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	<updated>2026-05-05T14:08:51Z</updated>
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		<id>http://comp.tf/index.php?title=Dustbowl&amp;diff=56336</id>
		<title>Dustbowl</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Dustbowl&amp;diff=56336"/>
		<updated>2017-12-27T02:35:52Z</updated>

		<summary type="html">&lt;p&gt;118.209.145.59: &lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=ad&lt;br /&gt;
|filename=cp_dustbowl&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=valve&lt;br /&gt;
|author1steam=&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=9 October 2007&lt;br /&gt;
|updated=14 February 2008&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=Dustbowl Pro&lt;br /&gt;
|popularity=obsolete&lt;br /&gt;
|lpleague=ugchl&lt;br /&gt;
|lpseason=4&lt;br /&gt;
&lt;br /&gt;
|download=http://www.sodahappy.com/fastdl/tf2/maps/cp_dustbowl.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Dustbowl&lt;br /&gt;
|officialwiki2=&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_dustbowl''' is a Valve-made map, the first multi-stage Attack/Defend map, and one of the six original maps to release with the game in 2007. It is based upon the map Dustbowl from Team Fortress Classic.&lt;br /&gt;
&lt;br /&gt;
Dustbowl is a rocket launch facility set in a cluster of sheds and abandoned mines in the middle of the desert, with BLU attacking from underground, and RED defending the facility. BLU players must stand upon control points for a set period of time to capture areas, while RED must prevent this by killing or repelling the BLU attackers until time runs out. The map is broken into three stages, with two control points to capture on each stage, for a total of six.&lt;br /&gt;
&lt;br /&gt;
Due to its initial popularity, it was played in various leagues during in the early stages of TF2 competitive. It has since fallen out of favor due to the lack of flank routes, easy spawncamping, and narrow connecting hallways, which prevent skilled play and balanced matches.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Dustbowl/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
{{All Maps Navbox}}&lt;/div&gt;</summary>
		<author><name>118.209.145.59</name></author>
		
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