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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=108.92.154.160</id>
	<title>comp.tf - User contributions [en]</title>
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	<updated>2026-05-05T08:34:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://comp.tf/index.php?title=Highlander&amp;diff=3469</id>
		<title>Highlander</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Highlander&amp;diff=3469"/>
		<updated>2013-07-22T21:27:00Z</updated>

		<summary type="html">&lt;p&gt;108.92.154.160: /* King of the Hill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Highlander''', a form of '''9v9''', is the largest competitive Team Fortress format.  Its similarities to average public servers makes it an ideal starting point for for new players, and its requirement that each team has one of every class means no matter what you like to play, there's a spot on the team for you. &lt;br /&gt;
&lt;br /&gt;
==Highlander Competitive Format==&lt;br /&gt;
Highlander is a competitive format with nine players on a team, each representing a different class. The name of the format comes from the quote &amp;quot;There can only be one [of each class]&amp;quot; from [http://en.m.wikipedia.org/wiki/Highlander_(film) Highlander], a movie released in 1986.&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
&lt;br /&gt;
===Control Points===&lt;br /&gt;
''Main Article: [[5CP]]''&lt;br /&gt;
&lt;br /&gt;
'''For Example:''' [[Cp_granary|cp_granary]], [[Cp_warmfront|cp_warmfront]]&lt;br /&gt;
&lt;br /&gt;
===Stopwatch/Attack and Defend===&lt;br /&gt;
''Main Article: [[Stopwatch/Attack_and_Defend|Stopwatch/Attack and Defend]]''&lt;br /&gt;
&lt;br /&gt;
'''For Example:''' [[Pl_badwater|pl_badwater]], [[Cp_steel|cp_steel]], [[Pl_swiftwater|pl_swiftwater]]&lt;br /&gt;
&lt;br /&gt;
Stopwatch maps are won by finishing in a faster time then your opponent. You alternate defense/offense after each round. Time is measured by how long it took you to cap points. For example, if you cap all 5 points on a map in 8:37, the opponent must cap all the points in under 8:37 to win. If you cap 3 points in 5:11, the opponent must either cap 3 points in under 5:11, or cap at least 4 points.&lt;br /&gt;
&lt;br /&gt;
===King of the Hill===&lt;br /&gt;
''Main Article: [[King_of_the_Hill|KOTH]]''&lt;br /&gt;
&lt;br /&gt;
'''For Example:''' [[Koth_lakeside_final|koth_lakeside]], [[Koth_pro_viaduct_rc3|koth_pro_viaduct]]&lt;br /&gt;
&lt;br /&gt;
== Highlander Leagues ==&lt;br /&gt;
&lt;br /&gt;
=== Multinational ===&lt;br /&gt;
&lt;br /&gt;
*[[UGC]] ([http://www.ugcleague.com Website])&lt;br /&gt;
&lt;br /&gt;
=== North American ===&lt;br /&gt;
&lt;br /&gt;
*[[IGL]] ([http://www.playigl.com Website])&lt;br /&gt;
&lt;br /&gt;
*[[CEVO]] ([http://www.cevo.com Website])&lt;br /&gt;
&lt;br /&gt;
*[[The Round Robin]] ([http://theroundrob.in/ Website])&lt;br /&gt;
&lt;br /&gt;
=== European ===&lt;br /&gt;
&lt;br /&gt;
*[[Wireplay]] ([http://tf2.wireplay.co.uk Website])&lt;br /&gt;
&lt;br /&gt;
*[[ETF2L]] ([http://www.etf2l.org Website])&lt;br /&gt;
&lt;br /&gt;
=== Oceania ===&lt;br /&gt;
&lt;br /&gt;
*[[ozfortress]] ([http://www.ozfortress.com Website])&lt;br /&gt;
&lt;br /&gt;
*[[ATF2L]] ([http://www.atf2l.org Website])&lt;br /&gt;
&lt;br /&gt;
==Highlander Pugs==&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[6v6]]&lt;/div&gt;</summary>
		<author><name>108.92.154.160</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pyro&amp;diff=3468</id>
		<title>Pyro</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pyro&amp;diff=3468"/>
		<updated>2013-07-22T21:08:09Z</updated>

		<summary type="html">&lt;p&gt;108.92.154.160: Added a template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pyro is a class who wields a Flamethrower as its main weapon.  Along with the ability to inflict burn damage and a relatively high damage output, the Pyro also has the [[airblast]] mechanic, which can neutralize an enemy's uber with ease, reflect projectiles like rockets and arrows, and extinguish burning team mates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Pyro (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Pyro is considered an [[offclass]].  Most commonly run when the defending team has über disadvantage while defending last, the Pyro's job is to neutralize the enemy team's über through the use of the airblast mechanic along with compression blasting away spam from the Soldier and Demo.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Pyro (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Pyro is considered a support class.  The Pyro's main job in Highlander is to protect the [[Medic]].  It also has the jobs of displacing and neutralizing enemy ubers, [[spychecking]] to neutralize the enemy [[Spy]], protecting its team's sentry gun by deflecting projectiles, and providing flank support when required.&lt;br /&gt;
&lt;br /&gt;
== Primary == &lt;br /&gt;
{{Template: Class Pyro Primary Table}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{{Template: Class Pyro Secondary Table}}&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
{{Template: Class Pyro Melee Table}}&lt;/div&gt;</summary>
		<author><name>108.92.154.160</name></author>
		
	</entry>
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