300. Not only that, but his primary weapon, the Minigun, does potentially the most damage per second in the game. These come with two downsides. The first is having by far the lowest base movement speed in the game, 77% of the standard movement speed, which becomes 37% when his Minigun is deployed. As a result the Heavy is often unable to chase down damaged enemies to finish off the kill, and makes it very difficult to dodge high-damage hits such as the [[Demoman|Demoman's]] grenades and stickybombs, the [[Soldier|Soldier's]] rockets, and headshots from the [[Sniper]]. Secondly the Heavy lacks any significant long range damage. A Heavy will most often be found near a Medic, as the extra 150 health buff helps the Heavy soak up more damage for his teammates, while simultaneously protecting the Medic from any [[Spy|Spies]] or jumping Soldiers that threaten him.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Heavy (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Heavy is considered an [[offclass]], used primarily holding last points in 5cp.  Heavy will take the pocket's role when in play, allowing the pocket to play more of a roamer position, as the Heavy is capable of defending his Medic much better with his high health and damage. Heavy is capable of shutting down bombing Soldiers and Demoman with his Minigun, keeping them high off the ground due to his high weapon pushback. Alongside with these roles, Heavy also serves a purpose in tanking damage. Heavy is generally run at lasts where his team is at a Uber advantage as his health and knockback can help him tank.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{main|Heavy (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Heavy is the backbone force of pushing or defending objectives, outputting great DPS while being able to tank incoming spam thanks to his 450 health pool when buffed. However as Heavy is very slow he is almost useless without his 450 buff so He will usually never stray from the medic. Heavies are usually pocketed by the medic, and a heavy medic pair is called the combo. All players on the team should work around the combo, helping them secure victory.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Minigun&lt;br /&gt;
|description = The '''Minigun''' is generally the only used primary Heavy weapon in competitive TF2. It is in most situations superior to all other primary weapons, and is chosen for its versatility in all aspects of the competitive game.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Natascha&lt;br /&gt;
|description = The slowdown effect of the '''Natascha''' is weak at medium range and does not counteract the opportunity cost of the damage otherwise put out by the default minigun, given that weapon spins up faster and affords higher DPS. The knockback due to getting hit by the Natascha creates a higher need for the Heavy to micromanage their damage output. If not intending to play the Heavy strictly for his damage capabilities, the Natascha's slowdown effect can be useful. Also worth noting is that the heavy will also gain a 20% damage resistance whist spun up with the Natascha.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Brass Beast&lt;br /&gt;
|link = Brass_Beast&lt;br /&gt;
|description = The '''Brass Beast''' weapon further accentuates the Heavy's strengths and weaknesses, thereby making the Heavy even more of a niche class, as the Heavy is only able to be useful in a smaller subset of situations. The heavy becomes alike a Sentry Gun which is able to pick itself up and move (relatively quickly if paired with the GRU). It is never used when playing seriously. Also worth noting is that the heavy will also gain a 20% damage resistance whist spun up with the Brass Beast&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Tomislav&lt;br /&gt;
|description = The '''Tomislav''' is suited to a roaming playstyle and is best paired with the Sandvich and GRU for higher survivability without a Medic. The weapon's silent spin up is useful for preparing ambushes, and makes the heavy more viable as a flanking class. The 20% increase in accuracy also gives the Heavy better long range capability.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Huo-Long Heater&lt;br /&gt;
|link = Huo-Long_Heater&lt;br /&gt;
|description = The '''Huo-Long Heater''' uses ammo even when only revved up and not firing does additional 15% more damage to burning players. This weapon is used by heavies who stick to the cart or to kill multiple people at once with its fire. This item is currently banned in every league except UGC Highlander.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Shotgun&lt;br /&gt;
|description = The Shotgun is useful for situations where the Heavy can't afford to slow down and use the Minigun - during transition plays and chasing down weakened targets.  The lack of spinup means it deals with ambushes better, although it has significantly less DPS.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Family Business&lt;br /&gt;
|link = Family_Business&lt;br /&gt;
|description = The Family Business's lower damage makes it generally inferior to the Shotgun and for this reason it's used less than the shotgun (in competitive).&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Sandvich&lt;br /&gt;
|description = The Sandvich is extremely useful, allowing the Heavy to fully-heal himself with the 4 second taunt, saving Medics the time of healing 300 hp on one target and allowing him to roam more.  Its secondary function acts as a disposable medium health pack, letting him heal lit targets, especially useful for pocket Heavies healing their Medics or tossing them near the team's holding position so any who are lit can get healed quickly without waiting for their Medics to tend to them.  The Sandvich recharges when the Heavy takes a health pack at full health, useful for converting small health kits into medium ones.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Buffalo Steak Sandvich&lt;br /&gt;
|link = Buffalo_Steak_Sandvich&lt;br /&gt;
|description = The Buffalo Steak Sandvich is generally a downgrade to the Sandvich, since Heavy melees aren't strong enough to justify using them to kill people, but it has some use on long 5CP rollouts if the Soldier is doing a fast Gunboats rollout, unable to give a Disciplinary Action speed boost, and the Heavy has no Gloves of Running Urgently.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Dalokohs Bar&lt;br /&gt;
|link = Dalokohs_Bar&lt;br /&gt;
|description = The Dalokohs Bar is a tool for roaming Heavies, as 350 hp allows him to tank important thresholds like two uncharged headshots, three point-blank rockets, three grenades, and three point-blank scattergun shots.  Because it can be used infinitely without recharge, it's also useful for healing damage taken during fights without going to the Medic or taking health packs, although taunting is slow and leaves the Heavy vulnerable.  Generally inferior to Sandvich for the lack of ability to drop Sandviches to teammates.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Panic Attack&lt;br /&gt;
|link = Panic_Attack&lt;br /&gt;
|description = The '''Panic Attack''' is a community-created primary weapon for the Engineer, and a secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]].&lt;br /&gt;
The Panic Attack starts with 0 rounds in its magazine. Upon pressing and holding down primary fire, the player will begin loading shells into the magazine port, and will continue to do so as long as primary fire is held down. Upon releasing, the player will fire all shots one-by-one. Up to four shells can be loaded and fired in this fashion. The Panic Attack will automatically fire all the shots in the barrel if the player attempts to load in more than 4 shells. Compared to the stock Shotgun, the weapon loads 50% faster and increases speed switch by 50%. In addition, as the user's health decreases, the weapon's firing rate and spread both increase, firing faster shots at lower accuracy when at low health. &lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Fists&lt;br /&gt;
|description = The '''Fists''' are the heavy's default melee weapon. They deal 65 damage per hit.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Killing Gloves of Boxing&lt;br /&gt;
|link = Killing_Gloves_of_Boxing&lt;br /&gt;
|description = The '''Killing Gloves of Boxing''' function very much like the regular fists.  On kills, the Heavy gains a 100% critical chance for five seconds.  This is offset by a 20% longer swing time per punch.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Gloves of Running Urgently&lt;br /&gt;
|link = Gloves_of_Running_Urgently&lt;br /&gt;
|description = The '''Gloves of Running Urgently''' (also known as the '''GRU''') are a unique melee for the Heavy.  These fists do 25% less damage than the normal fists (49 damage per hit) and, while active, the Heavy will take [[mini-crits]] while the GRU is active and for three seconds afterwards.  The GRU allow the Heavy to run at almost normal speed (99.67% speed) while they are active.  This weapon sees a large amount of usage in the Highlander community for the increased mobility of the main damage class in Highlander.  It is important to note that the speed boost provided by the GRU does not stack with speed boosts from items like the Disciplinary Action.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Warrior's Spirit&lt;br /&gt;
|link = Warrior's_Spirit&lt;br /&gt;
|description = The '''Warrior's Spirit''' is a melee weapon for the Heavy that exchanges health for power.  The fists deal 30% more base damage (from 65 to 85) in exchange for 20 less base health on the Heavy (from 300 to 280, and from an overheal of 450 to 420).  This weapon is not seen often in competitive play as the Gloves of Running Urgently is considered as the &amp;quot;best&amp;quot; heavy melee.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Fists of Steel&lt;br /&gt;
|link = Fists_of_Steel&lt;br /&gt;
|description = The '''Fists of Steel''' are a pair of metal fists for the Heavy.  When the Fists are active, all incoming non-melee damage (be it hitscan or projectile) is reduced by 40%.  While active, all melee damage towards the heavy is doubled.  In addition, all weapon switches made by the Heavy (regardless if the Fists are active or not) are 20% slower.  This is often considered the &amp;quot;second best&amp;quot; Heavy melee and is often run on maps/situations where the heavy doesn't have to be mobile (defending lasts on PL/5CP, KOTH, etc).&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Eviction Notice&lt;br /&gt;
|link = Eviction_Notice&lt;br /&gt;
|description = The '''Eviction Notice''' is a pair of brass knuckles for the heavy.  The fists swing twice as fast as compared to the default Fists but deal 60% less base damage (from a base dmg of 65 to 26).&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Holiday Punch&lt;br /&gt;
|link = Holiday_Punch&lt;br /&gt;
|description = The '''Holiday Punch''' is a pair of mittens for the Heavy.  This weapon functions like the default Fists except for one mechanic: the Holiday Punch will always crit when behind an enemy (similar to the [[Spy|Spy's]] backstab ability).  All crits on the Holiday Punch do no damage, but cause the target to enter a taunting state for several seconds where they cannot move.  This weapon is banned from competitive leagues as [[Übercharge|Übercharged]] targets are forced to laugh as well, effectively ending the Über.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Heavy (6v6)]]&lt;br /&gt;
*[[Heavy (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>162.158.167.122</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:NewInfobox_Player/doc&amp;diff=44230</id>
		<title>Template:NewInfobox Player/doc</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:NewInfobox_Player/doc&amp;diff=44230"/>
		<updated>2017-01-12T04:48:55Z</updated>

		<summary type="html">&lt;p&gt;162.158.167.122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Player&lt;br /&gt;
|id=Aurel :D&lt;br /&gt;
|image=Mike.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|name=Michael Adams&lt;br /&gt;
|romanized_name=&lt;br /&gt;
|birth_date= {{birth_date_and_age|1995|07|29}}&lt;br /&gt;
|death_date=&lt;br /&gt;
|country=Wales&lt;br /&gt;
|country2=&lt;br /&gt;
|status=Active&lt;br /&gt;
|years_active=2009 - ''Present''&lt;br /&gt;
|team=Reason Gaming&lt;br /&gt;
|role=Soldier&lt;br /&gt;
|sponsor=&lt;br /&gt;
|ids=&lt;br /&gt;
|nicknames=MGE Mike&lt;br /&gt;
|site=&lt;br /&gt;
|etf2l=11433&lt;br /&gt;
|tftv=MGEMike&lt;br /&gt;
|steam=76561197964056193&lt;br /&gt;
|twitch=mgemike&lt;br /&gt;
|youtube=fasterthanamaster&lt;br /&gt;
|twitter=&lt;br /&gt;
|facebook=&lt;br /&gt;
|gplus=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|playlist=&lt;br /&gt;
|achievements=&lt;br /&gt;
{{Medal|1st}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 11}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 14}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 15}} {{LeagueIconSmall|insomnia|Insomnia49}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 16}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 17}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 18}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 20}} {{LeagueIconSmall/etf2l|ETF2L 6v6 Season 21}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Medal|2nd}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 9}} {{LeagueIconSmall|insomnia|Insomnia52}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Medal|Title}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 10|name=Soldier of the Season}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 11|name=Soldier of the Season}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 12|name=Most Overrated Player of the Season}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 13|name=Soldier of the Season}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 14|name=Roamer of the Season}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 15|name=Pocket of the Season}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 15|name=Best Player of the Season}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 16|name=Pocket of the Season}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 16|name=Best Player of the Season}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 17|name=Pocket of the Season}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 18|name=Best Player of the Season}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 18|name=Pocket of the Season}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 20|name=Best Player of the Season}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 20|name=Roamer of the Season}} {{LeagueIconSmall|etf2l|ETF2L 6v6 Season 21|name=Roamer of the Season}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|etf2lawards={{Medal|title|Offclasser of the Season|ETF2L Season 17}} {{Icon|soldier|Scout of the Season|ETF2L Season 18}}&lt;br /&gt;
|team_history={{TH|2011 - 2012 |Team Infused}} &lt;br /&gt;
{{TH|2012 - 2013 |Epsilon eSports}} &lt;br /&gt;
{{TH|2014 - 2014 |AYOGURL}} &lt;br /&gt;
{{TH|2014 - 2014 |Made In Germany}} &lt;br /&gt;
{{TH|2014 - 2014 |Epsilon eSports}} &lt;br /&gt;
{{TH|2015 - 2015 |SUAVE}}&lt;br /&gt;
{{TH|2015 - 2015 |Sleep Club|no-link=true}}  &lt;br /&gt;
{{TH|2015 - Present |Reason Gaming}} &lt;br /&gt;
|retired=&lt;br /&gt;
|prize_money= {{PM|2013|€4405.71}} {{PM|2014|€2406.73}} {{PM|2015|€2000}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This template produces an Infobox on a player page.  [http://wiki.teamliquid.net Credit to Liquipedia] for the template.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
The code:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{NewInfobox Player&lt;br /&gt;
|id=Mike&lt;br /&gt;
|image=Mike.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|name=Michael Adams&lt;br /&gt;
|romanized_name=&lt;br /&gt;
|birth_date= {{birth_date_and_age|1995|07|29}}&lt;br /&gt;
|death_date=&lt;br /&gt;
|country=Wales&lt;br /&gt;
|country2=&lt;br /&gt;
|status=Active&lt;br /&gt;
|years_active=2009 - ''Present''&lt;br /&gt;
|team=Reason Gaming&lt;br /&gt;
|format=6s&lt;br /&gt;
|role=Soldier&lt;br /&gt;
|sponsor=&lt;br /&gt;
|ids=&lt;br /&gt;
|nicknames=MGE Mike&lt;br /&gt;
|site=&lt;br /&gt;
|etf2l=11433&lt;br /&gt;
|tftv=MGEMike&lt;br /&gt;
|steam=76561197964056193&lt;br /&gt;
|twitch=mgemike&lt;br /&gt;
|youtube=fasterthanamaster&lt;br /&gt;
|twitter=&lt;br /&gt;
|facebook=&lt;br /&gt;
|gplus=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|playlist=&lt;br /&gt;
|achievements=&lt;br /&gt;
{{Medal|1st}} {{LeagueIconSmall/etf2l|ETF2L 6v6 Season 11}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Medal|2nd}} {{LeagueIconSmall/etf2l|ETF2L 6v6 Season 9}}{{LeagueIconSmall/insomnia|Insomnia52}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Medal|Title}} {{LeagueIconSmall/etf2l|ETF2L 6v6 Season 10|name=Soldier of the Season}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|etf2lawards={{Medal|title|Offclasser of the Season|ETF2L Season 17}} {{Icon|soldier|Scout of the Season|ETF2L Season 18}}&lt;br /&gt;
|team_history={{TH|2011 - 2012 |Team Infused}} &lt;br /&gt;
{{TH|2012 - 2013 |Epsilon eSports}} &lt;br /&gt;
{{TH|2014 - 2014 |AYOGURL}} &lt;br /&gt;
{{TH|2014 - 2014 |Made In Germany}} &lt;br /&gt;
{{TH|2014 - 2014 |Epsilon eSports}} &lt;br /&gt;
{{TH|2015 - 2015 |SUAVE}}&lt;br /&gt;
{{TH|2015 - 2015 |Sleep Club|no-link=true}}  &lt;br /&gt;
{{TH|2015 - Present |Reason Gaming}} &lt;br /&gt;
|retired=&lt;br /&gt;
|prize_money= {{PM|2013|€4405.71}} {{PM|2014|€2406.73}} {{PM|2015|€2000}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
These are the variables in the Player template:&lt;br /&gt;
* '''id''' = Main ID&lt;br /&gt;
* '''image''' = Picture &lt;br /&gt;
* '''caption''' = caption&lt;br /&gt;
* '''name''' = Real Name (If needed, use romanized_name for romanization)&lt;br /&gt;
* '''romanized_name''' = Romanized Real Name&lt;br /&gt;
* '''birth_date''' = &amp;lt;nowiki&amp;gt;{{Birth date and age|YYYY|MM|DD}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* '''country''' = Country&lt;br /&gt;
* '''country2''' = Secound country (If needed)&lt;br /&gt;
* '''status''' = If Active or Retired.&lt;br /&gt;
* '''years_active''' = The range of years the player has been active for&lt;br /&gt;
* '''team''' = &lt;br /&gt;
* '''team2''' = Current Teams for 6s/HL/Other well known game modes. Please try to avoid putting in national teams or smaller league teams.&lt;br /&gt;
* '''format''' = Game format that player is most known for (out of BBall, 4s, 6s, Highlander). Note this is '''not''' intended to show in the infobox.&lt;br /&gt;
* '''role''' = &lt;br /&gt;
* '''role2''' = Player role. Role may include, '''Scout''', '''Soldier''', '''Pyro''', '''Demo''', '''Heavy''', '''Engineer''', '''Medic''', '''Sniper''', '''Spy''', '''Caster''', '''Cameraman''', '''Producer'''.&lt;br /&gt;
* '''sponsor''' = Player's personal sponsor&lt;br /&gt;
* '''ids''' = Alternative IDs&lt;br /&gt;
* '''nicknames''' = Player's nickname&lt;br /&gt;
* '''etf2lawards''' = Number of ETF2L awards. Automatically links [[ETF2L#6v6_medal_count|here]]&lt;br /&gt;
* '''tftv''' = Teamfortress.tv profile&lt;br /&gt;
* '''esea''' = ESEA profile&lt;br /&gt;
* '''etf2l''' = ETF2L profile&lt;br /&gt;
* '''ozfortress''' = OZ Fortress profile&lt;br /&gt;
* '''site''' = Player's Homepage&lt;br /&gt;
* '''steam''' = SteamID64&lt;br /&gt;
* '''twitch''' = Username on Twitch&lt;br /&gt;
* '''stream''' = Link to stream (if not on Twitch)&lt;br /&gt;
* '''youtube''' = YouTube Channel Name&lt;br /&gt;
* '''twitter''' = Username on Twitter&lt;br /&gt;
* '''snapchat''' = Username on Snapchat&lt;br /&gt;
* '''facebook''' = Username on Facebook&lt;br /&gt;
* '''gplus''' = Username on Google Plus&lt;br /&gt;
* '''vk''' = Profile link on VKontakte&lt;br /&gt;
* '''playlist''' = A playlist of the music the person plays on stream&lt;br /&gt;
* '''achievements''' = List of wins or other achievements (Awards, Wins, etc.). Use [[Template:LeagueIconSmall]] and link to the specific event. For example: &amp;quot;&amp;lt;nowiki&amp;gt;{{LeagueIconSmall/etf2l|link=ETF2L 6v6 Season 19}}&amp;lt;/nowiki&amp;gt;&amp;quot; to produce: {{LeagueIconSmall/etf2l|link=ETF2L 6v6 Season 19}}&lt;br /&gt;
* '''prize_money''' = Prize money using the template [[Template:PM]]. For example: &amp;lt;nowiki&amp;gt;{{PM|YYYY|amount}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* '''team_history''' = Team History. Use [[Template:TH]]. For example: &amp;quot;&amp;lt;nowiki&amp;gt;{{TH|2012 - 2013 |Epsilon eSports}} &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* '''retired''' = The date the player has retired. Leave blank if still active&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template Documentation Pages]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Copy / Paste==&lt;br /&gt;
&amp;lt;pre style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
{{NewInfobox Player&lt;br /&gt;
|id=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|name=&lt;br /&gt;
|romanized_name=&lt;br /&gt;
|birth_date=  {{Birth date and age|YYYY|MM|DD}} or {{Birth year and age|YYYY|MM|DD}}&lt;br /&gt;
|death_date=&lt;br /&gt;
|country=&lt;br /&gt;
|country2=&lt;br /&gt;
|status=&lt;br /&gt;
|years_active=&lt;br /&gt;
|team=&lt;br /&gt;
|team2=&lt;br /&gt;
|role=&lt;br /&gt;
|role2=&lt;br /&gt;
|format=&lt;br /&gt;
|sponsor=&lt;br /&gt;
|ids=&lt;br /&gt;
|nicknames=&lt;br /&gt;
|tftv=&lt;br /&gt;
|esea=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|site=&lt;br /&gt;
|steam=&lt;br /&gt;
|twitch=&lt;br /&gt;
|stream=&lt;br /&gt;
|youtube=&lt;br /&gt;
|twitter=&lt;br /&gt;
|snapchat=&lt;br /&gt;
|facebook=&lt;br /&gt;
|gplus=&lt;br /&gt;
|vk=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|playlist=&lt;br /&gt;
|achievements=&lt;br /&gt;
|etf2lawards=&lt;br /&gt;
|team_history=&lt;br /&gt;
|retired=&lt;br /&gt;
|prize_money= {{PM|YYYY|amount}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Liquipedia]]&lt;/div&gt;</summary>
		<author><name>162.158.167.122</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=ETF2L_6v6_Season_12&amp;diff=44229</id>
		<title>ETF2L 6v6 Season 12</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=ETF2L_6v6_Season_12&amp;diff=44229"/>
		<updated>2017-01-12T04:45:11Z</updated>

		<summary type="html">&lt;p&gt;162.158.167.122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Season infobox&lt;br /&gt;
| shortname = ETF2L Season 13&lt;br /&gt;
| fullname = ETF2L 6v6 Season 12 powered by Tt eSPORTS&lt;br /&gt;
| champion = Epsilon eSports&lt;br /&gt;
| runnerup = TCM Gaming&lt;br /&gt;
| third = Team Infused&lt;br /&gt;
| bestplayer = schocky&lt;br /&gt;
| page = http://etf2l.org/etf2l/archives/117/0/&lt;br /&gt;
| previous = ETF2L 6v6 Season 11&lt;br /&gt;
| prevlabel = Season 11&lt;br /&gt;
| next = ETF2L 6v6 Season 13&lt;br /&gt;
| nextlabel = Season 13&lt;br /&gt;
}}&lt;br /&gt;
'''Season 12''' was the twelfth season of [[ETF2L]]'s [[6v6]] competition, powered and sponsored by [[Tt eSPORTS]]. The main season began on April 29th, 2012.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Schedule ===&lt;br /&gt;
* '''Signups close''': April 17, 2012&lt;br /&gt;
* '''Division Seeding''': April 18-22, 2012&lt;br /&gt;
* '''Schedule Week''': April 22-28, 2012&lt;br /&gt;
* '''Main Season''': April 29 - June 17, 2012 (7 weeks)&lt;br /&gt;
* '''Catch-up Week''': June 17-24, 2012&lt;br /&gt;
* '''Playoffs''': June 28 - July 4, 2012&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
* '''1st Place''': £300, 6x Tt eSPORTS MEKA G-UNIT, 6x Tt eSPORTS Battle Dragon Bag&lt;br /&gt;
* '''2nd Place''': 6x Tt eSPORTS THERON, 6x Tt eSPORTS LADON&lt;br /&gt;
* '''3rd Place''': 6x Tt eSPORTS SHOCK&lt;br /&gt;
* '''Division 1 Winner''': 6x Aurel:D&lt;br /&gt;
&lt;br /&gt;
The hardware prizes were donated by the main sponsor [[Tt eSPORTS]]. The cash was provided by an anonymous donor.&lt;br /&gt;
&lt;br /&gt;
Players in all divisions received a medal for winning their division or a [[Participation Medal]] for just competing.&lt;br /&gt;
&lt;br /&gt;
=== Maps === &lt;br /&gt;
* '''Week 1''': [[cp_badlands]], [[cp_gullywash_final1]]&lt;br /&gt;
* '''Week 2''': [[cp_gullywash_final1]], [[cp_granary]]&lt;br /&gt;
* '''Week 3''': [[cp_granary]], [[cp_snakewater]]&lt;br /&gt;
* '''Week 4''': [[cp_snakewater]], [[cp_gravelpit]]&lt;br /&gt;
* '''Week 5''': [[cp_badlands]], [[cp_gravelpit]]&lt;br /&gt;
* '''Week 6''': [[cp_badlands]], [[cp_obscure_final]]&lt;br /&gt;
* '''Week 7''': [[cp_obscure_final]], [[cp_gullywash_final1]]&lt;br /&gt;
&lt;br /&gt;
===Unlockable Weapons===&lt;br /&gt;
{{Box|start}}&lt;br /&gt;
{{Scout Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Scattergun =1&lt;br /&gt;
| Baby Face's Blaster =&lt;br /&gt;
| Back Scatter =&lt;br /&gt;
| Force-A-Nature =&lt;br /&gt;
| Shortstop =&lt;br /&gt;
| Soda Popper=&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol =1&lt;br /&gt;
| Bonk! Atomic Punch =&lt;br /&gt;
| Crit-A-Cola =&lt;br /&gt;
| Flying Guillotine =&lt;br /&gt;
| Mad Milk =&lt;br /&gt;
| Pretty Boy's Pocket Pistol =&lt;br /&gt;
| Winger =&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bat =1&lt;br /&gt;
| Atomizer =&lt;br /&gt;
| Boston Basher =&lt;br /&gt;
| Candy Cane =&lt;br /&gt;
| Fan O'War =&lt;br /&gt;
| Sandman =&lt;br /&gt;
| Sun-on-a-Stick =&lt;br /&gt;
| Wrap Assassin =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
&lt;br /&gt;
{{Soldier Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Rocket Launcher =1&lt;br /&gt;
| Air Strike =&lt;br /&gt;
| Beggar's Bazooka =&lt;br /&gt;
| Black Box =&lt;br /&gt;
| Cow Mangler 5000 =&lt;br /&gt;
| Direct Hit =&lt;br /&gt;
| Liberty Launcher =&lt;br /&gt;
| Original =1&lt;br /&gt;
| Rocket Jumper =&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun =1&lt;br /&gt;
| B.A.S.E. Jumper =&lt;br /&gt;
| Battalion's Backup =&lt;br /&gt;
| Buff Banner =&lt;br /&gt;
| Concheror =&lt;br /&gt;
| Gunboats =&lt;br /&gt;
| Mantreads =&lt;br /&gt;
| Panic Attack =&lt;br /&gt;
| Reserve Shooter =&lt;br /&gt;
| Righteous Bison =&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Shovel =1&lt;br /&gt;
| Disciplinary Action =&lt;br /&gt;
| Equalizer =&lt;br /&gt;
| Escape Plan =&lt;br /&gt;
| Half-Zatoichi =&lt;br /&gt;
| Market Gardener =&lt;br /&gt;
| Pain Train =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
&lt;br /&gt;
{{Pyro Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Flame Thrower =1&lt;br /&gt;
| Backburner =&lt;br /&gt;
| Degreaser =&lt;br /&gt;
| Phlogistinator =&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun =1&lt;br /&gt;
| Detonator =&lt;br /&gt;
| Flare Gun =&lt;br /&gt;
| Manmelter =&lt;br /&gt;
| Panic Attack =&lt;br /&gt;
| Reserve Shooter =&lt;br /&gt;
| Scorch Shot =&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fire Axe =1&lt;br /&gt;
| Axtinguisher =&lt;br /&gt;
| Back Scratcher =&lt;br /&gt;
| Homewrecker =&lt;br /&gt;
| Neon Annihilator =&lt;br /&gt;
| Powerjack =&lt;br /&gt;
| Sharpened Volcano Fragment =&lt;br /&gt;
| Third Degree =&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
{{Box|start}}&lt;br /&gt;
{{Demoman Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Grenade Launcher =1&lt;br /&gt;
| Ali Baba's Wee Booties =&lt;br /&gt;
| B.A.S.E. Jumper =&lt;br /&gt;
| Iron Bomber =&lt;br /&gt;
| Loch-n-Load =&lt;br /&gt;
| Loose Cannon =&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Stickybomb Launcher =1&lt;br /&gt;
| Chargin' Targe =&lt;br /&gt;
| Quickiebomb Launcher =&lt;br /&gt;
| Scottish Resistance =&lt;br /&gt;
| Splendid Screen =&lt;br /&gt;
| Sticky Jumper =&lt;br /&gt;
| Tider Turner =&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bottle =1&lt;br /&gt;
| Claidheamd Mòr =&lt;br /&gt;
| Eyelander =&lt;br /&gt;
| Half-Zatoichi =&lt;br /&gt;
| Pain Train =&lt;br /&gt;
| Persian Persuader =&lt;br /&gt;
| Scotsman's Skullcutter =&lt;br /&gt;
| Ullapool Caber =&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Heavyweapons Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Minigun =1&lt;br /&gt;
| Brass Beast =&lt;br /&gt;
| Huo-Long Heater =&lt;br /&gt;
| Natascha =&lt;br /&gt;
| Tomislav =&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun =1&lt;br /&gt;
| Buffalo Steak Sandvich =&lt;br /&gt;
| Dalokohs Bar =&lt;br /&gt;
| Family Business =&lt;br /&gt;
| Panic Attack =&lt;br /&gt;
| Sandvich =&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fists =1&lt;br /&gt;
| Eviction Notice =&lt;br /&gt;
| Fists of Steel =&lt;br /&gt;
| Gloves of Running Urgently =&lt;br /&gt;
| Holiday Punch =&lt;br /&gt;
| Killing Gloves of Boxing =&lt;br /&gt;
| Warrior's Spirit =&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Engineer Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Shotgun =1&lt;br /&gt;
| Frontier Justice =&lt;br /&gt;
| Panic Attack =&lt;br /&gt;
| Pomson 6000 =&lt;br /&gt;
| Rescue Ranger =&lt;br /&gt;
| Widowmaker =&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol =1&lt;br /&gt;
| Short Circuit =&lt;br /&gt;
| Wrangler =&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Wrench =1&lt;br /&gt;
| Eureka Effect =&lt;br /&gt;
| Gunslinger =&lt;br /&gt;
| Jag =&lt;br /&gt;
| Southern Hospitality =&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
{{Box|start}}&lt;br /&gt;
{{Medic Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Syringe Gun =1&lt;br /&gt;
| Blutsauger =&lt;br /&gt;
| Crusader's Crossbow =1&lt;br /&gt;
| Overdose =&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Medigun =1&lt;br /&gt;
| Kritzkrieg =1&lt;br /&gt;
| Quick-Fix =&lt;br /&gt;
| Vaccinator =&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bonesaw =1&lt;br /&gt;
| Amputator =&lt;br /&gt;
| Solemn Vow =&lt;br /&gt;
| Übersaw =1&lt;br /&gt;
| Vita-Saw =&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Sniper Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Sniper Rifle =1&lt;br /&gt;
| Bazaar Bargain =&lt;br /&gt;
| Classic =&lt;br /&gt;
| Hitman's Heatmaker =&lt;br /&gt;
| Huntsman =&lt;br /&gt;
| Machina =&lt;br /&gt;
| Sydney Sleeper =&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| SMG =1&lt;br /&gt;
| Cleaner's Carbine =&lt;br /&gt;
| Cozy Camper =&lt;br /&gt;
| Darwin's Danger Shield =&lt;br /&gt;
| Jarate =&lt;br /&gt;
| Razorback =&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Kukri =1&lt;br /&gt;
| Bushwacka =&lt;br /&gt;
| Shahanshah =&lt;br /&gt;
| Tribalman's Shiv =&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Spy Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Revolver =1&lt;br /&gt;
| Ambassador =&lt;br /&gt;
| Diamondback =&lt;br /&gt;
| Enforcer =&lt;br /&gt;
| L'Etranger =&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Sapper =1&lt;br /&gt;
| Red-Tape Recorder =&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Knife =1&lt;br /&gt;
| Big Earner =&lt;br /&gt;
| Conniver's Kunai =&lt;br /&gt;
| Spy-cicle =&lt;br /&gt;
| Your Eternal Reward =&lt;br /&gt;
 &amp;lt;!-- Watch --&amp;gt;&lt;br /&gt;
| Invis Watch =1&lt;br /&gt;
| Cloak and Dagger =&lt;br /&gt;
| Dead Ringer =&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
''**All reskins allowed.''&lt;br /&gt;
&lt;br /&gt;
== Divisions ==&lt;br /&gt;
=== Premiership ===&lt;br /&gt;
&lt;br /&gt;
==== Participants ====&lt;br /&gt;
&lt;br /&gt;
{{box|start|padding=2em}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= Epsilon eSports&lt;br /&gt;
|image= &lt;br /&gt;
|scout1=schocky|scout1flag=de&lt;br /&gt;
|scout2=wltrs|scout2flag=se&lt;br /&gt;
|pocket=KnOxXx|pocketflag=fr&lt;br /&gt;
|roamer=GeaR|roamerflag=de&lt;br /&gt;
|demoman=randa|demomanflag=uk&lt;br /&gt;
|medic=F2|medicflag=dk&lt;br /&gt;
|notes=&lt;br /&gt;
|qualifier=&lt;br /&gt;
}}&lt;br /&gt;
{{box|break|padding=2em}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= TCM-Gaming&lt;br /&gt;
|image=&lt;br /&gt;
|scout1=Rebeli|scout1flag=fi&lt;br /&gt;
|scout2=hymzi|scout2flag=fi&lt;br /&gt;
|pocket=Hocz|pocketflag=fi&lt;br /&gt;
|roamer=Zebbosai|roamerflag=se&lt;br /&gt;
|demoman=kaidus|demomanflag=uken&lt;br /&gt;
|medic=Byte|medicflag=uken&lt;br /&gt;
|qualifier=&lt;br /&gt;
}}&lt;br /&gt;
{{box|break|padding=2em}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= Crack Clan&lt;br /&gt;
|image=&lt;br /&gt;
|scout1=ReveraL|scout1flag=israel&lt;br /&gt;
|scout2=Royze|scout2flag=israel&lt;br /&gt;
|pocket=matnuN|pocketflag=israel&lt;br /&gt;
|roamer=Tarkus |roamerflag=israel&lt;br /&gt;
|demoman=Retsh0ck |demomanflag=israel&lt;br /&gt;
|medic=p0le|medicflag=israel&lt;br /&gt;
|qualifier=&lt;br /&gt;
}}&lt;br /&gt;
{{box|break|padding=2em}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team=Team Infused&lt;br /&gt;
|image=&lt;br /&gt;
|scout1=Fisshu|scout1flag=uken&lt;br /&gt;
|scout2=cookye|scout2flag=fi&lt;br /&gt;
|pocket=flisko |pocketflag=uken&lt;br /&gt;
|roamer=Mike|roamerflag=ukwa&lt;br /&gt;
|demoman=numlocked|demomanflag=uken&lt;br /&gt;
|medic=dunc |medicflag=uken&lt;br /&gt;
|qualifier=&lt;br /&gt;
}}&lt;br /&gt;
{{box|end}}&lt;br /&gt;
{{box|start|padding=2em}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team=2strong&lt;br /&gt;
|image=&lt;br /&gt;
|scout1=HarryHook|scout1flag=es&lt;br /&gt;
|scout2=Coinz|scout2flag=pt&lt;br /&gt;
|pocket=wolve|pocketflag=se&lt;br /&gt;
|roamer=KLar|roamerflag=de&lt;br /&gt;
|demoman=Thy|demomanflag=de&lt;br /&gt;
|medic=Taimou|medicflag=fi&lt;br /&gt;
|qualifier=&lt;br /&gt;
}}&lt;br /&gt;
{{box|break|padding=2em}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team=Decerto&lt;br /&gt;
|image=&lt;br /&gt;
|scout1=Greg|scout1flag=uken&lt;br /&gt;
|scout2=smzii|scout2flag=de&lt;br /&gt;
|pocket=Daleth|pocketflag=uksc&lt;br /&gt;
|roamer=Oronoc |roamerflag=uk&lt;br /&gt;
|demoman=Poop|demomanflag=uksc&lt;br /&gt;
|medic=skeej|medicflag=nl&lt;br /&gt;
|notes=&lt;br /&gt;
|qualifier=&lt;br /&gt;
}}&lt;br /&gt;
{{box|break|padding=2em}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team=Quarantine&lt;br /&gt;
|image=&lt;br /&gt;
|scout1=Nace |scout1flag=se&lt;br /&gt;
|scout2=BeaVerN|scout2flag=se&lt;br /&gt;
|pocket=boomeh|pocketflag=uken&lt;br /&gt;
|roamer=Knutsson|roamerflag=se&lt;br /&gt;
|demoman=fuo|demomanflag=uk&lt;br /&gt;
|medic=Kritzonite|medicflag=uk&lt;br /&gt;
|qualifier=&lt;br /&gt;
}}&lt;br /&gt;
{{box|break|padding=2em}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team=PunchLine&lt;br /&gt;
|image=&lt;br /&gt;
|scout1=Plapla|scout1flag=fr&lt;br /&gt;
|scout2=Flippy|scout2flag=fr&lt;br /&gt;
|pocket=CaptainHax|pocketflag=fr&lt;br /&gt;
|roamer=Tek|roamerflag=fr&lt;br /&gt;
|demoman=Flinn|demomanflag=fr&lt;br /&gt;
|medic=k3|medicflag=fr&lt;br /&gt;
|qualifier=&lt;br /&gt;
}}&lt;br /&gt;
{{box|end}}&lt;br /&gt;
&lt;br /&gt;
==== Regular season ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20px&amp;quot; | Pos&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; | Team&lt;br /&gt;
! width=&amp;quot;20px&amp;quot; | Pld&lt;br /&gt;
! width=&amp;quot;20px&amp;quot; |  W&lt;br /&gt;
! width=&amp;quot;20px&amp;quot; |  D&lt;br /&gt;
! width=&amp;quot;20px&amp;quot; |  L&lt;br /&gt;
! width=&amp;quot;25px&amp;quot; | Pen&lt;br /&gt;
! width=&amp;quot;20px&amp;quot; | Pts&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; | Streak&lt;br /&gt;
|- class=&amp;quot;first&amp;quot;&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | [[Image:Gold icon.png|20px]]&lt;br /&gt;
| [[Epsilon eSports]]&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 12&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 3&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 1&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; |&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 28&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;second&amp;quot;&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | [[Image:Silver icon.png|20px]]&lt;br /&gt;
| [[Team Infused]]&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 12&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 7&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 4&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 1&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; |&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 27&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;third&amp;quot;&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | [[Image:Bronze icon.png|20px]]&lt;br /&gt;
| [[TCM Gaming]]&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 12&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 4&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 3&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 23&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt;&lt;br /&gt;
|- class=&amp;quot;playoffs&amp;quot;&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 4&lt;br /&gt;
| [[Punchline]]&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 12&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 4&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 3&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 21&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 5&lt;br /&gt;
| [[Crack Clan]]&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 12&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 3&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 7&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | &lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 12&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 6&lt;br /&gt;
| [[Quarantine]]&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 12&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | &lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 9&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
|- class=&amp;quot;relplayoffs&amp;quot;&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 7&lt;br /&gt;
| [[Team Decerto]]&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 12&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 1&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 9&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 6&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt;&lt;br /&gt;
|- class=&amp;quot;relegated&amp;quot;&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 8&lt;br /&gt;
| [[2stroNg]]&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 0&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 0&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 0&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | 0&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | &lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | -1&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Playoffs ====&lt;br /&gt;
{{ETF2L bracket&lt;br /&gt;
 | R1D1team=TCM Gaming | R1D1score=5 | R1D1win=1&lt;br /&gt;
 | R1D2team=Punchline | R1D2score=4&lt;br /&gt;
 | R2D1team=Team Infused | R2D1score=0&lt;br /&gt;
 | R2W1team=TCM Gaming | R2W1score=6 | R2W1win=1&lt;br /&gt;
 | R3D1team=Epsilon eSports | R3D1score=7 | R3D1win=1&lt;br /&gt;
 | R3W1team=TCM Gaming | R3W1score=2 | R3W1win=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Round 1'''&lt;br /&gt;
{{Match&lt;br /&gt;
 | team1 = TCM Gaming | score1 = 5 | team1win = 1 | tag1 = TCM&lt;br /&gt;
 | team2 = Punchline | score2 = 4 | team2win = | tag2 = pLine&lt;br /&gt;
 | date = June 28, 2012&lt;br /&gt;
 | map1 = cp_granary&lt;br /&gt;
 | map2 = cp_snakewater&lt;br /&gt;
 | map3 = cp_gullywash_final1&lt;br /&gt;
 | m1score = 4-3 | vod1 = http://www.youtube.com/watch?v=MXig3kEXRFU&lt;br /&gt;
 | m2score = 3-4 | vod2 = http://www.youtube.com/watch?v=RMNJYnIUvEI&lt;br /&gt;
 | m3score = 4-3 | vod3 = http://www.youtube.com/watch?v=tmV8eOw1gY8&lt;br /&gt;
 | page = http://etf2l.org/matches/35376/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Round 2'''&lt;br /&gt;
{{Match&lt;br /&gt;
 | team1 = TCM Gaming | score1 = 6 | team1win = 1 | tag1 = TCM&lt;br /&gt;
 | team2 = Team Infused | score2 = 0 | tag2 = infs&lt;br /&gt;
 | date = July 4, 2012&lt;br /&gt;
 | map1 = cp_badlands&lt;br /&gt;
 | map2 = cp_gullywash_final1&lt;br /&gt;
 | m1score = 5-3&lt;br /&gt;
 | m2score = 5-3 | vod2 = http://www.youtube.com/watch?v=smptSwcR4qQ&lt;br /&gt;
 | page = http://etf2l.org/matches/35430/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Final'''&lt;br /&gt;
{{Match&lt;br /&gt;
 | team1 = TCM Gaming | score1 = 2 | team1win = | tag1 = TCM&lt;br /&gt;
 | team2 = Epsilon eSports | score2 = 7 | team2win = 1 | tag2 = Epsilon&lt;br /&gt;
 | date = July 11, 2012&lt;br /&gt;
 | map1 = cp_snakewater&lt;br /&gt;
 | map2 = cp_granary&lt;br /&gt;
 | map3 = cp_badlands&lt;br /&gt;
 | m1score = 2-5 | vod1 = http://www.youtube.com/watch?v=LDhyE75236E&lt;br /&gt;
 | m2score = 4-3 | vod2 = http://www.youtube.com/watch?v=ERSgU9ujiRY&lt;br /&gt;
 | m3score = 0-5 | vod3 = http://www.youtube.com/watch?v=NWVjzZBu10A&lt;br /&gt;
 | comments = '''Epsilon eSports''' win ETF2L Season 12 title&lt;br /&gt;
 | page = http://etf2l.org/matches/35432/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Relegation playoff ====&lt;br /&gt;
The relegation playoff was forfeited by Team Decerto. aVenue eSports (later Damage Control) were promoted to the Season 12 Premiership.&lt;br /&gt;
&lt;br /&gt;
=== Other divisions ===&lt;br /&gt;
* '''Division 1'''&lt;br /&gt;
** ''Winners'' - Justice League&lt;br /&gt;
** ''Promotion playoffs'' - aVenue eSports (later Damage Control)&lt;br /&gt;
** ''Relegated'' - 21 Warm-Up Rounds, internecine [Dropped]&lt;br /&gt;
* '''Division 2'''&lt;br /&gt;
** ''Promotions'' - Batman (2A), The MIPC Organization (2B)&lt;br /&gt;
&lt;br /&gt;
{{ETF2L competitions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:ETF2L 6v6 seasons]]&lt;br /&gt;
[[Category:ETF2L seasons]]&lt;/div&gt;</summary>
		<author><name>162.158.167.122</name></author>
		
	</entry>
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